• Title/Summary/Keyword: e-PBL

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Development of e-PBL Prototype with IMS Learning Design (IMS Learning Design 기반 e-PBL 프로토타입 개발)

  • Lim, Cheol-Il;Hong, Seong-Youn;Kim, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.498-508
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    • 2012
  • The purpose of this study is to develop an e-PBL prototype using IMS Learning Design(IMS LD). The e-PBL prototype using IMS LD included 1) developing learning contents and learning activities together, 2) designing learning contents and learning activities which are appropriated to learning outcome and students' roles, and 3) designing the expected notification supporting learners' activity and lessening the engagement of instructors in a process of e-PBL. The implications of this prototype are to expand the boundary of e-learning design for contents-oriented design to activity-oriented design and to suggest the possibility of adaptive and collaborative e-learning.

Research on Using Blog in Web based PBL (웹 기반 PBL에서 블로그 활용에 대한 연구)

  • Choi, Bong-Sun
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.385-393
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    • 2008
  • The purpose of this research is to suggest the direction of using blog in e-PBL. In this research we used blog for supporting individual self-regulated learning activity. We distributed space for individual learning and collaborative learning by using blog and community. 39 students participated during the 16 weeks, which includes 8 weeks of traditional e-PBL and 8 weeks of Blog based e-PBL. We conducted questionnaires and interviews, and analyzed learners' reflection notes. Data show learners feel comfortable with using blog in their independent learning activity. And blog activated learners' reflective activity and motivated their self-regulated learning.

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Development of e-PBL Based on Web 2.0 (웹 2.0 기반의 e-PBL 모형 개발)

  • Lee, Jun-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.59-66
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    • 2008
  • Although the acquisition of information may be done individually, knowledge is created from the social context of peers, teachers. And feedback on the appropriateness and effectiveness of their knowledge and skill is commonly received. Learning occures effectively within environment that have shared understanding of problems and various tools to solve problems. The purpose of this study is to apply the main principles of creative Problem solving and develop e-PBL(Problem-Based Learning) to enhance creative problem solving skill. In this research, the group of students who studied by means of e-PBL based on web 2.0 showed much more satisfaction and problem solving skill than the other group of students who did by e-Learning.

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The Design and development of online learning modules for the broadcasting content-based e-PBL (방송콘텐츠 기반 e-PBL을 위한 온라인 학습모듈 설계 및 개발)

  • Jung, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.105-115
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    • 2012
  • This study paid attention to the possibility of broadcasting contents as a learning resource, which promoted the knowledge composition and the process of creation from the software having enriched contents not a delivering tool for the information in one direction. and tried to implement it thru e-PBL, which is one of teaching-learning models in e-learning. In order to implement the possibility of broadcasting contents in the e-PBL enviroment as a learning resource, the study focused on the design and development of e-PBL based on the broadcasting contents and found out the educational possibility for the broadcasting contents as the learning resource in e-PBL enviroment. This study focused on the design of learning module and development process which integrated strategic plans to maximize the utilization of broadcasting contents including development of online learning community. Also, This is verified by applying the learning module was to prove a differentiation.

A Study on e-PBL System for Improvement of Self-Directed Learning Ability (자기주도적 학습능력 향상을 위한 e-PBL 시스템 연구)

  • Seo, Seong-Won;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1471-1476
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    • 2013
  • This research examines how PBL(Problem-based Learning; PBL) system affects to 'Self-directed learning ability', by developing and applying it to the participants of "Science Cyber Conference" - the web based on-line debating learning program - among those students of the Affiliated Institute of Science gifted education of K University, for 16weeks. With this, also the cognizance of learners for the PBL class process are looked into together. After conducting the program applied with the web-based PBL strategy, the participants 'Self-directed learning ability' showed the remarkable change statistically (p<.05). Especially it showed the meaningful changes in six sections (p<.05), among those subdivided seven sections of 'Self-directed learning ability', with the one exception, 'Self-confidence as a Learner'. They also showed the positive response to the class which adopted the web-based PBL strategy.

Effect of PBL applied On-line Debating System. (웹기반 문제중심학습(PBL) 시스템을 적용한 사이버 토론 학습 프로그램의 효과)

  • Seo, Seong-Won;Park, Sang-Tae;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.397-400
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    • 2013
  • This research examines how e-PBL system affects 'self-directed learning ability' by applying it to "Science Cyber Conference" participants for 16 weeks. Participants' perception of PBL class process was also looked. After applying PBL program, participants' 'self-directed learning ability' has effectively changed statistically(p<.05). Especially, it showed significant change in 6 areas of 'self-directed learning ability' out of 7. Participants also showed positive response to PBL program (p<.05).

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Effects of e-PBL Program Using COVID-19 Related Data on Science Core Competence of High School Students in Biology Clubs (코로나19에 관한 데이터 활용 e-PBL 프로그램이 고등학교 생명과학 동아리 학생의 과학과 핵심역량에 미치는 효과)

  • Gill Woo Shin;Heeyoung Cha;Jisu Park
    • Journal of The Korean Association For Science Education
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    • v.43 no.6
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    • pp.583-594
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    • 2023
  • This study aimed to develop an e-PBL program for high school students using COVID-19 related data and to investigate the impact of the developed program on students' science core competencies. For this, the e-PBL program was developed in consideration of the characteristics of learners and e-PBL, and a science core competency analysis framework. The program was applied to 26 general high school life science club students. Test for science department core competency was conducted before and after class by questionnaires and their conversation data during class was collected and analyzed by the framework. As a result of the study, the developed program was effective in improving five science core competencies. In the results of the analysis of the science core competency questionnaire, there were significant effects on scientific thinking ability, scientific inquiry ability and scientific problem solving ability. Unlike in the results of the questionnaires, the five sciences department core competencies appeared evenly in student discourse analysis. Among them, scientific communication ability and scientific participation and lifelong learning ability did not show significant results in the questionnaire, but in the discourse analysis results. Both abilities were the most evenly displayed competencies through the program stages. Through the study, we expect that the program is possibles to be useful instructional material to make high school students increase science core competencies.

A Teaching Method about e-PBL Based Information Communication Education using Cyber Home Study System (사이버가정학습을 활용한 e-PBL 기반 정보통신교육 지도 방안)

  • Kim, Hyun-Bae;Kang, Jeong-Woon
    • Journal of The Korean Association of Information Education
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    • v.13 no.3
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    • pp.291-302
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    • 2009
  • The Educational situation of studying the effect of maximizing through Student's Self-directed demand varying educational environment on a Learner-Centered understanding of existing ICT deficiencies. But schools recognize computer skill learning as all of computer education contents. This study is established in an 'e-PBL environment' in use with 'Ulsan Cyber Home Study' on a learner-centered and design teaching method for an effective computer course. This study presents effective learner-centered teaching methods. It does this using the web environment 'Ulsan Cyber Home Study' and reconstructing each unit of the ICT textbook 'Our Living and Information'.

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The Effect of Problem-based Learning Strategies (PBL) on Problem Solving Skill: A Meta-Analysis. (문제중심학습(PBL)이 문제해결능력에 미치는 효과에 관한 메타분석)

  • Park, Il-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.197-205
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    • 2019
  • The purpose of this research was examining the effects of problem-based learning strategies(PBL) on problem solving skill conducted in Korea, using meta-analysis technique. This meta-analysis reviewed the results of 41 studies published between 1998 and 2017 in Korea. The overall weighted mean effect size value was .753 with .064 standard error which was calculated by random effects model. PBL strategies have been found to be more effective in mathematics course (d=.922), art course (d=.916), practical art course (d=.827), E-PBL (d=.791) and middle school level (d=.972). As PBL exhibit a substantial effect on students' problem solving skill, it is recommended that teachers should learn how to implement these strategies in their lesson. PBL is expected to contribute to the improvement of teaching methods as the learning environment changes during the 4th Industrial Revolution.

A Study on the Application of Google Classroom for Problem-Based Learning (문제중심학습을 위한 구글크레스룸 활용 방안 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.7
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    • pp.81-87
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    • 2018
  • Problem-based learning (PBL) appears to be a superior and effective strategy to train competent and skilled practitioners and to promote long-term retention of knowledge and skills acquired during the learning experience. This study concerns the implementation of PBL in the online environment and face-to-face PBL. An online environment allows participants to communicate with one another, view presentations or videos, interact with other participants, and engage with resources in work groups. Nowadays, education is accessible everywhere with the use of digital devices. Educational institutions subscribe to GSuite for Education, and Google introduced its Google Classroom as an e-learning platform. This study aims to analyze Google Classroom and to design PBL for Mongolian students taking Korean courses. The main objective of this paper is to identify the usability and evaluation of Google Classroom. The result of this study will be a proposed e-learning platform for Dornod University, Mongolia, which is initially needed in the Natural Science and Business Department.