• Title/Summary/Keyword: hand dexterity

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Factors affecting dental biofilm maturity assessed with Quantitative Light-induced Fluorescence-Digital in Korean older adults

  • Shin, Na-Ri;Choi, Jun-Seon
    • Journal of Korean society of Dental Hygiene
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    • v.19 no.3
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    • pp.351-362
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    • 2019
  • Objectives: The study aimed to analyze the factors affecting the maturity of dental biofilm, which was assessed with quantitative light-induced fluorescence-digital(QLF-D), in a sample of Korean older adults. Methods: This cross-sectional study included 67 participants, aged 65 years and older. All participants completed a questionnaire and tests to measure their manual dexterity and handgrip strength, which are parameters that indicate hand function abilities. To evaluate dental biofilm maturity, 804 surfaces of six index teeth were imaged using QLF-D and then quantified as ${\Delta}R$ values. All data were collected from May 25, 2017 to April 30, 2018. The independent t-test, one-way analysis of variance, and step-wise multiple linear regression were performed to analyze the factors associated with the maturity of dental biofilm (${\Delta}R$). Results: The multivariate linear regression analysis revealed that the factor most strongly related to dental biofilm maturity(${\Delta}R$) was manual dexterity (${\beta}=-0.326$), followed by handgrip strength (${\beta}=-0.303$) and use of interdental cleaning devices (${\beta}=-0.283$) (p<0.05). Conclusions: Manual dexterity, handgrip strength, and use of interdental cleaning devices are factors that can predict dental biofilm maturity in adults aged 65 years or older. Therefore, the hand function of a patient should be evaluated first, before assessing the oral hygiene status of the patient or providing him/her with oral health education, and the dental hygienist should provide differentiated oral hygiene care depending on the patient's hand function ability. Finally, dental hygienists should help older adults to recognize the importance of auxiliary oral hygiene devices such as interdental brushes and keep motivating them to use the devices more frequently.

Study on Effect of Crafts and Hand-writing on Bilateral Coordination (수공예활동과 글씨쓰기활동이 양손협응(Bilateral coordination)에 미치는 영향)

  • Choi, Hyae-Sook
    • The Journal of Korean society of community based occupational therapy
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    • v.4 no.2
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    • pp.63-73
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    • 2014
  • Objective : The purpose of this study was to identify the effect of crafts and handwriting on bilateral coordination during task performance. Methods : Randomly selected 30 college students without hand disability were invited for the study, and grouped 3(test group 1 for crafts, test group 2 for handwriting, and control group) with 10 students per group respectively. Then Jebsen-taylor hand function test, Purdue pegboard test, and Minnesota manual dexterity test were employed for evaluating changes before and after the intervention. Results : After training intervention of crafts and handwriting for two test groups, test groups showed better bilateral coordination significantly than the control group. Especially test group 1(crafts) showed a bigger difference at Jebsen-taylor hand function test, and likely test group 2(handwriting) did at Purdue pegboard test. Conclusion : It was found that crafts increase bilateral coordination, while handwriting increase hand dexterity during task performance. That is, crafts and handwriting affect tasks differently. Further studies applying various crafts and handwriting for many age groups will be helpful for identifying the better way of occupational intervention for individuals in lack of bilateral coordination.

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Effects of Coffee on Activation of Muscular Working During a Short Period (커피음용이 단기간 근육작용 활성화에 미치는 영향)

  • Lee, Jun-Woo;Cho, Gang-Hee
    • Physical Therapy Korea
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    • v.14 no.3
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    • pp.72-80
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    • 2007
  • The purpose of this study was to verify the effects on fine motor, muscle strength (hand-grip), explosive muscular strength (vertical jump) and muscular endurance (sit-up) after ingesting coffee. Hence this study targeted a sample group of 38 healthy men in their twenties, without cardiac disorders and muscle disorders and none of them were hypersensitive to caffeine with symptoms such as palpitation and dyspnea. Nineteen of them ingested coffee, whereas the other nineteen men ingested decaffeinated coffee at the same amount. The amount of coffee was controlled by weight so as to regulate intake to 6 mg caffeine per kg. Research material was evaluated through O'Conner's finger dexterity test, hand-grip strength test, vertical jump test and sit-up test. The data were analyzed by means of paired t-test and ANCOVA. The material was then, analyzed by means of two-way ANOVA in order to verify the effect of one or two cups of coffee on fine motor and hand-grip strength. All parameters were measured by an independent observer. The results were as follows: There were no significant differences to fine motor, hand-grip strength, vertical jump, sit-up before and after drinking decaffeinated coffee, but there was a difference to those before and after drinking caffeine coffee. There was no significant difference to hand dexterity and hand-grip strength in one or two cups of coffee. Intake of a certain dosage of caffeine effects activation of muscles working in a short period based on the results. As a consequence, intake of certain dosages of caffeine was beneficial to enhance efficiency of activity during exercises, but it is will be difficult to obtain the desired result with only one or two cups of coffee.

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Effects of Immersive Virtual Reality Intervention on Upper Extremity Function in Post-Stroke Patients (몰입형 가상현실 프로그램 Rapael Smart Glove가 뇌졸중 환자의 상지기능에 미치는 영향)

  • Bae, Wonjin;Kam, Kyungyoon
    • Journal of The Korean Society of Integrative Medicine
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    • v.5 no.3
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    • pp.1-9
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    • 2017
  • Purpose: The purpose of this study was to investigate the effects of an immersive, virtual reality-based exercise program on range of motion and dexterity in the upper extremities of stroke patients. Methods: Fifteen patients with hemiparesis after stroke participated in this study. The participants participated in Rapael Semart GloveTM, an immersive, virtual reality-based exercise program, performed for 30 minutes-, 3 times per week for 4 weeks. The Rapael Smart GloveTM program and a Box and Block Test (BBT) were used to measure range of motion and to assess dexterity, respectively, pre-and post-intervention. Results: Range of motion in pronation and supination of the forearm and flexion, extension, and ulnar deviation of the wrist improved after the intervention. Dexterity measured by BBT also improved. However, range of motion in flexion and extension of the fingers and radial deviation of the wrist did not improve. Conclusion: This study presents the effects of an immersive, virtual reality-based exercise program on hand function. In the future, a study comparing an immersive, virtual reality- based exercise program to other upper-extremity interventions for stroke patients should be conducted. A study about the effects of an immersive virtual reality program on activities of daily living is also needed.

Comparison of Upper and Lower Limb Functional Ability Depends on Dominants (우세측에 따른 상지와 하지의 기능 비교)

  • Lee, Sun-Myung
    • Journal of Korean Clinical Health Science
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    • v.4 no.3
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    • pp.622-633
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    • 2016
  • Purpose. The purpose of this study was compared of left dominant and the right dominant hands about coordination. Methods. The participants were 30 occupational therapy students in M university in Changwon, from April 28th 2015 to May 1. The test tools were Jebson-Taylor Hand Function Test, Hand Strength & Pinch, Grooved Pegboard Test, Box & Block and Balance Test. Results. Right dominant hand was higher than left dominant in hand grip and dexterity, hand manipulation skills. And one leg standing and toe standing were higher left foot than right foot dominant. Conclusion. Most of all evaluation items showed a better result right dominant hand than left dominant. But shows that there is no functional difference between left-hand dominant than right-hand. So left-hand dominant coordination was evaluated by a better than right-handed.

The Relationship between Using Both Hands Keyboard Input and Hand Function Among the Lifestyles of University Student (대학생의 라이프스타일 중 양손사용 스마트폰 자판 입력과 손 기능과의 관계)

  • Bae, Seong-Hwan;Kang, Woo-Jin;Kim, Na-Yeong;Kim, Ji-Hyeon;Jo, June-Hyeok;Baek, Ji-Young
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.1
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    • pp.221-228
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    • 2021
  • This study aims to provide basic data for developing hand functional training programs using a keyboard to see if there is a relationship between the smart keyboard input speed using both hands, the Dexterity of the hand and the eye-hand coordination ability. The smartphone keyboard input speed, Purdue Pegboard, Grooved Pegboard Test, and Korean-Developmental-Test of Visual Perception-Adolescent were evaluated for 40 university students Province. An independent sample t-test and one-way ANOVA were conducted to identify differences in smartphone keyboard input speed, dexterity, eye-hand coordination ability and visual-motion using both hands according to the general characteristics of the subjects. Pearson correlation was also conducted to find out the relationship between hand-used smartphone keyboard input speed, hand dexterity, eye-hand coordination ability and visual-motor. As a result, the smartphone keyboard input speed using both hands showed a correlation with the dominant hand in the Purdue Pegboard Test (r=-.313, p<.05). In addition, the input speed of the smartphone keyboard is Copying(r=-.333, p<.05), Visual Motor Search(r=.455, p<.01), Visual Motor speed(r=-.453, p<.01) and Form Constancy (r=-.341, p<.05) in the item of K-DTVP-A. Therefore, it is believed that it will be helpful in the development of a treatment program using a smartphone, and it is expected that the effectiveness of a treatment program using a smartphone will be proven through additional experimental studies in the future.

A Novel Method for Hand Posture Recognition Based on Depth Information Descriptor

  • Xu, Wenkai;Lee, Eung-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.763-774
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    • 2015
  • Hand posture recognition has been a wide region of applications in Human Computer Interaction and Computer Vision for many years. The problem arises mainly due to the high dexterity of hand and self-occlusions created in the limited view of the camera or illumination variations. To remedy these problems, a hand posture recognition method using 3-D point cloud is proposed to explicitly utilize 3-D information from depth maps in this paper. Firstly, hand region is segmented by a set of depth threshold. Next, hand image normalization will be performed to ensure that the extracted feature descriptors are scale and rotation invariant. By robustly coding and pooling 3-D facets, the proposed descriptor can effectively represent the various hand postures. After that, SVM with Gaussian kernel function is used to address the issue of posture recognition. Experimental results based on posture dataset captured by Kinect sensor (from 1 to 10) demonstrate the effectiveness of the proposed approach and the average recognition rate of our method is over 96%.

Investigation of the Influence of Induced Mood on Rehabilitation Engagement: a Study Focusing on Muscle Activity

  • Kim, Jung-Yeon;Jung, Bong-Keun
    • Journal of Biomedical Engineering Research
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    • v.43 no.3
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    • pp.161-169
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    • 2022
  • Engagement is an important factor in the field of rehabilitation as it is a known factor that have a positive influence on functional gaining in people who receive rehabilitation therapy. Although a number of measurements for engagement have been recently developed, investigation of possible factors that may have influence on engagement is not well established. Currently available evidence suggests that engagement is affected by mood and it is hypothesized that a personal factor may contribute to engagement. Therefore, this study aims to test the hypothetical relationship between mood and engagement while performing a manual dexterity task through an experiment in healthy participants prior to investigation on people with medical condition who requires rehabilitation therapy. After inducing target mood (positive or negative mood) for study participants by asking them to recall autobiographical memories, change in muscle activity, which was operationalized as an indicator of engagement, was investigated. Electromyogram (EMG) was recorded from four muscle areas in non-dominant hand side to quantify muscle activity. The results show that the target moods were appropriately induced with the method. Although there were subtle differences in the level of engagement between different moods, certain variables derived from muscle activity were significantly different; mean amplitude for wrist extensor EMG showed significant difference between different moods (Z = -2.023, p < .05) indicating that muscle activities in the wrist extensor are greater for positive mood than negative mood region during manual dexterity task. Meanwhile, performance outcomes of Minnesota Manual Dexterity Test (MMDT), such as mean completion time and number of errors, between moods showed no significant difference in two different moods, resulting in MMDT administration may not be useful task in distinguishing the level of rehabilitation engagement.

Evaluation of Glove Designs Applying Change in Hand Length Dimensions by Hand Motion (손동작에 따른 손체표 길이 변화를 적용한 장갑 설계 평가)

  • Kwon, O-Chae;Sun, Mee-Sun;Jung, Ki-Hyo;Lee, Min-Jeong;Yeon, Soo-Min;You, Hee-Cheon;Kim, Hee-Eun
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.4
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    • pp.15-21
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    • 2005
  • Use of a glove made of materials with a low elasticity decreases the performance of the hand such as agility, dexterity, range of motion, and grip strength. The present study examined if the adverse effects of a low-elastic glove can be reduced by a design which accommodates the changes of hand surface lengths by hand motion. Two glove designs which provide patches of elastic cloth and pleats at the finger joints and knuckle were developed by considering the hand surface length changes, and then compared with two conditions(bare hand and conventional glove design that does not consider the dynamic characteristics of the hand dimensions) in terms of completion time in peg board insertion task, maximum grip strength, discomfort in hand motion, discomfort in force exertion, and overall discomfort by 24 right-handed participants. The test results confirmed that wearing of a glove significantly reduced the agility and grip strength capability of the hand and indicated that the novel designs were effective to lessen the performance decreases compared to the conventional design. Also, of the glove designs, the pleat glove design was found most preferred for both better hand performance and less subjective discomfort.

An Investigation of the Symptom Prevalence of Hand-Arm Vibration syndrome among the Workers Using Powered Hand Tools (수지진동증후군 증상 호소율 조사)

  • Park, Hui-Seok;Im, Sang-Hyeok
    • Journal of the Ergonomics Society of Korea
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    • v.19 no.3
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    • pp.93-107
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    • 2000
  • The excessive exposure to powered hand tools can cause damage to nerves, impair blood circulation, and musculoskeletal damage. The symptoms associated with hand-arm vibration syndrome (HAVS) include numbness, tingling, pain and subsequent reduced dexterity of the hands. This study was performed to report the prevalence of the HAVS and evaluate its related factors among the workers using powered hand tools. Total 282 workers in 11 plants of Kyungki and Inchon areas were examined. A standard symptom questionnaire was developed and administered to collect information on personal characteristics, work history, operating conditions, tool characteristics, and subjective symptoms of HAVS. Mean values (standard deviations) of the age, the duration of powered hand tools used, and the daily hours using powered hand tools were 38.3(8.9) years, 79.3(62.2) months and 6.0(2.6) hours, respectively. 132 workers(46.8%) showed vibration-induced white finger symptoms according to the Taylor-Pelmear classification, and 30 workers(10.6%) were interfered with the work. The results of a multiple logistic regression analysis controlling for age and daily working hours showed that smoking, work duration, weight of tools, and continuous work over 2 hours were significantly associated with the symptom of HAVS.

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