• 제목/요약/키워드: education and play

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영유아의 정서성 기질과 스마트폰 과다사용 간의 관계: 어머니의 놀이참여도의 매개효과 (The Relationship Between Young Children's Emotionality on Their Smartphone Overuse: The Mediating Effect of Mothers' Participation in Play)

  • 김은혜;장경은
    • 한국보육지원학회지
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    • 제16권6호
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    • pp.35-51
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    • 2020
  • Objective: The purpose of this study was to examine the effects of young children's emotionality on their smartphone overuse and to verify the mediation effect of mothers' play participation on the relationship between young children's emotionality and their smartphone overuse. Methods: Research participants include 274 mothers and their children aged 2 to 4 years old. The mothers completed questionnaires. Data analysis was performed with Pearson's correlation coefficient and mediation analysis using SPSS 23.0. Results: The results of this study are summarized as follows. First, The young children's emotionality showed a positive association with their smartphone overuse. Second, Their emotionality was negatively associated with their mothers' play participation. Finally, the mothers' play participation was found to partially mediate the relationship between young children's emotionality and smartphone overuse. Conclusion/Implications: The results of this study suggest that it is necessary to provide parent education for supporting mothers' play participation to prevent children from developing smartphone overuse.

어머니의 놀이신념과 유아의 행복: 창의적 가정환경과 유아 놀이성의 매개효과 (Mothers' Play Beliefs and Preschoolers' Happiness: The Mediating Role of Creative Home Environment and Preschoolers' Playfulness)

  • 오혜인;신나나
    • 한국보육지원학회지
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    • 제19권2호
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    • pp.1-20
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    • 2023
  • Objective: The present study aimed to investigate the sequential mediation effects of creative home environment and preschoolers' playfulness on the relationship between mothers' play beliefs and preschoolers' happiness. Methods: The subjects of this study were 233 preschoolers between the ages of 3 and 5 and their mothers. Mothers were asked to complete a questionnaire that assessed their beliefs about play, the creative home environment they provided, as well as their child's playfulness and happiness. The data collected were analyzed using the SPSS Process Macro program to investigate the sequential mediating effects. Results: The study found that the mothers' play support beliefs were directly associated with their preschoolers' happiness. Additionally, the creative home environment was found to mediate the relationship between the mother's play beliefs and their preschooler's happiness. The children's playfulness was also identified as a mediator in the relationship between the mother's play beliefs and their preschooler's happiness. Furthermore, the findings of this study indicated that the relationship between the mother's play beliefs and preschoolers' happiness was sequentially mediated by the creative home environment and preschoolers' playfulness. Conclusion/Implications: Findings of this study provide insights into the potential development of a parent education program aimed at modifying mothers' play beliefs and the home environment.

집단게임놀이 프로그램이 ADHD성향 아동의 실행기능에 미치는 효과 (The Effects of Group Game Play Program on ADHD-Liked Children's Executive Functione-fla)

  • 윤미희;길경숙
    • 대한가정학회지
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    • 제47권4호
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    • pp.25-35
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    • 2009
  • The purpose of this study is to examine the effect of group game play program on ADHD-liked children’s executive function. The game play program was implemented for children in experiment group to find out the effect of the group game play program on ADHD-liked executive function. The subjects of this study were 12 children (4th year elementary students), showing ADHD characteristics. 6 were put in experiment group and other 6 were put in control group randomly. The effectiveness of group game play on ADHD children’s executive function are as followings: The attention ability, behavior inhibition ability, cognitive flexibility of children in experiment group was improved more than in control group. It is concluded that group game play program is effective for ADHD-liked children’s executive function.

중탈놀이의 주제에 대한 새로운 해석을 위한 시론 (Interpreting the theme of the monk-mask-play variously)

  • 박진태
    • 고전문학과교육
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    • 제15호
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    • pp.501-521
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    • 2008
  • For bringing about a revolution in studying the classic literature the positivism must be overcome and the imaginative power about the history, literature and religion must be exercised. The theme of the monk-mask-play had been interpreted from the both viewpoint; the traditional mask play is the profane drama, but, on the other hand, it is the sacred drama. Judging from the social viewpoint, the sexual union of the old monk and the beauty symbolizes the reconciliation between the governing class and the production class. Judging from the viewpoint of the equalitarianism, that symbolizes the harmony of a masculinity and a femininity. Judging from the viewpoint of the education, that symbolizes the unification of reason and sensitivity. Judging from the viewpoint of the religion, that means the resurrection.

언어네트워크분석을 통한 유아놀이 관련 연구동향 탐색 (Research Trends of Young Children's Play Using the Semantic Network Analysis)

  • 김종훈;박선미
    • 한국산학기술학회논문지
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    • 제21권2호
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    • pp.296-303
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    • 2020
  • 누리과정 개정으로 인해 유아놀이에 대한 관심이 높아지면서 관련 연구의 양적 증대와 더불어 다각적인 연구가 진행되고 있다. 이에 본 연구에서는 최근 10년간 교육학 및 유아교육학을 포함한 사회과학, 생활과학 등 다양한 연구분야에서 발행된 등재후보지 이상의 학술지를 대상으로 언어네트워크분석을 적용하여 시기별 유아놀이 관련 연구의 핵심단어를 도출하고 핵심단어의 중심성 분석을 하고자 하였다. 분석결과로 나타난 주요특성은 다음과 같다. 첫째, 유아놀이관련 연구는 1기(2009~2013년)에 비해 최근 5년 간 큰 폭의 키워드 증가를 나타내었고 주제 분야별 학술지 게재현황을 살펴본 결과 교육학, 유아교육, 생활과학, 아동보육, 사회과학 분야의 순으로 나타났다. 둘째, 키워드 네트워크를 분석한 결과 1기(2009~2013년)에는 놀이성, 역할놀이, 유아, 창의성, 놀이, 또래놀이상호작용 등이 중점 키워드로 나타났으며 2기(2014~2018년)에는 놀이성, 유아, 놀이, 또래놀이행동, 또래놀이상호작용 순으로 높은 빈도를 나타냈다. 또한 1기와는 다르게 2기에는 교사·유아 상호작용, 언어능력, 행복감, 인지능력, 유아교육 등의 키워드가 새로이 등장하였다. 이러한 결과를 바탕으로 향후 관련 연구의 발전 방향을 모색하였다.

과학 놀이 활동이 아동들의 과학적 태도와 탐구능력에 미치는 효과 (An Effectiveness of Science-Play Activity on the Scientific Attitudes and the Scientific Inquiry Skills of Elementary School Students)

  • 김용권;이충형;이석희
    • 한국초등과학교육학회지:초등과학교육
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    • 제23권1호
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    • pp.17-26
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    • 2004
  • The purpose of this study is to verify the effect of science-play activity that isn't easily completed in a course of study, put in practice an development activity class on the scientific inquiry skills and the scientific attitude of elementary school students. For this purpose, the general activity was applied for the comparative group (40 students), the science-play activity was applied for the experimental group (34 students); they are composed of 5th and 6th graders elementary school students of 74, a class of an hour during a week. The results were analyzed by means of comparing between groups as well as within groups. The results of this research is as follows: Firstly, the science-play activity as an development activity was effective in the improvement of the scientific attitudes of elementary school students. Secondly, the science-play activity as an development activity was effective in the improvement of the scientific inquiry skills of elementary school students.

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디지털 환경에서 영유아와의 직접적인 상호작용을 강조하는 부모교육 프로그램의 실행과 효과 (Implementation and Effectiveness of Parent Education Program Emphasizing Direct Interaction with Young Children in a Digital Environment)

  • 권혜림;이완정
    • 한국보육지원학회지
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    • 제18권1호
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    • pp.1-22
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    • 2022
  • Objective: This study attempted to verify the effectiveness of parent education programs which emphasize parents' direct interaction with young children even when using digital devices. For this purpose, parents' play beliefs and their interaction with their children were evaluated by taking a pre-test and post-test. Methods: The subjects of this study were parents of young children attending child care centers. The collected data were analyzed by one-way covariate analysis (ANCOVA) to find out if there was a significant difference in post-test scores after controlling the pre-test as a covariate to minimize possible errors between groups before the experiment. Results: Parents, who had participated in the parent education program which emphasized parents' direct interaction with young children when using digital devices, showed higher increases of play support beliefs and parent-child interaction than the comparative group. Conclusion/Implications: This study confirmed that in order to develop digital fluency from early childhood, parents should avoid indiscriminate use of digital devices at home, maintain direct interaction with their children even when giving them digital devices to play with, and support healthy growth by way of continuing sensitive interaction with their children.

교사의 놀이교수 효능감과 유아의 연령에 따른 구성놀이 질의 차이 (Differences in Children's Constructive Play Quality by Teacher's Play Teacing Efficacy)

  • 유영의;신은수
    • 아동학회지
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    • 제26권6호
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    • pp.111-126
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    • 2005
  • Subjects were two teachers each with higher or with lower play teaching efficacy, and the 111 four and five-year-old children they taught. Using naturalistic observation, children's constructive play was videotaped and transcribed for 60 minutes on ten consecutive days in each classroom. Play was analyzed by level of constructive play, continuous length of play, variety of materials, enrichment of activities, and coherence of content. Constructive play of children whose teachers had higher efficacy in teaching play showed longer continuous play, used a higher variety of materials, and their play had more creative integrity. Five-year-olds exhibited longer continuous play, used a larger variety of play materials, more enrichment of play activity, and more coherence in play contents than four-year-olds.

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예비유아교사의 놀이성과 놀이교수효능감과의 관계 (A Study of The Relationship Pre-Service Early Childhood Teacher's Playfulness and Play Teaching Efficacy)

  • 박은주
    • 한국엔터테인먼트산업학회논문지
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    • 제14권2호
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    • pp.131-139
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    • 2020
  • 본 연구의 목적은 예비유아교사의 놀이성과 놀이교수효능 간의 관계를 알아보는 것이다. 연구대상은 대구 지역 K전문대학 유아교육과에 재학 중인 3학년 145명이다. 연구를 위해서 놀이성과 놀이교수효능감 설문지를 사용하여 검사 하였다. 수집된 자료는 SPSS 18.0프로그램을 사용하여, 빈도분석, 기술통계, 상관분석, 단계적 중다회귀분석을 실시하였다. 본 연구의 주요 결과는 다음과 같다. 첫째, 예비유아교사의 놀이성과 놀이교수효능감 모두 보통수준으로 나타났다. 둘째, 예비유아교사의 놀이성과 놀이성은 유의미하게 상관관계가 있었다. 셋째, 예비유아교사의 놀이성이 놀이교수효능감에 미치는 상대적 영향력을 알아본 결과 주로 놀이성의 하위변인 중 쾌활성과 즉흥성이 주로 통계적으로 유의미한 영향을 미치는 것으로 나타났다.

그림책과 연계한 유아 로봇놀이 경험과 의미 (The Experience and Meaning of Robot Play in Young Children linked to Picture Books)

  • 안지수;남기원
    • 문화기술의 융합
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    • 제9권5호
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    • pp.311-317
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    • 2023
  • 본 연구는 유아·놀이 중심의 2019 개정 누리과정을 기반으로 만 5세 유아들이 그림책을 감상하는 과정에서 상상한 놀이적 아이디어를 T로봇(Turtle Robot)으로 실현하는 놀이창안의 경험과 그 의미를 살펴보는데 목적이 있다. 수집된 놀이사례는 각 그림책을 중심으로 놀이흐름도로 정리하여 놀이양상을 분석하였으며. 놀이 의미 읽기과정을 통한 놀이 범주화로 그 의미를 발견하였다. 따라서 본 연구는 그림책 속의 다양한 놀이적 상상이 유아용 로봇으로부터 실현되는 놀이경험인 <그림책 연계 유아 로봇놀이>를 지원함으로써 유아주도의 창의적인 놀이창안의 경험을 심층적으로 살펴보는 데 의의가 있으며, 나아가 유아 주체의 놀이중심 SW교육 방향모색에 근거를 제공하는데 가치가 있다.