• Title/Summary/Keyword: knowledge generation learning

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Optimization-Based Pattern Generation for LAD (최적화에 기반을 둔 LAD의 패턴 생성 기법)

  • Jang, In-Yong;Ryoo, Hong-Seo
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.11-18
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    • 2006
  • The logical analysis of data(LAD) is a Boolean-logic based data mining tool. A critical step in analyzing data by LAD is the pattern generation stage where useful knowledge and hidden structural information in data is discovered in the form of patterns. A conventional method for pattern generation in LAD is based on term enumeration that renders the generation of higher degree patterns practically impossible. In this paper, we present a novel optimization-based pattern generation methodology and propose two mathematical programming models, a mixed 0-1 integer and linear programming (MILP) formulation and a well-studied set covering problem (SCP) formulation for the generation of optimal and heuristic patterns, respectively. With benchmark datasets, we demonstrate the effectiveness of our models by automatically generating with ease patterns of high complexity that cannot be generated with the conventional approach.

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Formation of the Digital Generation in a Distance Learning Environment

  • Nataliіa, Levchenko;Nataliia, Sukhostavets;Lesia, Zelman;Alla, Kulichenko;Kseniia, Balabanova
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.335-341
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    • 2022
  • This article is devoted to the study of the process of formation of the digital generation in a distance learning environment. With the introduction of quarantine due to the spread of COVID-19, opponents of digital technologies were forced to turn to relevant resources, while supporters identified new opportunities for the development of didactics and education in general. The irreversibility of the former educational reality became apparent and only the scale of the vision of potential change by interested and disinterested groups differed. Using a comprehensive approach, the authors consider the issues related to the direct and indirect impact of distance learning on children and young people born after the beginning of the XXI century. The article reveals the prerequisites and implications of distance education for the interaction of participants in the educational process. IC technologies during the educational process in the primary grades, in addition to identifying the student's learning deficit, should provide the transmission of non-verbal signals, which are important for children of this age. At the same time in the secondary school IR-technologies are designed to replace frontal learning during the assimilation of knowledge and at the same time not to worsen the quality of the educational process. Formation of students in the HEI takes place in the political science format, constant discussion of problem situations, so the task of introducing IC technology in this process is the accurate transfer of the content of the discussions. Individualization and autonomization of the educational process, its dependence on the results of the choice of educational content, and the use of pedagogical management tools change the philosophy of education for children and youth. The authors conclude that the formation of a digital generation, characterized by an increased level of digital literacy of children and youth, the possession of a certain level of digital capacity requires the use of strategies aimed at optimizing the learning process in a digital educational environment.

Generation of Ship's Optimal Route based on Q-Learning (Q-러닝 기반의 선박의 최적 경로 생성)

  • Hyeong-Tak Lee;Min-Kyu Kim;Hyun Yang
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.160-161
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    • 2023
  • Currently, the ship's passage planning relies on the navigator officer's knowledge and empirical methods. However, as ship autonomous navigation technology has recently developed, automation technology for passage planning has been studied in various ways. In this study, we intend to generate an optimal route for a ship based on Q-learning, one of the reinforcement learning techniques. Reinforcement learning is applied in a way that trains experiences for various situations and makes optimal decisions based on them.

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A Knowledge-based Wrapper Learning Agent for Semi-Structured Information Sources (준구조화된 정보소스에 대한 지식기반의 Wrapper 학습 에이전트)

  • Seo, Hee-Kyoung;Yang, Jae-Young;Choi, Joong-Min
    • Journal of KIISE:Software and Applications
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    • v.29 no.1_2
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    • pp.42-52
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    • 2002
  • Information extraction(IE) is a process of recognizing and fetching particular information fragments from a document. In previous work, most IE systems generate the extraction rules called the wrappers manually, and although this manual wrapper generation may achieve more correct extraction, it reveals some problems in flexibility, extensibility, and efficiency. Some other researches that employ automatic ways of generating wrappers are also experiencing difficulties in acquiring and representing useful domain knowledge and in coping with the structural heterogeneity among different information sources, and as a result, the real-world information sources with complex document structures could not be correctly analyzed. In order to resolve these problems, this paper presents an agent-based information extraction system named XTROS that exploits the domain knowledge to learn from documents in a semi-structured information source. This system generates a wrapper for each information source automatically and performs information extraction and information integration by applying this wrapper to the corresponding source. In XTROS, both the domain knowledge and the wrapper are represented as XML-type documents. The wrapper generation algorithm first recognizes the meaning of each logical line of a sample document by using the domain knowledge, and then finds the most frequent pattern from the sequence of semantic representations of the logical lines. Eventually, the location and the structure of this pattern represented by an XML document becomes the wrapper. By testing XTROS on several real-estate information sites, we claim that it creates the correct wrappers for most Web sources and consequently facilitates effective information extraction and integration for heterogeneous and complex information sources.

Development and Evaluation of Teaching-Learning Plan for Hanbok Education in High School Technology and Home Economics (고등학교 기술·가정과 한복교육을 위한 교수-학습 과정안의 개발 및 효과 분석)

  • Kim, Sang-Mi
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.1-17
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    • 2020
  • The purpose of this study is to develop and evaluate the effect of a teaching-learning plan for teaching about Hanbok to high school students. Results of this study are as follows. First, learning themes in the teaching-learning plan were selected so that the learning objectives could be achieved by gradually advancing from understanding to exploring and finally practicing. Teaching and learning activities for conceptual classes focused on students' exploration and thinking processes. For Making project, students were asked to complete a group artwork using characteristics and images of Hanbok while applying creative thinking and collaboration. Second, the teaching-learning plan was evaluated by comparing students' pre- and post-test scores of knowledge in, perception of, and attitude toward Hanbok; and by analyzing students' journal of reflection and teacher's observation diary. The mean scores of high school student' knowledge, perception and attitude of the post-test were significantly higher than those of pre-test. The content analysis showed that students gained extensive knowledge toward Hanbok and found new values through their classes. Making practices with generation of creative ideas and collaboration has been effective in training a self-directed and a creative learner.

A Study on the Effect by Self-oriented Learning in Group for Improvement of Problem-solving Ability - Gentered to the 2nd Grade curriculum of Middle School - (수학과 그룹별 자기 주도 학습이 문제해결능력 신장에 미치는 영향 - 중학교 2학년 과정을 중심으로 -)

  • 오후진;김태흥
    • Journal of the Korean School Mathematics Society
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    • v.4 no.2
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    • pp.115-123
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    • 2001
  • In its seventh revision to start in 2001, mathematics will have a new emphasis in the middle school curriculum. Mathematics subject is now composed of practical things in the use of mathematics. Also, the future of new generation, which has been known as the information age, places much focus on problem-solving in order to collect, analyze, synthesize, and judge various kinds informations. This demand of problem-solving ability is not only related with mathematical education but, along the entire educational process, its related to actual life. With this change of social structure, the importance of school education is increasing rapidly. Therefore, in order to grow abilities and create new knowledge, adapted this new method of self-oriented learning in groups to middle school 2nd graders for one year, the results were as follows : 1. Students developed their ability of the use of mathematical terms and signs correctly. 2. Students' mathematical knowledge and problem-solving ability improved as they had increased interest in mathematics. 3. Students' peership was enhanced through their communication and cooperative activities in groups during the class. 4. Students themselves were more willing to volunteer and participate during the class.

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The Effect of Biology Educational Material Based on Virtual Reality Technology on the Knowledge Achievement -The Structure and Function of Eye- (가상현실 기법의 활용이 지식 성취도 향상에 미치는 효과 -눈의 구조와 기능 내용을 중심으로-)

  • Shim, Kew-Cheol;Ryu, Su-Jung;Kim, Hyun-Sup;Kim, Hee-Soo;Park, Young-Chul
    • Journal of The Korean Association For Science Education
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    • v.23 no.1
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    • pp.1-8
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    • 2003
  • The purpose of present study was to develop teaching-learning materials based virtual reality technology(VRT), and to examine the effect of it on the knowledge achievement of biology. Authoring tool of virtual reality(VR) was 3D Webmaster made in Superscape Ltd., United Kingdom. Educational materials was developed for the structure and function of eye of life field in the 10th science. It was learner-directed and interactive educational material using the Web-based and desktop VR. The result showed a meaningful improvement on the achievement. Using 3D VR shows the potential of available education media in the next generation as science teaching-aided materials, which especially was efficient in the understanding and perception of abstract or difficult to direct experience learning contents.

An Exploratory Study of Research Ethics Training and Ethical Validity

  • Hye-Yoon PARK
    • Journal of Research and Publication Ethics
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    • v.5 no.2
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    • pp.7-10
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    • 2024
  • Purpose: The effectiveness of research ethics education in enabling researchers to think and judge ethically in conducting research. It is a fundamental solution for the establishment of research ethics in the research field, not only for current researchers but also for the next generation. It measured various variables related to ethics that can lead to ethical behavior through a quasi-experimental design to support the reliability of the study. Research Design, data and methodology: Examine prior research on research ethics and explore current research ethics education and practice. It aims to study how to effectively implement and validate specific aspects of research ethics. To investigate, study, and validate research ethics education and research ethics systems. Results: It is defined as the effectiveness or value of training as measured by changes in knowledge and behavior in reaction, learning, behavior, and outcome evaluations measured after learning. Conclusions: For the effectiveness of research ethics education, various support measures need to be mobilized for the spread and establishment of research ethics education. Formalized and continuous research ethics education is needed. It is important that the knowledge acquired through long-term and consistent research ethics training is transferred to ethical behavior in the research field.

Automatic Generation of Bridge Defect Descriptions Using Image Captioning Techniques

  • Chengzhang Chai;Yan Gao;Haijiang Li;Guanyu Xiong
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.327-334
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    • 2024
  • Bridge inspection is crucial for infrastructure maintenance. Current inspections based on computer vision primarily focus on identifying simple defects such as cracks or corrosion. These detection results can serve merely as preliminary references for bridge inspection reports. To generate detailed reports, on-site engineers must still present the structural conditions through lengthy textual descriptions. This process is time-consuming, costly, and prone to human error. To bridge this gap, we propose a deep learning-based framework to generate detailed and accurate textual descriptions, laying the foundation for automating bridge inspection reports. This framework is built around an encoder-decoder architecture, utilizing Convolutional Neural Networks (CNN) for encoding image features and Gated Recurrent Units (GRU) as the decoder, combined with a dynamically adaptive attention mechanism. The experimental results demonstrate this approach's effectiveness, proving that the introduction of the attention mechanism contributes to improved generation results. Moreover, it is worth noting that, through comparative experiments on image restoration, we found that the model requires further improvement in terms of explainability. In summary, this study demonstrates the potential and practical application of image captioning techniques for bridge defect detection, and future research can further explore the integration of domain knowledge with artificial intelligence (AI).

The Effects of Leaner-Centered Mathematical Instructions on Students' Reasoning Ability and Achievement (학습자 중심 수학 수업이 학생의 추론 능력과 학업성취도에 미치는 영향: 초등학교 4학년 분수 및 다각형 단원을 중심으로)

  • Cha, So-Jeong;Kim, Jinho
    • Education of Primary School Mathematics
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    • v.24 no.1
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    • pp.43-69
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    • 2021
  • The purpose of this study is to confirm the influences of learner-centered instruction on learners' achievement and reason ability. In order to accomplish them, the fraction unit and the polygonal unit in the fourth grade were implemented with teaching methods and materials suitable for learner-centered mathematics instruction. Some conclusions could be drawn from the results as follows: First, learner-centered mathematics instruction has a more positive effect on learning of learned knowledge and generating unlearned knowledge in the experimental period than teacher-centered instructions. Second, learner-centered instruction makes an influence of low learning ability on getting achievement positively. Third, as the experimental treatment is repeated, learner-centered instruction has a positive effect on students' reasoning ability. The reasoning ability of students showed a difference in the comparison between the experimental group and the comparative group, and within the experimental group, there was a positive effect of the extension of the positive reasoning ability. Fourth, it can be estimated that the development of students' reasoning ability interchangeably affected their generation test results.