• Title/Summary/Keyword: graphic simulation

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A Study on the Face Image to Shape Differences and Make up (얼굴의 형태적 특성과 메이크업에 의한 얼굴 이미지 연구)

  • Song, Mi-Young;Park, Oak-Reon;Lee, Young-Ju
    • Korean Journal of Human Ecology
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    • v.14 no.1
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    • pp.143-153
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    • 2005
  • The purpose of this research is to study face images according to the difference of facial shape and make-up. A variety of face images can be formulated by computer graphic simulation, combining numerously different facial shapes and make-up styles. In order to check out the diverse images by make-up styles, we applied five forms of eye brows, two types of eye shadows, and three lip shapes to the round-shaped face of a model. The question sheet, used with a operational stimulant in the experiment, contained 28 articles, composed of a pair of bi-ended adjective in 7 point scale. Data were analyzed using Varimax perpendicular rotation method, Duncan's Multiple Range Test, and Three-way ANOVA. After comparing various results of make-up application to various face types, we could find that facial shape, eye-brows, eye-shadow, and lip shapes influence interactively on total facial images. As a result of make-up image perception analyses, a factor structure was divided into mildness, modernness, elegance, and sociableness. Speaking of make-up image in terms of those factors, round form make-up style showed the highest level of mildness. Upward and straight style of make-up had the highest of modernness. Elegance level went highest when eye shadow style was round form and lip style was straight. Lastly, an incurve lip make-up style showed the highest of sociableness.

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Authoring Software Development of 3D Natural Environment for Realistic Contents (실감형 콘텐츠 제작을 위한 3D 자연환경 저작 소프트웨어 개발)

  • Lee, Ran-Hee;Lee, Kyu-Nam;Kang, Im-Chul
    • The Journal of the Korea Contents Association
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    • v.7 no.9
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    • pp.108-116
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    • 2007
  • Nowadays, many graphic researchers are interested in 3D outdoor environment. They want to express more realistic natural background with natural phenomenon because computer hardware has become more powerful and increased a demand for a background of 3D natural environment in a content. Especially, e-sports contents and simulation contents with outdoor environment need more natural environment for a background than indoor contents. It is very important technology for a quality of 3D outdoor contents. We propose a software EMtool(Environment Making Tool) for authoring of natural environment for realistic contents. EMtool has been developed to depict relationship and interaction between natural phenomena and include methods for creating natural environment and natural objects. The proposed results are applied to real-time 3D contents such as 3D golf games and simulations for natural objects.

The Design and Implementation of Web-Based Integrated Genome Analysis Tools (웹 기반 통합 유전체 분석 시스템의 설계 및 구현)

  • 최범순;이경희;권해룡;조완섭;이충세;김영창
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.408-417
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    • 2004
  • Genome analysis process requires several steps of various software analysis tools. We propose WGAT(Web-based Genome Analysis Tool), which combines several tools for gene analysis and provides a graphic user interface for users. Software tools related to gene analysis are based on Linux or Unix oriented program, which is difficult to install and use for biologists. Furthermore, files generated from gene analysis frequently require manual transformation for next step input file. Web-based tools which are recently developed process orily one sequence at a time. So it needs many repetitive processes to analyze large size data file. WGAT is developed to support Web-based genome analysis for easy use as well as fast service for users. Whole genome data analysis can be done by running WGAT on Linux server and giving sequence data files with various options. Therefore many steps of the analysis can be done automatically by the system. Simulation shows that WGAT method gives 20 times faster analysis when sequence segment is one thousand.

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Development of Muki-purpose Marine Wastes Cleaning Systems for the Shallow Waters(PART I : Preliminary Conceptual Design) (천수용 다기능 해양폐기물 수거시스템 개발(PART I : 초기 개념설계))

  • Cho Yong-Jin;Moon Il-Sung;Shin Myung-Soo;Yu Jeong-Seok;Kang Chang-Gu
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.5 no.2
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    • pp.50-61
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    • 2002
  • This paper - following 'Functional requirement of marine waste cleaning ships and organization of the fleets'[1] - describes on the preliminary conceptual design procedure for the multi-purpose marine waste cleaning system for shallow waters. The working area of this system is Yellow Sea and part of South Sea of South Korea. As the first step, we determined the functional requirements including the daily target of waste collecting. Then, the preliminary conceptual design and general arrangements were carried out. In order to evaluate the safety and efficiency of this designed system, the stability check and the computer graphic simulation were carried out. Finally, the sea trial performance test of integrated systems in Yeosoo ports was performed and the designed system was shown its validity and effectiveness.

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A Study on Contents-based Retrieval using Wavelet (Wavelet을 이용한 내용기반 검색에 관한 연구)

  • 강진석;박재필;나인호;최연성;김장형
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1051-1066
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    • 2000
  • According to the recent advances of digital encoding technologies and computing power, large amounts of multimedia informations such as image, graphic, audio and video are fully used in multimedia systems through Internet. By this, diverse retrieval mechanisms are required for users to search dedicated informations stored in multimedia systems, and especially it is preferred to use contents-based retrieval method rather than text-type keyword retrieval method. In this paper, we propose a new contents-based indexing and searching algorithm which aims to get both high efficiency and high retrieval performance. To achieve these objectives, firstly the proposed algorithm classifies images by a pre-processing process of edge extraction, range division, and multiple filtering, and secondly it searches the target images using spatial and textural characteristics of colors, which are extracted from the previous process, in a image. In addition, we describe the simulation results of search requests and retrieval outputs for several images of company's trade-mark using the proposed contents-based retrieval algorithm based on wavelet.

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Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

Visual Characteristics of Light Rail Transit Pier for Improving Urban Landscape (도시 경관향상을 위한 경전철 교각의 시각적 특성)

  • Jung, Sung-Gwan;Shin, Jae-Yun;Kim, Kyung-Tae;Lim, Eun-Na
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.16 no.4
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    • pp.65-81
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    • 2013
  • Urban sprawl has been the limits of traffic accommodate and the supply road. Thus, Light Rail Transit(LRT) has been proposed as the best alternative. Owing to landscape damage from construction of LRT, landscape planning should be considered seriously in the urban planning step. This paper therefore seeks to determine landscape improvement direction of LRT pier. First, the methods in this study shared landscape improvement direction type of LRT pier through previous studies such as planting of surface(30%, 60%, 90% planting of surface), graphic(character, commercial advertising, symbol), and surface treatment type(exposed concrete, white painting, pattern dies). Next, respondent evaluated 3D simulated landscape image accordingly shared types by preference and landscape adjectives using in streetscape evaluation. As a result, visual preference was the highest in planting type of surface and the lowest in the surface treatment type. Covering 60%(4.48) in planting type of surface was the highest. Because it is similar to the golden ratio considering the visual principle, we will need to take advantage through the result of this paper. Also, most landscape improvement direction which satisfied with significant level showed a positive effect from landscape improvement. Comprehensively based on these results, it suggests desirable landscape improvement direction of LRT pier in the city for solution of landscape inhibition problem.

The Role of Spreadsheet in Teaching Function and Modeling Activity (함수 지도와 수학적 모델링 활동에서 스프레드시트의 활용)

  • Son, Hong-Chan;Lew, Hee-Chan
    • Journal of Educational Research in Mathematics
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    • v.15 no.4
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    • pp.505-522
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    • 2005
  • In this article we studied the role of spreadsheet in teaching function and modeling activity by some examples and students' activity performed by the six 10th graders. We especially focused the role of spreadsheet in understanding of various kinds of functions and the families of functions, and in the explanation of the given modeling problem situations. The functions of automatic copy, graphic and the cell reference of spreadsheet can be used to make students observe the causes and effects of changes of the various kind of mathematical representations of functions such as algebraic formulas, tables and graphs. Especially those functions give students a chance to identify family of functions by changing the parameters and this may lead them to the discovery of mathematical facts. In modeling activities they play a key role in the stages of the analysis of the model, explanation of the results of model and conjecture of the real world situations. As well as they make students find the rules underlying in the real world by making spreadsheet as simulation environments, which are almost impossible to make in paper and pencil environments, and give them a chance to justify their findings using mathematics.

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The Expression of Computer Graphic Movement by The Phenomenon in Motion of Center of Mass at A Collision of Bodies (물체의 충돌 시 질량 중심의 위치이동 효과의 컴퓨터그래픽 표현)

  • 정병태
    • Journal of the Korea Computer Industry Society
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    • v.2 no.6
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    • pp.853-858
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    • 2001
  • When an absolute elastic collision occurs between a motion body and the another body inside a closed space, according to the current physical law and thus a computer graphical expression, it is defined that the center of mass of the closed space is not moved. This paper defines a physical law which includes a minor facts of the center of mass of a closed space moves during an absolute elastic collision occurs between a motion body and another body inside a closed space. The law defined in this paper has been verified using approximate lab equipments, and using this, graphical expression models and mathematical expressions for an absolute elastic collision between two bodies inside a closed space are del ed. When the minor effects of the center of mass moves is applied to the multi-body dynamic simulation program or haptic program, more accurate motion could be expressed. This definition can also be applied to an animation movie or other graphical motion expression for more realistic expression.

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Development of VR Monitoring System for Gas Plant (가상현실을 이용한 가스플랜트의 VR Monitoring System 개발)

  • Seo, Myeong-Won;Jo, Gi-Yong
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.5
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    • pp.788-796
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    • 2001
  • VR(Virtual reality) technologies have given engineers the ability to design, test, and evaluate engineering systems in a virtual environment. The virtual plant is the highlight of the application of the VR technology to plant engineering. Plant design, maintenance, control, management, operation are integrated in the virtual plant. The VR monitoring system including the concept of the virtual plant is developed to replace a current control room that has number of gages and warning lamps in two-dimensional panels which shows the operating status of a plant. The operating status of the plant is displayed in the VR monitoring system through the realistic computer graphics. Sophisticated, realistic and prompt control becomes possible. The VR monitoring system consists of advanced visualization, walk-through simulation and navigation. In the virtual environment, a user can navigate and interact with each component of a plant. In addition, the user can access the information by just clicking interesting component. The VR monitoring system is operated with various modules, such as (1) virtual plant constructed with Graphic Management System (GMS), (2) Touch & Tell System, and (3) Equipment DB System of Part. In order to confirm the usefulness of the VR monitoring system, a pilot gas plant which is currently being used for plant operator training is taken as application. The end of the paper gives an outlook on the future work and a brief conclusion.