• Title/Summary/Keyword: global motion

Search Result 486, Processing Time 0.029 seconds

Tumor Motion Tracking during Radiation Treatment using Image Registration and Tumor Matching between Planning 4D MDCT and Treatment 4D CBCT (치료계획용 4D MDCT와 치료 시 획득한 4D CBCT간 영상정합 및 종양 매칭을 이용한 방사선 치료 시 종양 움직임 추적)

  • Jung, Julip;Hong, Helen
    • Journal of KIISE
    • /
    • v.43 no.3
    • /
    • pp.353-361
    • /
    • 2016
  • During image-guided radiation treatment of lung cancer patients, it is necessary to track the tumor motion because it can change during treatment as a consequence of respiratory motion and cardiac motion. In this paper, we propose a method for tracking the motion of the lung tumors based on the three-dimensional image information from planning 4D MDCT and treatment 4D CBCT images. First, to effectively track the tumor motion during treatment, the global motion of the tumor is estimated based on a tumor-specific motion model obtained from planning 4D MDCT images. Second, to increase the accuracy of the tumor motion tracking, the local motion of the tumor is estimated based on the structural information of the tumor from 4D CBCT images. To evaluate the performance of the proposed method, we estimated the tracking results of proposed method using digital phantom. The results show that the tumor localization error of local motion estimation is reduced by 45% as compared with that of global motion estimation.

Motion Compensated Video Compression based on Both Block and Object Motions (블록 이동(BMA)과 물체 이동(Object Motion)정보를 겸용한 이동 보상형 영상 압축 기법)

  • 천상훈;서강수;김재균
    • Proceedings of the Korean Institute of Communication Sciences Conference
    • /
    • 1991.10a
    • /
    • pp.81-85
    • /
    • 1991
  • In this paper, we present a motion compensated video compression method based on both block and object motions. A simplified objectoriented motion parameter is estimated from the block based motion vectors. A decision rule for the global or local MCP modes is established. Simulation results show that the proposed method has lower bit-rates than the BMA based method at the same reconstruction errors.

An Efficient Motion Estimation Method Using Hierarchical Structure (계층적 구조를 이용한 효율적인 변위 추정 방법)

  • 황신환;이상욱
    • Journal of the Korean Institute of Telematics and Electronics B
    • /
    • v.28B no.11
    • /
    • pp.913-924
    • /
    • 1991
  • In this paper, we propose a motion estimation algorithm using hierarchical structure. The algorithm uses the image pyramids from the repetitive application of Gaussian filtering and decimation, and performs an inter-level displacement propagation in its motion estimation process. The motion estimation algorithm based on the hierarchical structure is shown to be very effective since this scheme utilizes the local imformation as well as the global imformation. The experimental results on the various data imdicate that compared to the Horn and Schunck's method, the proposed algorithm yields an accurate motion estimation with a fast convergence behaviour.

  • PDF

Facial Features and Motion Recovery using multi-modal information and Paraperspective Camera Model (다양한 형식의 얼굴정보와 준원근 카메라 모델해석을 이용한 얼굴 특징점 및 움직임 복원)

  • Kim, Sang-Hoon
    • The KIPS Transactions:PartB
    • /
    • v.9B no.5
    • /
    • pp.563-570
    • /
    • 2002
  • Robust extraction of 3D facial features and global motion information from 2D image sequence for the MPEG-4 SNHC face model encoding is described. The facial regions are detected from image sequence using multi-modal fusion technique that combines range, color and motion information. 23 facial features among the MPEG-4 FDP (Face Definition Parameters) are extracted automatically inside the facial region using color transform (GSCD, BWCD) and morphological processing. The extracted facial features are used to recover the 3D shape and global motion of the object using paraperspective camera model and SVD (Singular Value Decomposition) factorization method. A 3D synthetic object is designed and tested to show the performance of proposed algorithm. The recovered 3D motion information is transformed into global motion parameters of FAP (Face Animation Parameters) of the MPEG-4 to synchronize a generic face model with a real face.

Numerical and experimental investigation on the global performance of a novel design of a Low Motion FPSO

  • Peng, Cheng;Mansour, Alaa M.;Wu, Chunfa;Zuccolo, Ricardo;Ji, Chunqun;Greiner, Bill;Sung, Hong Gun
    • Ocean Systems Engineering
    • /
    • v.8 no.4
    • /
    • pp.427-439
    • /
    • 2018
  • Floating Production Storage and Offloading (FPSO) units have the advantages of their ability to provide storage and offloading capabilities which are not available in other types of floating production systems. In addition, FPSOs also provide a large deck area and substantial topsides payload capacity. They are in use in a variety of water depths and environments around the world. It is a good solution for offshore oil and gas development in fields where there is lack of an export pipeline system to shore. However due to their inherently high motions in waves, they are limited in the types of risers they can host. The Low Motion FPSO (LM-FPSO) is a novel design that is developed to maintain the advantages of the conventional FPSOs while offering significantly lower motion responses. The LM-FPSO design generally consists of a box-shape hull with large storage capacity, a free-hanging solid ballast tank (SBT) located certain distance below the hull keel, a few groups of tendons arranged to connect the SBT to the hull, a mooring system for station keeping, and a riser system. The addition of SBT to the floater results in a significant increase in heave, roll and pitch natural periods, mainly through the mass and added mass of the SBT, which significantly reduces motions in the wave frequency range. Model tests were performed at the Korea Research Institute of Ships & Ocean Engineering (KRISO) in the fall of 2016. An analytical model of the basin model (MOM) was created in Orcaflex and calibrated against the basin-model. Good agreement is achieved between global performance results from MOM's predictions and basin model measurements. The model test measurements have further verified the superior motion response of LM-FPSO. In this paper, numerical results are presented to demonstrate the comparison and correlation of the MOM results with model test measurements. The verification of the superior motion response through model test measurements is also presented in this paper.

Hierrachical manner of motion parameters for sports video mosaicking (스포츠 동영상의 모자익을 위한 이동계수의 계층적 향상)

  • Lee, Jae-Cheol;Lee, Soo-Jong;Ko, Young-Hoon;Noh, Heung-Sik;Lee Wan-Ju
    • The Journal of Information Technology
    • /
    • v.7 no.2
    • /
    • pp.93-104
    • /
    • 2004
  • Sports scene is characterized by large amount of global motion due to pan and zoom of camera motion, and includes many small objects moving independently. Some short period of sports games is thrilling to televiewers, and important to producers. At the same time that kinds of scenes exhibit exceptionally dynamic motions and it is very difficult to analyze the motions with conventional algorithms. In this thesis, several algorithms are proposed for global motion analysis on these dynamic scenes. It is shown that proposed algorithms worked well for motion compensation and panorama synthesis. When cascading the inter frame motions, accumulated errors are unavoidable. In order to minimize these errors, interpolation method of motion vectors is introduced. Affined transform or perspective projection transform is regarded as a square matrix, which can be factorized into small amount of motion vectors. To solve factorization problem, we preposed the adaptation of Newton Raphson method into vector and matrix form, which is also computationally efficient. Combining multi frame motion estimation and the corresponding interpolation in hierarchical manner enhancement algorithm of motion parameters is proposed, which is suitable for motion compensation and panorama synthesis. The proposed algorithms are suitable for special effect rendering for broadcast system, video indexing, tracking in complex scenes, and other fields requiring global motion estimation.

  • PDF

Camera Motion Detection Using Estimation of Motion Vector's Angle (모션 벡터의 각도 성분 추정을 통한 카메라 움직임 검출)

  • Kim, Jae Ho;Lee, Jang Hoon;Jang, Soeun
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.9
    • /
    • pp.1052-1061
    • /
    • 2018
  • In this paper, we propose a new algorithm that is robust against the effects of objects that are relatively unaffected by camera motion and can accurately detect camera motion even in high resolution images. First, for more accurate camera motion detection, a global motion filter based on entropy of a motion vector is used to distinguish the background and the object. A block matching algorithm is used to find exact motion vectors. In addition, a matched filter with the angle of the ideal motion vector of each block is used. Motion vectors including 4 kinds of diagonal direction, zoom in, and zoom out are added additionally. The experiment shows that the precision, recall, and accuracy of camera motion detection compared to the recent results is improved by 12.5%, 8.6% and 9.5%, respectively.

A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.24 no.3
    • /
    • pp.73-81
    • /
    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.

Effect of whole body cryotherapy with spinal decompression on lumbar disc herniation by functional assessment measures (기능적 평가 측정을 통하여 전신냉기치료와 척추 감압기 적용이 요추 추간판 탈출증 환자에게 미치는 효과)

  • Ma, Sang-Yeol
    • Journal of the Korean Data and Information Science Society
    • /
    • v.21 no.6
    • /
    • pp.1101-1108
    • /
    • 2010
  • This study was conducted to investigate whether whole body cryotherapy and spinal decompression have effectiveness on the pain, lumbar flexion range of motion, and global perceived effect scale in patients with lumbar disc herniation. Thirty subjects were participated in this study. And they were all randomly divided into whole body cryotherapy and spinal decompression group. To evaluate the effects of whole body cryotherapy and spinal decompression, subjects were evaluated by using visual analogue scale, lumbar flexion range of motion, and global perceived effect scale. The assessment parameters were evaluated before, after 2 weeks treatments. And we received a consent form whole body cryotherapy subjects. The results of paired t-test, independent t-test, and ANCOVA analysis of variance showed that pain, lumbar flexion range of motion, global perceived effect scale were significantly improved after than before therapy in whole body cryotherapy group. So we conclude that whole body cryotherapy has effectiveness on the pain, lumbar flexion range of motion, and global perceived effect scale in patients with lumbar disc herniation.

Current effects on global motions of a floating platform in waves

  • Shen, Meng;Liu, Yuming
    • Ocean Systems Engineering
    • /
    • v.7 no.2
    • /
    • pp.121-141
    • /
    • 2017
  • The purpose of this paper is to understand and model the slow current (~2 m/s) effects on the global response of a floating offshore platform in waves. A time-domain numerical simulation of full wave-current-body interaction by a quadratic boundary element method (QBEM) is applied to compute the hydrodynamic loads and motions of a floating body under the combined influence of waves and current. The study is performed in the context of linearized potential flow theory that is sufficient in understanding the leading-order current effect on the body motion. The numerical simulations are validated by quantitative comparisons of the hydrodynamic coefficients with the WAMIT prediction for a truncated vertical circular cylinder in the absence of current. It is found from the simulation results that the presence of current leads to a loss of symmetry in flow dynamics for a tension-leg platform (TLP) with symmetric geometry, resulting in the coupling of the heave motion with the surge and pitch motions. Moreover, the presence of current largely affects the wave excitation force and moment as well as the motion of the platform while it has a negligible influence on the added mass and damping coefficients. It is also found that the current effect is strongly correlated with the wavelength but not frequency of the wave field. The global motion of a floating body in the presence of a slow current at relatively small encounter wave frequencies can be satisfactorily approximated by the response of the body in the absence of current at the intrinsic frequency corresponding to the same wavelength as in the presence of current. This finding has a significant implication in the model test of global motions of offshore structures in ocean waves and currents.