• Title/Summary/Keyword: gamut mapping

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Circular Shape-Based Gamut Mapping for Enhancement of Lightness Contrast and Chrominance (휘도 대비와 채도 향상을 위한 원형 색역 사상)

  • 조양호;김윤태;이철희;하영호
    • Proceedings of the IEEK Conference
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    • 2001.09a
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    • pp.677-680
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    • 2001
  • 본 논문에서는 컬러 장치들간에 색을 일치시키기 위하여 휘도 대비와 채도 향상을 고려한 원형 색역 사상(circular shape-based gamut mapping)방법을 제안하였다. 서로 다른 장치들간에 색역을 일치시키기 위해 장치 독립적이고 균등 색 공간인 CIELAB값으로 변환하여 색역 사상을 수행하였다. 인간 시각에 상대적으로 민감한 특성을 가지는 휘도 성분을 JND(just noticeable difference)에 기반해 분할하고, 이를 기점으로 색역을 원의 형태로 나눈다. 이렇게 나뉜 색역은 사상의 방향성을 결정하는 기본 단위로 사용되어, 이들 영역을 기점으로 영역 대 영역별 사상 방법을 사용하였다. 제안한 색역 사상 방법을 모니터와 프린터간에 적용한 결과 보다 선명하고 휘도 대비가 높은 영상을 얻을 수 있었다.

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A Study on the Characteristics of Color Reproduction in Digital Printing (디지털인쇄에서 색재현 특성에 관한 연구)

  • Kim, Jae-Hae;Lee, Sung-Hyung;Cho, Ga-Ram;Koo, Chul-Whoi
    • Journal of the Korean Graphic Arts Communication Society
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    • v.24 no.1
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    • pp.23-34
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    • 2006
  • Color reproduction is one of the most important expression factors in digital printing. In this paper, an experiment was done where the characteristics of color reproduction in digital printing. The results could summarized as follows. The printing used device profile showed a color difference of less than printing used default value in digital printing. As a result of weighting color difference, a difference between color gamut of digital original and color gamut of printing, when transforming the RGB color space to CMY color space, a exclusion the gray revision. The solution is to optimize the color transformation by gamut mapping and gray revision.

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Implementation of the Color Matching Between Mobile Camera and Mobile LCD Based on RGB LUT (모바일 폰의 카메라와 LCD 모듈간의 RGB 참조표에 기반한 색 정합의 구현)

  • Son Chang-Hwan;Park Kee-Hyon;Lee Cheol-Hee;Ha Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.25-33
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    • 2006
  • This paper proposed device-independent color matching algorithm based on the 3D RGB lookup table (LUT) between mobile camera and mobile LCD (Liquid Crystal Display) to improve the color-fidelity. Proposed algorithm is composed of thee steps, which is device characterization, gamut mapping, 3D RGB-LUT design. First, the characterization of mobile LCD is executed using the sigmoidal function, different from conventional method such as GOG (Gain Offset Gamma) and S-curve modeling, based on the observation of electro-optical transfer function of mobile LCD. Next, mobile camera characterization is conducted by fitting the digital value of GretagColor chart captured under the daylight environment (D65) and tristimulus values (CIELAB) using the polynomial regression. However, the CIELAB values estimated by polynomial regression exceed the maximum boundary of the CIELAB color space. Therefore, these values are corrected by linear compression of the lightness and chroma. Finally, gamut mapping is used to overcome the gamut difference between mobile camera and moible LCD. To implement the real-time processing, 3D RGB-LUT is designed based on the 3D RGB-LUT and its performance is evaluated and compared with conventional method.

Characterization Method and Color Matching Technology for Mobile Display (모바일 디스플레이를 위한 특성화 방법과 색 정합 기술)

  • Park Kee-Hyun;Ha Yeong-Ho;Lee Cheol-Hee
    • Journal of Korea Multimedia Society
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    • v.9 no.4
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    • pp.434-442
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    • 2006
  • This paper proposes a color-matching 3D look-up table that simplifies the complex color-matching procedure between a monitor and a mobile display device, where the image colors are processed in a device-independent color space, such as CIEXYZ or CIELAB, and gamut mapping performed to compensate the gamut difference. The transform from a device-dependent RGB color space to a device-independent color space is implemented by performing display characterization. The mobile LCD characterization error using the S-curve model is larger than the tolerance error since the mobile LCD has the channel-chromaticity-inconstancy and channel-dependence characteristics. In this paper we reduced the characterization error using the electro-optical transfer functions of X, Y, and Z value for R, G, B, C, M, Y, K components. Experimental results demonstrated that 64 ($4{\times}4{\times}4$) was the smallest size of color-matching look-up table that could produce an image with an acceptable reproduction error, based on a comparison of color-matched images resulting from the proposed color-matching look-up table and complex step-by-step color-matching procedures.

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A Study on the Color Proofing CMS Development for the KOREA Offset Printing Industry (한국 오프셋 인쇄산업에 적합한 CMS 개발에 관한 연구)

  • Song, Kyung-Chul;Kang, Sang-Hoon
    • Journal of the Korean Graphic Arts Communication Society
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    • v.25 no.1
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    • pp.121-133
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    • 2007
  • The CMS(color management system) software was to enable consistent color reproduction from original to reproduction. The CMS was to create RGB monitor and printer characterization profiles and then use the profiles for device independent color transformation. The implemented CMM(color management module) used the CIELAB color space for the profile connection. Various monitor characterization model was evaluated for proper color transformation. To construct output device profile, SLI(sequential linear interpolation) method was used for the color conversion from CMYK device color to device independent CIELAB color space and tetrahedral interpolation method was used for backward transformation. UCR(under color removal) based black generation algorithm was used to construct CIELAB to CMYK LUT(lookup table). When transforming the CIE Lab colour space to CMYK, it was possible to involve the gray revision method regularized in the brightness into colour transformation process and optimize the colour transformation by black generation method based on UCR technique. For soft copy colour proofing, evaluating several monitor specialism methods showed that LUT algorithm was useful. And it was possible to simplify colour gamut mapping by constructing both the look-up table and the colour gamut mapping algorithm to a reference table.

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A Simultaneous Gamut mapping with Extended line of Two Cusps (Cusp점을 이용한 동시적 색염 압축 방법)

  • 한규서;조맹섭
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.428-430
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    • 2000
  • 많은 산업 현장에서 서로 다른 표현 미디어 간에 칼라의 표현면에서 정확한 칼라 재생을 필요로 하고 있다. 본 논문에서는 확장 cusp 연결선을 이용한 새로운 색역 매핑에 관하여 논한다. 원본 색역내에 존재하는 칼라는 L*-C* 공간상에서 색 변환이 이루어지며 각 좌표에 대하여 동시에 변환이 이루어진다. 제안한 알고리즘에 의하여 기존의 색역 매핑 알고리즘보다 높은 채도(Chroma)값을 얻을 수 있었으며 재생이 이루어지는 색역의 이용도 또한 증가함을 실험을 통하여 보여준다.

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Lightness Mapping for Uniform Color Change and Gamut Mapping for Maximum Chroma Reproduction (균일한 색 변화를 위한 밝기 사상과 최대 채도 재현을 위한 색역 사상)

  • Lee, Chae Su;Ha, Yeong Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.4
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    • pp.47-47
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    • 2001
  • 본 논문에서는 균일한 색 분포를 위한 밝기 사상과 최대 색도 재현을 위한 색역 사상 방법을 제안한다. 기존의 밝기 사상시 발생하는 두 색역에서의 평균 밝기의 차이의 증가 및 어두운 영역과 밝은 영역에서의 색 변화의 차이가 증가하는 문제를 해결하기 위하여 각 색상의 정점에서의 밝기 차이를 최소화하고 밝은 영역과 어두운 영역에서의 균일한 색 분포를 가지는 밝기 사상 방법을 제안하였다. 또한, 최대 채도 유지 및 균일 색 분포를 위한 가변 닻점과 고정 닻점을 혼합으로 사용하는 색역 사상 방법을 제안하였다. 따라서 저가의 칼라 출력장치에서 고화질의 칼라를 재현할 수 있게 한다.

Color Enhanced Method in Digital PDP TV Using Nonlinear Shortest Distance Mapping Algorithm (비선형적 최단거리 매핑 알고리즘을 이용한 PDP칼라 특성 보정 방법)

  • 허태욱;김재철;조맹섭
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.255-258
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    • 2002
  • Recently, Digital TV viewer have been replacing cathode ray tubes (CRT) with Plasma display panel(PDP). But the chromaticity of the primaries are dependent on RGB input signals. And the colorimetry of PDP changes with gray scale and has a poor performance in color reproduction. In this paper we propose the enhanced algorithm of color reproduction considering nonlinear gamut mapping algorithm. In order to test performance of this algorithm we use the sample colors. As a result of experiments, it was confirmed that the color difference of the digital PDP using the proposed algorithm was considerably reduced.

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Study on Optimization of Look-Up Table to Reduce Error of Three-dimensional Interpolation (3차원 보간 오차를 개선하기 위한 룩업 테이블의 최적화에 관한 연구)

  • Kim, Joo-Young;Lee, Hak-Sung;Han, Dong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.2 s.314
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    • pp.12-18
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    • 2007
  • The three dimensional interpolation is widely used for many kinds of color signal transformation such as real-time color gamut mapping. Given input color signal, the output color signal is approximately calculated by the interpolation with the input point and extracted values from a lookup table which is constructed by storing the values of transformation at regularly packed sample points. Apparently, errors of the interpolated approximation heavily depend on the selection of the lookup table. In this paper, a least square method is applied to assigning values of the lookup table with fixed size in order to minimize error of three-dimensional interpolation. The experimental result shows that the proposed method has better interpolation performance.

Study on optimization of real-time color gamut mapping method using Least Square Method (최소자승법을 이용한 실시간 색역폭 사상 기법의 Look up table 최적화에 관한 연구)

  • Kim, Joo-Young;Lee, Hak-Sung;Han, Dong-Il
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2867-2869
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    • 2005
  • 색역폭 사상은 디스플레이 장치간의 색재현성 차이를 보정하는 하나의 방법이다. 일반적으로 실시간 색역폭 사상은 3차원 Look-Up Table과 3차원 보간기로 구성되고 3차원 보간기의 성능은 3차원 Look-Up Table에 의해 결정된다. 본 논문에서는 실시간 색역 사상에 사용되는 3차원 Look-Up Table을 Least Square Method(최소자승법)를 이용하여 최적화하고자 한다. 시뮬레이션 결과 제안된 방법에 의해 생성된 Look-Up Table이 기존의 방법에 비해 우선된 색 재현 성능을 갖는다.

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