• Title/Summary/Keyword: information search efficiency

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The Motion Estimator Implementation with Efficient Structure for Full Search Algorithm of Variable Block Size (다양한 블록 크기의 전역 탐색 알고리즘을 위한 효율적인 구조를 갖는 움직임 추정기 설계)

  • Hwang, Jong-Hee;Choe, Yoon-Sik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.66-76
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    • 2009
  • The motion estimation in video encoding system occupies the biggest part. So, we require the motion estimator with efficient structure for real-time operation. And for motion estimator's implementation, it is desired to design hardware module of an exclusive use that perform the encoding process at high speed. This paper proposes motion estimation detection block(MED), 41 SADs(Sum of Absolute Difference) calculation block, minimum SAD calculation and motion vector generation block based on parallel processing. The parallel processing can reduce effectively the amount of the operation. The minimum SAD calculation and MED block uses the pre-computation technique for reducing switching activity of the input signal. It results in high-speed operation. The MED and 41 SADs calculation blocks are composed of adder tree which causes the problem of critical path. So, the structure of adder tree has changed the most commonly used ripple carry adder(RCA) with carry skip adder(CSA). It enables adder tree to operate at high speed. In addition, as we enabled to easily control key variables such as control signal of search range from the outside, the efficiency of hardware structure increased. Simulation and FPGA verification results show that the delay of MED block generating the critical path at the motion estimator is reduced about 19.89% than the conventional strukcture.

A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
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    • v.12 no.1
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    • pp.77-91
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    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.

Performance Comparison of Spatial Split Algorithms for Spatial Data Analysis on Spark (Spark 기반 공간 분석에서 공간 분할의 성능 비교)

  • Yang, Pyoung Woo;Yoo, Ki Hyun;Nam, Kwang Woo
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.1
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    • pp.29-36
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    • 2017
  • In this paper, we implement a spatial big data analysis prototype based on Spark which is an in-memory system and compares the performance by the spatial split algorithm on this basis. In cluster computing environments, big data is divided into blocks of a certain size order to balance the computing load of big data. Existing research showed that in the case of the Hadoop based spatial big data system, the split method by spatial is more effective than the general sequential split method. Hadoop based spatial data system stores raw data as it is in spatial-divided blocks. However, in the proposed Spark-based spatial analysis system, there is a difference that spatial data is converted into a memory data structure and stored in a spatial block for search efficiency. Therefore, in this paper, we propose an in-memory spatial big data prototype and a spatial split block storage method. Also, we compare the performance of existing spatial split algorithms in the proposed prototype. We presented an appropriate spatial split strategy with the Spark based big data system. In the experiment, we compared the query execution time of the spatial split algorithm, and confirmed that the BSP algorithm shows the best performance.

Efficient Mutual Authentication Protocol Suitable to Passive RFID System (수동형 RFID 시스템에 적합한 효율적인 상호 인증 프로토콜 설계)

  • Won, Tae-Youn;Chun, Ji-Young;Park, Choon-Sik;Lee, Dong-Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.6A
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    • pp.63-73
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    • 2008
  • RFID(Radio Frequency IDentification) system is an automated identification system that basically consists of tags and readers and Back-End-Databases. Tags and Readers communicate with each other by RF signal. As a reader can identify many tags in contactless manner using RF signal, RFID system is expected to do a new technology to replace a bar-code system in supply-chain management and payment system and access control and medical record and so on. However, RFID system creates new threats to the security of systems and privacy of individuals, Because tags and readers communicate with each other in insecure channel using RF signal. So many people are trying to study various manners to solve these problems against attacks, But they are difficult to apply to RFID system based on EPCglobal UHF Class-1 Generation-2 tags. Recently, Chien and Chen proposed a mutual Authentication protocol for RFID conforming to EPCglobal UHF Class-1 Generation-2 tags. we discover vulnerabilities of security and inefficiency about their protocol. Therefore, We analyze vulnerabilities of their protocol and propose an efficient mutual authentication protocol that improves security and efficiency.

Lane Change Methodology for Autonomous Vehicles Based on Deep Reinforcement Learning (심층강화학습 기반 자율주행차량의 차로변경 방법론)

  • DaYoon Park;SangHoon Bae;Trinh Tuan Hung;Boogi Park;Bokyung Jung
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.22 no.1
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    • pp.276-290
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    • 2023
  • Several efforts in Korea are currently underway with the goal of commercializing autonomous vehicles. Hence, various studies are emerging on autonomous vehicles that drive safely and quickly according to operating guidelines. The current study examines the path search of an autonomous vehicle from a microscopic viewpoint and tries to prove the efficiency required by learning the lane change of an autonomous vehicle through Deep Q-Learning. A SUMO was used to achieve this purpose. The scenario was set to start with a random lane at the starting point and make a right turn through a lane change to the third lane at the destination. As a result of the study, the analysis was divided into simulation-based lane change and simulation-based lane change applied with Deep Q-Learning. The average traffic speed was improved by about 40% in the case of simulation with Deep Q-Learning applied, compared to the case without application, and the average waiting time was reduced by about 2 seconds and the average queue length by about 2.3 vehicles.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

Study on the Cost Savings and Maximize Marketing Effect to Efficiency of Enterprise Messaging Service (마케팅 효과 극대화 및 비용절감 효과성에 대한 기업용 메시징서비스 효율화 연구)

  • Jang, Mun-ik;Jeong, Jae-hun;Choi, Myeong-gil
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.311-317
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    • 2016
  • In a smart commerce market, customers are seeking customized shopping services optimized for personal tastes and customized shopping experiences based on customers' tastes. Accordingly, individually customized services are needed more than anytime now. According to this demand, companies provide messaging services to the consumer, but do not include a personalized service for each individual. The purpose of this study is to combine the techniques of personalized services with messaging services and presents system construction plan and integrated model system for corporate messaging services and thereby possible are maximizing marketing effects and analyzing effects of cost savings. Applying the operation of the integrated model is proposed and message transmission scheme through effective personalization can be applied to personalized model using the personalized information according to customers' requirements. The integrated model of personalization on this study is expected to be highly effective when combined with the search service.

Image-based Image Retrieval System Using Duplicated Point of PCA-SIFT (PCA-SIFT의 차원 중복점을 이용한 이미지 기반 이미지 검색 시스템)

  • Choi, GiRyong;Jung, Hye-Wuk;Lee, Jee-Hyoung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.3
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    • pp.275-279
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    • 2013
  • Recently, as multimedia information becomes popular, there are many studies to retrieve images based on images in the web. However, it is hard to find the matching images which users want to find because of various patterns in images. In this paper, we suggest an efficient images retrieval system based on images for finding products in internet shopping malls. We extract features for image retrieval by using SIFT (Scale Invariant Feature Transform) algorithm, repeat keypoint matching in various dimension by using PCA-SIFT, and find the image which users search for by combining them. To verify efficiency of the proposed method, we compare the performance of our approach with that of SIFT and PCA-SIFT by using images with various patterns. We verify that the proposed method shows the best distinction in the case that product labels are not included in images.

QUISIS: A Query Index Method Using Interval Skip List (QUISIS: Interval Skip List를 활용한 질의 색인 기법)

  • Min, Jun-Ki
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.297-304
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    • 2008
  • Due to the proliferation of the Internet and intranet, new application domains such as stream data processing have emerged. Stream data is real-timely and continuously generated. In stream data environments, a lot of queries are registered, and then, the arrived data item is evaluated by registered queries. Thus, to accelerate the query performance, diverse continuous query index schemes have been proposed for stream data processing systems. In this paper, we focus on the query index technique for stream data. In general, a stream query contains the range condition. Thus, by using range conditions, the queries can be indexed. In this paper, we propose an efficient query index scheme, called QUISIS, using a modified Interval Skip Lists to accelerate search time. QUISIS utilizes a locality where a value which will arrive in near future is similar to the current value. Through the experimental study, we show the efficiency of our proposed method.

Distributed Dynamic Lighting Energy Management System based on Zigbee Mesh Network (지그비 메쉬망 기반 분산형 동적 에너지 관리 시스템)

  • Kim, Sam-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.85-91
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    • 2014
  • Nowadays, Dynamic lighting control and management skills are studied and used. If the system which is to manage multiple intelligent spot applied ubiquitous service technology is built with decision making and used in the complex intelligent space like a apartment then will improve energy efficiency and provide comfortability in optimal conditions. To solve this problem distributed autonomous control middleware and energy management system which process data gathering by zigbee mesh network and search proper services to save energy by the existing state of things is necessary. In paper we designed DDLEMS (Distributed Dynamic Lighting Energy Management System) that is to service duplex communication embedded by software based home server platform to provide mobile services in the smart place and support decision making about energy saving to the best use of wireless censor node and controled network, energy display devices.