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http://dx.doi.org/10.7583/JKGS.2017.17.1.7

Implementation of 3D mobile game using radiosity model and AI algorithm  

Kim, Seongdong (Dept. of Game Media, Kaywon University of Art and Design)
Chin, Seonga (Division of Media Software, Sungkyul University)
Cho, Teresa (Dept. of Game Media, Kaywon University of Art and Design)
Abstract
The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.
Keywords
Radiosity model; Spectral radiance; Artificial Intelligence; ray tracing algorithm;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
연도 인용수 순위
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