• Title/Summary/Keyword: learn

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Development of a guitar teaching Program using the ATmega 128 (ATmega 128을 이용한 기타 학습 프로그램 개발)

  • Park, Yong Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.12
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    • pp.6001-6005
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    • 2012
  • Although people want to learn guitar easily and happily, it is difficult to learn because many restriction comes from expense, student's efficiency and teacher/s skill. In this paper, the guitar teaching program has been developed for who is difficult to learn guitar fingering. The guitar teaching system with ATmega 128 was programed using visual studio MFC program. The guitar fingering U/I program was investigated for beginners easy to learn the code and playing with guitar.

A Role of English Children's Stories in Primary School English Learners' Language Development

  • Kim, Ji-Sun
    • English Language & Literature Teaching
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    • v.15 no.3
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    • pp.129-150
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    • 2009
  • This paper attempts to examine the effect of children's English stories on the development of Korean EFL primary school learners' listening and speaking competences and their motivation to learn English. This paper also discusses factors of English children's stories that make EFL learners' language learning efficient. Participants were 120 primary school students who attend one of the elementary schools in Chungnam province. They were randomly chosen and divided into two groups: experimental and control groups. In order to collect data, students' listening and speaking proficiency pre- and post-tests and the pre- and post-questionnaires regarding the participants' motivation to learn English were administered. The data were analyzed by ANOVA. The results indicate that the application of English children's stories to EFL learning settings can be an efficient way to improve EFL learners' listening and speaking competences and motivation to learn their target language. The findings of this study suggest that English children's stories provide language learners with interest, meaningful and authentic contexts and enjoyment. The pedagogical suggestion and implications are provided for EFL educators and teachers.

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The Learning of Mathematical Algorithms and Formulas without Understanding or Flair

  • Suffolk, John
    • Research in Mathematical Education
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    • v.13 no.1
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    • pp.13-22
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    • 2009
  • School children in Brunei Darussalam, as elsewhere, learn how to apply a lot of algorithms and formulas in mathematics. These include methods of finding the lowest common multiple and highest common multiple of numbers and methods of factorizing quadratics. Investigations and experience have shown that both able and less able students learn to do these mechanically and unimaginatively and in a way that is reliable when answering examination questions. Most of them do not, however, learn these algorithms and methods so as to develop a deeper insight of what they learn and thereby perform even more effectively in examinations. Yet it is possible to teach these and other methods for understanding in ways that are enjoyable and enable students to use them effectively and with flair.

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"Needs to Learn" as a Moderator for Computer Self-Efficacy (컴퓨터 자기효능의 조절변수로서의 필요성의 인식에 관한 연구)

  • 이정우;김사임
    • Journal of the Korean Operations Research and Management Science Society
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    • v.29 no.1
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    • pp.127-146
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    • 2004
  • While 'Computer self-efficacy' is widely studied In the social science field with regard to the training effectiveness, little research has focused on clarifying the role of 'needs' in relation to self-efficacy and outcome expectations. in this regard, this study investigated the effects of 'needs to learn computer shills,' extending the social cognitive theory. A survey instrument was adopted and modified from previous studies to measure behavioral modeling, prior experience, Perceived computer self-efficacy, Perceived needs to learn computer skills and outcome expectations. A total of 209 practitioners were surveyed in this study. As a result, most part of the social cognitive theory was again Proven to be effective, and the 'needs to learn computer skills' was proven to be significant as a moderating variable between computer self-efficacy and outcome expectations. Implications of the research were discussed, and further studies were suggested at the end.

A Fuzzy logic-based Model in Image Processing

  • Moghani, Ali
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.943-946
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    • 2008
  • Many works have been done to enable computer, as brain of robot, to learn color categorization, most of them rely on modeling of human color perception and mathematical complexities. This paper aims at developing the innate ability of the computer to learn the human-like color categorization.

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Measuring Students' Interaction in Distance Learning Through the Electronic Platform and its Impact on their Motivation to Learn During Covid-19 Crisis

  • Almaleki, Deyab A.;Alhajaji, Rahma A.;Alharbi, Malak A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.98-112
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    • 2021
  • This study aimed at measuring students' interaction in distance education through the electronic platform among intermediate school students, by identifying the level of students' interaction in distance education and differences between them, as well as its impact on their motivation to learn. To achieve the aim of the study, two scales were designed for this purpose and were applied to a sample consisting of (268) individuals. The results showed that the level of students' interaction through the e-learning platform was at a high level. The results also showed that there was no statistically significant difference between the mean scores of males and females in the scale of students' interaction through the e-learning platform. There was no statistically significant difference between them in their motivation for distance learning via the online platform. There were also no statistically significant differences related to the grade variable in the level of interaction through the electronic platform and in the motivation to learn, while there was a positive statistically significant effect of interaction through the electronic platform on students' motivation to learn.

A Comparison Study of Curricular of Teacher Education for Elementary Teachers in South Korea and the United States: Focusing on Opportunities to Learn Teaching Mathematics (한미 초등 교사를 위한 교육과정 비교: 수학 교수의 학습 기회를 중심으로)

  • Kim, Yeon
    • Journal of Educational Research in Mathematics
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    • v.24 no.4
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    • pp.555-572
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    • 2014
  • Teacher preparation programs are responsible for preparing teachers to be able to perform their work with professional knowledge and skills. What opportunities to learn such knowledge and skills the programs intentionally develop for prospective teachers can be discerned by looking at the curriculum of teacher education. The purpose of this study is to find implications for the curriculum in elementary teacher education in South Korea, especially as that pertains to opportunities to learn teaching mathematics. This paper compares the curricula of 21 teacher preparation programs for elementary teachers in South Korea and in the United States. It finds that the programs in both countries emphasize teacher preparation to teach subject matter and to help elementary students improve their academic knowledge. The overall structures of the curriculums outlined in the programs of both countries are relatively comparable. In terms of the opportunities to learn teaching mathematics, however, they are quite different in what authentic contents they offer. This paper discusses the need for more emphasis on mathematical knowledge for teaching.

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Development of Reading Strategies to Learn for Integrating Reading and Writing through Creative Writing (창의적 글쓰기를 활용한 읽기와 쓰기 통합지도용 학습독서 전략 개발)

  • Byun, Woo-Yeoul;Song, Gi-Ho
    • Journal of Korean Library and Information Science Society
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    • v.45 no.1
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    • pp.125-147
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    • 2014
  • The aim of this study is to develop and suggest a reading strategy to learn for integrating reading and writing. The reading and writing strategy could be divided in directed strategies related to the cognitive process and indirected strategies to carry out the process successfully. Therefore, its strategies are constructed of the indirected strategy corresponding with the instructional design model and the direct strategy containing specific action plans of the model's progressive stages. When considering the reading to learn could be run as a program in the school, in this study, the basic model of the indirected strategy is devised with four steps of 'preparing-designing-implementing-evaluating'. And the implementing stage of the read to learn combining reading and writing is consisted of six steps as 'selecting subjects-considering contents-searching-writing-correcting-publishing'. Also, proper indirected strategies such as graphic organization and checklists are suggested in order to assist reading and writing activities in the implementing stage.

A Study on Every Printed Books of Hanmunbon Great Learn (大學) in Chosun Dynasty (조선시대에 간행된 한문본 대학의 제판본에 관한 연구)

  • Song Il-Gie;Ahn Hyeonju
    • Journal of Korean Library and Information Science Society
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    • v.36 no.2
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    • pp.13-30
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    • 2005
  • This paper is a morphologic-bibliographic analysis on every printed books of Hanmunbon Great Learn(大學), one of $\lceil$FourBooks(四書)$\rfloor$, in Chosun Dynasty. Through examination of the physical characteristics of oks in many institutes and private collections, $\lceil$Daehakjanggudaejun(大學章句大全)$\rfloor$, was systematically explored, which was the most frequently Published Great Learn (大學) in Chosun Dynasty. The Hanmunbon Great Learn (大學) was published mainly in Central Publishing Office in Hansung Area and Kyungsang provinces, and in the period of 17C to 19C. There are two streams of $\lceil$Daehakjanggudaejun$\rfloor$. One is the reprinted edition of Myungbon(明本覆刻), originated from $\lceil$Saseookyungdaejun(四書五經大全)$\rfloor$, compiled by Hokwang(胡廣) and colleagues in Myung(明). The second is movable type books of Chosun(朝鮮活字本), the contents of which being the same as the other stream.

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A Study on the Effect of Charismatic Leadership on Motivation to Learn in Learning Organization Support Project (학습조직화 사업의 강한 리더십이 학습동기에 미치는 영향)

  • Park, Jin-Ah;Lee, Sug-Min
    • Industry Promotion Research
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    • v.1 no.1
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    • pp.65-70
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    • 2016
  • This study verified the effect of charismatic leadership on motivation to learn and the moderating effect of level of building learning organization in learning organization support project. Survey was conducted for manufacture company participating in learning organization support project. Charismatic Leadership positively affected motivation to learn, specifically vision-related behaviors positively affected task value. At the same time, the moderating effect of level of building learning organization was verified and specifically personal mastery and team learning moderated the effect of charismatic leadership on motivation to learn. This study results provided academic and practical implications for operating successful learning organization of company.