• Title/Summary/Keyword: educational robot

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The Effect of STEM Integration Education Using Educational Robot on Academic Achievement and Subject Attitude (교육용 로봇을 활용한 STEM 통합교육이 학업성취, 교과태도에 미치는 효과)

  • Song, Jeong-Beom;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.11-22
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    • 2011
  • The purpose of the research is examine the effect of STEM integration education using educatinal robot on academic achievement and subject Attitude of mathematics and science. The participants were 73 students of two classes, sampled from 6th graders of an elementary school. They were divided into a control group who learned a traditional mathematics and sciences education based textbooks and an experimental group who learned STEM integration education using educational robot during 12 sessions. The results are summarized as follows : First, there is a significant difference in academic achievement between two groups. STEM integration education using educational robot based group accomplished higher achievement than textbook based instruction group. Especially, post test analyzes results on the three factors of academic achievement, knowledge, understanding and adaptation, indicate statistically meaningful difference between two groups in understanding and adaptation area except knowledge area. Second, it shows that it greatly affected a positive influence on experimental group's attitude toward subjects in affective area. So we can expect STEM integration education using educational robot to be an alternative for stimulating children's higher learning interest on mathematics and science subject.

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Development of Robot Contents for STEAM education (STEAM 교육을 위한 로봇 콘텐츠 개발)

  • Nam, Yun Jeong;Kim, Hee Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.1
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    • pp.9-18
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    • 2015
  • Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.

A Study on The Effect of Science Learning Motivation Using Robot in Elementary School (초등학교에서 로봇활용이 과학 학습동기에 미치는 효과)

  • Park, Jung-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.139-149
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    • 2014
  • Much research has been conducted in educational robot, a new instructional technology, for K- 12 education. Several studies have shown that educational robot provides effective learning opportunities for students in both content areas of STEM(science, technology, engineering, and mathematics) and critical academic skills, such as collaboration, problem solving and communication skills. However, most studies to date on applications of educational robots have been conducted outside the formal education setting. This study analyzed the influence of using robots in an elementary school science class in Korea with regard to science learning motivation. A total of 121 students in fourth and fifth grades participated in the study. The experimental group was taught using robots in the science class, while the control group was taught using traditional methods. Analysis of covariance (ANCOVA) was conducted to compare the between-group differences in learning motivation before and after the experiment; an interview was also conducted for the experimental group. The study results showed a significant improvement (p<.05) in both learning motivation in the experimental compared with the control group. There was also positive response to learning with a robot. This study will play an important role in research on the use of educational robot in formal education in the future.

The Effects of SW Education Using Robot on Flow (로봇 활용 SW 교육이 초등학생의 몰입에 미치는 효과)

  • Noh, Jiyae;Lee, Jeongmin
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.335-344
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    • 2018
  • In this study, we examine the effects of SW education using robot on flow in elementary school. In order to achieve the purpose of this study, SW education using robot was conducted to 155 students. In addition, we examined mean difference using matched pair t-test and ANCOVA. Our results show that SW education using robot significantly improved flow. Further, flow was not associated with gender. This study was investigated effects of the SW education using robot and identify differences depending on gender, and expanded the understanding of the SW education using robot.

A Study on the Design of an Educational Robot System -On a Speed and Position Controller of DC Servo Motor- (교육용 로보트의 설계에 관한 연구 -DC써어보모타의 위치 및 속도제어기를 중심으로)

  • 고명삼;권욱현;이장규;이상욱;권순학
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.33 no.9
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    • pp.327-339
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    • 1984
  • In this paper we present how to design the software-based speed and position controller of a DC servo drive system for an educational robot. The controller designed by fully digital scheme consists of a CPU, drive unit, encoder pulse coding unit, speed and position detector. The control algirithm of the controller is a hybrid one such that speed control and position control are switched at some instant to get more accuracy. The experimental resusts of the proposed DC servo-controller show good performances for the position and speed control of the proposed educational robot system.

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Effectiveness analysis of educational robot utilization in elementary school extra-curricular activity (초등재량활동에서의 로봇활용교육 효과 및 사례 분석)

  • Kim, Soo-A;Kim, Jin-Oh;Park, Ill-Woo;Han, Jeong-Hye;Jo, Mi-Heon
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.175-178
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    • 2011
  • Refer ta the current state of optional curriculums and information related classes in elementary schools, the number of schools and classes, which is related in information education, is constantly reducing in recent 3 years. It is anticipated that the status of information education in school will get lower, because the extra-curricular activity is planned ta be changed with creative experience activity in revised education curriculum 2009, which is published by the ministry of education, science and technology. Moreover, the current state of information education in schools cannot actively handle the social changes and requirements but keep the old curriculums. This study explains the effectiveness and the examples of creative personality and fluency using educational robot in creative experience activity. We also tried ta find the probability of robot utilizing education as an expanded information education area in elementary school.

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A Study on the Robot Education Based on Scratch (스크래치에 기반한 로봇 교육에 대한 연구)

  • Lee, Young-Dae;Kim, Soon-Im;Seo, Young-Ho;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.29-35
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    • 2016
  • The conventional educational robots, which are commonly industrial robots or toy robots, use text-based programming to teach the students. Therefore, students have difficulty in studying robotics due to the difficulties of text based language. The developed robot in this study have a camera, which have the color tracking function, and it has various sensors and actuators. It supports the open hardware and uses graphic language based programming. The developed educational robot is programmed by Scratch, which uses graphic modular language. We also present a curriculum, which is based upon the developed robot and Scratch. We applied the robot and curriculum to the primary school students. We obtained satisfactory results comparing it with the conventional robot education. Furthermore, the imagination and execution ability of students showed enhancement in learning robotics. Thus, this fact means the validity and effectiveness of the proposed approach.

Comparison of Cultural Acceptability for Educational Robots between Europe and Korea

  • Choi, Jong-Hong;Lee, Jong-Yun;Han, Jeong-Hye
    • Journal of Information Processing Systems
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    • v.4 no.3
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    • pp.97-102
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    • 2008
  • Europeans are much more rigid in their thinking on robots and especially have a negative view on robots as peers since they regard robots as labor machines. Recently, Korea invented several educational robots as peer tutors. Therefore, study was needed to determine the difference in cultural acceptability for educational robots between Korea and Europe (Spain). We found that Europe seems to be much more rigid in its thinking on robots and especially has a negative view on educational robots. Korean parents have a strong tendency to see robots as 'the friend of children,' while on the other hand, European parents tend to see educational robots as 'machines or electronics'. Meanwhile, the expectation of children on educational robots showing identification content was higher in Europe than in Korea since European children are familiar with costume parties. This result implied that we may find a Korean market for educational robots earlier than a European market, but European children will be eager to play with educational robots even though their parents have a negative view of them.

Educational Insect Robot Content use of play(Game) for the Nuri Process Education of Creative in Smartphone (스마트폰을 활용한 로봇 교육 콘텐츠 게임 활용 연구)

  • Park, Young-suk;Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.131-134
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    • 2013
  • Nuri process is a common process of childcare and education for infants to 5 years old in 2012 has been carried out. In order to operate a paint program, teachers not only easy to take advantage in the field, education robot, taking into account developmental compatibility in accordance with stable, physical stability, age psychological infant, the diversity, education robot that can be worn thinking, creativity, scientific thinking is required. In this paper, I will study the applications and Internet services to infants through your favorite smartphones. To the study of development in the smartphone educational insect robot application with the educational environment that infants are environmentally friendly. Utilizing the game smartphone, Nari proceed to step 15, place the questions and answers for enhancing the education effect on the way, to enhance the creative effect of the robot and education. In this paper, I will continue to contribute to the development of content for the education of taste creative.

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The Effects of Phonological Awareness Games using an Educational Robot on Young Children's Reading Abilities and Reading Interests (교육용 로봇을 활용한 음운인식 게임 활동이 유아의 읽기 능력과 읽기 흥미에 미치는 영향)

  • Lee, Hawon;Cho, Hyekyung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.911-919
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    • 2022
  • In this paper, we analyzed to find out the effects of phonological awareness game using teacher assisted robot on 5-year-old children's reading ability and reading interest. A total of 30 5-year-old children were equally divided into two groups: the experimental group and the control group. The experimental group conducted a total of 16 game activities using an educational robot twice a week for three weeks, the control group conducted the same 16 game activities without the robot during the same period. The results are as follows. Firstly, the experimental group was better in reading ability than that of the control group, especially total scores, word meaning, omission, and replacement. Secondly, the experimental group showed more interest in reading than the control group. From these findings, it can be suggested that phonological awareness games using the educational robot lay foundation to developing and enhancing on 5-year-old children's reading abilities and interest in reading.