• 제목/요약/키워드: fourth industrial era

검색결과 382건 처리시간 0.022초

모바일 러닝 애플리케이션 이용과 영향 요인 연구: 중국과 한국 사용자 비교 연구 (Investigating the Use of Mobile Learning Applications and Their Influencing Factors: A Comparative Study of Chinese and Korean Users)

  • 범을문;이애리
    • 지식경영연구
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    • 제20권4호
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    • pp.149-168
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    • 2019
  • In the era of the Fourth Industrial Revolution, digital transformation is emerging in the education and learning fields. As the use of the mobile Internet and mobile devices has become a daily life, mobile learning that supports a variety of learning in a mobile environment is drawing attention. Mobile learning applications (apps) are expected to expand their use by providing a convenient learning environment anytime, anywhere. This study investigates the use of mobile learning apps in English education, which is one of the most popular learning areas, and empirically examines the factors that influence the continuous use of mobile learning apps. In particular, it analyzes the differences between Chinese and Korean users. The results of this study provide theoretical and practical implications to promote the development of mobile apps suitable for mobile learning environments and the sustainable user growth in mobile learning.

지능형 헤드헌팅 서비스를 위한 협업 딥 러닝 기반의 중개 채용 서비스 시스템 설계 및 구현 (Design and Implementation of Agent-Recruitment Service System based on Collaborative Deep Learning for the Intelligent Head Hunting Service)

  • 이현호;이원진
    • 한국멀티미디어학회논문지
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    • 제23권2호
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    • pp.343-350
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    • 2020
  • In the era of the Fourth Industrial Revolution in the digital revolution is taking place, various attempts have been made to provide various contents in a digital environment. In this paper, agent-recruitment service system based on collaborative deep learning is proposed for the intelligent head hunting service. The service system is improved from previous research [7] using collaborative deep learning for more reliable recommendation results. The Collaborative deep learning is a hybrid recommendation algorithm using "Recurrent Neural Network(RNN)" specialized for exponential calculation, "collaborative filtering" which is traditional recommendation filtering methods, and "KNN-Clustering" for similar user analysis. The proposed service system can expect more reliable recommendation results than previous research and showed high satisfaction in user survey for verification.

A Study on Smart Factory Construction Method for Efficient Production Management in Sewing Industry

  • Kim, Jung-Cheol;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • 제18권1호
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    • pp.61-68
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    • 2020
  • In the era of the fourth industrial revolution, many production plants are gradually evolving into smart factories that apply information and communication technology to manufacturing, distribution, production, and quality management. The conversion from conventional factories to smart factories has resulted in the automation of production sites using the internet and the internet of things (IoT) technology. Thus, labor-intensive production can easily collect necessary information. However, implementing a smart factory required a significant amount of time, effort, and money. In particular, labor-intensive production industries are not automated, and productivity is determined by human skill. A representative industry of such industries is sewing the industry. In the sewing industry, wherein productivity is determined by the operator's skills. This study suggests that production performance, inventory management and product delivery of the sewing industries can be managed efficiently with existing production method by using smart buttons incorporating IoT functions, without using automated machinery.

조도센서를 이용한 태양 추적형 광발전 시스템 (Illumination Sensor based Solar Tracking Photovoltaic System)

  • 육경탄;이성민;주화철;홍지헌;최재성
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2017년도 추계학술발표대회
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    • pp.1241-1243
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    • 2017
  • As the era of the fourth industrial revolution, renewable energy has been highlighted instead of fossil energy resource. Solar energy is constantly being developed in renewable energy, but energy gathering methods are not yet effective. In this paper, we study an efficient monitoring module for photovoltaic system for better performance of light sensor based solar tracking photovoltaic system with real time manner.

Wireless LAN의 종류별 속도 비교 (Comparison of Speed by Type of Wireless LAN)

  • 김진;구상수;이건우
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2018년도 추계학술대회
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    • pp.19-20
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    • 2018
  • 본 논문에서는 우리가 사는 4차 산업 시대에 많은 사람들이 사용하는 인터넷을 연결할 때 사용하는 LAN의 종류를 구분하고 속도를 비교 해보았다. 가장 빠른 802.11n의 전송속도가 최대 300Mbps인데 두 번째로 빠른 무선 네트워크 속도가 54Mbps인걸 비교하면 802.11n이 약 6배 빨라졌으므로 앞으로의 무선 랜의 전송 속도는 더욱 빨라질 것으로 예상된다.

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피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출 (A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone)

  • 이중만;박성원
    • Journal of Information Technology Applications and Management
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    • 제27권4호
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

A study on the image design PBL class that can be used for e-Digital contents production

  • Ahn, In-Soo
    • 한국컴퓨터정보학회논문지
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    • 제23권2호
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    • pp.77-82
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    • 2018
  • In this paper, we propose an improvement plan to increase the learning effect and satisfaction through the PBL - related video design class. PBL To prepare for the Fourth Industrial Revolution era, we must acquire diverse knowledge and skills to discover problems and solve them creatively. Therefore, various learning methods are being studied, and one of them is PBL learning. PBL is a learner-centered education that explores problems that may arise from specific topics other than existing curriculum-based education methods and finds solutions to problems. In this study, two lectures on video design related to video contents and image contents were taught in PBL class, and PBL class problem was analyzed and the improvement plan was studied.

Study on Learning Model for Improving Computational Thinking of Early Childhood Education in Domestic Setting

  • Ha, Yan
    • 한국컴퓨터정보학회논문지
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    • 제23권9호
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    • pp.133-139
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    • 2018
  • This paper draws attention on the importance of computational thinking, which is being utilized more and more in recent educational environment. Also, it suggests a teaching and learning model for improving computational thinking within early childhood education. With the advent of the Fourth Industrial Revolution, this era demands people to possess integrative thinking and problem-solving skills. As a result, education on computational thinking is done beginning from the early childhood, enabling children to take the leading part in the future digital generation. However, despite the appearance of many education services and products regarding computational thinking, the field lacks evaluation and academic verification. Thus, this study will complement the methodological aspect of computational thinking.

Education Course Model based on AP CSP For Improvement of Computational Thinking

  • Cheon, EunYoung
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.171-178
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    • 2019
  • Computational Thinking is one of the biggest issues in the era of the Fourth Industrial Revolution. It is a core literacy required not only for SW major but also for all students including them. It is not a simple computer software education, but a coding education based on Computational Thinking, and it should be able to solve the problems in everyday life and to express the process and solutions. However, in the case of students who lack background knowledge on SW and programming languages for development, it is hard to know how to algorithmize problems and express them using computer devices. In this study, we proposed a education course model to improve the students' thinking skills and to express them effectively. In addition, we confirmed whether the non-major students who learned through this education course model can express various problems related to the major field by integrating them with computing accidents and improve the problem solving ability.

융·복합 교육과정 개발에 대한 탐색적 연구: 건국대학교 힐링바이오공유대학 중심으로 (An Exploratory Study on the Development of the Convergence Curriculm : Konkuk University College of Healing Bio Sciences Consortium Focus)

  • 권혁;송덕근;이진홍
    • 공학교육연구
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    • 제21권6호
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    • pp.25-34
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    • 2018
  • The low growth rate and the high youth unemployment rate that our society faces have already come to our country core problem. Today, as we enter the era of the Fourth Industrial Revolution, the social atmosphere that urgently needs to solve the problem of youth employment has become imminent, and the importance of university-industry cooperation is increasingly emphasized. In this paper, in this paper, we explore the process of how to develop fusion multifaceted curriculum centered on the Konkuk University College of Healing Bio Sciences Consortium Focus, which is developed and operated through literature review and Delphi questionnaire, The purpose of this study is to propose the conditions for enhancing educational suitability and the expansion of interdisciplinary convergence education.