• Title/Summary/Keyword: internet community

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How Does the Internet Audience Participate in Cyber Spare and Constitute Cyber Culture? (인터넷 수용자의 참여방식과 문화적 생산 -<여인천하> 게시판 분석-)

  • Joo, Chang-Yun
    • Korean journal of communication and information
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    • v.19
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    • pp.265-294
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    • 2002
  • The purpose of this study is to explore the way in which the internet audience constitutes cyber culture by analysing a bulletin board system(BBS) on a historical drama, 'The World of Women'(SBS). Research findings show that the internee audience participates in a cyber space by five manners; personal participation(18.9%), critique of broadcaster's policy(11.3%), participation in a television drama community(42.1%), co-authorship(6.4%), evaluation and interpretation(21.3%). Through these kinds of participant activities, the internee audience tends to constitute a new cyber culture. Firstly, the audience seems to read 'The World of Women' by a specific way. It is the interest of a Um court lady that is characteristic on BBS of 'The World of Women'. Secondly, the internet audience constructs a new community of meaning by means of using emoticon(emotion and icon), deconstructing grammar, and remaking new signs. Thirdly, the internet audience argues their power over drama production, in other words, their ownership over the drama. Fouthly, the audience actively protests and criticise the policy of the broadcaster, especially charged service. Finally, the internet audience is likely to enjoy writing itself as a fun.

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Effects of the Prevention Program on Internet Games Addiction in Middle School Students (인터넷게임중독 예방프로그램이 중학생의 우울, 자아존중감 및 인터넷게임중독에 미치는 효과)

  • Joo, Ae-Ran;Jung, In-Kyung;Park, In-Hyae;Jeong, Young-Ju
    • Research in Community and Public Health Nursing
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    • v.17 no.3
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    • pp.354-363
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    • 2006
  • Purpose: The Purpose of this study was to determine the effect of an internet games addiction prevention program on middle school students' depression, self esteem and Internet games addiction. Methods: The internet games addiction prevention program in this study was based on the Ellis'(1962) ABC Model. This research adopted the non-equivalent control group pretest-posttest design. and was conducted with 52 middle school students who were selected through convenient sampling and assigned to an experimental group or a control group. Data were collected from January 15, 2006 to February 19, 2006, and analyzed using the SPSS/PC program by frequency, Fisher exact test, t-test, means, standard deviations and ANCOVA. Results: The results of the experiment supported the hypothesis that the experimental group would have lower depression scores and internet games addiction scores and higher self-esteem scores than the control group. Conclusions: After 8 sessions of the internet games addiction prevention program, it was found that the program was effective to improve the score of self-esteem and reduces the scores of internet games addiction and depression.

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The application of QSL model in mobile community site: Exploratory Approach (모바일 커뮤니티 사이트에서 QSL모형 적용: 탐색적인 접근)

  • Kim, Gye-Su;Kim, Yong-Cheol;Sin, Jong-Seop
    • Proceedings of the Korean Society for Quality Management Conference
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    • 2006.04a
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    • pp.23-27
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    • 2006
  • Internet community's popularity Is growing at an impressive rate. Sooner or later, most people come face to face with the decision of using the mobile internet or mobile community. This study developed and empirically tested a research model, QSL(Quality-Satisfaction-Loyalty) model. The reliability and validity of the measurement test were peformed. Based on a survey at university, this study showed that consultation system is significant on overall customer satisfaction. The possibility of human network is very important in generating overall customer satisfaction. We empirically found that the important role of customer satisfaction as partial moderating factor between service qualities and customer loyalty.

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Enhanced Distance Dynamics Model for Community Detection via Ego-Leader

  • Cai, LiJun;Zhang, Jing;Chen, Lei;He, TingQin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2142-2161
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    • 2018
  • Distance dynamics model is an excellent model for uncovering the community structure of a complex network. However, the model has poor robustness. To improve the robustness, we design an enhanced distance dynamics model based on Ego-Leader and propose a corresponding community detection algorithm, called E-Attractor. The main contributions of E-Attractor are as follows. First, to get rid of sensitive parameter ${\lambda}$, Ego-Leader is introduced into the distance dynamics model to determine the influence of an exclusive neighbor on the distance. Second, based on top-k Ego-Leader, we design an enhanced distance dynamics model. In contrast to the traditional model, enhanced model has better robustness for all networks. Extensive experiments show that E-Attractor has good performance relative to several state-of-the-art algorithms.

The Analysis of the Internet Use Behavior Among Adolescents (서울시 일부 청소년의 인터넷 중독수준 실태)

  • Jeong, In-Sun;Moon, In-Ok
    • The Journal of Korean Society for School & Community Health Education
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    • v.5
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    • pp.11-23
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    • 2004
  • The purpose of this study was to analyze the internet usage patterns among adolescents and to provide basic data for the development of internet addiction prevention program. The subjects of this study were 1169 students in middle and high school students in Seoul, Korea. Self-administered questionnaires were employed and data were analysed by SPSS 12.0. Major conclusions were as follows: 1. Most of the students were found to be the normal internet users. On the other hand, potential risk group was 8.2% and high risk group was 4.7%. Every students have had an experience of inter use. The 90.6% of the students' households had internet links. The percentage of students who were using internet more than 3 hours a day was 25.7%, and The most popular type of website was entertainment. 2. Male students showed greater percentages of potential risk and high risk group than female students. The students having parents in divorce, remarriage and separation were more likely to be in potential risk group than those having normal parents. The staying alone in home after school and small sleeping time were positively related to high level of internet addiction. 3. The characteristics of the students in potential risk and high risk group were longer duration of the internet use, internet use through the whole week, frequent internet use late at night, frequent use of pornographic site, main purpose of internet use for entertainment and shortage of rest during internet use. This study results had an limitation of generalizing to entire Korean adolescents because the sample of this study was middle and high school students living in Seoul. Future study was needed for the analysis of internet use behavior of the entire Korean adolescents, and for the identification of the accurate predictors for adolescents' internet addiction.

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A design and implementation of Java based network game environments design and implementation for Internet community (인터넷 커뮤니티를 위한 JAVA 기반의 네트워크 게임 환경 설계 및 구현)

  • Kim, Jong-Soo;Kim, Tea-Suk;Choe, Gil-Rim;Kim, Sam-Ryung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1071-1074
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    • 2003
  • Now internet is very popular. Many company services various contents in Web. One of the best way for internet community is network game service for internet member. There are some company to service high quality network game for gathering members. Those company make success for getting fee from their member. Global on-line game market is small but stability growing. Thus Microsoft invest on line game. On this paper, one of a java network turn game system called by "Hoola" is designed and implemented. This Application consist of Client/Server and Database module and multi-tier Architecture, because of easily translation to PDA or mobile phone.

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The Revitalization Schemes for Virtual Communities in Apartment Complex II - Residents' Needs of the Virtual Community Contents in Apartment Complex - (아파트 단지 내 사이버 공동체 활성화 방안 연구 II - 사이버 공동체 콘텐츠에 대한 거주자 요구도 -)

  • Lee, Young-Ae;Kang, Soon-Joo
    • Journal of the Korean housing association
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    • v.20 no.1
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    • pp.91-99
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    • 2009
  • With the development of the internet and the spread of 'digital home', apartment houses equipped with the homepages connecting apartment houses as one cyberspace unit have increased. The virtual community with a homepage in apartment complex have improved the effect on management businesses in the side of a apartment manager and increased the importance of the space with a strong tie between residents in the side of residents. But the apartment residents didn't make full use of the virtual community because they have the low level of recognition of it. Therefore, this study attempted to present basic materials for the scheme to revitalize the virtual community. For this purpose, it attempted to find residents' recognition of and participation in the virtual community and demand for the classified contents conducted before this study. In the research method, it conducted the questionnaire research. The results are as follows. 1) First of all, It was found that the apartment residents had the low level of recognition of the virtual community. There was a significant difference according to the degree and the level of using the internet. Some easy-access programs are necessary. 2) The apartment residents took part in the virtual community about 67 percents because there was a lack of the public relation of the virtual community. 3) It was found that there was a significant positive correlation between the level of recognition and participation. 4) An attempt was made to identify the apartment residents' demand for the type of virtual community contents. It was found that most of contents were needed. 'apartment complex introduction and management information' showed the highest score among them. 5) Most respondents are affirmative to the virtual community. Therefore the residential community could be reinforced if the contents of virtual community is developed and well operated in the future.

A Study on the Literature Analysis for Community Activation Program Development (공동체 활성화 프로그램 개발을 위한 문헌분석연구)

  • Shin, Hwa-Kyoung;Lee, Joon-Min;Jo, In-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.464-468
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    • 2008
  • The purpose of this study was to analyze the meaning about community and programs of community cases for community activation program development. Data were collected from literature and internet about community. Analyze community connection virtue research and domestic outside community cases and used content analysis method. The results of this study were showed as followings ; First, community which could preserve social interaction and continuous relation developing community activation program. Second, community could divide to ecotype community, life style community, school style community, bloc economy type community. Third, program of enforcing community activation was education, residing, employment connection program mainly.

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A Comparative Study on the Health Promoting Behavior between Average Internet Users and Excessive Internet Users in Middle School Students (일부 중학생의 인터넷 사용 수준에 따른 건강증진행위 비교 연구)

  • Han, Sun-Hee;Oh, Bok-Chang;Jang, In-Sun
    • Research in Community and Public Health Nursing
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    • v.14 no.1
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    • pp.66-74
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    • 2003
  • Purpose: This study was conducted to identify the difference of the health promoting behaviors between average Internet users and excessive Internet users. Method: Data were collected from a convenient sample of 465 middle school students from June 7th to 17th, 2002, based on a self reported questionnaire. The instruments included were the Health Promotion Behaviors reconstructed by the author based on the Health Promoting Lifestyle Profile (Walker, Sechrist & Pender, 1987) and Internet addiction test translated by Center for Internet Addiction Prevention and Counseling based on Young's test. Data were analyzed with N, %, x2 test, t-test and Pearson's correlation coefficient. Result : 1. There were no significant differences in general characteristics between average Internet users and excessive Internet users. 2. There were significant differences between two groups in diet behavior(p=.030), even though there were no differences in general health promoting behaviors(p=.109). 3. There were significant negative correlations between Internet use and diet behavior (r=-.193, p=.000). Therefore, average Internet users had more desirable diet behavior than excessive Internet users. Conclusion: Internet addiction prevention program should be conducted as part of a comprehensive school health promotion program. In addition, the results of this study should be considered in developing the school health education curriculum to rear students' responsibility on their health behaviors.

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Design and Implementation of a Web-based Courseware for Learning Local Community through the Internet (지역과 사회 탐구 학습을 위한 웹 기반 코스웨어 구현)

  • Song, Su-Yeon;Lee, Ki-Jun;Lin, Chi-Ho
    • The Journal of Information Technology
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    • v.5 no.2
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    • pp.1-9
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    • 2002
  • This papers is a study on design and implementation of a web-based courseware for learning Yungwol local community through the internet which is one of the self leading learning methods. Learners can learn Yungwol local community by using the web-based courseware and on the basis of this learning methods, learners can use them according to their wish at anytime and anyplace. The learner-centered teaching model can be offered by sharing, exchanging, and interacting the information each other. To achieve such purpose, two learning grounds are applied. One is the research learning ground which students can study for themselves in the course of searching for the changing cause which can affect to local community and culture. And the other is the experimental ground where is the changing cause searched from research learning ground. Social and physical environment of the lot of community can realized by surfing the network and e-mails producing web-based file through internet. If these web-based research community is more developed and used under the local area network school, self-leading research learning methods will be done regardless of the place and the time.

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