• 제목/요약/키워드: immersion program

검색결과 134건 처리시간 0.025초

대학생 몰입영어교육을 위한 교과목 개발과 운영사례 (A case study of course development for university immersion English program)

  • 최숙희
    • 영어어문교육
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    • 제7권2호
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    • pp.187-210
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    • 2002
  • The goal of this study is to investigate the course development for the Korean students in the immersion English program. This study describes the detailed curriculum and makes some suggestions to improve the courses for regular, extracurricular, and special activities in the five-week immersion English program managed by KAIST in summer 2001. This immersion English program was designed to develop the students' communicative competence in speaking English with native speakers in the age of globalization, by providing students with the English-speaking immersion setting. The results of the students' tests and the data concerning the program revealed that the program was very significant in improving students' communicative competence focused on communication and presentation and in attaining the high motivation for the natural English communication by performing the student-centered and task-based extracurricular activities and special events.

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Korea-Japan English Camp: A Case Study of English Immersion Program in Korea

  • Park, Joo-Kyung
    • 영어어문교육
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    • 제12권4호
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    • pp.91-115
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    • 2006
  • English immersion has emerged in Korea only recently as an innovative approach to learning and teaching English. Lack of real life experience of using English has been one of the biggest obstacles for Korean learners of English and has resulted in an increasing number of children being sent to English-speaking countries and a huge amount of dollar outflow. This recent innovation is expected to be the magic wand to resolve all these problems. However, setting up an immersion program in a typical EFL context like Korea has brought in another set of issues and challenges. The purpose of this paper is to examine the effects of a short-term immersion English program in Korea and provide some empirical data to develop programs that can better cater to the needs of EFL learners. A two-week English immersion program was developed and implemented with 57 Korean and Japanese students whose grade level ranged from 4 to 12. The study results show that the program was successful in terms of changing the participants' attitude toward learning English, improving their English skills, enhancing intercultural understanding and competence, and motivating them for further studies of English and other foreign languages and cultures.

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중국 유학생의 한국 드라마 및 오락 프로그램 몰입 결정 요인 (Determinants of User Immersion for Korean Drama and Entertainment Genre Programs among Chinese Students in Korea)

  • 마사;전범수
    • 한국콘텐츠학회논문지
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    • 제12권6호
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    • pp.111-119
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    • 2012
  • 본 연구는 한국 TV 드라마에 따른 한국 내 중국 유학생들의 프로그램 몰입을 결정하는 요인이 무엇인가를 분석하였다. 주요 연구 결과는 다음과 같다. 첫째, 한국 드라마와 오락 프로그램에 대한 중국 유학생들의 몰입도를 살펴보면, 드라마보다 오락 프로그램 몰입도가 보다 높게 나타났다. 드라마가 이야기 구조와 스타 등장에 의존하는 콘텐츠라면 오락 프로그램은 보다 역동적이며 즐거움의 정도가 높기 때문에 중국 유학생들의 몰입도를 높이는 요인으로 판단된다. 둘째, 드라마와 오락 프로그램 몰입도를 성별, 한국어 능력 수준별, 한국 체류 기간별로 구분해서 평균값 차이를 살펴본 결과, 성별로는 드라마와 오락 프로그램 모두 통계적으로 유의미한 차이가 나타났다. 반면, 한국어 능력 수준이나 오락 프로그램에 대해 한국 체류 기간별 차이는 의미 있는 결과가 나타나지 않았다. 그러나 드라마 몰입도는 한국 체류 기간이 오래될수록 몰입도가 증가하는 결과를 살펴볼 수 있다. 셋째, 드라마와 오락 프로그램 몰입도 결정 요인을 살펴본 결과, 드라마 몰입도의 경우에는 프로그램 독특성, 한국 체류 기간, 드라마 장르 선호도 요인이 통계적으로 유의미한 것으로 나타났다. 다음으로 오락 프로그램 몰입도의 경우에는 프로그램 독특성, 스타 출연, 오락 장르 선호도 요인이 통계적으로 유의미한 것으로 나타났다.

초등학교 영어몰입교육의 문제점에 대한 고찰: 연구학교 교사의 시각에서 (Reflections on the problems with English immersion programs: Perspectives of in-service teachers at primary English immersion schools)

  • 남경숙;조윤경
    • 영어어문교육
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    • 제16권3호
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    • pp.207-229
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    • 2010
  • The present study has sought to explore the critical issues of English immersion education through the voices of the four elementary teachers who have recently taught at immersion programs under the guidance of Busan Metropolitan City Office of Education. The interview data with three teachers and the teaching journals of one teacher were analyzed and categorized into two emergent themes: (1) current difficulties in the immersion programs and (2) possible problems with the implementations of immersion programs in all public schools. Specifically, the first issue included teachers' inadequate teaching skills for immersion programs, accumulated learning losses, and lack of immersion class hours. The second issue included workload imposed on immersion program teachers, promotion of private education, learning losses of other subjects, and administration for show. Finally, pedagogical implications are suggested.

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살조개, Protothaca jedoensis 치패의 저질입도에 따른 잠입율 (Immersion rate of Protothaca jedoensis spat on Different Grain Sizes)

  • 라성주;안윤근;박일웅;김정;최상덕
    • 한국양식학회지
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    • 제20권2호
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    • pp.127-131
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    • 2007
  • 인공종묘 생산된 살조개, Protothaca jedoensis 치패를 대상으로 치패크기에 따른 잠입율, 저질선택성 및 생존율을 조사하였다. 살조개 치패의 저질별 잠입율을 조사한 결과 약 10분 후 살조개 치패는 점차 수관을 내고 호흡하였으며, 몇몇 개체는 패각을 뒤틀며 잠입하는 형태를 나타내었다. 실험 개시후 72시간째 중립실트에서 90.0%, 세립사 76.7%, 중립사 61.7%, 극조립사 85.0%의 잠입율을 나타내었다. 또한 살조개 치패의 생존율은 중립실트에서 90.0%, 세립사 98.3%, 중립사 86.7%, 극조립사 93.3%의 생존율을 나타내었다. 대조구인 저질이 없는 실험구에서 75.0%의 생존율을 보였다. 각장 크기에 따른 잠입능력은 각장이 증가할수록 잠입시간은 길어지며, 잠입율도 증가하였다.

The Relationship between Sports Media Immersion and Sports Continuation of University Students through Social Media

  • Jung, Hana;Lee, Myoungjin;Park, Sunmun
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.144-152
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    • 2020
  • The purpose of this study is to examine the effects of university students' media sports immersion experience through social media on exercise immersion and exercise continuation. This research target was first selected as a population of university students who have contacted media sports aged 20 or older living in Gwangju Metropolitan City in 2019. The sampling procedure was divided into five parts: Dong-gu, Seo-gu, Nam-gu, Buk-gu, and Gwangsan-gu in Gwangju, and 300 men and women were sampled using cluster random sampling. After individually entering coded data into the computer, the statistical program (SPSS Windows.20.0 Version) was used. The results obtained through this research process are as follows. First, it was found that university students' immersion to media sports had a partial effect on their commitment to exercise. Second, it was found that university students' immersion in media sports had a partial effect on the continuation of the exercise. Third, it was found that college students' exercise commitment has a partial effect on exercise continuation.

Effectiveness of Learning Performances According to Financial Motivation of University Students

  • PARK, Young-Sool;KWON, Lee-Seung;CHOI, Eun-Mee
    • Asian Journal of Business Environment
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    • 제9권3호
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    • pp.27-38
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    • 2019
  • Purpose - The aim of this study is to explore the effectiveness in educational differences between students of the government's financial-funded groups and the non-financial-funded groups at a university in Korea. Research design, data, and methodology - The study was conducted using a survey tool of National Assessment for Student Engagement in Learning. In total, 334 participants were surveyed, of which 290 students were participants in economic support program and 44 were nonattendance program students. The general characteristics of all of the participants were investigated by frequency analysis. The analysis of participants' collective characteristics used independent t and f-test, and one-way ANOVA with IBM SPSS Statistics package program 22.0. Results - The number of participating students is higher than that of non-participating students in relation to in-activities of university immersion, but the number of participating students is lower than that of non-participating students in relation to in-quality of student support. However, there was no statistical significance. The confidence coefficient of the university-immersion and student support questionnaire is 0.860 and 0.913, respectively. Conclusions - There is no significant difference in the activities of university immersion and student support between students who participate in the economic support program and those who do not.

어머니의 부적절한 스마트기기 이용습관이 유아의 인지능력에 미치는 영향: 유아의 스마트기기 몰입경향성 및 자기조절력의 순차적 매개효과 (The Effect of Mothers' Inappropriate Smart Device Usage Habits on Preschoolers' Cognitive Ability: Sequential Mediating Effect of Preschoolers' Smart Device Immersion Tendency and Self-regulation)

  • 안수미;강민주
    • Human Ecology Research
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    • 제59권2호
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    • pp.157-168
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    • 2021
  • The purpose of this study was to examine the pathways between mothers' inappropriate smart device usage habits, preschoolers' immersion tendency and self-regulation, and children's cognitive ability. The subjects of the study were 308 preschoolers aged 4 and 5 years and their mothers in Seoul, Gyeonggi-do, Incheon, Gangwon-do, Daejeon, Busan, and Mokpo. Data were analyzed with descriptive statistics, t-test, one-way ANOVA, and Pearson correlation using the SPSS 25 program. A sequential mediation model was analyzed using the AMOS 22 program. Mothers' inappropriate smart device usage habits were found to have a negative effect on the preschoolers' self-regulation, and this association was mediated by the preschoolers' smart device immersion tendency. These findings show the mechanisms through which mothers' inappropriate smart device usage habits negatively affect preschoolers' smart device immersion and self-regulation which, in turn, has a negative impact on cognitive ability

주방 설비와 동선이 직무 만족과 조직 몰입에 관한 연구 (A Study on Job Satisfaction and Organizational Commitmentwith Relation to Kitchen Facilities and Layouts)

  • 박헌진
    • 한국조리학회지
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    • 제13권3호
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    • pp.166-174
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    • 2007
  • The purpose of this paper is to show how job satisfaction and job immersion are influenced by kitchen equipment and layouts. For verifying the credibility and availability of the results, the methods of inter-relational and factor analyses are carried out, based on 214 collected data from the questionnaire answered by employees involved in six 5-star hotel kitchens around Seoul area. Through the process of data coding and SPSS Win 12.0 program, those collected data are verified with a correlation analysis after having been carried out with frequency, factor and creditability analyses. The results are in the followings: kitchen equipment has a significant effect on job immersion as well as on job satisfaction while the kitchen layouts also give a desirable impact on job immersion and job satisfaction. In addition to them, the results show that job satisfaction also has an effect on job immersion. It is concluded that good kitchen equipment and layouts make kitchen workers turn to job immersion and satisfaction more, which will consequently have good effects on business.

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유아의 자기조절력과 어머니의 양육행동이 남녀 유아의 게임몰입성에 미치는 영향 (The Effects of Preschooler's Self-regulation and Maternal Parenting Behavior on Preschooler's Game Immersion)

  • 김경회;정지나
    • 한국생활과학회지
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    • 제23권2호
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    • pp.219-229
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    • 2014
  • The purpose of this study was to investigate the effects of preschooler's self-regulation and maternal parenting behavior on preschooler's game immersion. Subjects were 253 4- to 5-year-old preschoolers(118 boys, 135 girls) and their mothers. Data were analyzed by descriptive statistics, t-test, correlation analysis and stepwise multiple regression analysis. The major findings are summarized as follows: (1) preschooler's game immersion differed from preschooler's gender. Boy preschooler had higher score than girl preschooler in game immersion. (2) Both boy and girl preschooler's game immersion was negatively correlated with preschooler's behavioral regulation and emotional regulation, maternal rational guidance, limit-setting and affection. (3) The most influential factor on boy preschooler's game immersion was behavioral regulation. On the other hand, the most influential factor on girl preschooler's game immersion was emotional regulation, and the next influential factor was maternal affection. Results of this study indicate that self-regulation enhancement program should be developed and mothers should be more affective with their preschoolers in order to prevent preschoolers' game immersion.