• Title/Summary/Keyword: evolutionary concepts

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ADAPTIVE, REAL-TIME TRAFFIC CONTROL MANAGEMENT

  • Nakamiti, G.;Freitas, R.
    • International Journal of Automotive Technology
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    • v.3 no.3
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    • pp.89-94
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    • 2002
  • This paper presents an architecture for distributed control systems and its underlying methodological framework. Ideas and concepts of distributed systems, artificial intelligence, and soft computing are merged into a unique architecture to provide cooperation, flexibility, and adaptability required by knowledge processing in intelligent control systems. The distinguished features of the architecture include a local problem solving capability to handle the specific requirements of each part of the system, an evolutionary case-based mechanism to improve performance and optimize controls, the use of linguistic variables as means for information aggregation, and fuzzy set theory to provide local control. A distributed traffic control system application is discussed to provide the details of the architecture, and to emphasize its usefulness. The performance of the distributed control system is compared with conventional control approaches under a variety of traffic situations.

Armed Vehicle BAttle Group Simulation : BAGSim (기갑 전투그룹 교전 시뮬레이션 모델)

  • 최상영
    • Journal of the Korea Society for Simulation
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    • v.12 no.1
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    • pp.73-83
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    • 2003
  • This paper presents armed vehicle BAttle Group Simulation model(called BAGSim) which is an object-oriented simulation system for representing battle group engagement consisting of tanks and helicopters. BAGSim is designed in the evolutionary software life cycle approach with the Unified Software Development Process, and implemented with C++ language. BAGSim consists of a preprocessor for engagement scenario definition and simulation data set up, a main processor for triggering engagement event and advancing simulation clock, and a post processor to record simulation histories. Application scenario covers several type of engagement among command tanks, fight tanks, scout helicopters, attack helicopters, anti-tank guided missiles, and decoys. Thus, BAGSim can be effectively used as an analytic tool to examine some operational concepts and tactics, further experimentally fine tune tank design options.

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Algal genomics perspective: the pangenome concept beyond traditional molecular phylogeny and taxonomy

  • Lee, JunMo
    • Journal of Species Research
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    • v.10 no.2
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    • pp.142-153
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    • 2021
  • Algal genomics approaches provide a massive number of genome/transcriptome sequences and reveal the evolutionary history vis-à-vis primary and serial endosymbiosis events that contributed to the biodiversity of photosynthetic eukaryotes in the eukaryote tree of life. In particular, phylogenomic methods using several hundred or thousands of genes have provided new insights into algal taxonomy and systematics. Using this method, many novel insights into algal species diversity and systematics occurred, leading to taxonomic revisions. In addition, horizontal gene transfers (HGTs) of functional genes have been identified in algal genomes that played essential roles in environmental adaptation and genomic diversification. Finally, algal genomics data can be used to address the pangenome, including core genes shared among all isolates and partially shared strain-specific genes. However, some aspects of the pangenome concept (genome variability of intraspecies level) conflict with population genomics concepts, and the issue is closely related to defining species boundaries using genome variability. This review suggests a desirable future direction to merge algal pangenomics and population genomics beyond traditional molecular phylogeny and taxonomy.

Video augmentation technique for human action recognition using genetic algorithm

  • Nida, Nudrat;Yousaf, Muhammad Haroon;Irtaza, Aun;Velastin, Sergio A.
    • ETRI Journal
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    • v.44 no.2
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    • pp.327-338
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    • 2022
  • Classification models for human action recognition require robust features and large training sets for good generalization. However, data augmentation methods are employed for imbalanced training sets to achieve higher accuracy. These samples generated using data augmentation only reflect existing samples within the training set, their feature representations are less diverse and hence, contribute to less precise classification. This paper presents new data augmentation and action representation approaches to grow training sets. The proposed approach is based on two fundamental concepts: virtual video generation for augmentation and representation of the action videos through robust features. Virtual videos are generated from the motion history templates of action videos, which are convolved using a convolutional neural network, to generate deep features. Furthermore, by observing an objective function of the genetic algorithm, the spatiotemporal features of different samples are combined, to generate the representations of the virtual videos and then classified through an extreme learning machine classifier on MuHAVi-Uncut, iXMAS, and IAVID-1 datasets.

Development and Instructional Effect of Digital Textbook for the Biological Evolution Unit in Middle School Science (중학교 '진화' 단원 디지털 교재 개발 및 적용)

  • Jeong, Yu-na;Cha, Heeyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.1
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    • pp.89-99
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    • 2019
  • The purpose of this study is to investigate the effect of students' formation of evolutionary concept and learning on the development of digital teaching materials. The explanation of biological evolution, which explains the changes that living organisms undergo over a long period of time, can provide various contents for use in a book. The production and editing of images in digital textbooks would provide explanation of difficult concepts in a fun way. For this study, we designed instructional materials consisting of four class hours using iBooks Author, an electronic book authoring tool based on the 5E learning cycle model. In order to verify the effectiveness of the developed digital textbooks, we compared instructions by the general textbooks to those using digital textbooks. Both teaching through general textbook form and teaching using digital textbook materials had a significant effect on the formation of the concept of evolution, but interest in biological science and evolution increased significantly only in the group taught using digital textbooks. As a result of testing the instruction effect by the digital textbooks by classifying the students by type, the group that is familiar with smart devices was more active and interesting in class depending on digital literacy. The satisfaction of the developed digital textbooks also showed a positive score in the group with high digital literacy. The results of this study suggest that the development of digital textbooks in the unit of evolution can be an instructional material for easy and interesting approach to difficult concepts in the teaching of evolution.

Trends of Concept Development in Nursing Published in Korean Journals (국내 학술지에 게재된 간호개념개발 연구의 동향)

  • Lee, Sumi;Lee, Jinhae;Hwang, Yugyeong;Ko, Il Sun
    • Journal of Korean Academy of Nursing
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    • v.50 no.2
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    • pp.178-190
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    • 2020
  • Purpose: The purpose of this study was to identify trends of nursing concept development in Korean journal papers to improve accurate understanding of nursing concepts. Methods: A systematic review of 216 concept development articles published from 1970 to 2018 that met the inclusion criteria was conducted using Research Information Sharing Service (RISS) databases. Results: The most common method of concept development was Walker and Avant's concept analysis method, identified in 139 (64.3%) of the 216 studies, followed by 48 examples of hybrid models (22.2%) and 15 examples of evolutionary methods (6.9%). Chinn and Kramer's method, Norris's clarification, Wilson's method, and others were also used. The concepts of "spirituality" and "fatigue" were most frequently analyzed. Among the 139 studies that used Walker and Avant's concept analysis method, 127 studies (91.4%) applied all the recommended steps; the others applied the recommended steps partially, omitting description of model cases/additional cases, antecedents/consequences, and empirical indicators. Among the studies using the hybrid model, among two (5.7%) did not describe attributes, three (8.5%) did not provide definitions, and 16 (45.7%) did not present empirical indicators in the final stage. Conclusion: Among concept development studies published in Korean journals, Walker and Avant's concept analysis method is most commonly used. In case of most studies using Walker and Avant's method a suitable concept analysis process is applied, but in case of other studies using the other concept development method, a suitable concept analysis process is not applied. Therefore, a suitable concept analysis process must be applied for concept development in nursing research.

An Interactive Approach Based on Genetic Algorithm Using Ridden Population and Simplified Genotype for Avatar Synthesis

  • Lee, Ja-Yong;Lee, Jang-Hee;Kang, Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.167-173
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    • 2002
  • In this paper, we propose an interactive genetic algorithm (IGA) to implement an automated 2D avatar synthesis. The IGA technique is capable of expressing user's personality in the avatar synthesis by using the user's response as a candidate for the fitness value. Our suggested IGA method is applied to creating avatars automatically. Unlike the previous works, we introduce the concepts of 'hidden population', as well as 'primitive avatar' and 'simplified genotype', which are used to overcome the shortcomings of IGA such as human fatigue or reliability, and reasonable rates of convergence with a less number of iterations. The procedure of designing avatar models consists of two steps. The first step is to detect the facial feature points and the second step is to create the subjectively optimal avatars with diversity by embedding user's preference, intuition, emotion, psychological aspects, or a more general term, KANSEI. Finally, the combined processes result in human-friendly avatars in terms of both genetic optimality and interactive GUI with reliability.

A Study on the Function of Personality as a Human-ware in Management (기업경영에 있어서 인성기능의 휴먼웨어적 접근)

  • 이철우
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.51
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    • pp.11-19
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    • 1999
  • This study intends to define $\ulcorner$personality$\lrcorner$ as $\ulcorner$Human-ware$\lrcorner$ based on $\ulcorner$Gene-ware$\lrcorner$ in business management. The sides of personality in management are important source of manifestation of ‘Synergy’, because the importance of personality, that is, $\ulcorner$attitude$\lrcorner$ in individuals is increasing compared with the traditional techniques, $\ulcorner$craft$\lrcorner$. In this work it is considered that Human-ware activates interchange in reciprocal relation between Gene-ware and Hard-ware and performs balancing, intermediating (catalyzing) functions in relative that things(Geneware $\leftrightarrow$ Humanware $\leftrightarrow$ Hardware). $\ulcorner$Gene-ware$\lrcorner$ represents factor and phenomena of life in evolutionary information as human instincts, system of Gene-duum(Gene+Residuum(in phenomenology) ), Synchronization(in structuralism). In this view, this paper defines the concepts and effects of personality in management as the results of creative and stational functions of Human-ware. And this paper intends to identify the strata of psycho in human as three vertical aspects of $\ulcorner$Manifest$\lrcorner$, $\ulcorner$Latent$\lrcorner$, and $\ulcorner$Found$\lrcorner$, in this respects, function of Human-ware have analogy to that of Manifest in psychological behaviors. Finally, reviewing the Ford system based on Fordism and Taylor's system in Industrial Engineering, pursues the meaning and importance of personality, that is Humanware in management.

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A Study on the Application of the Voronoi Diagram on Digital Space (디지털 공간에서의 보로노이 다이어그램 적용에 관한 연구)

  • Kang, Ka-Ae;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.17 no.3
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    • pp.156-164
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    • 2008
  • Through staggering advancements of technology and network as we know them as digital revolution, we have established a foundation of space in which we can express reality by eliminating the boundaries between expression, space, and movement. There are many ongoing approaches that aim to overcome the physically-fixed property of space where the mathematical-geometric notion of Voronoi Diagram is one of them. Although the repetitive increment based on self-organization during the process in which space is generated by the Voronoi Diagram forms a pattern and focuses on the formation, its pattern is not restricted to a single method of expression but evolves over self-control. The result of having analyzed spaces generated by the Voronoi Diagram in this study can be summarized as follows. First, the Voronoi computation method with self-organization property creates multiple levels, increments, and evolves through feedbacks among changes with the slightest order and in the absence of control. Secondly, after forming a pattern through such feedbacks comes the differentiation phase due to the presence of different properties. Thirdly, a space that has gone through the generation process retransforms through active interaction between changes and it obtains ambiguous boundaries and a repetitive pattern. This leads to an evolution of space through repetitive increments based on self-organization. Such flexible space creation is supported by various digital technologies where we believe a converging application of these studies, sciences, engineering concepts, and space design is and effective and new method in terms of space creation.

Design Proposal of Seoul City Hall Plaza (서울시청 앞 광장 조성 계획)

  • 이민우;안세헌;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.3
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    • pp.34-45
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    • 2003
  • The motivation for transforming the Seoul City Hall plaza into place for pedestrians was prompted by the 2002 World cup event. This place has diverse time layers ranging from the Yi-dynasty to the present. Around city hall, diverse cultural assets and distinctive architecture are scattered. The place is a kind of melting pot that represents different times and cultures in the city. Transforming place for cars into place for citizens suggest several implications in city making policy such as high priority for pedestrians in urban design and enhancement of the public open spaces through downtown remodelling. Our plan is to propose the idea of Media plaza. One of the characteristics of Seoul now can be summarized as Media because the W industry and infrastructure are well developed in the city. ´Seoul Media Plaza´ adopts high-tech infrastructures such as RGB color post, multi box, I-Gate, etc as design materials. Three concepts of the plan are ´evolutionary plan´, ´flexible plan´, and ´participatory plan´. First, the plan will embrace the future changes of external conditions. Second, the plan should be flexible to accomodate the diverse activities in the plaza. Another special aspect of the plan is a kind of open plan. The ground surface of the plaza will be changed in its pattern and shape by citizen participation. Finally, the ´Seoul Media Plaza´ attempts to represent the spirit of Seoul and to connect the past, the present and the future while promoting citizen participation.