• 제목/요약/키워드: haptic

검색결과 583건 처리시간 0.035초

s-FEM을 이용한 변형체 햅틱 시뮬레이션 (Haptic Simulation for Deformable Object with s-FEM)

  • 전성기;최진복;조맹효
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2006년도 정기 학술대회 논문집
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    • pp.373-380
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    • 2006
  • Accurate and fast haptic simulations of deformable objects are desired in many applications such as medical virtual reality. In haptic interactions with a coarse model, the number of nodes near the haptic interaction region is too few to generate detailed deformation. Thus, local refinement techniques need to be developed. Many approaches have employed purely geometric subdivision schemes, but they are not proper in describing the deformation behavior of deformable objects. This paper presents a continuum mechanics-based finite element adaptive method to perform haptic interaction 'with a deformable object. This method superimposes a local fine mesh upon a global coarse model, which consists of the entire deformable object. The local mesh and the global mesh are coupled by the s-version finite element method (s-FEM), which is generally used to enhance accurate solutions near the target points even more. The s-FEM can demonstrate a reliable deformation to users in real-time.

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Direct Control of a Passive Haptic Device Based on Passive Force Manipulability Ellipsoid Analysis

  • Changhyun Cho;Kim, Munsang;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • 제2권2호
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    • pp.238-246
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    • 2004
  • In displaying a virtual wall using a passive haptic device equipped with passive actuators such as electric brakes, unsmooth motion frequently occurs. This undesirable behavior is attributed to time delay due to slowness in the virtual environment update and force approximation due to the inability of a brake to generate torque in arbitrary directions. In this paper a new control scheme called direct control is proposed to achieve smooth display on the wall-following task with a passive haptic device. In direct control, brakes are controlled so that the normal component of a resultant force at the end-effector vanishes, based on the force analysis at the end-effector of the passive haptic device using the passive FME (Force Manipulability Ellipsoid). Various experiments have been conducted to verify the validity of the direct control scheme with a 2-link passive haptic system.

일차 홀드 방식의 반력 구현 시스템에 대한 안정성 해석 (Stability Analysis of a Haptic System with a First-Order-Hold Method)

  • 이경노
    • 제어로봇시스템학회논문지
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    • 제20권4호
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    • pp.389-394
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    • 2014
  • This paper presents the effect of a reflective force computed from a first-order-hold method on the stability of a haptic system. A haptic system is composed of a haptic device with a mass and a damper, a virtual spring, a sampler and a sample-and-hold. The boundary condition of the maximum virtual stiffness is analytically derived by using the Routh-Hurwitz criterion and the condition shows that the maximum virtual stiffness is proportional to the square root of the mass and the damper of a haptic device and also is inversely proportional to the sampling time to the power of three over two. The effectiveness of the derived condition is evaluated by the simulation. When the reflective forces are computed by using the first-order-hold method, the maximum available stiffness to guarantee the stability is increased several hundred times as large as when the zero-order-hold method is applied.

대형 가상환경을 위한 이동형 햅틱 인터페이스: PoMHI v0.5 (Mobile Haptic Interface for Large Immersive Virtual Environments: PoMHI v0.5)

  • 이채현;홍민식;이인;최오규;한경룡;김유연;최승문;이진수
    • 로봇학회논문지
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    • 제3권2호
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    • pp.137-145
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    • 2008
  • We present the initial results of on-going research for building a novel Mobile Haptic Interface (MHI) that can provide an unlimited haptic workspace in large immersive virtual environments. When a user explores a large virtual environment, the MHI can sense the position and orientation of the user, place itself to an appropriate configuration, and deliver force feedback, thereby enabling a virtually limitless workspace. Our MHI (PoMHI v0.5) features with omnidirectional mobility, a collision-free motion planning algorithm, and force feedback for general environment models. We also provide experimental results that show the fidelity of our mobile haptic interface.

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스테레오타입 분석을 통한 방향정보 전달용 햅틱 아이콘 설계 (A Study on Designing Haptic Icons to support Informative Communications for Navigation)

  • 김상호
    • 대한안전경영과학회지
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    • 제15권1호
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    • pp.141-150
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    • 2013
  • In this paper, the learnability of haptic icons was tested as a way of conveying turn-by-turn directions to users involved in navigation interactions with commercial smartphones. To do this, six most distinctive haptic icons were identified from those having different duration of each pulse, interval between pulses, and rhythm. Associations between the selected haptic icons and 3 pairs of navigation directions were analyzed using data gathered from 30 subjects by 7 point Likert scale. The haptic icons were then assigned to proper directions based on the results from that stereotype analysis. The results showed that the commercial smartphone with one linear motor at a fixed location is not capable of making hapticons to have clear directional stereotypes. The hapticons with poor stereotypes has no advantage in learnability compared to those of random assignment.

Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • 제9권1호
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

힘 반향 조이스틱을 이용한 햅틱 인터페이스 (A Haptic Interface Using a Force-Feedback Joystick)

  • 고애경;김홍철;이장명;최준영
    • 제어로봇시스템학회논문지
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    • 제13권12호
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    • pp.1207-1212
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    • 2007
  • We propose a haptic interface algorithm for joystick operators working in remote control systems of unmanned vehicles. The haptic interface algorithm is implemented using a force-feedback joystick, which is equipped with low price DC motors without encoders. Generating specific amounts of forces on the joystick pole according to the distance between a remote controlled vehicle and obstacles, the haptic interface enables the operator to perceive the distance information by the sense of touch. For the case of no joystick operation or no obstacles in the working area, we propose an origin control algorithm, which positions the joystick pole at the origin. The origin control algorithm prevents the false movement of the remote vehicles and provides the operator with a realistic force resisting the joystick pole's movement. The experiment results obtained under various scenarios exemplify the validity of the proposed haptic interface algorithm and the origin control algorithm.

몰입감 있는 촉감영화 시스템 (Haptically Enhanced Movie System)

  • 김영미;류제하
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 3부
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    • pp.6-11
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    • 2008
  • 멀티미디어의 기술이 발전함과 더불어 몰입감 있는 다차원 상호작용에 대한 아이디어가 제안되고 구현됨으로써 더욱더 실감나는 상호작용에 대한 기대는 점차 증가되고 있다. 본 논문은 영화 시청 시 몰입감 있는 영화를 볼 수 있도록 시청각 미디어와 동기화 된 촉각컨텐츠를 시청자에게 제공하는 다차원 촉감영화 시스템을 제시한다. 또한 이러한 촉각컨텐츠를 생성할 수 있는 기존의 도구에 관한 고찰과 영화에서의 촉각컨텐츠에 대해 논의하고, 마지막으로 개발중인 촉감 저작/편집 도구에 대한 개략적인 소개, 그리고 이러한 저작/편집도구를 사용하여 제작된 몇 가지 촉감 영화를 소개한다.

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촉감 기반 시스템을 위한 네트워크 적응형 전송 기법 (Network-Adaptive Transport techniques for Haptic-enhanced Techniques)

  • 이석희;김종원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 3부
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    • pp.12-18
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    • 2008
  • 본 논문은 촉감기반 네트워크 시스템을 위한 적용형 전송기법들에 대한 기존의 연구들을 소개한다. 우선 촉감기반 네트워크 시스템의 구조와 데이터 유행에 따라서 촉감기반 네트워크 시스템을 분류하고 촉감기반 시스템을 위한 네트워크 QoS 요구 조건에 관한 기존의 연구들을 정리한다. 촉감기반 시스템을 위한 기존의 네트워크 적응형 전송기법에 대해서 네트워크 지연 및 지터 보상 기법, 손실 제어, 그리고 전송률 제어 기법들로 나누어 소개한다. 촉감기반 네트워크 시스템을 위한 기존의 연구들을 정리하므로써 더 효율적인 네트워크 적응형 전송 기법들의 개발을 위한 기반을 마련하고자 한다.

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