• Title/Summary/Keyword: information processing purpose

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Effects of Virtual Reality Images on Body Stability : Focused on Hand Stability (VR 영상이 신체 안정성에 미치는 영향 : 손 안정성을 중심으로)

  • Han, Seung Jo;Kim, Sun-Uk;Koo, Kyo-Chan;Lee, Kyun-Joo;Cho, Min-Su
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.391-400
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    • 2017
  • The purpose of this paper is to present the effect of image stimulation on body stability as a conceptual model and to investigate the effect of image stimulus(2D, VR) on body stability(hand stability) through experiments Recently, stereoscopic images such as virtual and augmented reality are combined with smart phones and exercise equipments, and the diffusion is becoming active. The possibility of a safety accident or human error is also increasing as it temporarily affects the balance of the body and hand stability after the image stimulus is removed. The conceptual model is presented based on the results of previous studies. Based on the experimental results, the conceptual model has been explained in combination with the human information processing process and cognitive resource models that take place in the brain. Twenty subjects were exposed to 2D and VR stimuli, and display fatigue was measured by cybersickness questionnaire and hand stability by hand steadiness tester. Experimental results show that VR images induce higher display fatigue and lower hand stability than 2D. In this study, it is meaningful that hand stability according to image type and display fatigue level which have not been tried yet is revealed through conceptual model and experiment.

Study on the Applicability of Reflection Method using Ultrasonic Sweep Source for the Inspection of Tunnel Lining Structure - Physical Modeling Approach - (터널 지보구조 진단을 위한 초음파 스윕 발생원의 반사법 응용 가능성 연구 - 모형실험을 중심으로 -)

  • 김중열;김유성;신용석;현혜자
    • Proceedings of the Korean Geotechical Society Conference
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    • 2001.03a
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    • pp.167-174
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    • 2001
  • Reflection method using ultrasonic source has been attempted to obtain the information about tunnel lining structures composed of lining, shotcrete, water barrier and voids at the back of lining. In this work, two different types of sources, i.e. single-pulse source and sweep source, can be used. Single-pulse source with short time duration has the frequency content whose amplitudes tend to be concentrated around the dominant frequency, whereas sweep source with long time duration denotes a flat distribution of relatively larger amplitude over a broad frequency band, although the peak to peak amplitude of single-pulse source wavelet is equivalent to that of sweep source one. In traditional seismic application, a single-pulse source(weight drop, dynamite) is typically used. However, to investigate the fine structure, as it is the case in the tunnel lining structure, the sweep wavelet can be also a desirable source waveform primarily due to the higher energy over a broad frequency band. For the investigation purposes of sweep source, a physical modeling is a useful tool, especially to study problems of wave propagation in the fine layered media. The main purpose of this work was using a physical modeling technique to explore the applicability of sweep source to the delineation of inner layer boundaries. To this end, a two-dimensional physical model analogous to the lining structure was built and a special ultrasonic sweep source was devised. The measurements were carried out in the sweep frequency range 10 ∼ 60 KHz, as peformed in the regular reflection survey(e.g. roll-along technique). The measured data were further rearranged with a proper software (cross-correlation). The resulting seismograms(raw data) showed quitely similar features to those from a single-pulse source, in which high frequency content of reflection events could be considerably emphasized, as expected. The data were further processed by using a regular data processing system "FOCUS" and the results(stack section) were well associated with the known model structure. In this context, it is worthy to note that in view of measuring condition the sweep source would be applied to benefit the penetration of high frequency energy into the media and to enhance the resolution of reflection events.

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A Prototype Architecture of an Interactive Service System for Digital Hologram Videos (디지털 홀로그램 비디오를 위한 인터랙티브 서비스 시스템의 프로토타입 설계)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Yoo, Ji-Sang;Kim, Man-Bae;Choi, Hyun-Jun;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.695-706
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    • 2012
  • The purpose of this paper is to propose a service system for a digital hologram video, which has not been published yet. This system assumes the existing service frame for 2-dimensional or 3-dimensional image/video, which includes data acquisition, processing, transmission, reception, and reconstruction. This system also includes the function to service the digital hologram at the viewer's view point by tracking the viewer's face. For this function, the image information at the virtual view point corresponding to the viewer's view point is generated to get the corresponding hologram. Here in this paper, only a prototype that includes major functions of it is implemented, which includes camera system for data acquisition, camera calibration and image rectification, depth/intensity image enhancement, intermediate view generation, digital hologram generation, and holographic image reconstruction by both simulation and optical apparatus. The proposed prototype system was implemented and the result showed that it takes about 352ms to generate one frame of digital hologram and reconstruct the image by simulation, or 183ms to reconstruct image by optical apparatus instead of simulation.

A Study on the Research Model for the Standardization of Software-Similarity-Appraisal Techniques (소프트웨어 복제도 감정기법의 표준화 모델에 관한 연구)

  • Bahng, Hyo-Keun;Cha, Tae-Own;Chung, Tai-Myoung
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.823-832
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    • 2006
  • The Purpose of Similarity(Reproduction) Degree Appraisal is to determine the equality or similarity between two programs and it is a system that presents the technical grounds of judgment which is necessary to support the resolution of software intellectual property rights through expert eyes. The most important things in proceeding software appraisal are not to make too much of expert's own subjective judgment and to acquire the accurate-appraisal results. However, up to now standard research and development for its systematic techniques are not properly made out and as different expert as each one could approach in a thousand different ways, even the techniques for software appraisal types have not exactly been presented yet. Moreover, in the analyzing results of all the appraisal cases finished before, through a practical way, we blow that there are some damages on objectivity and accuracy in some parts of the appraisal results owing to the problems of existing appraisal procedures and techniques or lack of expert's professional knowledge. In this paper we present the model for the standardization of software-similarity-appraisal techniques and objective-evaluation methods for decreasing a tolerance that could make different results according to each expert in the same-evaluation points. Especially, it analyzes and evaluates the techniques from various points of view concerning the standard appraisal process, setting a range of appraisal, setting appraisal domains and items in detail, based on unit processes, setting the weight of each object to be appraised, and the degree of logical and physical similarity, based on effective solutions to practical problems of existing appraisal techniques and their objective and quantitative standardization. Consequently, we believe that the model for the standardization of software-similarity-appraisal techniques will minimizes the possibility of mistakes due to an expert's subjective judgment as well as it will offer a tool for improving objectivity and reliability of the appraisal results.

Tmr-Tree : An Efficient Spatial Index Technique in Main Memory Databases (Tmr-트리 : 주기억 데이터베이스에서 효율적인 공간 색인 기법)

  • Yun Suk-Woo;Kim Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.12D no.4 s.100
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    • pp.543-552
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    • 2005
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. The disk-based spatial indexing techniques, however, cannot direct apply to main memory databases, because the main purpose of disk-based techniques is to reduce the number of disk accesses. In main memory-based indexing techniques, the node access time is much faster than that in disk-based indexing techniques, because all index nodes reside in a main memory. Unlike disk-based index techniques, main memory-based spatial indexing techniques must reduce key comparing time as well as node access time. In this paper, we propose an efficient spatial index structure for main memory-based databases, called Tmr-tree. Tmr-tree integrates the characteristics of R-tree and T-tree. Therefore, Nodes of Tmr-tree consist of several entries for data objects, main memory pointers to left and right child, and three additional fields. First is a MBR of a self node, which tightly encloses all data MBRs (Minimum Bounding Rectangles) in a current node, and second and third are MBRs of left and right sub-tree, respectively. Because Tmr-tree needs not to visit all leaf nodes, in terms of search time, proposed Tmr-tree outperforms R-tree in our experiments. As node size is increased, search time is drastically decreased followed by a gradual increase. However, in terms of insertion time, the performance of Tmr-tree was slightly lower than R-tree.

A Classified Space VQ Design for Text-Independent Speaker Recognition (문맥 독립 화자인식을 위한 공간 분할 벡터 양자기 설계)

  • Lim, Dong-Chul;Lee, Hanig-Sei
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.673-680
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    • 2003
  • In this paper, we study the enhancement of VQ (Vector Quantization) design for text independent speaker recognition. In a concrete way, we present a non-iterative method which makes a vector quantization codebook and this method performs non-iterative learning so that the computational complexity is epochally reduced The proposed Classified Space VQ (CSVQ) design method for text Independent speaker recognition is generalized from Semi-noniterative VQ design method for text dependent speaker recognition. CSVQ contrasts with the existing desiEn method which uses the iterative learninE algorithm for every traininE speaker. The characteristics of a CSVQ design is as follows. First, the proposed method performs the non-iterative learning by using a Classified Space Codebook. Second, a quantization region of each speaker is equivalent for the quantization region of a Classified Space Codebook. And the quantization point of each speaker is the optimal point for the statistical distribution of each speaker in a quantization region of a Classified Space Codebook. Third, Classified Space Codebook (CSC) is constructed through Sample Vector Formation Method (CSVQ1, 2) and Hyper-Lattice Formation Method (CSVQ 3). In the numerical experiment, we use the 12th met-cepstrum feature vectors of 10 speakers and compare it with the existing method, changing the codebook size from 16 to 128 for each Classified Space Codebook. The recognition rate of the proposed method is 100% for CSVQ1, 2. It is equal to the recognition rate of the existing method. Therefore the proposed CSVQ design method is, reducing computational complexity and maintaining the recognition rate, new alternative proposal and CSVQ with CSC can be applied to a general purpose recognition.

Optimal Sequence Alignment Algorithm Using Space Division Technique (공간 분할 방법을 이용한 최적 서열정렬 알고리즘)

  • Ahn, Heui-Kook;Roh, Hi-Young
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.397-406
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    • 2007
  • The problem of finding an optimal alignment between sequence A and B can be solved by dynamic programming algorithm(DPA) efficiently. But, if the length of string was longer, the problem might not be solvable because it requires O(m*n) time and space complexity.(where, $m={\mid}A{\mid},\;n={\mid}B{\mid}$) For space, Hirschberg developed a linear space and quadratic time algorithm, so computer memory was no longer a limiting factor for long sequences. As computers's processor and memory become faster and larger, a method is needed to speed processing up, although which uses more space. For this purpose, we present an algorithm which will solve the problem in quadratic time and linear space. By using division method, It computes optimal alignment faster than LSA, although requires more memory. We generalized the algorithm about division problem for not being divided into integer and pruned additional space by entry/exit node concept. Through the proofness and experiment, we identified that our algorithm uses d*(m+n) space and a little more (m*n) time faster than LSA.

Experiments on An Network Processor-based Intrusion Detection (네트워크 프로세서 기반의 침입탐지 시스템 구현)

  • Kim, Hyeong-Ju;Kim, Ik-Kyun;Park, Dae-Chul
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.319-326
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    • 2004
  • To help network intrusion detection systems(NIDSs) keep up with the demands of today's networks, that we the increasing network throughput and amount of attacks, a radical new approach in hardware and software system architecture is required. In this paper, we propose a Network Processor(NP) based In-Line mode NIDS that supports the packet payload inspection detecting the malicious behaviors, as well as the packet filtering and the traffic metering. In particular, we separate the filtering and metering functions from the deep packet inspection function using two-level searching scheme, thus the complicated and time-consuming operation of the deep packet inspection function does not hinder or flop the basic operations of the In-line mode system. From a proto-type NP-based NIDS implemented at a PC platform with an x86 processor running Linux, two Gigabit Ethernet ports, and 2.5Gbps Agere PayloadPlus(APP) NP solution, the experiment results show that our proposed scheme can reliably filter and meter the full traffic of two gigabit ports at the first level even though it can inspect the packet payload up to 320 Mbps in real-time at the second level, which can be compared to the performance of general-purpose processor based Inspection. However, the simulation results show that the deep packet searching is also possible up to 2Gbps in wire speed when we adopt 10Gbps APP solution.

Construction of a WAP Proxy and its Improvement for Wireless Communication Efficiency (WAP 프록시의 구축 및 무선통신 효율을 위한 개선)

  • Park, Kee-Hyun;Synn, Yang-Mo;Ju, Hong-Taek
    • The KIPS Transactions:PartC
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    • v.11C no.3
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    • pp.379-386
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    • 2004
  • The WAP 2.0 system is a newly proposed wireless communication system by the WAP Forum for interoperability across Internet environment and the system takes charge of communication between WAP terminals and existing origin Web servers. The purpose of this paper is 1) to construct a WAP 2.0 proxy proposed by the WAP Forum and 2) to improve the WAP Proxy in order to increase communication efficiency between wired and wireless communication objects. The Improved WAP proxy constructed in this study provides links between wired and wireless communication environments using the split-TCP concept. However, unlike the split-TCP connection, The improved WAP proxy maintains TCP's end-to-end semantics and reduces overhead by avoiding operations as much as possible on the upper protocol layer. In addition, The improved WAP proxy supports SACK(Selective Acknowledgement ) option and Timestamp option for speedy re-transmission which leads to reduction of performance degradation. After constructing the improved WAP proxy under Linux environment, experiments have been taken. The experimental results show that, compared with the experiments when a WAP proxy proposed by the WAP Forum is used, both data transmission delay time and data transmission size decrease to show that communication efficiency is increased. In particular, as packet missing ratio Increases, data transmission size decreases, which demonstrates that the improved WAP proxy is very effective for performance improvement in wireless communication environment.

Three-Phase English Syntactic Analysis for Improving the Parsing Efficiency (영어 구문 분석의 효율 개선을 위한 3단계 구문 분석)

  • Kim, Sung-Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.21-28
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    • 2016
  • The performance of an English-Korean machine translation system depends heavily on its English parser. The parser in this paper is a part of the rule-based English-Korean MT system, which includes many syntactic rules and performs the chart-based parsing. The parser generates too many structures due to many syntactic rules, so much time and memory are required. The rule-based parser has difficulty in analyzing and translating the long sentences including the commas because they cause high parsing complexity. In this paper, we propose the 3-phase parsing method with sentence segmentation to efficiently translate the long sentences appearing in usual. Each phase of the syntactic analysis applies its own independent syntactic rules in order to reduce parsing complexity. For the purpose, we classify the syntactic rules into 3 classes and design the 3-phase parsing algorithm. Especially, the syntactic rules in the 3rd class are for the sentence structures composed with commas. We present the automatic rule acquisition method for 3rd class rules from the syntactic analysis of the corpus, with which we aim to continuously improve the coverage of the parsing. The experimental results shows that the proposed 3-phase parsing method is superior to the prior parsing method using only intra-sentence segmentation in terms of the parsing speed/memory efficiency with keeping the translation quality.