• Title/Summary/Keyword: interactive simulation

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Modeling of utility interactive photovoltaic system DC-DC converter (태양광 발전 시스템용 DC-DC 컨버터의 모델링)

  • Mun, S.P.;Park, Y.J.;Kim, Y.M.;Kang, W.J.;Lee, H.W.;Suh, K.Y.
    • Proceedings of the KIEE Conference
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    • 2002.11d
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    • pp.215-217
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    • 2002
  • In this paper, a new converter for utility interactive photovoltaic system is proposed, the conventional utility interactive photovoltaic system is composed of a PWM inverter and a DC converter. However, the increased switching loss and the high frequency switching noise become a problem. the control accuracy of the system is made to lower by the dead time of the switching devices. and it becomes a cause of the lower conversion efficiency. In order to resolve those problems, we applied a non- dissipative snubber circuit to a converter, which generates the single phase absolute value of sinusoidal current. the converter consists of two switching devices and one capacitor which constitute a non-dissipative snubber circuit. the proposed circuit is very useful to minimize and increase efficiency, when it is used to an utility interactive photovoltaic system. it is confirmed by simulation that the proposed converter for new photovoltaic system has stable operation and good output.

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A New Control Scheme of the Line-Interactive UPS Using the Series Active Compensator (직렬 능동 보상기를 이용한 Line-Interactive UPS의 새로운 제어 기법)

  • Jang, Hoon;Lee, Woo-Cheol;Hyun, Dong-Seok
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.52 no.8
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    • pp.405-412
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    • 2003
  • This paper presents a three-phase Line-Interactive uninterruptible power supply (UPS) system with series-parallel active power-line conditioning capabilities, using synchronous reference frame (SRF) based controller, which allows an effective power factor correction, source harmonic voltage compensation, load harmonic current suppression, and output voltage regulation. The three-phase UPS system consists of two active power compensator topologies. One is a series active compensator, which works as a voltage source in phase with the source voltage to have the sinusoidal source current and high power factor under the deviation and distortion of the source voltage. The other is a parallel active compensator which works as a conventional sinusoidal voltage source in phase with the source voltage, providing to the load a regulated and sinusoidal voltage with low THD (total harmonic distortion). The control algorithm using SRF method and the active power flow through the Line-interactive UPS systems are described and studied. The simulation and experimental results are depicted in this paper to show the effect of the proposed algorithm.

Single-Phase Utility-Interactive Inverter for Residential Fuel Cell Generation System (가정용 연료전지 발전 시스템을 위한 단상 계통연계형 인버터)

  • Jung, Sang-Min;Bae, Young-Sang;Yu, Tae-Sik;Kim, Hyo-Sung;Choi, Se-Wan
    • The Transactions of the Korean Institute of Power Electronics
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    • v.12 no.1
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    • pp.81-88
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    • 2007
  • In this paper, a new single-phase utility-interactive inverter system for residential power generation with fuel cell is proposed. The proposed inverter system is not only capable of working in both stand-alone and grid-connected mode, but also ensures smooth and automatic transfer between the two modes of operation. The proposed control method has little steady-state error and good transient response characteristic. Also, the control method can be implemented using low-cost, fixed point DSP since it has simpler structure, smaller amount of calculation, and smaller number of sensors. The controller for the proposed utility-interactive inverter system is described, and the validity is verified through simulation and experiment.

An interactive environment for simulation and real-time implementation of control systems

  • Koga, Masanobu
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.336-339
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    • 1995
  • An approach to efficient implementation of real-time control systems is presented in this paper. A compiler for translation of control algorithms is used in combination with a general program for real-time control. The compiler translates control algorithms written for the simulation in a design language to an implementation language. The translated algorithms are then automatically incorporated in the real-time control program.

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A Distributed Interactive Combat Simulation Model

  • 홍윤기
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.182-186
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    • 1998
  • 최근 산업체, 공공기관 등 거의 모든 분야에서 인터넷 기술을 이용한 클라이언트/서버환경으로 시스템을 구축하고 있다. 본 논문에서는 이러한 환경에서 DIS와 ADS의 개념을 이용한 전투 시뮬레이션을 수행하여 기존 모델의 비현실적인 가정과 문제의 난이도로 인한 여러 제약을 해결할 수 있으며 시간 및 시스템의 활용면에서 효율의 증가에 대한 모델을 구현하였다. 본 전투 시뮬레이션 모델은 인터넷 프로토콜의 표준으로 자리하고 있는 TCP/IP를 이용한 것이기 때문에 이동통신을 이용한 무선 데이터는 물론, 인터넷 접속이 가능한 곳이라면 어떠한 환경에서도 수행이 가능하다. 노드에서 시뮬레이션이 종료되면 여기서 발생한 생존 대수, 발사시간 분포 등의 정보는 서버에서 적절한 의사결정을 수행한 후 다른 노드로 전달하게 된다.

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Customer participatory design for mass customization(Focused on development of interactive design toolkit) (매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로))

  • 변재형
    • Archives of design research
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    • v.16 no.4
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    • pp.5-14
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer who are non-expert on design activity to participate in design process of mass customization. In order to let general customers to express their design needs, we have to make a familiar and direct communication method for them. And, customer's design needs should be transformed into digital media. This study define the Interactive Design Toolkit as a design tool for customer participation by direct manipulation of computer system for simulation of design needs by customer themselves. The Interactive Design Toolkit is based on a PC-based image perception system and its application. User can make virtual models in virtual space by manipulating physical objects in real world. And, The toolkit can be used in the field of participatory design for deliverer side customization, especially in system kitchen which is manufactured and distributed in modular system. More improved design toolkit for manipulating 3 dimensional shape is needed for consumer product design and car styling.

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Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

A Study on Space Formation of the Senior Simulation Center (노인생애체험전시관의 공간구성에 관한 연구 - 한림대학교 고령사회센타 내 생애체험학습센타 사례를 바탕으로 -)

  • Lee Yunhee;Suh Hyekyung
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.156-164
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    • 2005
  • Like other countries undergoing the aging of the population, increases in the aged population have raised serious issues in Korea. The proportion of elderly will be foreseen over $14\%$ of population in 2019, over $20\%$ in 2026 in korea. Due to the rapid increasing in the aged population, it calls for social countermeasures urgently, And recent researches about attitude to the aged find out in general negative attitude to the aged of other generations. It is thought desirable that comprehension to the aged of the commonalty should be educated on the school basis or a variety of informal ways. The study aims to determine the space formation of the senior simulation center that suggest to be considered for the effective education and preparation for the aging of all social members, particularly for the younger generation. In such space formation, it is important to work out a plan of efficiency education according to the systematic environmental setting with a focus on the minimization of problematic behaviors and living disabilities of aging, as interactive experiences gain malfunctions by aging. This study is expected to promote a focus on the integration of the whole generations and improved design management for the environment of a welfare policy for the aged.

Development of a Distributed Road Traffic Simulation System

  • Keawmanee, T.;Seubpradit, K.;Tandayya, P.
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1324-1326
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    • 2002
  • This paper concerns the development of distributed interactive simulation of a road traffic system. The simulation involved models of multiple and distributed road vehicles running on different locations. The simulation system represented a traffic system as if the distributed simulation models were in the same environment. The development of the distributed road traffic simulation was based on High Level Architecture (HLA), a state-of-the-art IEEE standard for the distributed and real-time simulation. Other work concerned modeling and simulating the road vehicles and building the map database for the virtual distributed shared environment. The information used in the simulation system was only in X-axis and Y-axis as the insignificant data in the Z-axis was omitted to simplify the simulation. However, the traffic system has visualized a 3-D coordinate system. The road vehicle models were able to avoid collision. The next direction of a vehicle can be chosen from the provided choices of further paths.

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