• Title/Summary/Keyword: interface detection

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Development of Web-cam Game using Hand and Face Skin Color (손과 얼굴의 피부색을 이용한 웹캠 게임 개발)

  • Oh, Chi-Min;Aurrahman, Dhi;Islam, Md. Zahidul;Kim, Hyung-Gwan;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.60-63
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    • 2008
  • The sony Eytoy is developed on Playstation 2 using webcam for detecting human. A user see his appearance in television and become real gamer in the game. It is very different interface compared with ordinary video game which uses joystick. Although Eyetoy already was made for commercial products but the interface method still is interesting and can be added with many techniques like gesture recognition. In this paper, we have developed game interface with image processing for human hand and face detection and with game graphic module. And we realize one example game for busting balloons and demonstrated the game interface abilities. We will open this project for other developers and will be developed very much.

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Distant-talking of Speech Interface for Humanoid Robots (휴머노이드 로봇을 위한 원거리 음성 인터페이스 기술 연구)

  • Lee, Hyub-Woo;Yook, Dong-Suk
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.39-40
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    • 2007
  • For efficient interaction between human and robots, speech interface is a core problem especially in noisy and reverberant conditions. This paper analyzes main issues of spoken language interface for humanoid robots, such as sound source localization, voice activity detection, and speaker recognition.

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A Real Time Scan Detection System against Attacks based on Port Scanning Techniques (포트 스캐닝 기법 기반의 공격을 탐지하기 위한 실시간 스캔 탐지 시스템 구현)

  • 송중석;권용진
    • Journal of KIISE:Information Networking
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    • v.31 no.2
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    • pp.171-178
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    • 2004
  • Port scanning detection systems should rather satisfy a certain level of the requirement for system performance like a low rate of “False Positive” and “False Negative”, and requirement for convenience for users to be easy to manage the system security with detection systems. However, public domain Real Time Scan Detection Systems have high rate of false detection and have difficulty in detecting various scanning techniques. In addition, as current real time scan detection systems are based on command interface, the systems are poor at user interface and thus it is difficult to apply them to the system security management. Hence, we propose TkRTSD(Tcl/Tk Real Time Scan Detection System) that is able to detect various scan attacks based on port scanning techniques by applying a set of new filter rules, and minimize the rate of False Positive by applying proposed ABP-Rules derived from attacker's behavioral patterns. Also a GUI environment for TkRTSD is implemented by using Tcl/Tk for user's convenience of managing network security.

Implementation of Game Interface using Human Head Motion Recognition (사람의 머리 모션 인식을 이용한 게임 인터페이스 구현)

  • Lee, Samual;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.9-14
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    • 2014
  • Recently, various contents using human motion are developed in computer vision and game industries. If we try to apply human motion to application programs and contents, users can experience a sense of immersion getting into it so that the users feel a high level of satisfaction from the contents. In this research, we analyze human head motion using images captured from an webcam and then we apply the result of motion recognition to a game without special devices as an interface. The proposed method, first, segments human head region using an image composed of MHI(Motion History Image) and the result of skin color detection, and then we calculate the direction and distance by the MHI sequence. In experiments, the proposed method for human head motion recognition was tested for controlling a game player. From the experimental results we proved that the proposed method can make a gammer feel more immersed into the game. Furthermore, we expect the proposed method can be an interface of a serious game for medical or rehabilitation purposes.

Face Detection by Eye Detection with Progressive Thresholding

  • Jung, Ji-Moon;Kim, Tae-Chul;Wie, Eun-Young;Nam, Ki-Gon
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1689-1694
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    • 2005
  • Face detection plays an important role in face recognition, video surveillance, and human computer interface. In this paper, we present a face detection system using eye detection with progressive thresholding from a digital camera. The face candidate is detected by using skin color segmentation in the YCbCr color space. The face candidates are verified by detecting the eyes that is located by iterative thresholding and correlation coefficients. Preprocessing includes histogram equalization, log transformation, and gray-scale morphology for the emphasized eyes image. The distance of the eye candidate points generated by the progressive increasing threshold value is employed to extract the facial region. The process of the face detection is repeated by using the increasing threshold value. Experimental results show that more enhanced face detection in real time.

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An implementation of the hybrid SoC for multi-channel single tone phase detection (다채널 단일톤 신호의 위상검출을 위한 Hybrid SoC 구현)

  • Lee, Wan-Gyu;Kim, Byoung-Il;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.388-390
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    • 2006
  • This paper presents a hybrid SoC design for phase detection of single tone signal. The designed hybrid SoC is composed of three functional blocks, i.e., an analog to digital converter module, a phase detection module and a controller module. A design of the controller module is based on a 16-bit RISC architecture. An I/O interface and an LCD control interface for transmission and display of phase measurement values are included in the design of the controller module. A design of the phase detector is based on a recursive sliding-DFT. The recursive architecture effectively reduces the gate numbers required in the implementation of the module. The ADC module includes a single-bit second-order sigma-delta modulator and a digital decimation filter. The decimation filter is designed to give 98dB of SNR for the ADC. The effective resolution of the ADC is enhanced to 98dB of SNR by the incorporation of a pre FIR filter, a 2-stage cascaded integrator- comb(CIC) filter and a 30-tab FIR filter in the decimation. The hybrid SoC is verified in FPGA and implemented in 0.35 CMOS Technology.

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Collision detection algorithm by using mesh grouping (메쉬 그룹화를 이용한 충돌 검출 알고리즘)

  • Park, Jong-Seop;Jang, Tae-Jeong
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.199-204
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    • 2018
  • In this paper, we propose a fast collision detection method for interacting with objects in virtual space. First, in the mesh grouping step, the entire space is divided into small spaces of a predetermined size, and the positions and sizes of the smallest basic stereoscopic shapes (cube or sphere) including all of the meshes belonging to each small space are determined. In the collision detection step, it is checked whether a haptic interface point (HIP) is included in a three-dimensional figure representing a group. When a collision with a specific three-dimensional figure is confirmed, searching is performed only for the meshes in the group to find a mesh on which a possible real collision with HIP occurred. The effectiveness of the proposed algorithm is verified by measuring and comparing the computation time of the proposed method with and without the proposed method.

Vibration-based delamination detection of composites using modal data and experience-based learning algorithm

  • Luo, Weili;Wang, Hui;Li, Yadong;Liang, Xing;Zheng, Tongyi
    • Steel and Composite Structures
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    • v.42 no.5
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    • pp.685-697
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    • 2022
  • In this paper, a vibration-based method using the change ratios of modal data and the experience-based learning algorithm is presented for quantifying the position, size, and interface layer of delamination in laminated composites. Three types of objective functions are examined and compared, including the ones using frequency changes only, mode shape changes only, and their combination. A fine three-dimensional FE model with constraint equations is utilized to extract modal data. A series of numerical experiments is carried out on an eight-layer quasi-isotropic symmetric (0/-45/45/90)s composited beam for investigating the influence of the objective function, the number of modal data, the noise level, and the optimization algorithms. Numerical results confirm that the frequency-and-mode-shape-changes-based technique yields excellent results in all the three delamination variables of the composites and the addition of mode shape information greatly improves the accuracy of interface layer prediction. Moreover, the EBL outperforms the other three state-of-the-art optimization algorithms for vibration-based delamination detection of composites. A laboratory test on six CFRP beams validates the frequency-and-mode-shape-changes-based technique and confirms again its superiority for delamination detection of composites.