• Title/Summary/Keyword: education paradigm

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A Study on the Development of Convergence-oriented IT Talents Training System (친융합형 IT 전문인력 양성 교육시스템 효과성 검증분석 연구)

  • Lim, Yangsup;Kim, Yunbae
    • Journal of Korea Technology Innovation Society
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    • v.16 no.3
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    • pp.694-723
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    • 2013
  • Securing a well-trained workforce with skills and expertise is a prerequisite for the successful fostering of IT industry. Investment into human resources in a knowledge-based economy is more effective than material resources since a high quality IT workforce is recognized around the world as the key resource that decides the national competitiveness. This study examines the environments of IT industry that are ever-changing depending on technology trends such as new bases for IT technology and convergence, the concept of IT convergence. The concept and necessity of ideal talents of convergence are also addressed as the paradigm of IT industry is changing. Chapter 3 analyzes the governmental demand-oriented IT workforce training programs and supports for convergence IT workforce training centers conducted by the government as well as convergence workforce training programs. Chapter 4 analyzes, based on the survey, major factors that may affect the attempt to secure an efficient education system for convergence-oriented IT workforce training in reflection of corporate demands. Lastly, chapter 5 states the major findings and limitations of this study.

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A Landscape Design Study on Chung Ra Pro-Environmental Park (청라환경공원 조성 설계연구)

  • 신현돈
    • Journal of the Korean Institute of Landscape Architecture
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    • v.32 no.1
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    • pp.104-126
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    • 2004
  • The recognition of the environment and its importance have generated various types of parks, such as the ecological put the environmental put and the natural academy. They are considered the connecting media for the creation of space as a new paradigm in design for the 21st century from the late 1990s, environmental designs in space planning have been created from various angles of Perspectives including restoration of the natural ecosystem and introduction of natural circulation systems. Based on the aye facts and through theoretical examination of environmental park models, this research (1) establishes the concept and the significance of environmental parte; and, based on this, classifies the types of industrial sublimity; (2) presents environmental designing principles and standards; and (3) presents the "Chung Ra pro-Environmental Park plan" based on these ideas. The following is the summary of research results: First, while existing city parks are human-oriented, interior-oriented, and shape-centered, an environmental park considers human and nature equally and gives great importance to the relationship between the internal and external of the subject. It is a mark of environmental education that considers the natural ecosystem. Therefore, the environmental park is the 21st Century′s type of an open park for creating new forms of nature, as well as for incorporating culture and values through education. In such an environmental system, nature, culture, and human beings pursue balance, harmony, and security through mutual recognition. Second, in a broad sense, the types of environmental park can be classified into Cultural Restoration, Ecological Conservation, and Environmental Replacement. Third, by selecting Chung na environmental park in Incheon, which is a filtration plant lot, as a research subject, I have presented alternative planning for environmental parte in which culture and nature coexist on the basis of environmental planning principles and standards.

A Discourse for the Theory of Adaptive Learning Object Design (적응적 학습객체 설계 이론을 위한 개념적 연구)

  • Jo, Il-Hyun
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.483-500
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    • 2005
  • The purpose of the study was to explore the conceptual and theoretical fundamentals of learning object. Learning object, a new paradigm for instructional design in the era of information technology, has attracted much research efforts since it has lots of advantages in terms of production efficiency and use effectiveness. A theory for the systematic design of this new instructional design, however, looks far from mature. Since the birth of the idea of a learning object has been found in the field of computer software design, such as object-oriented software development, learning object does not have enough theoretical underpinnings in terms of learning and instruction. The researcher tried to establish theoretical foundations for this new, alien concept as a learning design theory. Relevant research efforts and discourses have been discussed for this purpose.

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A Review of Studies on the Health-adverse effects in using Digital Textbooks (디지털교과서 활용에 따른 건강역기능 고찰)

  • SeoMun, Gyeong-Ae;Kim, Eun-Young;Noh, Won-Jung
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.165-175
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    • 2012
  • The government, Ministry of Education, Science and Technology(MEST) presented a new policy that standardizes digital textbooks as a method to accept the change of education paradigm in 2006. Since 2007, MEST has begun to provide digital textbooks for some elementary schools. MEST proposes to change digital textbooks as a standard in elementary, middle, and high schools in the future. However, the use of digital textbooks has led to concern about the health of students. The purpose of this study was to identify health-adverse effects of the use of digital textbooks on the health of students. Literature reviews regarding digital textbooks including national and international literature were conducted. The literature reviews found the key physical and psychological factors to be considered in using digital textbooks. The physical factors were symptoms and signs associated with eye, musculoskeletal system, general health, and skin. The mental factors were 'burn out of study' and 'stress due to study'.

A Study on Secure Digital Convergence Curation System to WebShell (웹셀에 안전한 디지털 융합 큐레이션 시스템에 관한 연구)

  • Shin, Seung-Soo;Kim, Jung-In;Lee, Jun-Yeon
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.187-195
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    • 2015
  • In the knowledge and information society which came into being with the advancements made in information and communication technology, there is an increasing perception of the importance of having knowledge and therefore being able to appropriately respond to the rapidly-changing society. Along with this, for the paradigm that stresses creativity and character, there must accompany advanced ways of conducting education which are capable of supporting changes in the educational objectives and contents. With respect to this, there is a need for sustained and long-term research into ways of utilizing SNS and ICT in the field of education. Accordingly, in this paper, a digital curation system was developed for educational contents that aim to develop one's creativity and character. Recently, web hacking is taking place actively. In this paper, a digital curation system that is secure against WebShell - one of the web hacking methods - is analyzed, as well as how to appropriately deal with this type of an attack.

A Study on the Case Analysis of Digital Materials in Children Library - Based on Nowon Children Library - (어린이도서관 디지털자료실의 사례분석 연구 - 노원어린이도서관을 중심으로 -)

  • Lee Kyung-Min
    • Journal of Korean Library and Information Science Society
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    • v.36 no.4
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    • pp.349-364
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    • 2005
  • The main Points of the 7th Education Program are: taking a serious view of development of children's individuality and creativity, and encouragement students their accord activity with applying digital reference for teaching and learning. It Is the suggestion of revitalization method of digital material room, afterward. by means of analyzation for satisfaction and demand and using status of children's library digital material room along with emphasis of self-loading learning and boosting self-solving ability based on computer and IT paradigm. The purpose is : providing foundation of active Information service and suggestion of revitalization method by means of analyzing operation and effective using children's library digital material room at Nowon Children's Library opened 2nd February, 2003. In 2nd chapter; thesis of conceptive model of children's library digital material room. In 3rd Chapter: Present status analysis of N. W. Children's library digital material room operation, and analysis of using and demand of public school 100 pupils. In 4th Chapter : Suggesting conclusion of revitalization of children's library digital material room based on utilization and demand appeared through this study.

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A Comparative Study of Academic Resource Sharing and Service System Between Korea and Japan (한국과 일본의 대학 학술정보 공유 유통 체계 비교 연구)

  • Cho, Jane
    • Journal of Korean Library and Information Science Society
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    • v.43 no.4
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    • pp.23-45
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    • 2012
  • From 1990s the Ministry of Education and KERIS have developed nationwide academic resource sharing and service system based on universities, and have contributed to bridge the gap of information and to facilitate resource sharing between universities. Meanwhile, in Japan which starts 15 years earlier than us, the Ministry of Education and NII built nationwide academic resource sharing and service system with starting on the project of university holding resource sharing and until now have shown similar aspect of development like us. But lately, since information environment has been changing rapidly, Japan try to find new paradigm which goes around electronic resources management substitute for physical resources and open access based academic communication, institutional repository which disseminate university's research output to the outside world. This study compare academic resource sharing and service system between Japan and Korea and try to suggest for Korean academic resource sharing and service system development. In Korea, firstly we should try to replacing published resources management system to electronic resources', secondly, reorganizing oversea's resource sharing and service system, thirdly, reactivating institutional repository toward open access, finally, unification of distracted driving force.

A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.6
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.

Analyses of Exhibitions and Programs of Daegu National Science Museum by levels of science communication and domains of scientific literacy (과학 커뮤니케이션 차원과 과학적 소양 영역에 의한 국립대구과학관 전시물과 프로그램 분석)

  • Park, Jooeun;Yun, Eunjeong;Park, Yunebae
    • Journal of Science Education
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    • v.39 no.2
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    • pp.290-305
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    • 2015
  • In this study, we analyzed exhibitions and programs of Daegu National Science Museum in terms of levels of science communication and domains of scientific literacy. Also, we surveyed visitors' perceptions on the exhibitions. As results of analysis on science communication level, 48.3% of exhibitions and programs corresponded to the 1st generation level, 49.0% corresponded to the 2nd generation level, and 2.7% corresponded to the 3rd generation level. In terms of domains of scientific literacy, the contents on 'design world' and 'the nature of technology' got a majority. Also, the results of visitors' perceptions on the exhibitions showed they preferred active exhibitions, that is the 2nd generation. It is recommended to develop more 3rd generation exhibitions and programs based on the paradigm shift about the role of science museums. And it is also recommended to carry out the task to raise consciousness of citizens about scientific literacy and science communication.

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The Current Culture and Arts Education Research in a Cultural Field of ODA : Focusing on MCST and KOICA (문화분야 ODA의 문화예술교육 프로그램 현황 연구 - 문화체육관광부와 KOICA 중심으로)

  • Paek, So-Yeon;Park, Keong-Cheol
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.57-67
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    • 2016
  • ODA is administered with the promotion of the economic development and welfare of undeveloped countries provided by developed countries. Entering the 2000s, the paradigm of ODA is gradually diverted from economic aids to cultural aids. The purpose of this research in cultural field of ODA aims to analyze the current ODA status in order to build a base for next research. Eradicating poverty and leading the development in culture that could be a base for the development of a country through conservation of traditional culture and protection of heritage can be an universal value realization.