• Title/Summary/Keyword: e-BOOK

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The thought of numerical theory of $Sh\grave{a}o$ $K\bar{a}ngji\acute{e}$ and it's influence on (소강절의 수론 사상과 <구수략>에 미친 영향)

  • Jung, Hae-Nam
    • Journal for History of Mathematics
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    • v.23 no.4
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    • pp.1-15
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    • 2010
  • We study the thought of numerical theory of $Sh\grave{a}o$ $K\bar{a}ngji\acute{e}$. He explained the change of universe and everything in his theoretical system in tradition of . It is contained in his . We conjecture that this book influenced . Choi Suk Jung tried to embody the ideas of $Sh\grave{a}o$ $K\bar{a}ngji\acute{e}$ in .

Design of 3D Stereoscopic Electronic Book Authoring Tool Based on DirectX (DirectX기반 3차원 입체 eBook 영상 및 이미지 저작 도구 설계)

  • Park, Jinwoo;Lee, Keunhyoung;Kim, Jinmo;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.171-173
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    • 2015
  • This paper proposes a design method of an authoring tool for making 3D e-book using DirectX development tools. There are several functions such as generation and modification of 3D objects, modification of textures, stereoscopic modes and pictures, video export and so on in the proposed authoring tool. To support these functions, we proposes design scheme such as data structures for generating 3D objects, anaglyph method using color differences and video export method using BandiCap library.

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The Determinants of User Resistance to Adopting e-Books : Based on Innovation Characteristics and User Attitude (전자책 수용에 대한 사용자 저항 결정요인 : 혁신특성과 사용자태도를 중심으로)

  • Lee, Aeri;Choi, Jaewon;Kim, Kyung Kyu
    • The Journal of Society for e-Business Studies
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    • v.17 no.4
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    • pp.95-115
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    • 2012
  • The e-Book market has rapidly grown as an innovative product which is mixed its traditional and technological characteristics. However, decreasing user resistance to the e-Book is very important to continually keeping up its market growth. Previous studies for user resistance have been studied as a negative barrier for various innovative products with importance of user resistance. Nevertheless, the factors for user' resistance to the e-Book field have not been found out considering both perceived value and switching cost. Especially, both innovative technology and user specifics should be considered when explaining user resistance to adopting e-Books. Thus, the purpose of this study is to understand the process for user resistance to the e-book and find out its antecedents with perceived value and switching cost at the same time. As a result, it appeared that triability, uncertainty and complexity affected perceived value and switching cost. The user-based antecedents like social norm and perceived value increased the effect of self-efficacy. Also, self-efficacy and perceived value decreased user resistance whereas switching cost increase user resistance to the e-Book perspective.

Experientiality and Reading Experience in e-book (전자책 콘텐츠의 체험성과 독서경험)

  • Han, Hye-Won;Park, Kyung-Eun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.171-181
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    • 2011
  • This study was conducted to analyze the contents of the e-book and detail the properties of e-book experience. was written by Anthony E. Zuiker who is famous for American TV series C.S.I. is a thriller and is published for the iPad. This e-book provides three levels of interaction within the book. Zuiker calls this e-book a "Digi-Novel". The readers can choose the level of interaction:novel, digi-novel or ultimate digi-novel. The basic background story is the same. So we can compare the difference of reading experience of three levels. Digi-Novel are differentiated from other e-books through their complex characters. Consequently a well-throughout detailed background story is very important for Digi-Novels. In addition, it enrich the reading experience through the interactive elements and multimedia functions of iPad. Readers can interact with clues, manipulate evidence and listen to audio sounds. This serves to immerse the readers much more deeply in the reading experience and makes readers feel like they are a part of story.

The Development of A Tour Application Book Using Contents Concerned with Busan Tour (부산 관광콘텐츠를 활용한 여행 앱북 <레인보우 부산> 개발)

  • Chang, Eun Jin;Yun, Tae Soo
    • Smart Media Journal
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    • v.4 no.4
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    • pp.93-100
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    • 2015
  • Markets of e-book and app book in Korea see novel as genre literature and webtoon account for 80 percents in sales so that market share is too based towards some specific fields. In readiblily and easy-to-buy convenience, different from paper books mostly sold off-line, app books are more advantageous but it works as a weak point to take long to publicly spread them before they are generally accepted. Meanwhile, the sales of the e-book market in Korea has been steeply risen. Further, the market is not only restricted to genre literature but also has come into the stage that various experimental challenges are issued in the field of publication contents. This study is aimed at developing the sightseeing app book as a future web-mobile platform with planning and develping the first app book dealing with localized contents based on Busan tour contents, making up for its defect that it offers only current simple information and then suggesting a strategy that the travelers' app book should be available for constant utilization connected to purchase by charged download.

A Study of ePUB-based Interoperability Method of Rights Information Supporting Mutual Comparability of eBook DRM (전자책 DRM의 상호호환성을 지원하는 ePUB 기반의 권리정보 호환 방법에 관한 연구)

  • Kim, Tae-Hyun;Kang, Ho-Gap;Yoon, Hee-Don;Cho, Seong-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.2
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    • pp.205-214
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    • 2012
  • IDPF, which builds formats and copyright protection standards of eBooks, has announced ePUB 3.0 as a technical standard of eBooks in October, 2011. This standard includes methods how to represent eBooks and technical specifications to protect eBook content. While technical specifications for content protection describe how to represent encryption and digital signature techniques, they do not identify any technical standards for rights expression but just file names for storages of rights information. It does not provide any unification of copyright information representation and formats used by eBook service companies. When copyright protection techniques for eBooks are used, comparability among eBook readers cannot be expected, even though there is a standard of ePUB. This study suggests a method to maintain compatibility toward eBook DRM by using unified rights information process under circumstances where different eBook service companies use diverse methods. The standard reference software of the model proposed in this study, together with other results of this study, will be offered as a registered open software.

Emotion Research of Paper-like E-ink E-book (종이같은 E-ink 전자책의 감성연구)

  • Park, YungKyung;Lee, Hye-Mi;Lee, Seol-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.119-128
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    • 2015
  • The demand of reflective display devices are increasing by widespread of electronic books. In this study, the emotional and reading state for reading material of paper books, reflective display, and LCD display were compared to each other. In order to determine the consumers' sensibility of E-ink e-book the emotional assessment of three different types of books was evaluated following with readability assessment and preference experiment. These experiments controlled contents on the screen by using masks to hide hardware aspects of contents. The results of the sensibility reactions by emotional-vocabulary-experiment using semantic scale show that E-ink is closer to paper than LCD. The readability and preference questionnaire for the experimental results show that e-ink is preferred than LCD and paper was preferred or seem similar to E-ink. The conclusions shows that E-ink and paper has similar sensibility and E-ink e-book is expected to replace paper books.

A Study on the Value of U-Book Design in the Immediate and Ultimate Viewpoints (즉시와 항상적인 관점에서의 U-북디자인 가치 연구)

  • Kim, Nam-Hyoung
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.853-855
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    • 2006
  • Today, the Publishing world goes to meet 'U-Publishing' which means the time of 'Ubiquitous Publishing 'in the Latin language. The concept of book evolves into the concept of U-Book beyond the concept of e-book from the concept of paper media book of the past Although the concept of book changes according to the times and media, there are design values which is changing and which isn't changing. We can regard these points of views as the immediate and the ultimate value. The immediate value means the values of the present time which explains the sprit of the time, and the ultimate value means what will not change beyond the time in spite of the difference of media which delivers design. This paper deals with the design of U-book concept which has been appear since 2n5 from the standpoint of the immediate and the ultimate value.

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RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

EPUB eBook Converting Schemes for Improving User Interactions (사용자의 인터렉션 향상을 위한 EPUB eBook 변환 기법)

  • Lee, Namhui;Kim, Jai-Hoon;Kim, Kangseok
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.3
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    • pp.117-124
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    • 2017
  • To access PDF documents on an electronic book, PDF documents need to be converted into EPUB which is a standard format of the electronic book. When converting a PDF document into EPUB format, we need to convert color representations from CMYK into RGB representation. It is possible to give a visual effect and a user interaction using a video and JavaScript supported by EPUB format. The schemes for converting from PDF to EPUB are studied in this paper. (1) The first study is to carry out not to lose the color conversion effect using an ICC profile. (2) The second one is a layout configuration in the conversion process. (3) The third one is to highlight a specific content such as quiz platform to provide interactive visual effect for electronic book readers. Finally, in this paper we will show the usability of EPUB based eBook converting scheme through user study.