• Title/Summary/Keyword: high-speed mobile

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Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.

Ring-Type Rotary Ultrasonic Motor Using Lead-free Ceramics

  • Hong, Chang-Hyo;Han, Hyoung-Su;Lee, Jae-Shin;Wang, Ke;Yao, Fang-Zhou;Li, Jing-Feng;Gwon, Jung-Ho;Quyet, Nguyen Van;Jung, Jin-Kyung;Jo, Wook
    • Journal of Sensor Science and Technology
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    • v.24 no.4
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    • pp.228-231
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    • 2015
  • Ultrasonic motors provide high torques and quick responses compared to their magnetic counterparts; therefore, they are widely used in small-scale applications such as mobile phones, microrobots, and auto-focusing modules in digital cameras. To determine the feasibility of lead-free piezoceramics for ultrasonic motor applications, we fabricated a ring-type piezoceramic with a KNN-based lead-free piezoceramic (referred to as CZ5), intended for use in an auto-focusing module of a digital camera. The vibration of the lead-free stator was observed at 45.1 kHz. It is noteworthy that the fully assembled lead-free ultrasonic motor exhibited a revolution speed of 5-7 rpm, even though impedance matching with neighboring components was not considered. This result suggests that the tested KNN-based piezoceramic has great potential for use in ultrasonic motor applications, requiring minimal modifications to existing lead-based systems.

A Study of High Precision Position Estimator Using GPS/INS Sensor Fusion (GPS/INS센서 융합을 이용한 고 정밀 위치 추정에 관한 연구)

  • Lee, Jeongwhan;Kim, Hansil
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.11
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    • pp.159-166
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    • 2012
  • There are several ways such as GPS(Global Positioning System) and INS (Inertial Navigation System) to track the location of moving vehicle. The GPS has the advantages of having non-accumulative error even if it brings about errors. In order to obtain the position information, we need to receive at least 3 satellites information. But, the weak point is that GPS is not useful when the 혠 signal is weak or it is in the incommunicable region such as tunnel. In the case of INS, the information of the position and posture of mobile with several Hz~several hundreds Hz data speed is recorded for velocity, direction. INS shows a very precise navigational performance for a short period, but it has the disadvantage of increasing velocity components because of the accumulated error during integration over time. In this paper, sensor fusion algorithm is applied to both of INS and GPS for the position information to overcome the drawbacks. The proposed system gets an accurate position information from experiment using SVD in a non-accessible GPS terrain.

The Design and Implementation of S/W Packet Modem based on Frequency Hopping Legacy Radio System (재래식 주파수도약 통신장비용 S/W 패킷모뎀 개발 및 적용에 관한 연구)

  • Koo, Jung;Pyo, Sang-Ho;Kang, Kyeong-Sung;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.14 no.2
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    • pp.222-231
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    • 2011
  • In this paper, we have proposed a method which can make it possible to stably transmit and receive data like the ARC-164 radio frequency hopping environment as a S/W packet modem with PSK modulation. This is a method that the S/W packet modem with PSK digital modulation and the use of PC sound cards change over from data to voice signals and then transmit/receive data. We confirmed not only that it is possible to solve the slow speed communication with the use of sending data through multi-channels and PSK modulation that has the ability to methodically improve transmission rates, but also that it is possible to send the state of frequency hopping stably. In conclusion, we've confirmed both tactical values that though the transmission rate may be a tad slow, a state of frequency hopping of more than 94% confidence plus voice and data can be sent via radio at the same time. In this paper, the proposed S/W packet modem is only an implemented S/W component, so when we apply it to aircraft that we don't consider EMC problems with, then we have the advantage of a wider use of conventional UHF/VHF/HF radio that is possible to voice communication. If we recognize these operational requirements, we can apply for a lot of field equipment efficiently.

Slective Buffering Macro Handover Which Applies The F-SNOOP in Hierarchical structure (계층 구조에서 F-SNOOP을 적용한 선택적 버퍼링 매크로 핸드오버)

  • Ahn Chi-Hyun;Kim Dong-Hyun;Kim Hyoung-Chul;Ryou Hwang-Bin;Lee Dae-Young;Jun Kye-Suk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5B
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    • pp.413-420
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    • 2006
  • HMIPv6 is designed to reduce the signaling load to external network and improve handover speed of MN by including Mobility Anchor Point(MAP) in local handover. However in this case of macro handover, it's just used pervious MIPv6 handover algorithm. So, it occurs packet loss and transmission delay problem. In this paper, we propose the mechanism applying the HMIPv6 for Fast Handover to choose suitable to the condition buffering handover. The condition for the selection is result distance measurement between MN and CN, between MN and NAR. Furthermore, using F-SNOOP protocol, it is possible to improve wireless network performance. Wireless network has high Bit Error Rate(BER) characteristic because of path loss, fading, noise and interference. TCP regards such errors as congestion and starts congestion control. This congestion control makes packet transmission rate low. However, F-SNOOP improves TCP performance based on SNOOP and Freeze TCP that use Zero Window Advertisement(ZWA) message when handoff occurs in wireless network.

A Study on Fingerprinting Robustness Indicators for Immersive 360-degree Video (실감형 360도 영상 특징점 기술 강인성 지표에 관한 연구)

  • Kim, Youngmo;Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon
    • Journal of IKEEE
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    • v.24 no.3
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    • pp.743-753
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    • 2020
  • In this paper, we propose a set of robustness indicators for immersive 360-degree video. With the full-fledged service of mobile carriers' 5G networks, it is possible to use large-capacity, immersive 360-degree videos at high speed anytime, anywhere. Since it can be illegally distributed in web-hard and torrents through DRM dismantling and various video modifications, however, evaluation indicators that can objectively evaluate the filtering performance for copyright protection are required. In this paper, a robustness indicators is proposed that applies the existing 2D Video robustness indicators and considers the projection method and reproduction method, which are the characteristics of Immersive 360-degree Video. The performance evaluation experiment has been carried out for a sample filtering system and it is verified that an excellent recognition rate of 95% or more has been achieved in about 3 second execution time.

Visualization of Virtual Slave Manipulator Using the Master Input Device (주 입력장치를 이용한 가상 슬레이브 매니퓰레이터의 시각화)

  • 김성현;송태길;이종열;윤지섭
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2003.11a
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    • pp.388-394
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    • 2003
  • To handle the high level radioactive materials such a spent fuel, the master-slave manipulators (MSM) are widely used as a remote handling device in nuclear facilities such as the hot cell with sealed and shielded space. In this paper, the Digital Mockup which simulates the remote operation of the Advanced Conditioning Process(ACP) is developed. Also, the workspace and the motion of the slave manipulator, as well as, the remote operation task should be analyzed. The process equipment of ACP and Maintenance/Handling Device are drawn in 3D CAD models using IGRIP. Modeling device of manipulator is assigned with various mobile attributes such as a relative position, kinematics constraints, and a range of mobility, The 3D graphic simulator using the external input device of space ball displays the movement of manipulator. To connect the external input device to the graphic simulator, the interface program of external input device with 6 DOF is deigned using the Low Level Tele-operation Interface(LLTI). The experimental result shows that the developed simulation system gives much-improved human interface characteristics and shows satisfactory response characteristics in terms of synchronization speed. This should be useful for the development of work's education system in the virtual environment.

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A Study on Scalable Bluetooth Network for Secure Ubiquitous Environment (안전한 유비쿼터스 환경을 위한 확장성 있는 블루투스 네트워크에 관한 연구)

  • Baek, Jang-Mi;Seo, Dae-Hee
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.159-170
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    • 2008
  • The ubiquitous network revolution is beginning with the onset of digital convergence, whereby computers, horne appliances, and communications and broadcast media are being unified into digital media with the founding of the information super high speed. This technical advancement is creating a new culture and a new space and accelerating society's transition to the new and unique social paradigm of a 'ubiquitous society'. In particular, studies on ubiquitous communications are well underway. Lately, the focus has been on the Bluetooth technology due to its applicability in various environments. Applying Bluetooth connectivity to new environments such as ubiquitous or sensor networks requires finding new ways of using it. Thus, the scalable Bluetooth piconet scheme with independent slave device is proposed. It follows from work by Sea et al. But extended scatternet is not considered is Kiisc05 paper. Therefore, we propose secure bridge connection scheme for scalable Bluetooth scatternet.

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Performance Analysis of Short Range High Speed Wireless Data Communication System (근거리 고속 무선 데이터 통신 시스템의 성능 해석)

  • Roh, Jae-Sung;Son, Sung-Chan
    • Journal of Digital Contents Society
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    • v.7 no.3
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    • pp.139-145
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    • 2006
  • Short-range wireless transmission and networking technologies are becoming increasingly important in enabling useful mobile applications. Bluetooth and IEEE 802.11b standards are the most commonly deployed technologies for WPAN and WLAN. This paper investigates the effect of short range wireless channel on the performance of MC-CDMA/BPSK system and Bluetooth GFSK signal transmission in AWGN and Rician fading environments. And we investigate performance degradation due to interference effects in short range wireless channel. We firstly derive a equation for the bit error probability in additive white Gaussian noise depending on MC-CDMA/BPSK signal and GFSK modulation signal parameters according to the Bluetooth RF standard. Then, from this error rate expression we calculate the mean error probability for MC-CDMA/BPSK signal and Bluetooth GFSK signal in Rician fading and interference channel. In particular, the impacts of the Rician fading depth and interference level on the error probability is shown in BER performance figures.

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A Study on Fabrication of Traditional Metal Craft Techniques Using 3D CAD (3D CAD를 이용한 전통금속공예기법 교보재 제작 연구)

  • Choi, San;Do, Eun-Ok;Huang, You-wei;Liang, You-Zhi;Park, Seung-Chul
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.349-355
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    • 2020
  • The Fourth Industrial Revolution has emerged, and technologies of various industries are being converged, compounded, or clouded computing, mobile, or big data. The emergence of a variety of skills and new jobs to match them is bringing the public out of the education and occupation of traditional metal crafts. In this change, craft education should find and study the education method suitable for the present times, and apply it to the educational field to raise public interest and revival. To this end, we will investigate the cases of education in other industries where new materials or technologies have been introduced, and use them in education of traditional metal craft techniques. In addition, we will investigate various cases and features of 3D printing technology and use it for education in craft techniques that have limited time, space and resources.