Browse > Article
http://dx.doi.org/10.5934/kjhe.2014.23.2.219

The Effects of Preschooler's Self-regulation and Maternal Parenting Behavior on Preschooler's Game Immersion  

Kim, Kyoung-Hoe (Dept. of Early Childhood Education, Shinhan University)
Chung, Jee-Nha (Dept. of Early Childhood Education, Shinhan University)
Publication Information
Korean Journal of Human Ecology / v.23, no.2, 2014 , pp. 219-229 More about this Journal
Abstract
The purpose of this study was to investigate the effects of preschooler's self-regulation and maternal parenting behavior on preschooler's game immersion. Subjects were 253 4- to 5-year-old preschoolers(118 boys, 135 girls) and their mothers. Data were analyzed by descriptive statistics, t-test, correlation analysis and stepwise multiple regression analysis. The major findings are summarized as follows: (1) preschooler's game immersion differed from preschooler's gender. Boy preschooler had higher score than girl preschooler in game immersion. (2) Both boy and girl preschooler's game immersion was negatively correlated with preschooler's behavioral regulation and emotional regulation, maternal rational guidance, limit-setting and affection. (3) The most influential factor on boy preschooler's game immersion was behavioral regulation. On the other hand, the most influential factor on girl preschooler's game immersion was emotional regulation, and the next influential factor was maternal affection. Results of this study indicate that self-regulation enhancement program should be developed and mothers should be more affective with their preschoolers in order to prevent preschoolers' game immersion.
Keywords
game immersion; self-regulation; parenting behavior;
Citations & Related Records
Times Cited By KSCI : 9  (Citation Analysis)
연도 인용수 순위
1 Kim, Y. O., Hong, J. M., Kim, S. R., & Kim, K. I. (2008). The relationships between mother's rear attitude and young children's self-regulation and social ability. The Journal of Korean Open Association for Early Childhood Education, 13(1), 205-228.
2 Kliewer, W. (1991). Coping in middle childhood relations to competence type a behavior monitoring blunting and locus of control. Developmental Psychology, 27(4), 689-697   DOI
3 Korea Agency for Digital Opportunity and Promotion. (2006). A study of internet game addiction diagnostic scale development for preschoolers, children and adolescents. Seoul: Korea Agency for Digital Opportunity and Promotion.
4 Korea Internet & Security Agency. (2013). A study on the internet usage in 2012. Seoul: Korea Internet & Security Agency.
5 Kwon, S. J., Zhen, Yan., & Cho, H. W. (2013). The effects of stress on adolescent gaming addiction: The comparison of Korean and Chinese high school students. The 5th Asian Congress of Health Psychology, 259.
6 Lee, H. S. (2010). The relationship among game indulgence, mental health in early Childhood and maternal child rearing attitudes. Unpublished master thesis, Sungkyunkwan University, Korea.
7 Lee, J. C. (2013). Effects of smart-phone addiction on children's school addiction : Focusing on mediation effects of mental health. Unpublished master thesis, Ajou University, Korea.
8 Lee, J. R. (2003). Structural analysis of factors and related variables of self-regulation in young children. Unpublished doctoral dissertation, Duksung Women's University, Korea.
9 Lee, S. H. (2010). A study of aggression and change to social relationship on early childhood's computer game addiction. Journal of Childhood Education, 14(1), 185-201.
10 Lee, K. N. (1997). The effects of cognitive-behavioral intervention for self-control on the improvements of self-control and task performance in children. Korean Journal of Psychology : Development, 10(1), 123-143.
11 Lee, K. N. (2003). The effects of children's perception of communications with mothers and self-control on game addiction. Journal of Korean Home Economics Association, 41(1), 77-91.   과학기술학회마을
12 Lee, K. N. (2004). The individual and environmental variables that affect children's game addiction tendency. Journal of Korean Home Economics Association, 42(4), 99-118.   과학기술학회마을
13 Lee, S. S. (2000). A study on the relationship between addiction in computer game and emotional traits of adolescent. Unpublished master thesis, Seoul Women's University, Korea.
14 National Information Society Agency. (2011). A survey study on internet addiction in 2010. Seoul: National Information Society Agency.
15 No, W. S. (2010). The development and effects of activity on computer education for age 5 children. Korean Journal of Children's Media, 9(1), 63-87.
16 Park, S. Y. (2013). The relationship between children's addiction to smart devices and parental mediation. Unpublished master thesis, Sungkyunkwan University, Korea.
17 Seo, E. H. (2011). The relationship between activity temperament and self-regulation ability in children: The moderating effects of mother-child and teacher-child relationships. Unpublished doctoral dissertation, The Catholic University, Korea.
18 Song, S. J., & Sim, H. O. (2003). Commuter game immersion and children's psychosocial/behavioral characteristics. Korean Journal of Child Studies, 24(5), 27-41.
19 Baek, J. E. (2009). A study of elementary school students' internet game addiction and related variables. Korean Journal of Play Therapy, 12(2), 111-127.
20 Yang, O. S. (1993). The reconceptualization of early childhood school curriculum studies(II): An application of Vygotsky's genetic epistemolgy. Korean Journal of Early Childhood Education, 13, 93-113.
21 Brenner, V. (1997). Update on the internet usage survey. Paper presented at the Annual Convention of the American Psychological Association, Chicago, Illinois.
22 Byun, S. H., & Kim, J. M. (2007). The relationships among children's/adolescents' frequency levels of playing internet games, motives for playing internet games and adaptation to school. Journal of Korean Home Management Association, 25(2), 47-58.   과학기술학회마을
23 Chiu, S. I., Lee, J. Z., & Huang, D. H. (2004). Video game addiction in children and teenagers in Taiwan. Cyber Psychology & Behavior, 7(5), 571-581.   DOI
24 Chung, A. R., & Um, K. Y. (2006b). A research of development of model for prevention program of computer games overindulgence in early childhood. Korean Journal of Child Education and Care, 6(2), 211-237.
25 Choi, N. Y., & Han, E. G. (2006). Predictors of children's and adolescents' game addiction: Impulsivity, communication with parents and expectation about the internet games. Journal of Korean Home Management Association, 24(2), 209-219.   과학기술학회마을
26 Chung, J. N., & Kim, J. H. (2012). Preschoolers' inclination toward internet-game addictive based on aggression and social skills, maternal management strategies for peer relations and parenting behaviors. Korean Journal of Human Ecology, 21(6), 1029-1042.   과학기술학회마을   DOI   ScienceOn
27 Cho, E. J., & Kim, J. H. (2010). Preschoolers' usage of internet-game in a family context and their level of internet-game addiction. Korean Journal of Human Ecology, 19(6), 967-980.   과학기술학회마을   DOI
28 Chung, A. R., & Um, K. Y. (2006a). Analysis of current use computer games of 5 years old children. Journal of Future Early Childhood Education, 13(2), 89-114.
29 Chung, E. J. (2005). A study on variables affecting behavioral/emotional self-regulation of children. Unpublished doctoral dissertation, Seoul Women's University, Korea.
30 Chung, Y. J. (2005). Children's personal characteristics, mothers' psychological control, and the extent of children's computer game playing. Journal of Korean Home Economics Association, 43(11), 197-210.   과학기술학회마을
31 Crase, S. P., Clark, S. G., & Pease, D. (1978). Iowa parenting behavior inventory manual. Iowa State University Research Foundation, Inc.
32 Hong, K. O. (1995). Relationships between patterns of attachment, temperament, and their mothers' parenting behavior among kindergarten children. Unpublished doctoral dissertation, Korea University, Korea.
33 Jang, M. K., Lee, E. K., Jang, J. H., Lee, J. Y, Kim, E. Y., & Lee, M. H. (2004). A study on game addiction, need for internet use and psychosocial variables by game genre. The Korean Journal of Counseling and Psychotherapy, 16(4), 705-722.
34 Kang, J. W., Jang, S. J., & Kim, S. O. (2011). A study of effect of variables of young children and and family on internet game addiction inclination of young children. Korean Journal of Children's Media, 10(3), 205-224.
35 Hwang, T. K. (2013). The use of smart device and the relationships of immersion tendency to self-control and prosocial behavior of preschoolers. Unpublished master thesis, Silla University, Graduate School of Education, Korea.
36 Im, E. K., & Yu, Y. O. (2012). Relation between leadership and self-control according to children's age and gender. The Journal of Child Education, 21(1), 211-224.
37 Jang, M. K., Lee, E. K. (2007). A study on the effect of need for internet use and parent related variables on game addiction. The Korean Journal of Counseling and Psychotherapy, 19(4), 1125-1138.
38 Kawk, T. E., & Jeon, H. J. (2010). The effects of attachment, friendship, avatars image decoration needs, and avatars identification on internet addiction tendency among elementary school children. Korean Journal of Child Studies, 31(2), 103-117.   과학기술학회마을
39 Kim, H. J. (2004). The relationship between maternal rearing behavior characteristics and elementary school children's internet use. Korean Journal of Human Ecology, 13(6), 861-874.   과학기술학회마을
40 Kim, H. S. (2002). The influence of the internet game addiction upon the children's impulsiveness and aggression. Unpublished master thesis, Cheju National University, Graduate School of Education, Korea.
41 Korea Agency for Digital Opportunity and Promotion. (2007). Internet safety education program for young children(ISEP-YC) to prevent children's internet addiction. Seoul: Korea Agency for Digital Opportunity and Promotion.