• Title/Summary/Keyword: human psychology

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The Effects of Preschool Children's Age and Mothers' Modes of Verbal Control on Children's Lying (연령과 어머니의 언어통제유형이 유아의 거짓말에 미치는 영향)

  • Oh, You-Lee;Doh, Hyun-Sim;Choi, Mi-Kyoung
    • Journal of Families and Better Life
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    • v.26 no.3
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    • pp.191-201
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    • 2008
  • This study examined how preschool children's age and mothers' modes of verbal control affect children's lying. A sample of 108 preschool children aged from 3 to 6 participated in a lying experiment. Their mothers answered questionnaires regarding the mothers' modes of verbal control. Preschool children's lying was measured by the Guessing Game Experiment developed by Talwar and Lee(2002). Mothers' modes of verbal control were measured by Jung's(2005) scale for preschool children. To analyze the data, crosstabs and logistic regression analyses were conducted. The results of the experiment showed that three-year-old children are able to lie intentionally. The older preschool children lied more than the younger ones. Mothers' imperative and personal modes of verbal control were positively related to preschool children's lying. The most significant variable on preschool children's lying was mother's imperative modes of verbal control, followed by personal modes of verbal control, which emphasizes the crucial influence of parenting on preschool children's lying.

The Effects of Mental Capacity and Size of Chunk of Problem Solver and Mental Demand of Problem on Science Problem Solving

  • Ahn, Soo-Young
    • Journal of The Korean Association For Science Education
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    • v.22 no.5
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    • pp.1030-1043
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    • 2002
  • The development of cognitive psychology provides us a theoretical base from which we can obtain information about human problem solving. One purpose of this study was to investigate the effects of cognitive psychological factors on the problem solving of the two kinds of tasks (content free, content specific). And the other purpose was to find out the existence of critical situation in problem solving process. Even the items of tasks with the same logical structure and content knowledge could have different sizes of mental demand. The results were as follows. The mental demand of the problem, and the problem solver's mental capacity, might be the main factors in problem solving. Critical situation of both a group and an individual existed in the tasks that need content free knowledge (FIT 752 task). But the critical situation of a group was completely different from that of the individual in the tasks that need content specific knowledge (electric circuit task). According to the analysis of achievement for each individual in the task that need content specific knowledge, the critical situation of an individual existed in problem solving, but the critical situation of a group was not existed by were summed up the individual results.

Perception and action: Approach to convergence on embodied cognition (지각과 행위: 체화된 인지와의 융복합적 접근)

  • Lee, Young-Lim
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.555-564
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    • 2016
  • Space perception is generally treated as a problem relevant to the ability to recognize objects. Alternatively, the data from shape perception studies contributes to discussions about the geometry of visual space. This geometry is generally acknowledged not to be Euclidian, but instead, elliptical, hyperbolic or affine, which is to say, something that admits the distortions found in so many shape perception studies. The purpose of this review article is to understand perceived shape and the geometry of visual space in the context of visually guided action. Thus, two prominent approaches that explain the relation between perception and action were compared. It is important to understand the fundamental information of how human perceive visual space and perform visually guided action for the convergence on embodied cognition, and further on artificial intelligence researches.

An Exploratory Study of the Character Education Programs using Maumgrarm (마음그램을 활용한 인성교육프로그램의 기초적 탐색)

  • An, Kwan-Su
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.393-401
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    • 2017
  • This article aims to suggest a principle frame and direction for the development of the character education program using Maumgram. Maumgram is said to clearly illustrate step-by-step structures of character education, for which the human mind is classified as four types(indulged type, rage-type, competition type, selfishness type) on the basis of the existing analytical psychology and Yogacara Thought. The design of the mind type program is composed of three steps. The first step is the 'discovery' step to awaken the cause of self-consciousness through observation, and the second is the 'conversion' step. Learning process to control the negative desires in a positive desire, and the third is the 'relationship'-oriented step to promote a sense of community with other people.

The Effects of Teacher's Self-efficacy on Children's Sociality : The Serial Multiple Mediating Effects of Job-satisfaction and The Quality of Teacher-Child Interaction (유아교사의 교사효능감이 유아의 사회성에 미치는 영향 : 직무만족도와 교사-유아 상호작용 질의 순차적 매개효과)

  • Son, Heejin;Sung, Jihyun
    • Korean Journal of Child Studies
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    • v.35 no.2
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    • pp.191-209
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    • 2014
  • This study examined the effects of teacher's self-efficacy on children's sociality through the mediating effects of job-satisfaction and the quality of teacher-child interaction. The participants in this study consisted of 27 teachers working at child care centers and 71 children(4-5 years old) in their charge in Seoul and Gyeonggi-do province, Korea. Data were analyzed by means of a Hayes's PROCESS(2012) program to identify the serial multiple mediating effects and the relationships which exist among the various factors. The present study found that teacher's self-efficacy had significant indirect effects on children's sociality through job-satisfaction and the quality of teacher-child interaction. These results suggest that a higher level of teacher's self-efficacy leads to greater job-satisfaction and better quality of teacher-child interaction and this in turn has an influence on children's sociality.

The Effect of SES, Mother's Psychological Well-being, Child-rearing Behavior and Child's Peer Relationship on School Adjustment (가정의 사회경제적 지위, 어머니의 심리적 복지감 및 양육행동과 아동의 친구관계가 학교적응에 미치는 영향)

  • Song, Shin-Yeong;Park, Seong-Yeon
    • Journal of the Korean Home Economics Association
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    • v.46 no.5
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    • pp.19-33
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    • 2008
  • The main purpose of this study was to assess the effects of SES, mother's psychological well-being, child-rearing behavior and child's peer relationship on school adjustment. A total of 237 children enrolled in the 5th and 6th grade and their mothers were used for this study. Data was collected via questionnaires completed by children and their mothers. The path analysis of antecedent variables influencing child's school adjustment revealed two different patterns. Firstly, socioeconomic status influenced child's school adjustment through maternal psychological well-being. Secondly, maternal psychological well-being affected by socioeconomic status contributed to child's school adjustment through positive child-rearing behavior and positive peer relationship. Focusing on maternal psychological well-being and mother's child-rearing behavior, the implication for promoting child's school adjustment are discussed.

A Study of the Mimesis in Internet Online Video Game Apparel Design (인터넷 온라인게임 의상디자인에 표현된 미메시스 연구)

  • Yang, Su-Mi;Kwon, Mi-Jeong
    • Journal of the Korean Society of Costume
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    • v.61 no.8
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    • pp.1-17
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    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

A Study of the Mimesis in Media Costume Design (미디어의상 디자인에 표현된 미메시스 연구)

  • Yang, Su-Mi;Kwon, Mi-Jeong
    • Fashion & Textile Research Journal
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    • v.13 no.3
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    • pp.309-320
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    • 2011
  • Since Homeros in Greece, Mimesis was thought to be an art to imitate the nature, and it means an imitation of the nature classically. Mimetic theories were set to be a kind of art work in the era of Renaissance, and the terminology of mimesis was widely used to replace it with an originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in media costume design. For this purpose, I investigated the theories of the mimesis, categorized the definition, then applied those categories for media costume design. Documentary studies were conducted through aesthetics, fashion books and demonstrative studies were processed by analyzing photos from collection fashion magazines and media DVD, video, fashion site of internet. In the history of aesthetics, the mimesis could be defined into three categories; the external representation mimesis, the internal symbol mimesis and the multiful meta mimesis. In media costume, the representation mimesis included design historical point of view, a period that of 1900s and ancient representation mimesis. The internal mimesis included symbol of religion, character, riches, psychology and fear mimesis. The multiful meta mimesis included hybrid and distortion mimesis. Analysis on the mimesis expressed in media costume design fashion may provide an excellent method for understanding human aesthetic in costume.

Review on Discrete, Appraisal, and Dimensional Models of Emotion (정서의 심리적 모델: 개별 정서 모델, 평가 모델, 차원 모델을 중심으로)

  • Sohn, Jin-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.179-186
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    • 2011
  • Objective: This study is to review three representative psychological perspectives that explain scientific construct of emotion, that are the discrete emotion model, appraisal model, and dimensional model. Background: To develop emotion sensitive interface is the fusion area of emotion and scientific technology, it is necessary to have a balanced mixture of both the scientific theory of emotion and practical engineering technology. Extensional theories of the emotional structure can provide engineers with relevant knowledge in functional application of the systems. Method: To achieve this purpose, firstly, literature review on the basic emotion model and the circuit model of discrete emotion model as well as representative theories was done. Secondly, review on the classical and modern theories of the appraisal model emphasizing cognitive appraisal in emotion provoking events was conducted. Lastly, a review on dimensional theories describing emotion by dimensions and representative theories was conducted. Results: The paper compared the three models based on the prime points of the each model. In addition, this paper also made a comment on a need for a comprehensive model an alternative to each model, which is componential model by Scherer(2001) describing numerous emotional aspects. Conclusion: However, this review suggests a need for an evolved comprehensive model taking consideration of social context effect and discrete neural circuit while pinpointing the limitation of componential model. Application: Insight obtained by extensive scientific research in human emotion can be valuable in development of emotion sensitive interface and emotion recognition technology.

The Influences of Mother's Psychological Characteristics and Parenting Related Factors on Two-year-old Infants' Development : The Mediating Role of Parenting Styles (어머니의 심리적 특성 및 양육 관련 변인이 2세 영아의 발달에 미치는 영향 : 양육방식의 매개적 역할)

  • Kim, Jonghoon;Lee, Jiyoung;Sung, Jihyun
    • Korean Journal of Child Studies
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    • v.34 no.6
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    • pp.77-96
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    • 2013
  • The purpose of this study was to examine the relationships among mother's psychological characteristics(self-esteem, self-efficacy, and depression), parenting related factors(maternal parenting stress and mother's knowledge on infant development), maternal parenting style, and two-year-old infants' development. The participants consisted of 1735 mothers and their two-year old infants selected from a sample of the 3rd Panel Study of Korean Children(PSKC) by the Korea Institute of Child Care and Education(KICCE), conducted in 2010. Data were analyzed by means of a Structural Equation Model(SEM) to identify the structure and relationships among the various factors. The significance of direct and indirect effects to test the mediating effect of maternal parenting style were identified via bootstrapping. The results indicated that maternal parenting style most definitely mediated the relationship among the mother's psychological characteristics(self-esteem and self-efficacy), parenting related factors(maternal parenting stress and mother's knowledge on Infant development) and the development of their two-year-old infants.