• 제목/요약/키워드: exploratory learning

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정부의 인공지능 도입에 관한 분석: 중앙정부조직을 중심으로 (Analysis of the Government's Introduction to Artificial Intelligence(AI): Focusing on the Central Government Organizations)

  • 한명성
    • 한국콘텐츠학회논문지
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    • 제22권2호
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    • pp.281-293
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    • 2022
  • 지능형 정부를 구성하기 위해 인공지능(AI)의 도입의 필요성이 대두되기 시작하였다. 이에따라 본 연구는 중앙정부 조직의 AI 도입에 영향을 미치는 조직의 특성으로서 '조직 민첩성'과 '활용적 & 탐색적 조직학습', '전자정부의 역량'을 조작화 하여 독립변수로 설정하였다. 이후 정책 기획을 주로 실시하는 중앙정부 조직 '부'와 정책 집행을 주로 수행하는 '청'조직의 AI 도입여부를 종속변수로 구축한 후, 각각의 두 모형에 대해 로지스틱 회귀분석을 실시하였다. 분석 결과, 부 조직은 조직 민첩성이 증가할수록 AI를 도입하였으며, 청 조직은 전자정부 역량이 증가할수록 AI를 도입하는 것이 도출되었다. 이때, 청 조직의 조직학습 수준과 전자정부 역량 변수간의 상호작용항을 파악한 결과, 활용적 조직학습은 전자정부 역량에 따른 AI 도입의 영향력을 상쇄시켰으며, 탐색적 조직학습은 이를 촉진하였다. 본 연구는 AI 도입을 위한 전략 수립 시 중앙정부 조직의 특성에 따라 주목할 핵심 개념을 제시하였다는 점에서 그 의의가 있다.

인지적 도구로서의 사칙계산기 활용 (Utilizing Calculators as Cognitive Tool in the Elementary School Mathematics)

  • 이화영;장경윤
    • 대한수학교육학회지:학교수학
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    • 제17권2호
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    • pp.157-178
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    • 2015
  • 이 논문에서는 계산기에 대하여 복잡한 계산 수행 뿐 아니라 수학적 개념, 원리, 법칙을 탐구할 수 있는 인지적 학습 도구로서의 가능성을 탐구하였다. 계산기가 인지적 공학 도구이며 교수-학습 도구임을 밝혔으며, 국내외의 수학교육과정에서의 계산기 활용 실태를 살펴보았다. 실제적으로 인지적 학습 도구로서의 계산기의 역할을 관찰하기 위하여, 초등학교 수학에서 계산기 활동 자료를 개발하고 이를 3학년, 5학년 학생들에게 적용한 실험 활동을 실시하였다. 활동 결과, 사칙계산기가 지필환경에서는 가능하지 않은 패턴 인식을 통한 귀납, 추론, 원리 탐구를 용이하게 한다는 것을 확인하였다. 이에 비추어 지필환경에서 이루어지는 기존 교과서의 제시 방식에 대안이 될 수 있는 발견적 방식을 대비하여 논의하였다.

과학과 수업 방법의 요인분석 연구 (A Study on Factor Analysis of Science Teaching Methods)

  • 홍성일;우종옥;정진우
    • 한국과학교육학회지
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    • 제15권4호
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    • pp.394-403
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    • 1995
  • The purpose of this study was to find out and analyze the science teacher's teaching methods. A total of 35 teaching methods were abstracted from the previous studies and the relating literatures. An instrument to measure the frequencies of using methods was developed and then tested to middle school science teachers. The Results of two factor analysis methods were compared. The results are as follows: The instruments's reliablity coefficient(Cronbach ${\alpha}$) was 0.7707. The teaching methods which middle school science teachers have used frequently were represented as the proposing of the learning objectives, the deductive teaching, the experimental activities by teacher's guide, the summarization after explanation, the reading text etc. Also, it was revealed that they have not use the diagnostic evaluation, the formative evaluation, the experimental activities by student's design, the instructional medium. By confirmatory factor analysis, the 1st factor included 13 teaching methods and 2nd and 3rd factor included 9 and 7 methods respectedly. The meaning of 1st factor was interpreted to stimulate student's learning motives. And the other's were about the development of instruction. In exploratory factor analysis factors were overlapped or more fined. These were due to the structure of factors.

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Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea

  • Yakman, Georgette;Lee, Hyonyong
    • 한국과학교육학회지
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    • 제32권6호
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    • pp.1072-1086
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    • 2012
  • Science, Technology, Engineering, and Mathematics (STEM) education in the U.S. has been identified as a significant national reform in K-16 education and curriculum in order to prepare students for the global economy of the 21st century. Korea has been facing very similar challenges to improve science, technology and mathematics education, in particular, the affective aspect of learning science and mathematics. Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has become a crucial issue in Korean education system. The major purpose of this exploratory study is to inform the exemplary framework of STEAM education in the U.S. for Korea and to provide descriptive and analytical accounts on STEAM teaching and learning as an innovative integrated convergence education. This study integrates the outcomes of research papers on STEM education and recent literature. It employs content analysis methodology qualitatively by analyzing and synthesizing the findings, conclusions, discussions, and recommendations of accumulated research works related to STEM/STEAM education. This study will help gain a stronger sense of the STEAM framework and will guide to develop the educational programs for Korea.

레스토랑 직원의 Up-Selling에 대한 목적 지향성이 판매 행동과 판매 성과에 미치는 영향 (A Study of Learning and Performance Goal Orientation in Restaurant Servers' Up-Selling and Its Impact on Sales Behaviors and Sales Performance)

  • 김영갑;홍종숙
    • 동아시아식생활학회지
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    • 제20권5호
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    • pp.776-784
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    • 2010
  • This study investigated causal relationships between goal orientation, sales and performance towards increasing the effectiveness of up-selling in internal promotion methods in family restaurants and provided implications about the hiring and training of sales people. The subjects were 232 sales people in family restaurants. The data were collected by self-administered questionnaires and analyzed by exploratory factor analysis, reliability analysis, comparative analysis of the average, and regression analysis. Results, showed that variations in goal orientation, sales, and performance depended on the age and experience of salespeople and that goal orientation makes adaptive selling more effective. It turned out that effort selling affects up-selling result than adaptive selling. Long-term workers were better than short-term workers in goal orientation, selling, and up-selling results, so human resource management needs to implement a long-term plan to enhance these effects. And, because effort selling is more effective than adaptive selling in up-selling results in family restaurants, effort selling requires training.

Millennials' Online Apparel Purchase Decisions through Social Interactions

  • Son, Jihyeong;Sun, Jing;Hughes, Amy
    • Fashion, Industry and Education
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    • 제15권1호
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    • pp.44-58
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    • 2017
  • The purpose of this research is to explore how Millennials mitigate perceived risks that occur during online apparel purchasing decisions through social interactions based on social learning theory. Also, this research investigates concerns generated from interactions with others when consuming apparel online. An exploratory investigation was undertaken with 78 undergraduate students using an online survey that included open and closed questions. Qualitative data revealed positive relationships between consumers' social interactions and purchases of apparel products online. Specifically, information searches through social interactions with trusted individuals utilizing online channels were found to validate purchasing decisions and alleviate perceived risks with purchasing apparel products online. However, consumers were also concerned with certain interactions due to the lack of credibility regarding reviewers, channels, and conflicting information. These findings provide an insight into millennial consumers' learning processes through consumer-to-consumer interactions in social media environments for apparel purchases. As online and mobile shopping along with consumers' social media usage for interacting continue to increase, these research findings guide retailers how to turn their attention to investing and utilizing these channels to enhance millennial consumers' positive purchasing experiences online.

공학계열 졸업생의 취업률 변화추이에 대한 탐색적 연구 (Exploratory Study on the Trends in Employment Rate of Engineering Graduates)

  • 유희영;장지영
    • 공학교육연구
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    • 제23권5호
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    • pp.26-39
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    • 2020
  • The purpose of this study was to compare and analyze the employment rate of engineering graduates in the last eight years (2011-2018) by gender and majors. Using the statistical yearbook for employment of higher education graduates provided by the Korea Educational Development Institute (KEDI), the employment rate and retained employment rate of engineering graduates were investigated. As results, first, the employment rate has been decreasing since 2011, and the gender employment rate gap has not narrowed and women have always been lower than men. Second, most of the engineering graduates were workers with employee health insurance. On the other hand, women were higher than men in works with self-employee health insurance. Third, from 2016 to 2018, the retained employment rate of engineering graduates was similar, and as the survey progressed, the retained employment rate decreased. In particular, women had lower retained employment rate than men. The study is meaningful in that it suggested ways to bridge the gap between gender and majors employment rates of engineering graduates.

컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 교육 프로그램의 효과 예측 (Predicting the Effect of Puzzle-based Computer Science Education Program for Improving Computational Thinking)

  • 오정철;김종훈
    • 정보교육학회논문지
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    • 제23권5호
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    • pp.499-511
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    • 2019
  • 본 연구의 선행 연구에서는 1~3차에 걸쳐 초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 교육 프로그램을 개발하여 현장에 투입하며 교육 효과를 CT창의성과 CT인지력으로 나눠 검증하고 교육 프로그램을 개선해왔다. 본 연구에서는 이러한 선행 연구 결과를 바탕으로 연령과 CT사고력 하위 요소를 매개 변수로 사용하여 계층적 베이지안 추론 모델링을 실시하였다. 그리고 그 결과를 바탕으로 중 고등학교에서 퍼즐 기반 컴퓨터과학 교육 프로그램의 효과를 예측하고 향후 투입할 중 고등학교의 퍼즐 기반 컴퓨터과학 교육 프로그램의 주요 개선 항목과 개선 방향을 제안하였다.

여성건강간호학의 시뮬레이션 실습교육에서 간호대학생의 환자역할경험의 교육적 효과 (The Educational Effects of the Experience of Nursing Students' Patients Role in the Simulation Practice Education for the Women's Health Nursing)

  • 이보경;김선희
    • 한국간호교육학회지
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    • 제25권4호
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    • pp.436-447
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    • 2019
  • Purpose: The purpose of this study is to identify the educational effect among nursing students who performed the patient role in women's health nursing simulations. Methods: In this exploratory qualitative study, a sample of 31 third- and fourth-grade nursing students who participated in scenario-based patient roles in clinical performance examination of the women's health nursing simulation practice training. Data were collected through focus group interviews. Qualitative data were analyzed using qualitative content analysis. Results: Three themes emerged from the data analysis. Participants experienced an enhancement of patient-centered nursing competence, deep learning immersion and display of self-regulated learning. The difficulty of performing the patient role contributed additional effects such as the difficulty to perform the patient role in the psychological training environment. Conclusion: It is recommended to utilize nursing students as patients in simulation practice training. On the other hand, the psychological training environment can cause difficulties in performing patient roles, a burden on the role of the patient, and involves the interruption of the role.

의학교육을 위한 메타버스의 교육적 가능성 탐색 (Exploring the educational potential of metaverse for medical education)

  • 홍현미;윤영현;김영전
    • Journal of Medicine and Life Science
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    • 제20권1호
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    • pp.8-14
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    • 2023
  • Interest in the metaverse is increasing as learners participate in learning with presence, improving learning motivation, and interaction. Currently, the use of metaverse in medical education remains in a test-phase of introduction within some companies, while some medical school professors are beginning to utilize it. Therefore, it is difficult to ascertain whether the metaverse has educational potential when used in medical education. This exploratory study investigates the possibility of the educational use of the metaverse. Both the educational usefulness and the examples of its educational usage in domestic and foreign medical schools are explored. As the metaverse is expected to be introduced and utilized more actively in the future, some of its advantages and limitations in medical education have been identified. In light of the vast potential of the metaverse in medical education, the method of educating and preparing medical students should be developed by preparing a new educational foundation.