Browse > Article
http://dx.doi.org/10.6109/jkiice.2015.19.6.1353

A Study on role of Science Museum for STEAM Education  

Yoon, Young-doo (Department of Design, Kangwon National University)
Choi, Hun (Department of Management Information Systems, Catholic University of Pusan)
Abstract
The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.
Keywords
STEAM Education; Creative Economy; Science Museum; Serious Game;
Citations & Related Records
연도 인용수 순위
  • Reference
1 D. W. Im, “STEAM Guide Book” Korea Foundation for Advancement of Science & Creativity, no11 pp.46-55, Jan. Aug. 2012.
2 J.H. Kim, Y. J. Oh & K. H. Cjoi, “"Analysis of perceptions between pre-service science teachers and pre-service science museum staff on the role of and education in science museums” Journal of Learner-Centered Curriculum and Instruction, vol. 12, no. 4, pp. 262-263, 2012.
3 D.W. Cha, J. W. Yu, ""Creative Economy" concept and key national policy analysis," KOREA INSTITUTE OF SCIENCE & TECHNOLOGY EVALUATION AND PLANNING, ISSUE PAPER 2013-01, pp. 7, Jan. 2013.
4 D.W. Cha, J. W. Yu, ""Creative Economy" concept and key national policy analysis," KOREA INSTITUTE OF SCIENCE & TECHNOLOGY EVALUATION AND PLANNING, ISSUE PAPER 2013-01, pp. 39-49, Jan. 2013.
5 Y.D. Yoon, E. Y. Choi, G. S. Yu & H.Y. Joo, “Study on the Establishment of Smart Science Museum Structure for Mid-Term Plan ” Ministry of Science, ICT and Future Planning., pp. 2, Aug 2013.
6 J.H.Park, K. H. Kim, “Study on Roles and Development Methods of Science Museum for Scientific Culture” KOREA SCIENCE & ART FORUM, vol. 11, pp.65-69, Dec. 2012.
7 Y.C Geum, S. A. Bae, “Effect of Elementary TechnologyBased STEAM Education on Attitude toward Technology of Elementary School Students” The Korean Association of Practical Arts education, vol. 25, no3 pp.198-200, Dec. 2012.