• Title/Summary/Keyword: emotional variation

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Robust Speech Recognition for Emotional Variation (감정 변화에 강인한 음성 인식)

  • Kim, Won-Gu
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.431-434
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    • 2007
  • 본 논문에서는 인간의 감정 변화의 영향을 적게 받는 음성 인식 시스템의 특정 파라메터에 관한 연구를 수행하였다. 이를 위하여 우선 다양한 감정이 포함된 음성 데이터베이스를 사용하여 감정 변화가 음성 인식 시스템의 성능에 미치는 영향과 감정 변화의 영향을 적게 받는 특정 파라메터에 관한 연구를 수행하였다. 본 연구에서는 LPC 켑스트럼 계수, 멜 켑스트럼 계수, 루트 켑스트럼 계수, PLP 계수와 RASTA 처리를 한 멜 켑스트럼 계수와 음성의 에너지를 사용하였다. 또한 음성에 포함된 편의(bias)를 제거하는 방법으로 CMS 와 SBR 방법을 사용하여 그 성능을 비교하였다. HMM 기반의 화자독립 단어 인식기를 사용한 실험 결과에서 RASTA 멜 켑스트럼과 델타 켑스트럼을 사용하고 신호편의 제거 방법으로 CMS를 사용한 경우에 가장 우수한 성능을 나타내었다. 이러한 것은 멜 켑스트럼을 사용한 기준 시스템과 비교하여 59%정도 오차가 감소된 것이다.

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A study on the characteristics of color by change in architectural thinking system (건축 사유체계 변화에 의한 색채사용 특성에 관한 연구)

  • Lee, Seon-Min
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.166-173
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    • 2006
  • Architectural color has been preserved the multiple characteristics reflected the change of social value criteria and technical development. Especially, the change of technical paradigm has led to variation from simple and fixed color system, as through the considerable change of architect's subject thinking, favored and symbolic system. Now, architectural color has also been revealed as the timely, moving, behavioral and existent color by anthropolatric thinking system. Therefore, it could be transformed expressive system reflected from abstract-pictorial characteristics, from the fixed to non-determining system, constructive to non-constructive system, context to expressive system, reasonal to emotional system, respectively. So, the range of architectural color has been extended as a element in reinforced the planned concept of the architect beyond the past decorated and symbolic color scope. As thereinafter, future's architectural color could be expected to concrete to the public-friendly relation system, developed widely to the system for reinforcing the concept not introduction of meaningless, fragmental and instinct color through the relational adaptation with design concept.

A study on color planning appropriate for residential space (주거공간의 색채 계획에 대한 공간별 비교분석에 관한 연구)

  • Ha, Mi-Kyeong;Shin, Sun-Joo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.79-83
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    • 2007
  • The demand for residential space is encompassing diverse ranges to keep pace with the times. Due to the Increase in wealth, people today want more functional and physical well being as well as giving more weight to the emotional aspect in spatial planning. This study paid special attention on the psychological effect of color--especially difference of warm/cold temperature--and the individual variation on favorable colors. 1. For a communal space (e.g. living rooms), subjects showed high preference of YR range of colors and warm colors. 2. For an individual space (e.g. bedrooms), subjects showed high preference of GY range of colors and neutral colors. 3. For a sanitary space (e.g. bathrooms), subjects showed high preference of PB and B ranges of colors, and cold colors. 4. For all of the above spaces, subjects showed high preference of warm colors.

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Nostalgia Tendency Impact on the Propensity perceived Emotional Food Repurchase Intention: - Moderator Effects of Social Solidarity - (노스텔지어 성향이 지각된 감정의 음식 재구매의도에 미치는 영향 - 사회적 유대감을 조절변수로 -)

  • Kim, Geon Whee
    • Culinary science and hospitality research
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    • v.22 no.3
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    • pp.79-91
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    • 2016
  • This research was conducted over one month from May 1st to May 30th, 2015. Data were collected after confirming purpose of current study with eating house manager from the restaurant consumers. This study investigated the impact of nostalgia tendency on the propensity to revisit the eating house. Nostalgia impact on the propensity of the perceived emotional food repurchase also had the effect of significantly positive (+) on the road to repurchase B=0.767(p<.001). The coefficient of determination for measuring the adequacy of the model to determine the coefficient that measures the suitability of the model was explaining 58.9% of the variation in the premises 0.589, models with F=431.234(p<.001) to verify the significance of the model is significantly It has been described. Second, nostalgia tendency and social tendencies of the bond part had a strong impact in moderating effects of (-). The lower the social bond was investigated by increasing the propensity nostalgia.

An Analysis of Comparison between Autogenes Training and Imaginary Meditation by Heart Rate Variability and SCL-90-R (심박변이도 및 SCL-90-R 측정을 통한 자율훈련법과 과일 명상의 효과 비교 분석)

  • Suh, Jin-Woo;Kim, Jong-Woo;Chung, Sun-Yong;Kim, Ji-Young;Hwang, Eun-Young
    • Journal of Oriental Neuropsychiatry
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    • v.19 no.3
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    • pp.35-44
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    • 2008
  • Objective: There are many meditation methods used in clinical field. But the effect of meditation may be different to people's mind, and meditation itself. Now we investigate this subject with two different meditation methods which has been analyzed by heart rate variability. Method: We tried to check people's heart rate who educated meditation, before educated and during the meditation. The meditation was educated differently for each group. One is the auto genes traning, and the other is the imaginary meditation by thinking about eating and smelling favorite fruits. All of them are used to oriental psychiatry clinic patients. And we simultaneously conduct people's emotional state by SCL-90-R. Result: The result in Autogene traning group has significant difference in total power and HRV-index score between before and during the training but in imaginary meditation group has no significance: Autogene traning group has a significance in low frequency score and has increased tendency with increasing tendency of Heart rate index and Total power. Through the SCL-90-R score, the higher depression t-score, the anxiety t-score, and the hostility score is, the HRV scores such as total power, low frequency, and HRV-index much increase. and so on. Conclusion: We can guess that the Autogenes training has more significant effect than the imaginary meditation. And we can also guess that as the emotional problem is getting more severe, the effect of meditation would be much better. And we finally suggest that we should make a standard guideline of imaginary meditation, cause the imaginary meditation has so many variation.

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The Degree and Related Factors of the Depression and Burnout among Private Practice Physicians (일부 개업의의 우울 및 Burnout 정도의 관련요인)

  • Shin, Jun-Ho;Kim, Gun-Su;Park, Yo-Sub;Na, Bek-Ju;Sohn, Seok-Joon;Kim, Byong-Woo
    • Journal of Preventive Medicine and Public Health
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    • v.28 no.3 s.51
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    • pp.563-575
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    • 1995
  • In order to investigate the prevalence and the factors related to the depression and burnout among private practice physicians, a SDS(self-rating depression scale) and MBI(Maslach burnout inventory) -based questionnaire study was performed on 344 private practice physicians in Kwangju and Chonnam area. The results were summarized as follows. 1. Mean SDS score was 38.3 in total subjects and the prevalence rate of depression was 48.8%. As for the frequency order of the items of the SDS, decreased libido, diurnal variation and hopelessness were relatively high, and suicidal rumination, constipation and agitation were noted low. 2. Noticeable factors related with depression were smoking, coffee use, sleeping time and satisfaction with income. 3. As a result a factor analysis with the MBI data, five factors named as emotional exhaustion, depersonalization, personal accomplishment, involvement and self-interest were extracted. Statistical analysis of the data demonstrated that 48.8% of the physician sample reported high scores on emotional exhaustion, and 45.3% scored high on depersonalization. Personal accomplishment scores remained high with 45.3% reporting high personal accomplishment. 4. Variables related to the burnout were age, sleeping time, family size religion, medical speciality, duration of practice setting, visiting patient number, closing day per month and job satisfaction. 5. In the relationship with depression, burnout was closely related to depression. Above results showed that the high percentage of private practice physicians experiencing depression and burnout suggests the need for further research to establish trends, to identify causal factors, and to develop avenues to reduce stress.

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A Study on the Digital Image Creating Through Emotional Dimension (감성어휘을 통한 디지털이미지 크리에이팅에 관한 연구)

  • Park Sang-Jin;Kwak Hoon-Sung;Seo Mi-Ra
    • The Journal of the Korea Contents Association
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    • v.6 no.4
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    • pp.89-97
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    • 2006
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. This study focuses on digital image creating in which a synectics method is applied. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

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Design of an Artificial Emotion Model (인공 감정 모델의 설계)

  • Lee, In-K.;Seo, Suk-T.;Jeong, Hye-C.;Kwon, Soon-H.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.648-653
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    • 2007
  • Researches on artificial emotion which generates emotion artificially from various external excitations imitating human emotion has been initiated in recent years. But the conventional studies in which the emotion state is changed exponentially or linearly by external emotion excitation have a drawback that the variation of emotion state is changed rapidly and abruptly. In this paper, we propose an artificial emotion generation model which reflects not only strength and frequency of external emotion excitations but also period of it in the emotion state and represents the emotion state with a sigmoid curve w.r.t. time. And we propose an artificial emotion system which generates emotion at the situation of no external emotional excitations through recollection of past emotional excitations, and show its effectiveness through computer simulation results.

Shelley's Frankenstein and Rousseau's Essay on the Origin of Languages (언어와 감정-셸리의 『프랑켄슈타인』과 루소의『언어의 기원론』)

  • Kim, Sang-Wook
    • Journal of English Language & Literature
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    • v.54 no.4
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    • pp.483-509
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    • 2008
  • For the last decades, criticism on Frankenstein has tried to make a link between Victor's Creature and Rousseaurean "man in a state of nature." Like the Rousseaurean savage in a state of animal, the monster has only basic instincts least needed for his survival, i.e. self-preservation, but turns into a civilized man after learning language. Most critics argue that, despite the monster's acquisition of language, his failure in entry into a cultural and linguistic community is the outcome of a lack of sympathy for him by others, which displays the stark existence of epistemological barriers between them. That is to say, the monster imagines his being the same as others in the pre-linguistic stage but, in the linguistic stage, he realizes that he is different from others. Interpreting the Rousseaurean idea of language, which appears in his writings, as much more focused on emotion than many critics think, I read the dispute between Victor and his Creature as a variation of parent-offspring conflict. Shelley criticizes Rousseau's parental negligence in putting his children into a foundling hospital and leaving them dying there. The monster's revenge on uncaring Victor parallels the likely retaliation Rousseau's displaced children would perform against Rousseau, which Shelley imaginatively reproduces in her novel. The conflict between the monster and Victor is due to a disrupted attachment between parent and child in terms of Darwinian developmental psychology. Affective asynchrony between parent and child, which refers to a state of lack of mutual favorable feelings, accounts for numerous dysfunctional families. This paper shifts a focus from a semiotics-oriented perspective on the monster's social isolation to a Darwinian perspective, drawing attention to emotional problems transpiring in familial interactions. In doing so, it finds that language is a means of communicating one's internal emotions to others along with other means such as facial expressions and body movements. It also demonstrates that how to promote emotional well-being in either familial or social relationships entirely depends on the way in which one employs language that can entail either pleasure or anger on hearers' part.

A Study on the Effects of Online Word-of-Mouth on Game Consumers Based on Sentimental Analysis (감성분석 기반의 게임 소비자 온라인 구전효과 연구)

  • Jung, Keun-Woong;Kim, Jong Uk
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.145-156
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    • 2018
  • Unlike the past, when distributors distributed games through retail stores, they are now selling digital content, which is based on online distribution channels. This study analyzes the effects of eWOM (electronic Word of Mouth) on sales volume of game sold on Steam, an online digital content distribution channel. Recently, data mining techniques based on Big Data have been studied. In this study, emotion index of eWOM is derived by emotional analysis which is a text mining technique that can analyze the emotion of each review among factors of eWOM. Emotional analysis utilizes Naive Bayes and SVM classifier and calculates the emotion index through the SVM classifier with high accuracy. Regression analysis is performed on the dependent variable, sales variation, using the emotion index, the number of reviews of each game, the size of eWOM, and the user score of each game, which is a rating of eWOM. Regression analysis revealed that the size of the independent variable eWOM and the emotion index of the eWOM were influential on the dependent variable, sales variation. This study suggests the factors of eWOM that affect the sales volume when Korean game companies enter overseas markets based on steam.