• 제목/요약/키워드: educational system design

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Study on the Analysis of the Recognition and Improvements by Professors for the CAC(Computing Engineering Committee) (컴퓨터·정보(공)학 분야 공학교육인증제 운영성과에 대한 교수들의 인식 분석 및 개선방안 연구)

  • Han, Ji Young;Kang, So Yeon;Jeon, Ju Hyun
    • Journal of Engineering Education Research
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    • v.19 no.5
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    • pp.35-47
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    • 2016
  • This study analyzed outcomes of CAC(Computing Accreditation Committee) program individually applied in the field of computing engineering since 2007, and draw improvements. Literature review through academic journals, survey research and the FGI(Focus Group Interview) were used to accomplish objectives of the study. In addition, the survey research and FGI were done for professors. For the survey research, nationally 20 out of 44 universities which operates the CAC program were investigated, and sample universities were considered by region. FGI was done to analyze the performance and problems of CAC in more detail for 6 experts. Results of the study were follows as; first, CAC program was activated through the Seoul Accord activation support business by government. Second, BSM(Basic Science and Math), engineering major and engineering design education have been strengthened compared with before and after of CAC introduction in the computing engineering field. Third, soft skills needed for students in the college of engineering have been organized in the professional general curriculum, and professors aware of improvement of ability of the students for the skills. The degree of satisfaction for the CAC program has been examined as normal level, but improvement of educational system and the overall quality enhancement of computing engineering education were affected by CAC program. Nonetheless of positive results of CAC program, incentive system for certification program graduates, the expansion of the autonomy of the department, reduction in the amount of self-evaluation report, and support of administrative human resources were suggested for taking root successfully of CAC program.

A Study on the Policies of Residential Remodeling for Elderly Households of Korea and Japan (한국과 일본의 노인가구 주택개조 관련 정책에 관한 고찰)

  • Park, Nam-Hee;Kwon, Oh-Jung;Choi, Ryung;Shin, Hye-In
    • Journal of the Korean housing association
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    • v.17 no.6
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    • pp.109-118
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    • 2006
  • The purpose of this study was to investigate the policies related to residential remodeling for elderly households of Korea and Japan. Documentary research methodology was used in this study. The major results of this study are as follows: 1) It is not enough that the housing policy of elderly households prepare institutions and standards for aging society in Korea. 2) Residential remodeling projects by this time were not to improve residential environment of elder]y households but to support only a few low income elderly households in Korea. 3) Housing policy of elderly households consisted of design and remodeling standards for barrierfree of new housing and housing stock, housing financing, human resource network, and educational program of housing remodeling in Japan. 4) Central government and local self-governing body have support system which is systematic and that is helpful to those elderly households who needs housing remodeling in Japan. 5) It is needed that local self-governing body frame a policy of residential remodeling for elderly households. And central government and local self-governing body prepare the policy of financial support and contents of residential remodeling for elderly households according to the level of housing quality and residents circumstances. And they have the education system for specialist of residential remodeling for elderly households and clarify the standards of residential remodeling for elderly households. 6) In-depth analysis study is need to find a suggestion in many cases of advanced nations.

Design and Implementation of Peer-to-Peer Electronic Commerce Systems based on the File Sharing Method between Users (이용자간 파일공유방식에 기반한 P2P 전자상거래 시스템 설계 및 구현)

  • Kim Chang-Su;Seo Young-Suk
    • The Journal of Information Systems
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    • v.15 no.1
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    • pp.1-20
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    • 2006
  • Peer-to-peer systems (P2P) are rapidly growing in importance on the Internet environment, quickly extending the range of their usage. However, peer-to-peer systems have not been widely applied in electronic commerce because they have not been established as an appropriate business model. Therefore, we firstly review the previous research relevant to peer-to-peer systems, and then analyze the business models for P2P systems presented by previous researchers. Furthermore, this study categorizes major issues in terms of the technical and business model aspects. On the basis of these reviews, we develop P2P electronic commerce systems based on the file sharing method between users, focusing on user interface friendliness. A developed P2P electronic commerce systems are programmed by using the C# based on the Microsoft.net solution. A database is implemented using the MSSQL2000. A main application technology is designed that P2P electronic commerce systems make it possible. for user to extend into BtoB Solution by using WSDL (Web Services Description Language), UDDI (Universal Description, Discovery, and Integration) and the XML that is a document for users. User interface is made as form of Internet messenger for a user's convenience and is possible to develop into a commodity transaction system based on XML. In this study, it is possible for the P2P electronic commerce system to have extended application to fields such as Internet shopping mall and property transaction in a nonprofit organization, a public institution and a large scale nonprofit institution that have a similar structure as compared with a structure of a nonprofit educational institution.

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A Study on the Design and Development of Robot Game-based Project for Teaching Children to Program Computers (프로그램교육 목적의 로봇게임 프로젝트 학습 구안에 관한 연구)

  • Shin, Seung-Young;You, Sang-Mi;Kim, Mi-Ryang
    • Journal of Internet Computing and Services
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    • v.10 no.6
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    • pp.159-171
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    • 2009
  • The objective of this research is to explore a method to utilize a programmable robot, as a potential learning tool in the elementary school's curricula. Due to their programmability and operational ease of use, programmable robots are among digital toys that today offer specially instructive features. In this research, we developed the robot game-based project contents as a tool for teaching the elementary school children to learn the algorithm, the essential part of computer programming. The LEGO material, selected as the construction kit for robot, consists of a mechanical assembly system, a set of sensors and actuators, a central control unit, a programming environment. The project requires the children to complete 3 separate tasks, each of which is developed based on the principles of algorithm. The classroom feedback supports that the robotic experiences provided the children with fun and absorption. It is likely that implementing learning with robot in regular classroom in elementary school can bring new possibilities to the educational system, provided that a thorough preparation backs up the plan.

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Design and Implementation of Multimedia Mobile Learning System using MSMIL (MSMIL을 이용한 멀티미디어 모바일 학습시스템의 설계 및 구현)

  • Lim, Young-Jin;Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.592-599
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    • 2007
  • The advancement of wireless technology improves the electronic learning by combining with the mobile function, and promotes the expanded transition to the mobile learning. Basically, the mobile learning provides the usefulness in terms of tile and space to provide learners with the access to the educational contents. However, the small display device and limited memory space of mobile device is limiting the access to the learning contents simply to the text-based transmission. This paper designed and implemented the multimedia mobile learning system that reduces the size of parser by define into MSMIL composed only of needed tag to multimedia contents production in the mobile devices by using the SMIL that supports the multimedia object synchronization reduces the data of multimedia learning data and enhances the transmission efficiency by applying the macro method in creating the contents of learning. The results of implementation indicates that it simplifies the designing language, makes the language learning easy, and saves the CPU resources for the parsing by reducing the size of parser.

A Study on Graduate Attributes Assessment for K-EP (K-Engineering Professional) Qualification (K-EP(K-Engineering Professional) 자격을 위한 졸업생역량 평가방안 연구)

  • Choi, Se Hyu;Kang, Sang Hee;Kim, Jung Soo;Yoon, Jiyoung
    • Journal of Engineering Education Research
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    • v.24 no.6
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    • pp.30-39
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    • 2021
  • The present study aims to demonstrate that it is possible to objectively evaluate the competency (referred to as graduate attributes or program outcomes) of graduates of engineering education programs. To strengthen the link between engineering education accreditation and the qualification/certification system of engineering professionals, referred to as K-Engineering Professional (K-EP), individually assuring the quality of accredited graduates using multiple-choice test as main assessment tool is proposed. Test questions related to the basic vocational skills of NCS are developed for seven of the 10 program outcomes of the ABEEK KEC2015. The three program outcomes, PO1, PO3, and PO5, which need to fully accommodate the characteristics of each disciplinary field, are excluded. A pilot test involving graduates of eight accredited programs is conducted. Applying on Rasch model based on Item Response Theory (IRT), the item difficulty, fit and discrimination of multiple choice test are demonstrated. The pilot study strongly suggests that individual competency evaluation is possible at a certain level for seven program outcomes tested. For PO1, PO3, and PO5, however, questions that address the characteristics of each disciplinary field need to be devised. If a suitable pool of questions is built, it can be used as a program outcomes assessment tool by the accredited programs.

A Case Study on the Implementation of Tele-Operation Robot Hand by Learning Factory based Technology Convergence Education (러닝팩토리기반 기술융합교육을 통한 텔리 오퍼레이션 로봇핸드 구현 사례 연구)

  • Hong, Chang-Ho;Lee, Jung-Hoon;Kim, Hyung-O
    • Journal of Practical Engineering Education
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    • v.10 no.2
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    • pp.113-118
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    • 2018
  • The most important thing in vocational education and training is to enhance students' interest and understanding of the whole process of the production site. In this paper, we present a case on the implementation of tele-operation robot hand by learning factory based technology convergence education. It also suggests some points to be taken when applying the learning factory in the future curriculum. In order to implement the tele-operation robot hand, it is necessary to support the compulsory subjects of university level courses in domestic curriculum such as mechanic design, motor control, local communication implementation, sensing and feedback control. The educational research presented in this paper guides the students with the skills they need and understands the skills through self-study and practice, and implements the final products. This study will be useful as a base data when introducing the training process of training factory in the future.

Virtual Go to School (VG2S): University Support Course System with Physical Time and Space Restrictions in a Distance Learning Environment

  • Fujita, Koji
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.137-142
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    • 2021
  • Distance learning universities provide online course content. The main methods of providing class contents are on-demand and live-streaming. This means that students are not restricted by time or space. The advantage is that students can take the course anytime and anywhere. Therefore, unlike commuting students, there is no commuting time to the campus, and there is no natural process required to take classes. However, despite this convenient situation, the attendance rate and graduation rate of distance learning universities tend to be lower than that of commuting universities. Although the course environment is not the only factor, students cannot obtain a bachelor's degree unless they fulfill the graduation requirements. In both commuter and distance learning universities, taking classes is an important factor in earning credits. There are fewer time and space constraints for distance learning students than for commuting students. It is also easy for distance learning students to take classes at their own timing. There should be more ease of learning than for students who commute to school with restrictions. However, it is easier to take a course at a commuter university that conducts face-to-face classes. I thought that the reason for this was that commuting to school was a part of the process of taking classes for commuting students. Commuting to school was thought to increase the willingness and motivation to take classes. Therefore, I thought that the inconvenient constraints might encourage students to take the course. In this research, I focused on the act of commuting to school by students. These situations are also applied to the distance learning environment. The students have physical time constraints. To achieve this goal, I will implement a course restriction method that aims to promote the willingness and attitude of students. Therefore, in this paper, I have implemented a virtual school system called "virtual go to school (VG2S)" that reflects the actual route to school.

DEVELOPMENT OF LIGHTWEIGHT OPTICAL TELESCOPE KIT USING ALUMINUM PROFILE AND ISOGRID STRUCTURE

  • Park, Woojin;Lee, Sunwoo;Han, Jimin;Ahn, Hojae;Ji, Tae-Geun;Kim, Changgon;Kim, Dohoon;Lee, Sumin;Kim, Young-Jae;Kim, Geon-Hee;Kim, Junghyun;Kim, Ilhoon;Pak, Soojong
    • Journal of The Korean Astronomical Society
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    • v.55 no.1
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    • pp.11-22
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    • 2022
  • We introduce the Transformable Reflective Telescope (TRT) kit that applies an aluminum profile as a base plate for precise, stable, and lightweight optical system. It has been utilized for optical surface measurements, developing alignment and baffle systems, observing celestial objects, and various educational purposes through Research & Education projects. We upgraded the TRT kit using the aluminum profile and truss and isogrid structures for a high-end optical test device that can be used for prototyping of precision telescopes or satellite optical systems. Thanks to the substantial aluminum profile and lightweight design, mechanical deformation by self-weight is reduced to maximum 67.5 ㎛, which is an acceptable misalignment error compared to its tolerance limits. From the analysis results of non-linear vibration simulations, we have verified that the kit survives in harsh vibration environments. The primary mirror and secondary mirror modules are precisely aligned within 50 ㎛ positioning error using the high accuracy surface finished aluminum profile and optomechanical parts. The cross laser module helps to align the secondary mirror to fine-tune the optical system. The TRT kit with the precision aluminum mirror guarantees high quality optical performance of 5.53 ㎛ Full Width at Half Maximum (FWHM) at the field center.

Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.367-376
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    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.