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http://dx.doi.org/10.7583/JKGS.2012.12.6.95

A Study on Enhancing Emotional Engagement in Learning Situation - Based on Development Case of English Learning Serious Game 'Word Collectrian'  

Lee, Haksu (Graduate School of Culture Technology, KAIST)
Doh, Young Yim (Graduate School of Culture Technology, KAIST)
Abstract
Emotion is very important feature in educational situation. Because it has high influence to memory, educational achievement, motivation. This study tried to find out possibility of serious game as emotional engagement tool in educational situation. We did our pilot experiment to elementary school students who are english as second language. In this L2 learning situation, we did our basic experiment with English language learning serious game called 'Word Collectrian". Word Collectrian has some features for emotional engagement. It has interaction for dynamic word visualization, providing context video for word usage, putting visualized word on learner's virtual home. According to experimental result, word Collectrian has possibility for educational achievement and emotional engagement effect.
Keywords
Serious Game; Serious Game Effect; Emotional Engagement; Dynamic Word Visualization;
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