• Title/Summary/Keyword: hand gesture

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Sharing Eye Gaze in Mixed Reality Remote Collaboration System (원격협업 시스템에서 협력자 눈 시점 공유)

  • Jeong, Jaejoon;Kim, Seungwon
    • Smart Media Journal
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    • v.11 no.6
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    • pp.30-36
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    • 2022
  • This paper explored the effect of using eye gaze pointer in addition to the hand gesture visual communication cue in remote collaboration. We recruited 24 participants and conducted a user study comparing two conditions: (1) only hand gesture visual communication cue, and (2) eye gaze pointer with hand gesture visual cue. The results showed that the added eye gaze pointer cue reduced the workload and increased the co-presence when using it together with hand gesture cue.

Navigation of a Mobile Robot Using Hand Gesture Recognition (손 동작 인식을 이용한 이동로봇의 주행)

  • Kim, Il-Myeong;Kim, Wan-Cheol;Yun, Gyeong-Sik;Lee, Jang-Myeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.7
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    • pp.599-606
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    • 2002
  • A new method to govern the navigation of a mobile robot using hand gesture recognition is proposed based on the following two procedures. One is to achieve vision information by using a 2-DOF camera as a communicating medium between a man and a mobile robot and the other is to analyze and to control the mobile robot according to the recognized hand gesture commands. In the previous researches, mobile robots are passively to move through landmarks, beacons, etc. In this paper, to incorporate various changes of situation, a new control system that manages the dynamical navigation of mobile robot is proposed. Moreover, without any generally used expensive equipments or complex algorithms for hand gesture recognition, a reliable hand gesture recognition system is efficiently implemented to convey the human commands to the mobile robot with a few constraints.

Hand Gesture Recognition Algorithm using Mathematical Morphology

  • Park, Jong-Ho;Ko, Duck-Young
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.995-998
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    • 2002
  • In this paper, we present a fast algorithm for hand gesture recognition of a human from an image by using the directivity information of the fingers. To implement a fast recognition system, we applied the morphological shape decomposition. A proposed gesture recognition algorithm has been tested on the 300 ${\times}$ 256 digital images. Our experiments using image acquired image camera have shown that the proposed hand gesture recognition algorithm is effective.

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Dynamic Hand Gesture Recognition using Guide Lines (가이드라인을 이용한 동적 손동작 인식)

  • Kim, Kun-Woo;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • Generally, dynamic hand gesture recognition is formed through preprocessing step, hand tracking step and hand shape detection step. In this paper, we present advanced dynamic hand gesture recognizing method that improves performance in preprocessing step and hand shape detection step. In preprocessing step, we remove noise fast by using dynamic table and detect skin color exactly on complex background for controling skin color range in skin color detection method using YCbCr color space. Especially, we increase recognizing speed in hand shape detection step through detecting Start Image and Stop Image, that are elements of dynamic hand gesture recognizing, using Guideline. Guideline is edge of input hand image and hand shape for comparing. We perform various experiments with nine web-cam video clips that are separated to complex background and simple background for dynamic hand gesture recognition method in the paper. The result of experiment shows similar recognition ratio but high recognition speed, low cpu usage, low memory usage than recognition method using learning exercise.

A study on hand gesture recognition using 3D hand feature (3차원 손 특징을 이용한 손 동작 인식에 관한 연구)

  • Bae Cheol-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.674-679
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    • 2006
  • In this paper a gesture recognition system using 3D feature data is described. The system relies on a novel 3D sensor that generates a dense range mage of the scene. The main novelty of the proposed system, with respect to other 3D gesture recognition techniques, is the capability for robust recognition of complex hand postures such as those encountered in sign language alphabets. This is achieved by explicitly employing 3D hand features. Moreover, the proposed approach does not rely on colour information, and guarantees robust segmentation of the hand under various illumination conditions, and content of the scene. Several novel 3D image analysis algorithms are presented covering the complete processing chain: 3D image acquisition, arm segmentation, hand -forearm segmentation, hand pose estimation, 3D feature extraction, and gesture classification. The proposed system is tested in an application scenario involving the recognition of sign-language postures.

Alphabetical Gesture Recognition using HMM (HMM을 이용한 알파벳 제스처 인식)

  • Yoon, Ho-Sub;Soh, Jung;Min, Byung-Woo
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.384-386
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    • 1998
  • The use of hand gesture provides an attractive alternative to cumbersome interface devices for human-computer interaction(HCI). Many methods hand gesture recognition using visual analysis have been proposed such as syntactical analysis, neural network(NN), Hidden Markov Model(HMM) and so on. In our research, a HMMs is proposed for alphabetical hand gesture recognition. In the preprocessing stage, the proposed approach consists of three different procedures for hand localization, hand tracking and gesture spotting. The hand location procedure detects the candidated regions on the basis of skin-color and motion in an image by using a color histogram matching and time-varying edge difference techniques. The hand tracking algorithm finds the centroid of a moving hand region, connect those centroids, and thus, produces a trajectory. The spotting a feature database, the proposed approach use the mesh feature code for codebook of HMM. In our experiments, 1300 alphabetical and 1300 untrained gestures are used for training and testing, respectively. Those experimental results demonstrate that the proposed approach yields a higher and satisfying recognition rate for the images with different sizes, shapes and skew angles.

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Implementation of Hand-Gesture Interface to manipulate a 3D Object of Augmented Reality (증강현실의 3D 객체 조작을 위한 핸드-제스쳐 인터페이스 구현)

  • Jang, Myeong-Soo;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.117-123
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    • 2016
  • A hand-gesture interface to manipulate a 3D object of augmented reality is implemented by recognizing the user hand-gesture in this paper. Proposed method extracts the hand region from real image, and creates augmented object by hand marker recognized user hand-gesture. Also, 3D object manipulation corresponding to user hand-gesture is performed by analyzing a hand region ratio, a numbet of finger and a variation ratio of hand region center. In order to evaluate the performance of the our proposed method, after making a 3D object by using the OpenGL library, all processing tasks are implemented by using the Intel OpenCV library and C++ language. As a result, the proposed method showed the average 90% recognition ratio by the user command-modes successfully.

Hand Gesture Recognition Suitable for Wearable Devices using Flexible Epidermal Tactile Sensor Array

  • Byun, Sung-Woo;Lee, Seok-Pil
    • Journal of Electrical Engineering and Technology
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    • v.13 no.4
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    • pp.1732-1739
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    • 2018
  • With the explosion of digital devices, interaction technologies between human and devices are required more than ever. Especially, hand gesture recognition is advantageous in that it can be easily used. It is divided into the two groups: the contact sensor and the non-contact sensor. Compared with non-contact gesture recognition, the advantage of contact gesture recognition is that it is able to classify gestures that disappear from the sensor's sight. Also, since there is direct contacted with the user, relatively accurate information can be acquired. Electromyography (EMG) and force-sensitive resistors (FSRs) are the typical methods used for contact gesture recognition based on muscle activities. The sensors, however, are generally too sensitive to environmental disturbances such as electrical noises, electromagnetic signals and so on. In this paper, we propose a novel contact gesture recognition method based on Flexible Epidermal Tactile Sensor Array (FETSA) that is used to measure electrical signals according to movements of the wrist. To recognize gestures using FETSA, we extracted feature sets, and the gestures were subsequently classified using the support vector machine. The performance of the proposed gesture recognition method is very promising in comparison with two previous non-contact and contact gesture recognition studies.

Hand Gesture Recognition Using Shape Similarity Based On Feature Points Of Contour (윤곽선 특징점 기반 형태 유사도를 이용한 손동작 인식)

  • Yi, Hong-Ryoul;Choi, Chang;Kim, Pan-Koo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.585-588
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    • 2008
  • This paper proposes hand gesture recognition using shape similarity method. For this, we require two steps which are aquisition of Hand area and similarity evaluation. First step is extracting hand area using YCbCr color spare. Then eliminate noise through filter and analyzing histogram. For doing this, we ran measure similarity of hand gesture by applying TSR after getting contour. Finally, we utilize shape similarity for recognizing of hand gesture.

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Tracking and Recognizing Hand Gestures using Kalman Filter and Continuous Dynamic Programming (연속DP와 칼만필터를 이용한 손동작의 추적 및 인식)

  • 문인혁;금영광
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.13-16
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    • 2002
  • This paper proposes a method to track hand gesture and to recognize the gesture pattern using Kalman filter and continuous dynamic programming (CDP). The positions of hands are predicted by Kalman filter, and corresponding pixels to the hands are extracted by skin color filter. The center of gravity of the hands is the same as the input pattern vector. The input gesture is then recognized by matching with the reference gesture patterns using CDP. From experimental results to recognize circle shape gesture and intention gestures such as “Come on” and “Bye-bye”, we show the proposed method is feasible to the hand gesture-based human -computer interaction.

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