• 제목/요약/키워드: engineering design education

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PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계 (An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School)

  • 박인화
    • 한국산학기술학회논문지
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    • 제21권7호
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    • pp.66-72
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    • 2020
  • 급격히 변화하고 있는 21세기 현대 사회에서 국가 경제력을 갖춘 인재 양성을 위해 최근 미국, 영국 등 선진국을 중심으로 STEM(Science Technology Engineering Mathematics) 교육이 점차 강조되고 있으며 우리나라에서는 Arts(예술)를 추가하여 STEAM(Science Technology Engineering Arts Mathematics) 교육이 나타났다. 융합(STEAM) 교육 목표는 기존의 주입식 및 암기식 교육이 아닌 학습자들의 흥미도와 학습에 대한 동기 부여를 강화하여 체험, 탐구, 실험이 중심이 되어 융합적 사고와 실생활 문제를 해결할 수 있는 능력을 갖추어 국가 경제력을 강화하는 것이다. 본 연구가 이루어진 Y 초등학교에서는 세계 공용어로 자리매김한 영어와 4차 산업 혁명으로 인한 발전으로 거의 모든 분야에서 찾아볼 수 있는 과학을 융합하여 학습자들이 주도적으로 수업에 참여하여 문제해결능력을 향상할 수 있는 PBL 모형과 ADDIE 모형이 기반이 된 수업 모형을 설계하였다. 이 모형은 크게 5가지 절차로 분석(Analysis), 설계(Design), 개발(Development), 실행(Implementation), 평가(Evaluation)로 구성된다. 국가 경제력을 갖춘 인재 양성이라는 목표도 중요하지만, 교육 현장에 있는 교사들이 융합(STEAM)교육의 중요성을 인지하고 이에 알맞은 수업 설계에 관한 연구가 지속하며 강화되어야 한다.

비대면 설계교과목의 학습성과(PO) 평가체계 개발 (A Development of Program Outcome(PO) Evaluation System of Non-face-to-face Capstone Design)

  • 이규녀;박기문;최지은;권영미
    • 공학교육연구
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    • 제24권4호
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    • pp.21-29
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    • 2021
  • The objective of this research is to devise a BARS evaluation system as a performance evaluation plan for non-face-to-face capstone design and to verify the validity through the expert FGI as the remote education is highlighted as a new normal standard in the post corona epoch. The conclusion of this research is as follows. First, the non-face-to-face capstone design is a competency centered subject that allows you to develop the engineering and majoring knowledge and its function and attitude, and the achievement of program outcome is the objective competency, and the researcher proposes the BARS method evaluation, one of competency evaluation method, as a new performance evaluation plan. Second, for the evaluation of PO achievement of non-face-to-face capstone design, the researcher deduced 20 behavior identification standard(anchor) of BARS evaluation system, and developed the achievement standard per 4 levels. Third, as the evaluation tool of non-face-to-face capstone design, the presentation data(PPT), presentation video, product such as trial product(model), non-face-to-face class participation video, discussion participating video, team activity report, and result report for the evidential data of BARS evaluation were appeared as proper. Finally, the BARS evaluation plan of non-face-to-face capstone design would be efficiently made through the establishment of evaluation plan, the establishment of grading standard of BARS evaluation scale, the determination of evaluation subject and online BARS evaluation site.

A Case Study on Architectural Engineering Design Using Action Learning

  • Jang, Myung-Houn;Choi, Hee-Bok
    • 한국건축시공학회지
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    • 제13권1호
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    • pp.10-19
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    • 2013
  • Companies want universities to produce graduates with creativity and problem-solving skills, and for this reason universities have extended engineering design education, including in the field of architectural engineering. This paper investigates an engineering design class in the Department of Architectural Engineering, J University. The class was taught in 2010 and 2011using an Action Learning (AL) teaching-learning strategy. The students responded that the level of participation and satisfaction was high in the Action Learning classes, and role allocation or responsibility and communication of the project teams were very effective. But it was also found that as Action Learning is such a new method for students of engineering design, an orientation session that describes what to do and what to prepare should be given before the class starts.

공과대학생 공간시각화능력과 학업성취 간 관계 연구 (A Study on the relationship between engineering college student's spatial visualization skills and academic achievements)

  • 최선미;이장훈;정준오;선복근
    • 공학교육연구
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    • 제18권5호
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    • pp.42-50
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    • 2015
  • In spite that spatial ability has been recognized as an important element of academic achievement in engineering studies, researches on the topic are rather limited in Korea. In this study, the relationship between spatial visualization skill and academic achievement of engineering students was investigated based on the several variables such as gender, high school education background and college course achievement. The result showed that there were significant relevance between spatial visualization skill and gender, high school type, achievement of high school level math & physics, and college course work grade of computer graphic and capstone design. According the case study, from the entry time of engineering college, support programs to reinforce spatial visualization skill are required for lower skill groups such as female and graduate from art course in high school. Also, college curriculum such as Engineering graphics, Capstone design are substantial to improve spatial visualization skill. However, more diversified sample groups and research methods are required in order to draw in depth results.

효과적인 실험 교육을 위한 수업 모형 (An Instructional Model for Effective Experimental Education)

  • 유동상
    • 실천공학교육논문지
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    • 제11권2호
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    • pp.143-150
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    • 2019
  • 회로 이론은 전기 및 전자 공학 분야에서 가장 기본이 되는 다양한 회로의 해석과 설계를 체계화한 학문으로 회로 이론 교과목은 전기 및 전자 공학도라면 반드시 습득하도록 4년제 대학을 기준으로 학부 2학년에 한 학기 내지는 2 학기에 걸쳐 전공 교과목으로 편성되어 있다. 또한 학생들이 회로 이론에 대한 이해도를 높이고, 실제 회로를 구성한 실험을 통하여 회로 설계에 대한 기술 및 응용력을 습득할 수 있도록 하는 실험 교과목이 이론 교과목을 뒷받침하기 위해 동반 편성되고 있다. 본 논문에서는 회로 이론을 뒷받침하는 실험 교육에 대한 학습 효과를 높이기 위해 전기회로 설계 및 실험 교과목에서 시행하고 있는 수업 방법에 대한 사례 연구에 대해 기술한다. 이를 위해 이론 학습, 시뮬레이션, 실험 및 설계 프로젝트 등이 복합적으로 구성된 15주 수업 모형을 제안한다. 제시된 수업 모형에서는 이론을 보완하기 위한 시뮬레이션과 사전 실험 준비 과정이 강화되고, 공학 엔지니어로서의 실질적인 회로 설계 능력을 배양하기 위한 설계 프로젝트가 도입되어 운영된다. 5년 동안의 운영 결과는 제안된 모형이 효용성이 있음을 보여준다.

공학설계강좌에서 셀프리더십 역량 및 공학설계 자기효능감과 팀 창의성 지각의 관계 (Relationships among Self-Leadership, Engineering Design Self-Efficacy, and Perceived Team Creativity in Engineering Desing Class)

  • 임지영
    • 공학교육연구
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    • 제17권1호
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    • pp.20-25
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    • 2014
  • This study investigated the mediating effect of engineering design self-efficacy on the relationship between self-leadership and perceived team creativity. Participants were 110 engineering college students pursuing team projects. Engineering design self-efficacy showed complete mediation effects on the relationships between perceived team creativity and self-reward and evaluating beliefs and assumptions. Partial mediation effect of engineering design self-efficacy was found on the relationship between perceived team creativity and natural reward. Finally, limitations of this study and suggestions for future studies were discussed.

공학 설계 패러다임 변화에 따른 팀 창의성의 정의 및 하위 영역과 요소 도출 (A Study on the Definition of Team Creativity upon the Design Paradigm and Their Sub-domains and Element Extraction)

  • 김태훈
    • 공학교육연구
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    • 제18권3호
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    • pp.13-23
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    • 2015
  • This paper attempts to take an in-depth study of the importance of teams and their creativity according to changes of recent design paradigm in engineering and to draw conclusions of the sub-domains and their element extraction. For this purpose, theoretical consideration was reviewed to present the definition of creativity and its sub-domains and elements. Besides, the two steps of expert validation test were conducted to extract the definition of creativity and its sub-domains and elements. The team creativity is defined as a team ability to come up with fresh and useful ideas and to lead them to get meaningful results through cooperative interactions among team members to solve problems given to them based on each member's creativity. Totally, 4 subs -domains and 16 sub-elements were extracted to get to know their influence on the team creativity. This includes a team size, characteristics of team members, and a team structure in team organization domain. To evaluate team atmosphere, elements such as sensibility, fellowship, teamwork, reliability, autonomy and open minded feature are included. In the team activity domain, strategies for solving problems, activities for divergent thinking, activities for convergence thinking and team interaction are included. Also, the sub-domain for team management includes a task, process and conflict management.

Innovation of Engineering Education via Global Automotive Development Project

  • 지해성
    • 공학교육연구
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    • 제12권3호
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    • pp.41-49
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    • 2009
  • 본 논문은 세계 여러나라의 대학들이 다학제간 자동차 개발 프로젝트를 공동으로 수행함으로써 혁신적 공학교육 환경을 구축하기 위한 노력을 기술하였다. 이 프로젝트의 주 목적은 학생들로 하여금 신속한 설계와 제조에 대한 실질적 경험을 갖도록 하는 동시에 국제적 규모의 협업을 통하여 다른 국가의 다른 전공의 학생들과 의사전달 경험을 쌓도록 하는 것이다. 이를 위해서 먼저 산업디자인 전공학생과 공학전공 학생들간에 긴밀한 협조환경을 강조하였으며 이는 프로젝트에 있어서 설계와 제조간의 공조의 어려움 뿐만 아니라 서로 다른 전공의 특히다른 국가의 대학들의 학생들끼리 스스로 프로젝트 팀을 구성하고 분업하여 효율적으로 협업을 이루어 가야 한다는 점에서 중요한 교육적 시도임을 시사하였다. 또한 향후 각 대학에서는 지속적인 의사전달기술을 토대로 팀기반 협업환경에서의 설계교육을 강화하여 국제적 공학혁신 교육환경을 조성하기 위한 노력이 중요하다는 점을 제시하였다.

공과대학 비대면 온라인 수업의 교수자 평가와 경험 분석 (Analysis of Instructors' Evaluations and Experiences in Non-Face-to-Face Online Classes at the College of Engineering)

  • 이현경
    • 공학교육연구
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    • 제24권5호
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    • pp.53-64
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    • 2021
  • The purpose of this study is to provide implications for designing and implementing non-face-to-face online classes at the College of Engineering in the post-corona era by analyzing the instructors' evaluations and experiences of non-face-to-face online classes operated in the COVID-19 pandemic. According to the overall evaluation results of non-face-to-face online classes from instructors at the College of Engineering, 'instructional design' was the highest among the five areas including instructional design, learning management, learning support, learning evaluation, and instructional outcomes. In addition, the effectiveness of non-face-to-face online experimental or practical classes was found to be relatively low. The results of this study imply that the instructors need to consider several instructional strategies such as active interaction with learners, clear explanation, and the use of technology in non-face-to-face online engineering classes.

Hands-on Education Module for Modular Construction, 3D Design, and 4D Schedule

  • Kithas, Kyle A.;Choi, Jin Ouk
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.484-491
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    • 2022
  • A paradigm shift in teaching modular construction in higher education and K-12 is proposed as a means to increase the future adoption of the modular construction technique. To this effect, a new education module is presented to STEM educators. This education module is based on LEGOs and directed towards educators in the architecture, engineering, and construction (AEC) industry. The main objectives of the education module are to increase interest and knowledge of modular construction, acknowledge the benefits of using 3D design with 4D scheduling, and create a simulating hands-on educational opportunity. The education module is designed to allow participants to experience a hands-on simulation of modular construction and stick-built construction through building a LEGO project. Participants are challenged to find the advantages and disadvantages in both construction systems first-hand and record their findings. Results are presented from the preliminary testing of this education model on a group of construction management students at the University of Nevada, Las Vegas. Overall, the survey results showed that the LEGO education module was successful at achieving the project's three main objectives: 1) increasing the participants' interest and knowledge of modular construction through an interactive project; 2) increasing the participants' understanding of the benefits of 3D design with 4D scheduling over the use of 2D drawings; and 3) creating a simulating hands-on educational opportunity to help participants compare modular construction to stick-built construction. In the end, this proposed a new LEGO education module addressing the problems identified from this study with more participants.

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