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http://dx.doi.org/10.21219/jitam.2020.27.4.049

A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone  

Lee, Jung Mann (Hoseo University, Dept. of Management. of Digital Technology)
Park, Sung Won (Hoseo University, Advenced Media Dep.)
Publication Information
Journal of Information Technology Applications and Management / v.27, no.4, 2020 , pp. 49-62 More about this Journal
Abstract
In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.
Keywords
VR.AR Contents; Convergence Education; Fishbone Diagram;
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