• Title/Summary/Keyword: interactive visualization

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A Study on Education Application of Digital Concrete Poetry through the Web Interactivity (웹 인터랙티비티를 통한 디지털 구체시의 교육적 활용에 관한 연구)

  • Park, Min-Hee;Kim, Jung-A;Yim, Sung-Yul;Choung, Yu-Jean;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.97-102
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    • 2008
  • In this paper, we propose an educational content which can be applied to the web interactivity. Rapidly growing digital media has been applied to various fields and made people experience multiple media. The development of digital media also influenced education. As a result, the environment of computer-based education was produced based on CD-ROM titles, video, and the web. Active communication with students is impossible using traditional educational methods. However, the students' motive for learning can be enhanced through the digital media. In this paper, we apply concrete poetry which is simple, brief, and focused on visualization to the web environment. It has made people easily and interactively access the web to learn better through participation. We also applied concrete poetry to the web based educational games for self-motivated learning.

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Development of a Web-based Geovisualization System using Google Earth and Spatial DBMS (구글어스와 공간데이터베이스를 이용한 웹기반 지리정보 표출시스템 개발)

  • Im, Woo-Hyuk;Lee, Yang-Won;Suh, Yong-Cheol
    • Spatial Information Research
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    • v.18 no.4
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    • pp.141-149
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    • 2010
  • One of recent trends in Web-based GIS is the system development using FOSS (Free and Open Source Software). Open Source software is independent from the technologies of commercial software and can increase the reusability and extensibility of existing systems. In this study, we developed a Web-based GIS for interactive visualization of geographic information using Google Earth and spatial DBMS(database management system). Google Earth Plug-in and Google Earth API(application programming interface) were used to embed a geo-browser in the Web browser. In order to integrate the Google Earth with a spatial DBMS, we implemented a KML(Keyhole Markup Language) generator for transmitting server-side data according to user's query and converting the data to a variety of KML for geovisualization on the Web. Our prototype system was tested using time-series of LAI(leaf area index), forest map, and crop yield statistics. The demonstration included the geovisualization of raster and vector data in the form of an animated map and a 3-D choropleth map. We anticipate our KML generator and system framework will be extended to a more comprehensive geospatial analysis system on the Web.

Hologram based Internet of Signage Design Using Raspberry Pi

  • Timur, Khudaybergenov;Han, Jungdo;Cha, Jae-Sang
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.12
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    • pp.35-41
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    • 2019
  • This paper propose design of remotely controllable hologram based interactive signage. General idea is organization of work of hologram signage through using Raspberry Pi hardware platform and Intel realsense r200 for interaction opportunity. Remote content management is based on Screenly software solution. Open CV based solutions are used for content controlling on the spectators side. Represented work describe of using of the 3D content rendering algorithm based on 3D gaming technology Unity 5. An experimental model was carried out with the purpose of IoS designing, to 3D data visualization and to introduce a new method for visualizing and displaying 3D data on a hologram pyramid signage. Description of working model of hologram signage is given in this paper.

CONSTRUCTION OF DATABASE FOR THE DIGITIZED SKY SURVEY I DATA (DIGITIZED SKY SURVEY I 자료의 검색 DB 구축)

  • Sung, Hyun-Il;Sang, Jian;Kim, Sang-Chul;Kim, Bong-Gyu;Yim, In-Sung;Ahn, Young-Suk;Sohn, Sang-Mo-Tony;Yang, Hong-Jin
    • Publications of The Korean Astronomical Society
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    • v.20 no.1 s.24
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    • pp.55-62
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    • 2005
  • The First Generation Digitized Sky Survey (DSS-I) is a collection of digitized photographic atlases of the night sky taken from the Palomar Observatory (northen sky) and the Anglo-Australian Observatory (southern sky). DSS-I is widely used by the astronomical community for a number of applications including object cross-identification and astrometry. However, accessing and retrieving the actual images are nontrivial owing to the huge size (> 60 GB) of the dataset. To facilitate retrieval process of DSS-I data for the public, Korean Astronomical Data Center (KADC) developed a web application that provides not only data retrieval but also visualization functions. The web application consists of several modules developed using Java Applet, Jave Servlet, and JaveServer Pages (JSP) technologies. It allows users to retrieve images efficiently in various formats such as FITS, JPEG, GIF, and TIFF, and also offers an interactive visulization tool, ImgViewer, for displaying/analyzing FITS images. To use the web application, users require a Java-enabled web browser.

A Proposal of Media Exhibition Contents for the Aquarium - Focused on 'Gyeongpo Lagoon Ecological Museum' (아쿠아리움을 위한 미디어 전시 콘텐츠 제안 - 경포 석호생태관을 중심으로)

  • You, Mi;Woo, Jeonggueon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.116-124
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    • 2016
  • In this paper, we propose digital exhibition contents for the aquarium, especially 'Gyeongpo Lagoon Ecological Museum'. We try to plan appropriate media contents that can be mixed with the aquarium storytelling. The aquarium must have special spaces that are not related with an exhibition directly but are necessary for survival of fishes such as a water circulation room. We design the special spaces using media contents and let visitors feel that the whole aquarium is in the ocean. First of all, we investigate the aquarium currently under construction. And then, we propose the appreciate media platforms and plan individual content. We suggest 3 types of media platforms, 3D water projection, interactive games utilizing Kinect, and a fog screen. Moreover, we produce 2D drawing concepts, 3D modeling images, and virtual exhibitions in virtual reality for the representation of the location in which those platforms are installed and the media contents we plan. The pre-visualization is helpful for the media platform construction and is used as a rough sketch to producing an animation shown in the exhibition.

A Double Z-buffer Antialiasing Method for Voxelized Implicit Surfaces (복셀로 표현된 임플리시트 곡면을 위한 시프트(shifted) 더블 Z-버퍼 앤티 앨리어싱)

  • 김학란;박화진
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.44-53
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    • 2004
  • This paper aims at presenting high quality at low resolution apply by a new antialiasing method for voxelized implicit surfaces. Implicit surfaces create a unique type of 3D-modeling. Some use of implicit surfaces are scientific and medical visualization, animation, medical simulation and interactive modeling. One of previous antialiasing methods for implicit surfaces presented by raytracing or texture mapping is making use of a stochastic sampling. But this method requires more calculation time and costs which is caused by complicated and difficult implicit functions. In the meanwhile, voxelized implicit surfaces generally use high resolution for good quality images but it costs to generate. In order to this problem, this paper suggests a shifted double Z-buffer which is very simple, more efficient and easy. Tn addition, there are applied box-filter and tent-filter to the double Z-buffer antialiasing method for better images. For results this method generate high quality image and it is easy to apply to various filters and is able to extend to multi Z-buffer.

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STATUS OF GOCI DATA PROCESSING SYSTEM(GDPS) DEVELOPMENT

  • Han, Hee-Jeong;Ahn, Yu-Hwan;Ryu, Joo-Hyung
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.159-161
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    • 2007
  • Geostationary Ocean Color Imager (GOCI), the world-first ocean remote sensing instrument on geostationary Communication, Ocean, Meteorological Satellite (COMS), will be able to take a picture of a large region several times a day (almost with every one hour interval). We, KORDI, are in charge for developing the GOCI data processing system (GDPS) which is the basic software for processing the data from GOCI. The GDPS will be based on windows operating system to produce the GOCI level 2 data products (useful for oceanographic environmental analysis) automatically in real-time mode. Also, the GDPS will be a user-interactive program by well-organized graphical user interfaces for data processing and visualization. Its products will be the chlorophyll concentration, amount of total suspended sediments (TSS), colored dissolved organic matters (CDOM) and red tide from water leaving radiance or remote sensing reflectance. In addition, the GDPS will be able to produce daily products such as water current vector, primary productivity, water quality categorization, vegetation index, using individual observation data composed from several subscenes provided by GOCI for each slit within the target area. The resulting GOCI level 2 data will be disseminated through LRIT using satellite dissemination system and through online request and download systems. This software is carefully designed and implemented, and will be tested by sub-contractual company until the end of this year. It will need to be updated in effect with respect to new/improved algorithms and the calibration/validation activities.

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Modeling and Simulation of HMI Behaviors of 3D Virtual Products using XML (XML을 이용한 3D 가상 제품의 HMI 행동양태 모델링과 시뮬레이션 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • In the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the visualization and interaction of the products, and the simulation of their human machine interaction (HMI) behaviors in interactive 3D virtual environments. Especially, for the HMI behavior simulation, it is necessary to represent them properly and to play them back effectively according to user interaction in the virtual environments. In a conventional approach to HMI behavior simulation, user interface (UI) designers use UI design software tools to generate the HMI behavior of a digital product of interest. Due to lack of reusability of the HMI behavior, VP developers need to analyze and integrate it into a VP system for its simulation in a 3D virtual environment. As this approach hinders the effective communication between the UI designers and the VP developers, it is easy to create errors and thereby it takes significant time and effort especially when it is required to represent the HMI behavior to the finest level of detail. In order to overcome the shortcomings of the conventional approach, we propose an approach for representing the HMI behavior of a digital product using XML (eXtensible Markup Language) and for reusing it to perform the HMI behavior simulation in 3D virtual environments. Based on the approach, a VP system has been developed and applied for the design evaluation of various products. A case study about the design evaluation is given to show the usefulness of the proposed approach.

Realistic and Fast Depth-of-Field Rendering in Direct Volume Rendering (직접 볼륨 렌더링에서 사실적인 고속 피사계 심도 렌더링)

  • Kang, Jiseon;Lee, Jeongjin;Shin, Yeong-Gil;Kim, Bohyoung
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.5
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    • pp.75-83
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    • 2019
  • Direct volume rendering is a widely used method for visualizing three-dimensional volume data such as medical images. This paper proposes a method for applying depth-of-field effects to volume ray-casting to enable more realistic depth-of-filed rendering in direct volume rendering. The proposed method exploits a camera model based on the human perceptual model and can obtain realistic images with a limited number of rays using jittered lens sampling. It also enables interactive exploration of volume data by on-the-fly calculating depth-of-field in the GPU pipeline without preprocessing. In the experiment with various data including medical images, we demonstrated that depth-of-field images with better depth perception were generated 2.6 to 4 times faster than the conventional method.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.