• Title/Summary/Keyword: internet-based robot

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Establishment of the Internet-based Virtual Laboratory for Mobile Robot Control (자율 이동 로봇 제어를 위한 인터넷 기반의 가상실험실 구축)

  • Yu, Yeong-Seon;Kim, Jin-Gyu;Joo, Young-Hoon;Kim, Hyong-Suk
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1981-1982
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    • 2006
  • 본 논문에서는 자율 이동 로봇에 대한 인터넷 기반의 가상실험실의 구현 방법을 제안한다. 제어공학 연구에서는 개발된 새로운 이론들을 적용하고 검증할 수 있는 적절한 실험장비의 확보가 필수적이나 매번 이를 위한 실험장비의 확보는 비경제적이다. 오늘날 인터넷의 보급은 보편화 되어있다. 또한 인터넷을 이용할 수 있는 기술들이 발전되고 장비들이 개발, 발전되고 있다. 이러한 흐름을 공학연구에 적용 할 수 있다. 인터넷 기반의 자율 이동 로봇의 가상실험실은 인터넷의 이용이 가능한 곳이면, 시간과 장소의 제한을 받지 않고 자율 이동 로봇에 대한 실험을 하고 결과를 얻을 수 있는 장점이 있다. 이러한 방법은 다른 실험장비에 대해서도 가능하게 할 수 있다. 자율 이동 로봇은 제어 컴퓨터의 탑재가 가능하여. 통신선에 의한 이동거리의 제약을 받지 않으나 무선인터넷이 가능한 공간에서만 실험이 가능하다. 본 논문에서 제안된 가상실험실은 자율 이동 로봇에 탑재한 컴퓨터(클라이언트)와 일반컴퓨터(서버) 구조를 가지며 다중제어 인터페이스로 구현된다.

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Development of Vision based Emotion Recognition Robot (비전 기반의 감정인식 로봇 개발)

  • Park, Sang-Sung;Kim, Jung-Nyun;An, Dong-Kyu;Kim, Jae-Yeon;Jang, Dong-Sik
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.670-672
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    • 2005
  • 본 논문은 비전을 기반으로 한 감정인식 로봇에 관한 논문이다. 피부스킨칼라와 얼굴의 기하학적 정보를 이용한 얼굴검출과 감정인식 알고리즘을 제안하고, 개발한 로봇 시스템을 설명한다. 얼굴 검출은 RGB 칼라 공간을 CIElab칼라 공간으로 변환하여, 피부스킨 후보영역을 추출하고, Face Filter로 얼굴의 기하학적 상관관계를 통하여 얼굴을 검출한다. 기하학적인 특징을 이용하여 눈, 코, 입의 위치를 판별하여 표정 인식의 기본 데이터로 활용한다. 눈썹과 입의 영역에 감정 인식 윈도우를 적용하여, 윈도우 내에서의 픽셀값의 변화와 크기의 변화로 감정인식의 특징 칼을 추출한다. 추출된 값은 실험에 의해서 미리 구해진 샘플과 비교를 통해 강정을 표현하고, 표현된 감정은 Serial Communication을 통하여 로봇에 전달되고, 감정 데이터를 받은 얼굴에 장착되어 있는 모터를 통해 표정을 표현한다.

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A Systematic Review of Randomized Controlled Trials With ICT-based Convergence Study for the Elderly (노인 대상 ICT 기반 융합연구: 무작위 대조군 실험연구의 체계적 고찰)

  • Lee, Hey-Sig;Park, Hae-Yean
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.85-93
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    • 2020
  • This study is to examine the randomized controlled trials abroad studies on ICT-based convergence studies in the elderly, and to investigate the types and effects of ICT-based interventions. Eight studies that meet the selection criteria were selected from 326 studies identified by three databases and hand-searching. As a result of this study, the most commonly used ICT were the three internet, followed by two tablets and mobile phones, one twoway videoconferencing, one Kinect, one robot, and one Blood Glucose Monitoring System. These results could be used for ICT-based convergence studies in Korea, and further studies should be conducted with higher quality studies such as randomized controlled trials.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.

A Methodology of Decision Making Condition-based Data Modeling for Constructing AI Staff (AI 참모 구축을 위한 의사결심조건의 데이터 모델링 방안)

  • Han, Changhee;Shin, Kyuyong;Choi, Sunghun;Moon, Sangwoo;Lee, Chihoon;Lee, Jong-kwan
    • Journal of Internet Computing and Services
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    • v.21 no.1
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    • pp.237-246
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    • 2020
  • this paper, a data modeling method based on decision-making conditions is proposed for making combat and battlefield management systems to be intelligent, which are also a decision-making support system. A picture of a robot seeing and perceiving like humans and arriving a point it wanted can be understood and be felt in body. However, we can't find an example of implementing a decision-making which is the most important element in human cognitive action. Although the agent arrives at a designated office instead of human, it doesn't support a decision of whether raising the market price is appropriate or doing a counter-attack is smart. After we reviewed a current situation and problem in control & command of military, in order to collect a big data for making a machine staff's advice to be possible, we propose a data modeling prototype based on decision-making conditions as a method to change a current control & command system. In addition, a decision-making tree method is applied as an example of the decision making that the reformed control & command system equipped with the proposed data modeling will do. This paper can contribute in giving us an insight of how a future AI decision-making staff approaches to us.

Deep Learning Based Rescue Requesters Detection Algorithm for Physical Security in Disaster Sites (재난 현장 물리적 보안을 위한 딥러닝 기반 요구조자 탐지 알고리즘)

  • Kim, Da-hyeon;Park, Man-bok;Ahn, Jun-ho
    • Journal of Internet Computing and Services
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    • v.23 no.4
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    • pp.57-64
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    • 2022
  • If the inside of a building collapses due to a disaster such as fire, collapse, or natural disaster, the physical security inside the building is likely to become ineffective. Here, physical security is needed to minimize the human casualties and physical damages in the collapsed building. Therefore, this paper proposes an algorithm to minimize the damage in a disaster situation by fusing existing research that detects obstacles and collapsed areas in the building and a deep learning-based object detection algorithm that minimizes human casualties. The existing research uses a single camera to determine whether the corridor environment in which the robot is currently located has collapsed and detects obstacles that interfere with the search and rescue operation. Here, objects inside the collapsed building have irregular shapes due to the debris or collapse of the building, and they are classified and detected as obstacles. We also propose a method to detect rescue requesters-the most important resource in the disaster situation-and minimize human casualties. To this end, we collected open-source disaster images and image data of disaster situations and calculated the accuracy of detecting rescue requesters in disaster situations through various deep learning-based object detection algorithms. In this study, as a result of analyzing the algorithms that detect rescue requesters in disaster situations, we have found that the YOLOv4 algorithm has an accuracy of 0.94, proving that it is most suitable for use in actual disaster situations. This paper will be helpful for performing efficient search and rescue in disaster situations and achieving a high level of physical security, even in collapsed buildings.

Android-Based Devices Control System Using Web Server (웹 서버를 이용한 안드로이드 기반 기기 제어 시스템)

  • Jung, Chee-Oh;Kim, Wung-Jun;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.741-746
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    • 2015
  • Recently, as mobile operating system market and wireless communication technology have been rapidly developed, many devices such as smart phones, air conditioners, smart TVs, cleaning robot, and cameras become available with android operating system. Accordingly, collecting variety of information through many everyday use devices with network connections is now enabled. However, in the current market, most devices are controlled individually developed applications, and there is growing need to develop a master application that can control multiple devices. In this paper, we propose and implement a system that can control multiple android-based devices on a Wired/Wireless router(AP) registered through web server. we expect such an effort can attribute to future IoT researches.

Implementation of Multimedia Services in a Mobile Ad-hoc Network (이동 Ad-hoc 네트워크에서의 멀티미디어 서비스 구현)

  • Ro Kwang-Hyun;Kwon Hye-Yeon;Shin Jae-Wook;Park Ae-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.7 no.2
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    • pp.45-52
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    • 2006
  • Mobile Ad-hoc Network(MANET) could be applied to various applications by virtue of its characteristics such as self-organizing and infrastructure-free network. This paper proposes a multimedia application service model for MANET, called multi-hop Relay(mRelay) system. It supports a multi-hop communication-based multimedia service interworked with Internet by using an unmanned moving robot with wireless multimedia communication function as a mRelay terminal. The modified AODV routing protocol was applied to the terminal and it was verified that composition and maintenance of mobile Ad-hoc network in mRelay system under the various indoor scenarios were successful and stable multi-hop multimedia services were possible. The mRelay system can be applicable to various application services of mobile Ad-hoc networks.

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A Study on the Connective Validity of Technology Maturity and Industry for Core Technologies based on 4th Industrial Revolution (4차 산업혁명 기반 핵심기술에 대한 기술성숙도와 산업과 연계 타당성 연구)

  • Cho, Han-Jin;Jeong, Kyuman
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.49-57
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    • 2019
  • The core technology development of the Fourth Industrial Revolution is linked to the development of other core technologies, which will change the industrial structure in the future and create a new smart business model. In this paper, tried to analyze the technology maturity level and analyze the technology maturity. To do this, used technology trend information to investigate and integrate the market, policy, etc. Of core technology of the 4th Industrial Revolution to achieve a comprehensive maturity level. Because technology maturity measures are scored by technology developers, prejudices may be acted upon according to a person's tendency, which may be a subjective evaluation. It is also a measure of the maturity of individual technologies, and thus is not suitable for evaluating the overall system integration perspective. However, it is possible to evaluate the maturity before integrating the core element technologies constituting the whole system and to use it as a means to compare the effect of the whole system and its feasibility and play an important role in the planning of technology development.

Exploring the 4th Industrial Revolution Technology from the Landscape Industry Perspective (조경산업 관점에서 4차 산업혁명 기술의 탐색)

  • Choi, Ja-Ho;Suh, Joo-Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.2
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    • pp.59-75
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    • 2019
  • This study was carried out to explore the 4th Industrial Revolution technology from the perspective of the landscape industry to provide the basic data necessary to increase the virtuous circle value. The 4th Industrial Revolution, the characteristics of the landscape industry and urban regeneration were considered and the methodology was established and studied including the technical classification system suitable for systematic research, which was selected as a framework. First, the 4th Industrial Revolution technology based on digital data was selected, which could be utilized to increase the value of the virtuous circle for the landscape industry. From 'Element Technology Level', and 'Core Technology' such as the Internet of Things, Cloud Computing, Big Data, Artificial Intelligence, Robot, 'Peripheral Technology', Virtual or Augmented Reality, Drones, 3D 4D Printing, and 3D Scanning were highlighted as the 4th Industrial Revolution technology. It has been shown that it is possible to increase the value of the virtuous circle when applied at the 'Trend Level', in particular to the landscape industry. The 'System Level' was analyzed as a general-purpose technology, and based on the platform, the level of element technology(computers, and smart devices) was systematically interconnected, and illuminated with the 4th Industrial Revolution technology based on digital data. The application of the 'Trend Level' specific to the landscape industry has been shown to be an effective technology for increasing the virtuous circle values. It is possible to realize all synergistic effects and implementation of the proposed method at the trend level applying the element technology level. Smart gardens, smart parks, etc. have been analyzed to the level they should pursue. It was judged that Smart City, Smart Home, Smart Farm, and Precision Agriculture, Smart Tourism, and Smart Health Care could be highly linked through the collaboration among technologies in adjacent areas at the Trend Level. Additionally, various utilization measures of related technology applied at the Trend Level were highlighted in the process of urban regeneration, public service space creation, maintenance, and public service. In other words, with the realization of ubiquitous computing, Hyper-Connectivity, Hyper-Reality, Hyper-Intelligence, and Hyper-Convergence were proposed, reflecting the basic characteristics of digital technology in the landscape industry can be achieved. It was analyzed that the landscaping industry was effectively accommodating and coordinating with the needs of new characters, education and consulting, as well as existing tasks, even when participating in urban regeneration projects. In particular, it has been shown that the overall landscapig area is effective in increasing the virtuous circle value when it systems the related technology at the trend level by linking maintenance with strategic bridgehead. This is because the industrial structure is effective in distributing data and information produced from various channels. Subsequent research, such as demonstrating the fusion of the 4th Industrial Revolution technology based on the use of digital data in creation, maintenance, and service of actual landscape space is necessary.