• Title/Summary/Keyword: inventive education

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A Design of a New Learning Method to Solve the Public Education's Dilemma : through Paradox Management Process (공교육 딜레마 해결을 위한 신교수법 설계 : 패러독스 경영 프로세스를 통한 분석)

  • Song, Chang-Yong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.37 no.4
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    • pp.162-167
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    • 2014
  • This study is to solve the public education's dilemma between the standardized education to maximize learning efficiency and the personalized education to maximize learning effectiveness, using the paradox management process. The process is based on combining the TOC (Theory Of Constraints) and TRIZ (Russian Theory of Inventive Problem Solving), which is a creative way of thinking to draw the synergic effect by pursuing simultaneously the conflicting elements. Through this research, a new concept of learning method can be suggested on a public course. Further research should be performed to develop a learning guideline based on the students' empirical study results.

A Study on the Adaption of Creative Thinking Methodologies in the Spatial Design - Focused on TRIZ - (창조적 사고 방법의 공간디자인 적용에 관한 연구 - 트리즈를 중심으로 -)

  • Kim, Sung-Hye
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.33-40
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    • 2013
  • This study aims to recognize that creative thinking methodologies can be adopted in the spatial design. The concept of 'Convergent' and 'Divergent' used in structure of intellect model by Guilford is chosen to understand the character of creative thinking methodologies. Technical and physical contradictions is analyzed for '40 inventive principles' of TRIZ and spatial design works. Through this study, we recognize that the creative thinking methodologies consist of analysis, idea generation and evaluation phase. The psychological inertia that limits the creative thinking should be move away from solving problem, and convergent and divergent thinking have peculiarities to be adopted in condition and to be harmonized, and to set the direction of solving technical problems through to reach the target point integrated way of thinking is needed. '40 inventive principles' by Altshuller are based on engineering and useful in many areas of fields. However some principles are not accepted in design process because these are not considered in design field and paradigm is changed from machine to nature. Nowadays, nature is a prime issue for sustainable human life, because it has sustainable recycle structure and saving energy ways. Thus, creative thinking, including TRIZ is useful in design education and progress, and should be an essential element to get a new design paradigm.

Research on Difficulties and Supporting Measures of Teachers Who Teach Gifted Students in Invention (발명 영재를 지도하는 교사의 어려움과 지원 방안 연구)

  • Kim, Joojin;Chae, Donghyun
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.1
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    • pp.64-73
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    • 2020
  • The purpose of this study is to analyze the difficulties of teachers who teach gifted students in invention and to help address their concerns. To this end, the researcher interviews four teachers with more than three years of experience in guiding gifted students in invention. As a result, they have the difficulties such as difficulties in themselves, relationship with parents, in teaching students, relationship with school and relationship with education office. Supporting measures are 1) strengthening incentives for inventive gifted teachers, 2) continuing in service education, 3) improving the student selection process for gifted students in invention, 4) improving parents' perception of gifted students in invention, 5) improving awareness of school administrators, 6) consistent and continuous administration.

An educational effect analysis of a short-term TRIZ program in industry-university cooperation (산학연계 트리즈(TRIZ) 단기 프로그램의 교육적 효과 분석)

  • Han, Jiyoung;Kim, Sung-Hui
    • Journal of Engineering Education Research
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    • v.19 no.2
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    • pp.26-33
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    • 2016
  • A camp program where the theory of inventive problem solving TRIZ is applied to real problems of the industry was developed and taught at a five-day seminar apart from the standard curriculum at a university D in Gyeonggido. This study focuses on the educational effect that the TRIZ method has on the engineering students when their creative problem solving skills are required to solve industry problems on their own with the knowledge from their courses. For five days, the students were educated about TRIZ and assigned a real industry problem "Removal of friction caused by bubble formation in water heating pipelines". By applying TRIZ to the problem, the students developed an "Air removing Air Arrester" which received the evaluation, "with understanding the system architecture and the task objective causes and formation of the problem could be handled which directly helps the company's R&D". In this case, TRIZ offers the students a guideline and knowledge on how to approach problems and as a result the students provided a practical solution. During the process, the TRIZ method instilled confidence in the students and proved to be a motivation. It becomes obvious that this short-term program has a positive effect on students' way of thinking creatively and increasing their problem-solving abilities.

Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC (플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로)

  • Yeo, Hyung-Seok;Park, Young-Taek
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.23-33
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    • 2017
  • It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in the idea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) as idea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of the ideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering, another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas from the third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is not so different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.

Improvement of Creative Solving Problem Method Curriculum based TRIZ Using Industrual Bottleneck Techniques (산업체 애로기술을 활용한 TRIZ 기반 창의적문제해결방법론 교과목 개선)

  • Lee, Jae-Kyoung
    • Journal of Engineering Education Research
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    • v.24 no.3
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    • pp.58-69
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    • 2021
  • It is very necessary to have a creative problem-solving capacities to learn various majors and liberal arts based on the major, and to solve the bottleneck techniques led by students. In this study, the existing creative problem-solving curriculums, 'Methodology of Inventive Problem Solving' based on TRIZ, were improved and applied, and industrial bottleneck techniques were provided to students to solve these techniques. To improve the curriculum, 1) improvement of instructional objectives and learning contents, 2) improvement of evaluation methods and contents (reflecting the evaluation of instructor and students), and 3) learning satisfaction survey were conducted in the following order. As a result of the application of the improved curriculum, the level of activities for each team was improved, and when the core process was well understood, the evaluation of team activities was also excellent, but there was a tendency to focus on methods that are relatively easy to apply in the problem solving process. In the final exam (learning contents evaluation), teams with difficult understanding of the TRIZ theory or low team activities showed a relatively high trend, but the difference in level between divisions was slightly reduced.

Analysis and Proposal for Mechatronics Education in South Korea (메카트로닉스 교육의 분석과 개선방향)

  • Lee, Jeong-Woo;Chae, Kyoung-Deok
    • Journal of Engineering Education Research
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    • v.11 no.3
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    • pp.33-43
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    • 2008
  • In this paper, mechatronics education in South Korea is analyzed and its improvement is proposed. For this purpose, discussion on the definition and evolution of mechatronics in South Korea, USA and EU is deployed first. It is revealed that most of the mechatronics education in USA and EU is remained in cross-disciplinary stage or curriculum stage, whereas that in South Korea is evolved to curriculum stage or organizational stage. The comparison of mechatronics curriculum between Korea and other countries and the problems of mechatronics education are included. The automation of machinery and factory plays one of major roles in mechatronics education in Korea, while mechatronics curriculum in USA and EU does not emphasize the automation. Mechatronics experiment in South Korea is organized to meet the National Qualification Test on mechatronics, and it is recommended to be more inventive. The way of improving the National Qualification Test of South Korea on mechatronics field is proposed. And, finally, efficient way of linking technical high school and university in mechatronics education is also proposed.

Implications for invention education through the analysis of creative problem solving by Robert Hooke (과학자의 창의적 문제해결을 통한 발명교육의 시사점 탐색: 로버트 후크를 중심으로)

  • Jho, Hunkoog
    • Journal of Science Education
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    • v.41 no.3
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    • pp.405-425
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    • 2017
  • This study aimed to investigate the life and works of Robert Hooke, an ingenious scientist in the era of scientific revolution, and to give some implications of invention education for science education. The publications and critics of Robert Hooke were analyzed to find out the personal setbacks how he showed excellent performances across the fields of science. The research finding showed that he tried to make geometric and visualized reasoning based on the empirical phenomenon, had much interest in the devices and methods for measurement and observation in the experiment, and made technical devices by himself. The ingenuity of Robert Hooke could be revealed by the rich resources in his childhood, his talent of drawing for depiction, and his colleagues and teachers with favors of diverse fields of disciplines and empirical tradition. As well, it was likely that his monistic viewpoint between the reality and scientific theories, led himself to develop interesting instruments for scientific experiments. Thus, this study suggested some implications to combine invention education with science education.

Quality Management and Creative Innovation (품질경영과 창의혁신)

  • Park, Young T.
    • Journal of Korean Society for Quality Management
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    • v.43 no.1
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    • pp.1-10
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    • 2015
  • Purpose: It can be said that the 21st century is the age of creativity. However creativity has been relatively less considered in comparison with control and continuous improvement in quality management. How to incorporate creativity into quality management is treated in this paper. Methods: The opposing characteristics of quality and creativity are examined, and the possible outcomes resulted from the conflict are reviewed. Previous researches on managing evolutionary and revolutionary changes are also examined. Results: Quality and creativity require each other although they have incompatible characteristics, and can be incorporated into the innovation cycle. Conclusion: Creative thinking tools such as SIT should be included in the quality training and education for the effective operation of the innovation cycle.