• 제목/요약/키워드: internet phone

검색결과 998건 처리시간 0.026초

Effects of a Prevention Program for Media Addiction on Television Addiction, Internet Addiction, Cellular Addiction, and Impulsiveness in Elementary School Students (매체 중독 예방 프로그램이 초등학생의 텔레비전 중독, 인터넷 중독, 휴대전화 중독 및 충동성에 미치는 효과)

  • Koo, Hyun-Young
    • Child Health Nursing Research
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    • 제19권4호
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    • pp.270-281
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    • 2013
  • Purpose: This study was done to develop a prevention program for media addiction in elementary school students, and to examine its effects on television addiction, internet addiction, cellular phone addiction, and impulsiveness. Methods: The study was designed using a nonequivalent control group pretest-posttest design. The participants were 58 elementary school students (29 in the experimental group and 29 in the control group). Students in the experimental group were given the prevention program for media addiction. The data were analyzed using the SPSS/WIN 19.0 program. Results: Students in the experimental group reported a significant decrease in television addiction compared to students in the control group. Conclusion: The results of the study indicate that the prevention program for media addiction was effective in decreasing television addiction in elementary school students.

IoT Platform and Control App Design for Wireless Data Transmission (무선 데이터 전송을 위한 IoT 플랫폼과 제어 앱 설계)

  • Roh, Jae-sung;Cho, Young-joon
    • Journal of Advanced Navigation Technology
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    • 제21권1호
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    • pp.72-77
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    • 2017
  • In recent years, internet of things (IoT) technology has developed rapidly and has been applied in many fields. IoT devices collect and analyze information in various environments and provide useful information to users. Due to the recent increase in IoT devices, many open source platforms based on hardware and software that are cheap and easy to use have been developed and provided. In this paper, we have studied the IoT system based on Arduino which can communicate Bluetooth wireless data with smart phone in real time. And we have developed a wireless system control app based on App Invertor 2 for communication with Android smart phone. Also, we propose an IoT system based on Arduino which can control the devices and implement the function of connectivity between devices.

A Study on the Information System Operation Plan for the Mobile Environments Construction (모바일 환경 구축을 위한 정보시스템 운영방안에 대한 연구)

  • Kim, Dong Soo;Kim, Hee Wan
    • Journal of Service Research and Studies
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    • 제4권2호
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    • pp.21-35
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    • 2014
  • The mobile environment which is based on the Internet is expanding the area of the web information systems. The mobile Internet is expanding mobile content and services due to the development of wireless network technology, the proliferation of smart terminal devices, and the emergence of a variety of mobile services platforms. A mobile web is to access to the Internet service using a mobile network or other wireless network using a smart phone or a mobile device. Recently, it is to increase the smart phone usage rapidly in the country, and many companies is entering the mobile market. There are increasing need for this operation plan of a mobile web information system. In this paper, we compared the COBIT, ITIL, the SLA, which are the International Information Systems operation standards, and the information system operation standards of Korea Information Security Agency. We analyzed the suitability of the mobile environment and information system operating instructions, and we compared mobile web, operating environments and the ITIL V3.

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Data Encryption System on WIPI Environment (WIPI 환경에서 데이터 암호화 시스템)

  • Hong, Xian-Yu;Jung, Hoe-Kyung
    • The Journal of Engineering Research
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    • 제8권1호
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    • pp.87-95
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    • 2006
  • Present time, the mobile telecommunication companies of our country are still using independence wireless internet platform. So, this carry many difficulties to the phone company and content provider company. Because even they develop one product and they must make it prepare for some platform of every mobile telecommunication companies. And this make the development more longer and more expensive. For this reason, SKT, LG telecom and KTF develop the new wireless internet platform named WIPI with ETRI. and the working is still go on and go ahead with propulsion. And if it come to reality, the WIPI will attached from much of attack such as hacking or virus. But some data exchange between mobile phone is so important as to flow. Thus, in this paper, we are design and implementation the data encryption system working at the WIPI in order to protect the data, we want to protect.

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Design and Implementation of Gamified Tourtainment Service Platform (게임화 투어테인먼트 서비스 플랫폼 설계 및 구현)

  • Lee, Deuk-Woo;Cho, Byung-Sang;Hwang, Ho-Sung;Kim, Se-Hyeon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제17권3호
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    • pp.153-158
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    • 2017
  • With the fast increment of fusion ICT(Information and Communication Technology), new creative tourism model is required for the revival of local economy. We come up with new frame that is able to increase tourists and revive local economy through ICT fusion such as spatial informaion, contents, game, smart phone, wearable device and wireless internet. In this paper, we propose 'Gamified Tourtainment Service Platform' that can be provided tourists with user custom tour guidance and gamified tour services for motivation, fun, contest, reward in the environment of outdoor. This platform is a kind of framework for creating and providing gamified creative tour services and a gateway for increasing tourist and reviving commercial local economy. We also propose the real tourtainment service application that is implemented with this platform and smart phone.

Workflow-based Usability Evaluation of Mobile Phone Messaging Functions (작업흐름도 기반 휴대전화 메시지 기능 사용성 평가)

  • Choi, Jae-Hyun;Kong, Yong-Ku;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • 제26권4호
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    • pp.65-73
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    • 2007
  • This study evaluated the short message service (SMS) and multimedia message service (MMS) usability of mobile phones and wireless internet services by performance failure rates and flowcharts that adopted the concept of state diagrams. Forty-eight participants who had an experience of using mobile phones were recruited by posting an advertisement on websites for the experiment. They carried out both SMS and MMS tasks with the mobile phones of LG Cyon and Samsung Anycall as well as the wireless internet services of LGT ez-i, KTF magicN, and SKT NATE. In general, Cyon had the lower performance failure rate than Anycall for SMS, and ez-i had the lowest performance failure rate than the other services for MMS. More specifically through the workflow analysis, most participants used hot keys to take 7-8 steps to send a SMS including a symbol and had a difficulty in typing the symbol. They also took 10-11 steps to send a MMS after taking and attaching two pictures. Anycall, magicN, and NATE had significantly large error and failure rates due to the limited option of the menu paths that users could take and poor compatibilities of menu names and between menu and navigation keys. This study showed the possibility of use of flowcharts for systematic and specific usability evaluation methods and found the causes of performance errors and failures with mobile phones and wireless internet services to provide insight into their design.

Design and Implementation of Cattle Behavior Detection System based on Internet of Things (사물 인터넷 기반 소 행동 특성 관찰 시스템 설계 및 구현)

  • Lee, Ha-Woon
    • The Journal of the Korea institute of electronic communication sciences
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    • 제12권6호
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    • pp.1159-1166
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    • 2017
  • Cattle behavior detection system based on Internet of Things is designed and implemented by using gyroscope and acceleration sensor, Arduino pro-mini and bluetooth module. The implemented system measures cattle's moving and the measured data are transmitted to smart phone by bluetooth module. They are displayed by 2-dimensional graph on the smart phone and the number of cattle's step are calculated from the graph. The detected and gathered data from the system are analyzed by the proposed algorithm to decide which cows are in the estrus or not, and the proposed system can be used to increase the success rate of artificial insemination in normal estrus by detecting cow's behaviors such as the number of steps and jumping. In this paper, the implemented cattle behavior detecting system are strapped on cattle's leg and it measures cattle behaviors for determining that a cattle is estrus or not by the proposed algorithm. In the future research, the system which lengthens communication distance and increases the number of cattle under the test will be considered and also the measured data will be database for cattle research.

XML Encryption System on WIPI Environment (WIPI환경에서 XML문서 암호화시스템)

  • Hong, Hyeon-Woo;Lee, Jae-Seung;Lee, Seoung-Hyeon;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제11권9호
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    • pp.1694-1701
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    • 2007
  • Recently The biggest three mobile telecommunication companies of our country still using independence wireless internet platform. And, It can so many difficulties to the phone company and content provide company. Such as the timing of the development or the fee of the development. Because even they develop one product and Hey must make it prepare for some platform of every mobile telecommunication companies. And this make the development more longer and more expensive. For this reason, SKT, LG telecom and KTF develop the new wireless internet platform named WIPI with ETRI. and the working is still go on and go ahead with propulsion. And if it come to reality, the WIPI will attached from much of attack such as hacking or virus. But some data exchange between mobile phone is so important as to flow. Thus, in this paper, we consideration the XML using in the wireless environment and we are design and implementation the XML encryption system working at the WIPI in order to protect the data, we want to protect.

Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • 제10권10호
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.

Effects of Internet Diabetic Education on Glycosylated Hemoglobin and Self-Care in Type 2 Diabetic Patients over One Year (1년 간 인터넷 당뇨교육이 당뇨환자의 당화혈색소와 자가 관리 개선에 미치는 효과)

  • Kim, Hee-Seung
    • Journal of Korean Academy of Fundamentals of Nursing
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    • 제13권3호
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    • pp.376-381
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    • 2006
  • Purpose: The purpose of this study was to evaluate the effect of web-based diabetic education on glycosylated hemoglobin(HbAlc) and self-care in people with type 2 diabetes. Method: Twenty-five patients were requested to input the blood glucose level weekly at http://www.biodang.com by cellular phone or wired Internet for one year. The researcher sent optimal recommendations weekly to each patient using the short message service for cellular phones and wired Internet. Results: Patients had a significant mean decrease in HbAlc, from 8.0% at pre-test to 6.9%, after three months and rested at 6.8% until 12 months. Patients had a significant mean increase in physical exercise adherence, from 3.3 days at pre-test to 4.1 days per week, after three months. Patients had a significant mean increase in foot care adherence, from 4.8 days at pre-test to 6.9 days per week, after one year. Conclusion: These findings indicate that Internet education could be used to improve HbAlc, physical exercise, and foot care adherence in type 2 diabetic patients.

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