• Title/Summary/Keyword: fluency index

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Relationships between rhythm and fluency indices and listeners' ratings of Korean speakers' English paragraph reading (리듬 및 유창성 지수와 한국 화자의 영어 읽기 발화 청취 평가의 관련성)

  • Hyunsong Chung
    • Phonetics and Speech Sciences
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    • v.14 no.4
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    • pp.25-33
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    • 2022
  • This study investigates the relationships between rhythm and fluency indices and listeners' ratings of the rhythm and fluency of Korean college students' English paragraph reading. 17 university students read and recorded a passage from "The North Wind and the Sun" twice before and after three months of English pronunciation instruction. Seven in-service and pre-service English teachers in graduate school assessed the rhythm and fluency of the utterances. In addition, the values of 14 indices of rhythm and fluency were extracted from each speech and the relationships between the indices and the listeners' ratings were analyzed. The rhythm indices of the speakers in this study did not differ significantly from those of native English speakers presented in previous studies in %V, VarcoV, and nPVIV, but were higher in ΔV, ΔC, and VarcoC and lower in speech rate. The level of rhythm and fluency demonstrated by Korean college students was comparable, at least in terms of objective values for certain indices. The fluency indices, such as percentage of pauses, articulation rate, and speech rate, significantly contributed more to predicting both rhythm and fluency ratings than the rhythm indices.

The Trade-off Effects between MLU and Fluency in Normal Preschool-age Children (발화길이와 유창성 간의 교환효과: 언어 발달시기에 있는 36-48 개월의 정상아동을 대상으로)

  • Lee, Su-Jin;Hwang, Mi-Na
    • Speech Sciences
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    • v.8 no.4
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    • pp.157-168
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    • 2001
  • The limited capacity model has been used to explain linguistic interactions and trade-offs that occur in children's speech. The purpose of the present investigation is to explore the interrelationship of MLU (as an index of syntactic development) and fluency in the spontaneous speech of normal children. Twenty normal children's (ten girls and ten boys, aged 36-48 months) spontaneous speech samples were obtained during free-play interactions with their mothers or other adults. The results indicated that the MLU of disfluent utterances were significantly longer than that of fluent utterances. Also, disfluencies occurred more frequently in longer utterances than in shorter utterances. In addition, the utterances where disfluencies occurred more than 2 times were longer than those where disfluencies occurred once. These results imply that the increase of MLU appear to affect not only the occurrence of disfluent utterances, but also the number of disfluencies within the utterances. In other' words, these findings show that there are trade-off effects between MLU and fluency. This is discussed within a limited capacity framework.

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A Study on the Subscales of Creativity in Science Gifted Students (과학영재들의 창의성 구성 요소별 특성 연구)

  • Chung, Won-Woo;Park, Shin-Gyu;Park, Young-Kwan;Hong, Soon-Cheon;Kim, Jung-Wook
    • Journal of Korean Elementary Science Education
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    • v.30 no.4
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    • pp.395-404
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    • 2011
  • The purpose of this study was to analyze science gifted students' creativity subscales. The Torrance Tests of Creativity Thinking(TTCT) were administered to 385 science gifted students from 2006 to 2010 for this study. The results were as follows: First, fluency correlated highly with originality, and elaboration also highly correlated with abstractness of titles. All of the correlation coefficients of the variables with resistance to premature closure were high. Second, the elaboration scores were higher than other variables, and abstractness of titles scores and resistance to premature closure scores were lower than other variables regardless of regions and gender. There was no significant difference according to regions, but the elaboration scores of female science gifted students were significantly higher than male science gifted students'. The fluency scores were the most influential factor to the creativity index among the creativity subscale scores. Third, after completing the science gifted program, students showed significant difference in fluency scores, abstractness of titles scores, and resistance to premature closure scores; however, they showed no difference in originality scores and elaboration scores.

Development on the On-line/Off-line Learning Content Solutions & Tools for Education of Creative Talent base on Method of Formative Inspiration (조형발상기반의 창의력 교육을 위한 On-Line 및 Off-Line상의 교육 컨텐츠 및 교구개발에 관한 연구)

  • Chung, Seung-Ho;Choi, Eun-Suk;Kim, Dea-Yong
    • The Journal of the Korea Contents Association
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    • v.9 no.12
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    • pp.891-899
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    • 2009
  • We need education program and contents that satisfy on-off line's education maximize an initiative spirit development in an absence of UI design for infants and elementary students. For the multiplicity of inflection of these initiative spirit development education program, we need development of contents and teaching materials(Cre-kids) that can educate both in on-line and in off-line. Cre-kids are divided of four areas that are increased fluency, flexibility, originality and delicacy. Four areas are ideas of language, visual, making and computer. Through each area, we can develop children's systematic modeling idea ability. And we divide of fluency, flexibility, originality and delicacy each four areas and evaluate each aspect and mark for index. That is CDQ(Creativity Design Quotient). Through the evaluation result, we will be able to study about a modeling initiative spirit index.

A Study on Early Childhood Creativity and the Development of a Personality Education Program for Preschoolers Through Music Activities (음악 활동을 통한 유아 창의·인성교육 프로그램의 개발 및 효과)

  • Kim, Mee-Ok;Song, Seung-Min
    • Korean Journal of Childcare and Education
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    • v.16 no.6
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    • pp.123-153
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    • 2020
  • Objective: The purpose of this study was to develop an education program using music activities for promoting young children's creativity and personality and to analyze the impact of this program on the creativity and personality of young children in child care classrooms. Methods: The study consisted of how the creativity and personality education program using music activities for young children was developed and the impact of the program on 5-year-old children's creativity and personality. The experimental treatment was conducted on a total of 16 occasions for eight weeks. The data were collected through the preschooler Creativity test(K·CCTYC) and The Empathy Index for Children and Adolescents (IECA) and Skill Situation Measures were used to analyze the effects of experimental treatment with paired t-test. Results: First, the program had positive effects on fluency, flexibility, originality and imagination of creativity. Second, the program had positive effects on empathy ability and prosociality. Conclusion/Implications: The effectiveness of the creativity and personality education programs using music activities for promoting young children's creativity and personality and the ways to promote young children's creativity and personality in early childhood educations institutes were discussed.

Development and Application of the STEAM Education Program Focused on the Sensor-Based Scratch Programming (센서 기반 스크래치 프로그래밍 중심의 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.65-74
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    • 2014
  • The STEAM education and the computer science education have become increasingly important with the advert of science technology that enhances the national competitiveness. The purpose of the research is to develop the STEAM education program focused on programming education. I introduced a programming activity utilizing a sensor that can trigger students' interest with relation to other school subject factors. I applied the education program to grade 4-5 students, then compared and analyzed effects of the education program by conducting pretest and posttest regarding the creativity, reasoning skills, and the affective domain in science learning. Overall, the analysis reveals that the STEAM education program developed in this study improved fluency, originality and creativity index of the students' creativity, reasoning skills and scientific attitudes.

Effects of Scratch Programming Learning based on CPS on Verbal Creativity (CPS 모형 기반 스크래치 프로그래밍 학습이 언어 창의성에 미치는 영향)

  • Kim, ByeongSu;Kim, JongHoon
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.11-19
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    • 2013
  • Recently, the discussion of domain-generality vs. domain-specificity of creativity has been continued. At this point in time, we need to research computer programming activities related to creativity again. While most of existing relative researches have performed TTCT figural tests for evaluating learners' creativity of learning education programming language, our perspective is that verbal creativity is needed on learning education programming language more. In this research, we have developed scratch programming learning based on CPS with the contents using fundamental concepts of computer science from the viewpoint of that programming is a kind of learning required verbal thinking style. This learning program was applied to 17 students of 4th and 5th grade for each 4 classes in 5 days, total 20 classes, this group passed normality test has the result of t-test has found that three subscales (fluency, flexibility and originality) and creativity index (mean of three standard scores) of verbal creativity were improved significantly using the mean of standard scores (100) of TTCT verbal tests as the test value.

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The Relationship between Stress, Social Support and Healthy Diet Score among Chinese University Students in Korea (재한 중국유학생들을 대상으로 한 스트레스와 사회적 지지기반 및 건강식생활실천도 관련성 연구)

  • Lee, Sunghee;Feng, Zhen;Lee, Youngmee
    • Korean Journal of Community Nutrition
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    • v.20 no.4
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    • pp.273-280
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    • 2015
  • Objectives: The study aimed to examine whether healthy diet score was associated with stress and social support among 472 Chinese college students in Korea. Methods: The study participants were 472 (187 male, 285 female) Chinese college students in Gyeong-gi area. From April 2013 to Oct 2013, participants were asked to fill out questionnaires on healthy diet score (20 questions), stress (20 questions), and social support (20 questions). Each question was scored by a 5-point Likert scale (total scores of each questionnaire were ranged from 20 to 100). Questions on healthy diet were sub-categorized as 'Healthy food eating (HFE)', 'Healthy eating habits (HEH)', and 'Avoidance of unhealthy food (AUF)'. Reliability test was conducted with Cronbach's ${\alpha}lpha$ (${\alpha}=0.79$). Results: Healthy diet score was higher in participants who stayed longer in Korea, who spoke Korean language fluently, and who assessed his or her own health status as very good. Adjusted means of healthy diet scores were estimated after adjusting for age, gender, body mass index, duration of staying, and Korean language fluency. According to tertile categories, participants with low tertile stress but high tertile social support showed the highest score of healthy diet ($72.59{\pm}1.45$), whereas participants with high tertile of stress but low tertile of social support had the lowest score of healthy diet ($59.22{\pm}1.54$). As for the three sub-categories of healthy diet score, the score of HFE increased as the score of social support increased. Conclusions: Our findings suggested that social support system is beneficial to alleviate stress and to improve healthy diet score.

Effect of Data Visualization Education using Scratch on the Creativity of Elementary Preservice Teacher (스크래치 활용 데이터 시각화 교육이 초등학교 예비교사의 창의성에 미치는 영향)

  • Kim, Jungah;Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.607-614
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    • 2020
  • In this study, a scratch focused on data visualization was applied to 26 elementary school pre-service teachers to analyze the effect on improvement of creativity. Based on the results of the needs analysis conducted on 60 in-service elementary school teachers, the program using scratches according to the data visualization procedure was developed. With the developed educational program, 26 elementary school pre-service teachers were taught for 42 hours for a total of 4 months. In order to examine whether their creativity was improved, a creativity test was conducted and the effectiveness of the applied program was analyzed through a pre/post comparison tests. As a result of the analysis, it was found that the software education using scratch-oriented data visualization for elementary school pre-service teachers had significant effects on the fluency, sophistication, creativity average, and creativity index among the sub-elements of their creativity.

The Effects of PBL-based Data Science Education classes using App Inventor on elementary student Computational Thinking and Creativity improvement (앱인벤터를 활용한 PBL 기반 데이터 사이언스 교육 수업이 초등학생의 컴퓨팅 사고력과 창의성 향상에 미치는 효과)

  • Kim, Yongmin
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.551-562
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    • 2020
  • The purpose of this study is to investigate the effects of Data Science Education classes using PBL-based App Inventor on elementary student Computational Thinking and Creativity. Based on the results of the pre-requisite analysis by Rossett's demand analysis model, PBL-based Data Science Education class was designed according to the procedure of ADDIE model which is 42 hours of classroom instruction for elementary student. As a result of the Paired t-test, it was proved that the Computational Thinking was statistically significantly improved in the post-test. In addition, as a result of the Paired t-test and Wilcoxon's signed rank test, it was found that the sub-factors of Creativity were 'Originality', 'Fluency', 'Closure', 'Average', and 'Index'. Therefore, it was confirmed that the PBL-based Data Science Education class using App Inventor is effective in improving Computational Thinking and Creativity of elementary student.