• Title/Summary/Keyword: film music

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The Association of Auditive and Visual Meanings in (영화 <이미테이션 게임>에 나타난 청각적·시각적 의미의 연합)

  • Ahn, Soo Hwan
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.83-92
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    • 2021
  • The goal of this paper is to explore the relationship between visual and auditive meanings of the film "The Imitation Game"(2013) which is directed by Morten Tyldum, and with music composed by Alexandre Desplat. The author accepted Zwikowski's idea of analyzing how film music and visual information created a chemical and meaningful signal for the audience. Lawrence Zbikowski has used Conceptual Integration Networks (CIN), devised by Golles Fauconnier and Mark Turner, to analyze latent meanings which was produced by the association of visual and auditive meanings. Therefore, The author applied the CIN analyzing methodology to the research combination of music and imagery in "The Imitaion Game." Desplat, the composer, has used aeolian instead of tonality to represent the main character. The aeolian melodic line was changed to create a similar atmosphere of imagery and narratives. The irregular time and minor chord was associated with unstable emotion and familiar intervals, while the major chord was associated with stable feelings. Desplat also applied instrumental diversity and extreme changes of dynamic to create positive or negative cognition. The author, therefore, found how the meanings of auditive materials and visual information combined and emphasized encoded messages in the film.

Analysis of Roles of Lighting and Background Musik for Storytelling - a Case Study of Disney's Short Animated Film (스토리텔링에서의 조명과 배경음악의 역할 분석 -디즈니 단편 애니메이션 <페이퍼맨>을 중심으로)

  • Park, Eun-Hea
    • Journal of Korea Multimedia Society
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    • v.18 no.8
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    • pp.988-995
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    • 2015
  • In 2013, Academy Award for Best Animated Short Film was granted to Walt Disney's short animation, (2012). With various aspects of its excellence, I focus on the very effective use of digital lightings and underscores for storytelling as its success factors. In this respect, this paper aims at analyzing the roles of the visual factors, especially tone, contrast, etc. created by lightings, and audio factors, especially underscores, in the film's story development. I find that can be characterized by the well-built story structure with distinct three acts. The main stream of the story is expressed with the overall mood that is created by the fine adjustments of brightness of the main light, and contrast. And the direction and the intensity of the lighting successfully describe the emotions of the characters in each scene. In addition, I find that properly chosen and positioned underscores make the development of the story more dynamic and more harmonized.

The Shaping and Communication of National Image by Korean Film and Television

  • Ning Wang;Jinling Wang
    • Journal of the International Relations & Interdisciplinary Education
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    • v.2 no.2
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    • pp.35-58
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    • 2022
  • Korean movies and TV shows have been widely distributed in the international market and have played an important role in shaping the national image of Korea. In this paper, we found that the factors of "actor's image" and "background music and images" among the popular factors of Korean dramas have a positive influence on shaping the national image of Korea through questionnaires and spss tools. At the same time, the study also hopes to analyze the reasons for the success of Korean film and television productions to explore their useful value for the international communication of Chinese film and television productions.

A Study on the Symbolism of Track Suits Shown in Mass Media (대중매체에 나타난 트랙 슈트(Track Suit)의 상징성에 관한 연구)

  • Kim, Sun Young
    • Human Ecology Research
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    • v.51 no.3
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    • pp.263-273
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    • 2013
  • The purpose of this research is to examine track suits which appear in mass media and to attempt to understand their embedded symbolism. Hence, a theoretical inquiry and case study on suit tracks were carried out. The case study was confined to the period since 2000, when sportswear emerged as a megatrend in fashion, to 2012. Occurrences of track suits in film, TV dramas, music videos, advertisements, and fashion collections were examined. Research indicated that the track suits in film or TV drama worked as items to give a change to coordination, material and decoration, so that the track suits highlighted the characters in them rather than emphasizing external factors or their own design. They were used as tools to indicate the sensual and dynamical feminine image in the rap and hip hop genres in music video. They also showed the dynamic image of modern woman via advertisements of sports brands. In the case of celebrity fashion, both inside and outside Korea, they introduced the track suits in a comfortable and sensual manner through both official and unofficial image releases. In the fashion collections, transboundary deconstructiveness was strongly expressed in terms of design, material, color, and production method. The case study in this research indicated that the symbolism in track suits was characterized as transboundary deconstruction as well as value in dynamic femininity, and products from reactionary nostalgia.

The Impact of Korean Wave on the Distribution of Consumer Goods Exports

  • KIM, Hun;KIM, Hyeob;CHANG, Byeng-Hee;PARK, Jiseob
    • Journal of Distribution Science
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    • v.19 no.4
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    • pp.37-51
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    • 2021
  • Purpose: The purpose of this study is to provide a basis for establishing a policy to promote the export of Korean goods through the economic ripple effect of the Korean Wave. From 2001 to 2017, cultural goods exports and consumer goods exports data to 102 countries were used to estimate the effect of cultural goods exports on domestic consumer goods exports. Research design, data and methodology: Based on the Gravity Model, we analyzed the effects of domestic film, publishing, music, broadcasting, clothing, cosmetics, processed food, IT products, and automobiles on the export of consumer goods. Results: The empirical analysis estimated the trade creation effect of exports of cultural products driving exports of consumer goods and found that a 1% increase in exports of cultural products increased 0.136% in exports of consumer goods. Conclusions: The average rate of change in consumer goods exports due to changes in cultural product exports was 22.44, which could be interpreted as an increase of $2,244 in exports of consumer goods such as IT products, cosmetics, clothing, and processed foods. According to the analysis of export-driven effects of each consumer item by dividing cultural products by sector, the effects of export of processed foods, clothing, cosmetics, IT products, and film, music, publishing exports were statistically significant.

Study on French Film Fund Policy -Focusing on CNC's support project for film productions (프랑스 영화기금정책 연구 -CNC 제작지원 사업을 중심으로)

  • Kim, Hyun-Hee
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.133-140
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    • 2019
  • The Korean Film Council which manages the Film Development Fund carried out a number of projects to support film production, distribution, and film policies. Also, this organization participated in promoting advanced film technology and foreign film location by constituting an incentive support. The projects consist of support for the operation of Namyangju filming studio and the film information system as well. It is necessary to scrutinize the projects regarding support for film production, which is the largest and most important among the whole projects, for continuous development of the Korean film industry. this study reviwed the fundraising status, budget, and support projects of the Center for National Film/Video Center CNC which operates the film fund in France analyzed film production support policy of the CNC. Through this, we verified necessity of stable financing and funding of the Korean Film Development Fund, support for creation of film music and support for overseas filming, and prepared activation plans for film co-production.

Sound Analysis on <Masculine Feminine> (영화 <남성 여성>의 사운드 분석)

  • Lee, Sang In
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.18-29
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    • 2014
  • was somewhat of a turning point for Godard, allowing the Novelle Vague auteur to address for the first time the current political climate of the world in one of his film, and this film is a film of constant questioning and is, in the truest sense, a 'talking film'. In this paper, I attempt to analyse the sound of this film to interpret the complicated sound structure in . Godard was aware of the power of sound and experimented diverse methods such as 'direct sound', interviewing using the effect of on-sound and off-sound, multiple narration, reading a text aloud, sound effect and music which are controled and selected by himself in this film. , with its largely improvised dialogue, was a work of journalism which was recorded a generation of Marx Coca-Cola.

Functional Analysis of Music Used in Film

The Relationship Between the Harmony Progression and the Emotional Symptoms of Characters in the Movie, 「The Hours」 (영화 「디 아워스(The Hours)」에서의 인물심리와 화음진행의 상관관계)

  • Hwang, Jin-Hee;Lee, Seungyon-Seny
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.678-685
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    • 2014
  • Film music expresses the inner mentality of characters and performs a suggestive role of narrative. This study suggests the process of musical change according to the psychological change of the characters in the movie "The Hours" by Stephen Daldry. These musical elements depending on the mental states prove that the minute differences of each depression symptom could be expressed using symbolic methods of musical elements.

Interactive Music Player using Augmented Reality (증강현실을 이용한 상호작용 음악 플레이어)

  • Lee, Jae-Young;Kim, Jae-Shin;Han, Jae-Hyun;Kim, Tae-Yong;Choi, Jong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1149-1154
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    • 2006
  • 증강현실 (AR: Augmented Reality)은 카메라를 통하여 현실의 공간에 가상의 물체를 삽입하는 기술로 사용자에게 컴퓨터상에서 정보를 보강해 줌으로서 사용자가 카메라로 보이는 환경에 대한 추가적인 정보를 취득 할 수 있게 해주는 분야이다. 가상환경(Virtual Reality) 및 혼합영상(Mixed Reality)을 이용해 보다 사실감 있는 가상의 영상을 일상 생활에 접목하려는 기술들이 부각되며 활발한 연구가 이루어 지고 있는데 이러한 시도는 일상생활의 다양한 분야에 적용이 되고 있다. 본 논문에서는 카메라로 취득된 화면상에 사용자의 움직임, 즉 사용자가 대상되는 마커를 삽입하고 컨트롤할 수 있는 음악플레이어를 구현한다. 사용자가 키보드나 마우스 등의 입력장치가 아닌 카메라에서 보여지는 마커의 움직임으로 원하는 음악을 플레이 할 수 있는 방법을 제안하고자 한다. 실시간으로 입력되는 카메라상의 프레임에서 대상되는 마커의 움직임을 찾고 그 대상물체 위에 정보를 증강시켜주고, 그 음악을 화면상에 사용자의 마커 움직임을 통해서 제어하는 방법이다.

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