• 제목/요약/키워드: graphic factor

검색결과 143건 처리시간 0.02초

로진 변성 페놀 수지의 분자량 변화에 따른 인쇄 잉크의 유변학적 특성과 인쇄적성에 관한 연구 (The Rheological Properties of Printing Ink and its printability with the Molecular Weight of Rosin Modified Phenol Resin)

  • 이규일;김성빈
    • 한국인쇄학회지
    • /
    • 제25권2호
    • /
    • pp.1-13
    • /
    • 2007
  • The rheological properties of an ink relate to its performance on the press and to the printing quality. So it is necessary to analyze the relationship between printability and the rheological properties of ink. Transfer rate of ink is one of the important factor deciding print quality. And it is concerned with rheological properties of ink. Thus, in this study, according to the molecular weight of rosin modified phenolic resin the rheological properties of ink were measured by rotational rheometer and then transfer equation of ink, density and gloss were measured in order to examine the printability of ink.

  • PDF

Interface Design for E-Learning: Investigating Design Characteristics of Colour and Graphic Elements for Generation Z

  • Nordin, Hazwani;Singh, Dalbir;Mansor, Zulkefli
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제15권9호
    • /
    • pp.3169-3185
    • /
    • 2021
  • The majority of students in higher education institutions are among generation Z. They have always depended on e-learning to support their learning activities. Therefore, higher education institutions should provide an attractive e-learning platform. E-learning interface design should be reviewed frequently to smoothen the interaction between students and the e-learning system. It is because interface design that fulfils generation Z students' preferences and expectations may upsurge their participation in e-learning. However, interface design has continually been condemned and turn out to be part of the problem that contributes to the failure of e-learning. Lack of consideration about generation Z students' preferences towards the interface design of e-learning is the factor that leads to these causes. Therefore, this study focused on identifying design characteristics of colour and graphic elements of e-learning from generation Z students' perception. This research involved a purposive sampling method for questionnaire among students of generation Z. The findings from this study could help e-learning developers to design the interface of e-learning that is suitable for generation Z students that will consider color and graphic as important characteristics.

티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
    • /
    • 제55권8호
    • /
    • pp.15-29
    • /
    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
    • /
    • 제8권1호
    • /
    • pp.55-66
    • /
    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Simulator Sickness에 의해 유발되는 생리적 변화가 감성평가에 미치는 영향 (Effects of Physiological Changes Evoked by Simulator Sickness on Sensibility Evaluation)

  • 민병찬;정순철;성은정;전효정;김철중
    • 감성과학
    • /
    • 제4권1호
    • /
    • pp.23-31
    • /
    • 2001
  • Psychological and physiological effects from simulator sickness could be an important bias factor for sensibility evaluation. The present experiment investigated the effects of simulator sickness on sensibility evaluation in the controlled condition of driving a car for 60 minutes on a constant speed (60km/h) in graphic simulator. The simulator sickness was measured and analysed for every five minutes using their subjective evaluation and physiological signals. Results of the subjective evaluation showed that there was significant difference between rest and driving condition at 10 minutes from the start of driving, and the level of difference was increased linearly with time. The analysis on central and autonomic nervous systems showed the significant difference between rest and driving conditions after 5 minutes from the start of the driving on the parameters $\alpha$/total and $\beta$/total, and increased level of sympathetic nervous system. But there was no significant difference between different time conditions. The results indicates that physiological changes from simulator sickness can be a bias factor in objective evaluation of human sensibility which also, uses physiological signals. That is, the changes on the parameter $\alpha$/total and $\beta$/total, and on activation level of sympathetic nervous system from simulator sickness can be a bias factor for evaluation of the level of pleasantness and tension. Therefore the effort on improving the analysis by minimizing or eliminating the bias factors should be done for better and accurate sensibility evaluation in simulator environments.

  • PDF

국내 하프톤 스크린 인쇄를 위한 최적의 스크린 망사 선택 방법에 관한 연구 (A Study on the Optimal Selection Method of Screen Mesh for Domestic Halftone Screen Printing)

  • 최인식;조가람;구철회
    • 한국인쇄학회지
    • /
    • 제31권1호
    • /
    • pp.1-14
    • /
    • 2013
  • Screen printing is a printing method with flexible plate surface characteristics. In addition, since the appearance of electronics industry the screen printing has been demanding high quality and definition. However, Screen printing is a method for taking ink through mesh opening because screen mesh tends to restrict quality of screen printing. In particular, the biggest problem compared with other printing type is halftone reproduction characteristics. Halftone reproduction characteristics for screen printing depend on screen mesh and opening. Dot losses or dot gains are observed through various types of screen mesh because thread of screen mesh interfere with the movement of the ink. Excessive dot losses or gains can affect the tonal range. Furthermore, this problem can result in other problem such as bad contrast and gray balance. Therefore, it is an important factor to use proper screen mesh for halftone screen printing. However, domestic screen printing industry relies on worker's experience in field rather than depending on objective data although standardized specifications and optimal printing conditions are required for screen printing. For this reason, it is important to stipulate standard condition for domestic screen printing industry. Therefore, it was examined to find tonal range by mesh opening in halftone prints process of screen printing used domestic paper and ink in this study. In addition, TVI(Tone Value Increase) characteristic was observed by comparing to the manuscripts and prints of the dot area ratio. Furthermore, contrast value and gray balance were confirmed for each condition of the printout. Conditions for the proper selection of screen mesh screen for the quality of the prints were also examined, compared with the international standard of screen printing, ISO 12647-5.

뉴로퍼지 시스템을 이용한 초기 주요 치수 및 선형 요소 추론의 GUI 구현 (GUI for Initial Proncipal Dimensions and Hull form factor Inference using Neurofuzzy System)

  • 김현철;이충렬;김수영
    • 한국지능시스템학회:학술대회논문집
    • /
    • 한국퍼지및지능시스템학회 1997년도 추계학술대회 학술발표 논문집
    • /
    • pp.237-240
    • /
    • 1997
  • This paper is to arrange systematically the geometrical & physical data for real ships and to develop the graphic user interface program for initial hull design using NFHFD, which save the distributed information about hull form database and can output multi-variables.

  • PDF

컴퓨터게임에 나타난 투영도법의 변천과 전개방향 (The Changes and Future Direction of Graphical Projection in Computer Games)

  • 하동원;이창조
    • 한국게임학회 논문지
    • /
    • 제10권4호
    • /
    • pp.3-13
    • /
    • 2010
  • 이 글은 그래픽사용자 환경을 지원하는 컴퓨터게임에서 나타난 투영의 방법들에 관한 연구다. 기존 연구들은 특정 투영도법에 관한 사례연구나 미학적 접근들이 대부분이다. 연구자는 컴퓨터게임에 나타난 투영도법을 게임 연대기를 따라 조사하고 분석하여, 이것의 변천과정과 앞으로의 방향에 관해 연구하였다. 또한 다양한 투영도법들의 감성적 측면과 생산적 측면을 살펴본 바, 컴퓨터 게임에 나타난 투영도법들은 그래픽 디자이너의 작업난이도와 컴퓨터 처리능력에 의존하여 발전하는 것으로 드러났다. 콘텐츠 소비자의 보는 방식을 결정짓는 투영도법은 콘텐츠 개발의 기획단계에서 결정되어야 하는 매우 중요한 요소임으로 이 연구의 결과가 유관 분야에 조금이나마 기여할 수 있기를 기대한다.

두 회전 롤러 사이의 유체 Splitting Point에 관한 연구 (The Splitting Point of Liquid Film between two Rotating Rollers)

  • 임규진;신종순
    • 한국인쇄학회지
    • /
    • 제23권2호
    • /
    • pp.129-141
    • /
    • 2005
  • The liquid film behavior between two rotating rollers has been analyzed for many years. Their contributions were, however, limited almost within the areas of polymer laminar flow in there. When the slip contact of two rotating rollers is used as a role of vehicle to distribute the liquid discharged on to each roller after splitting from the nip, there was few available relationship to control the roller speed and to design system. On this work it was possible to get out a certain relationship between the discharged film thickness ratio and the roller surface seeds without any help of pressure limit at the splitting point. The hydrodynamic analyzation of Newtonian liquid behavior around the point was well proved on some manipulative experiment. The thickness ratio increases along with the roll surface speed ratio increases. And the discharged volume flow rate ratio on each roller surface varies with square of the speed ratio. Both of these relationship have a decision factor also made up by the speed ratio.

  • PDF

변성 페놀 수지의 분자량 변화에 따른 잉크 비히클의 물성 변화에 관한 연구 (The Rheological Behaviours for Ink Vehicle According to Molecular Weight of Rosin Modified Phenolic Resin)

  • 김태환;김성빈;이규일
    • 한국인쇄학회지
    • /
    • 제23권2호
    • /
    • pp.1-14
    • /
    • 2005
  • Generally, printing inks are composed of pigment, vehicle and additive. Among others, the vehicle transfers the pigment to substrate and then binds it on the surface. So, rheological properties of the vehicle are an important factor which has influence on printability. Thus, in this study, rheology of the vehicle was investigated by using rotational rheometer according to molecular weight of resin. Also, emlusion rheology of water in oil type and its microstructure were examined with increasing the shear rate. Consequently, the following results were obtained: (1) By viscometric flow test, zero shear viscosity and shear thinning index of vehicle increased with increasing the molecular weight of resin. (2) By relaxation and creep test, relaxation time and retardation time of vehicle increased with increasing the molecular weight of resin. (3) By frequency sweep test, crossover point of vehicle increased with increasing the molecular weight of resin. (4) G' and G" of emlusions increased with increasing the molecular weight by amplitude sweep test. (5) The shape of water drop in emlusions was changed to the capillary tube.

  • PDF