Browse > Article
http://dx.doi.org/10.14702/JPEE.2022.367

Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' -  

Lee, Yejin (Department of Industrial Design Engineering, KOREATECH)
Jung, Kwang-Tae (Department of Industrial Design Engineering, KOREATECH)
Publication Information
Journal of Practical Engineering Education / v.14, no.2, 2022 , pp. 367-376 More about this Journal
Abstract
In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.
Keywords
Magnitude Estimation; Metaverse; Spatial; System Usability Scale; User Experience;
Citations & Related Records
Times Cited By KSCI : 8  (Citation Analysis)
연도 인용수 순위
1 J. Jang and K. Lim, "Appeared on the metaverse platform typing the interface properties of the extended space," The Journal of the Korea Contents Association, vol. 22, no. 4, pp. 94-105, 2022.   DOI
2 S. K. Park and Y. J. Kang, "A study on the intentions of early users of metaverse platforms using the technology acceptance model," Journal of Digital Convergence, vol. 19, no. 10, pp. 275-285, 2021.   DOI
3 J. Kim, "A study on the metaverse as an arts educational medium - Focusing on ifland of the SKT metaverse platform," The Journal of the Convergence on Culture Technology (JCCT), vol. 7, no. 4, pp. 391-396, 2021.
4 B. Kye, N. Han, E. Kim, Y. Park, and S. Cho, "Educational use of metaverse: Possibilities and limitations," KERIS Issue Report, Korea Education and Research Information Service, 2021.
5 E. G. Bard, D. Robertson, and A. Sorace, "Magnitude estimation of linguistic acceptability," Language, vol. 72, pp. 32-68, 1996.   DOI
6 K. Jeong, S. Han, D. Lee, and J. Kim, "A study on virtual reality technology for producing immersive fairy tale contents," Journal of the Korean Society for Computer Graphics, vol. 22, no. 3, pp. 43-52, 2016.   DOI
7 N. R. Kim, "Analysis of structural relationships among metaverse characteristic factors, learning immersion, and learning satisfaction: With gather town," The Journal of Information Systems, vol. 31, no. 1, pp. 219-238, 2022.   DOI
8 Y. Lee, "Proposal for possibility of using metaverse in the earth and space area of pre-service elementary teacher," Journal of Korean Society of Earth Science Education, vol. 14, no. 3, pp. 248-256, 2021.
9 J. Jun, I. Kim, and S. Chin, "A preliminary research of construction worker learning platform by using metaverse ' focusing on the use of advanced work package', in Proceeding of 2022 Spring Conference on Architectural Institute of Korea, vol. 42, no. 1, 2022.
10 S. Ryu, "An exploratory study on the possibility of metaverse-based Korean language subject design," Korean Journal of General Education, vol. 16, no. 2, pp. 289-305, 2022.   DOI
11 S. Han and Y. Noh, "Analyzing higher education instructors' perception on metaverse-based education," Journal of Digital Contents Society, vo. 22, no. 11, pp. 1793-1806, 2021.   DOI
12 S. Jin, "A study on the development of art education through the analysis of the status of metaverse and the case study," The Korean Journal of Arts Education, vol. 19, no. 3, pp. 21-40, 2021.
13 J. Joo, A. Kang, and E. Lim, "A meta-analysis on the learning satisfaction for cyber university students in Korea," Journal of Lifelong Learning Society, vol. 12, no. 2, pp. 145-170, 2016.
14 H. K. Hong, "Exploratory study for educational application of metaverse," The Korean Society of Culture and Convergence, vol. 43, no. 9, pp. 1-22, 2021.   DOI
15 T. Tullis and B. Albert, Measuring the User Experience, MK, 2008.
16 S. I. Park and Y. K. Kim, "An inquiry on the relationships among learning - flow factors, flow level, achievement under on-line learning environment," The Journal of Yeolin Education, vol. 14, no. 1, pp. 93-115, 2006.
17 S. H. Lee, Log in Metaverse : Revolution of Human×Space×Time, Software Policy & Research Institute, 2021.
18 B. Kye, M. Kwon, D. Lee, J. Lee, B. Ku, D. Kim, J. Kim, Y. Kim, S. Rho, J. Park, J. Park, C. Park, T. Eom, E. Lee, S. Jung, M. Choi, and M. Kim, "Development of metaversebased teaching and learning model," KERIS Research Report, Korea Education and Research Information Service, 2022.
19 J. H. Kim, B. S. Lee, and S. J. Choi, " A study on metaverse construction and use cases for non-face -to-face education," The Journal of the Convergence on Culture Technology, vol. 8, no. 1, pp. 483-497, 2022.   DOI
20 S. K. Kim, Metaverse, PlanB Design, 2020.
21 J. Jeon and S. Jung, "Exploring the educational applicability of Metaverse-based platforms," Journal of The Korean Association of Information Education, vol. 12, no. 2, pp. 361-368, 2021.
22 S. W., Ju, "A study on user experience of metaverse platform -Focused on the ZEPETO-," Master's Thesis, Hanyang University, 2022.
23 S. Kim and M. Moon, "Metaverse and future education learner identity study," Issue Paper, Gyeonggi Institute of Education, 2021.
24 J. Park, "Exploring the possibility of using metaverse in Korean language education," Journal of the International Network for Korean Language and Culture, vol. 18, no. 3, pp. 117-146, 2021.   DOI
25 S. Hu and G. Kuh, "Being (dis)engaged in educationally purposeful activities: The influences of student and institutional characteristics," Research in Higher Education, vol. 43, no. 5, pp. 555-575, 2002.   DOI
26 S. S. Stevens, Psychophysics: Introduction to its Perceptual, Neural, and Social Prospects. New York: John Wiley, 1975.
27 M. Csikszentmihalyi and M. Csikzentmihaly, "Flow: The psychology of optimal experience," Harper & Row, New York, 1990.