• Title/Summary/Keyword: dynamic image generation

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Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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Perception based video anticipation generation (선택적 주의 기법 기반의 영상의 기대효과 자동생성)

  • Yoon, Jong-Chul;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.1-6
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    • 2007
  • Anticipation effect has been used as a traditional skill to enhance the dynamic motion of the traditional 2D animation. Basically, anticipation means the action of opposite direction which performs before the real action step. In this paper, we propose the perception-based video anticipation method to guide a user's visual attention to the important region. Using the image based attention map, we calculate the visual attention region and then combine this map with temporal saliency of video. We apply the anticipation effect in these saliency regions using the blur kernel. Using our method, we can generate the dynamic video motion which has attentive guidance.

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Building Extraction and Digital Surface Models Generation from Stereo pairs of Aerial Images (입체 항공사진영상을 이용한 DSM생성 및 건물경계추출)

  • 유환희;김성우;성민규
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.16 no.2
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    • pp.177-185
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    • 1998
  • There is an increasing request for 3D data and outlines on building for urban planning and design. This paper describes an approach to extract building using Digital Surface Models(DSM) and stereo pairs of aerial images. DSM contain informations not only about the topographic surface like Digital Elevation Models(DEM), but also about buildings and other objects higher than the surrounding topographic surface, e.g. tees. We therefore describe our approach consisting of two step procedures. The first step of the approach is to generate DSM by stereo matching using Maximum Likelihood Estimation and Dynamic Programming. The proposed stereo matching is using the cost function for finding the disparity between the left and right image, and the Dynamic Programming for solving the stereo matching problem. The second step is to detect building outlines using the DSM and the edge informations extracted from a digital aerial image by Sobel Operator. The overlay analysis of the DSM and the edge information by Sobel Operator was efficient to detect building outlines.

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Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1714-1725
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    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

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Wide-Viewing Display Configuration of Heilix-Deformed Ferroelectric Liquid Crystals

  • Lee, Ju-Hyun;You, Doo-Hwan;Park, Jae-Hong;Lee, Sin-Doo;Yu, Chang-Jae
    • Journal of Information Display
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    • v.1 no.1
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    • pp.20-24
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    • 2000
  • We propose on a novel vertical configuration (VC) for a helix-deformed ferroelectric liquid crystal (HDFLC) display that has fast response, high contrast, analog gray scale capability, and wide-viewing characteristics. In contrast to a conventional HDFLC in a planar geometry, smectic layers arrange themselves parallel to the substrates, and thus, extremely uniform alignment of molecules in large area is naturally achieved in our new configuration without additional processes such as the rubbing and/or electric field treatment. Moreover, with a proper design of electrode patterns on the same substrate, multidomain switching is easily realized without employing any complex process of alignment. Our new VC-HDFLC is expected to provide a viable technology to produce a next-generation large area LCD suitable for processing the dynamic image at a video-rate.

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High Speed Displays Based on a Nonchiral Smectic C Liquid Crystal in an Antiparallel Planar Geometry

  • Jeong, Cherl-Hyun;Na, Jun-Hee;Yoon, Tae-Young;Yu, Chang-Jae;Lee, Sin-Doo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.571-574
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    • 2005
  • We demonstrated a high speed liquid crystal (LC) display mode based on a nonchiral smectic C LC in an antiparallel planar geometry. In this antiparallel planar nonchiral smectic C (APNSC) LC mode, analog gray scales and wide viewing properties are achieved using a stepwise thermal annealing process (STAP). Because of an initially stable LC alignment in large area through the STAP, the APNSC LC mode exhibits the characteristics of fast response and high contrast ratio. This new APNSC mode is suitable for processing the dynamic image at a video rate in the next-generation LCDs.

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Stability Analysis of Compressed Air Storage Caverns in Rockmass (전력생산을 위한 암반내 압축공기저장공동의 안정성분석)

  • 신희순;신중호;최성웅;한일영;김정엽
    • Proceedings of the Korean Geotechical Society Conference
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    • 2002.10a
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    • pp.287-294
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    • 2002
  • CAES which is called as a compressed air energy storage was firstly developed at Huntorf, German in 1978. The capacity of that system was 290MW, and it can be treated as a first commercial power plant. CAES has a lot of merits, such as saving the unit price of power generation, averaging the peak demand, improvement of maintenance, enlarging the benefit of dynamic use. According to the literature survey, the unlined rock cavern should be proposed to be a reasonable storing style as a method of compressed air storage in Korea. We decided the hill of the Korea Institute of Geoscience and Mineral Resources as CAES site. If we construct the underground spaces in this site, the demand for electricity nearby Taejon should be considered. So we could determine the capacity of the power plant as a 350MW, This capacity needs a underground space of 200,000㎥, and we can conclude 4 parallel tunnels 550m deep from the surface through the numerical studies, Design parameters were achieved from 300m depth boring job and image processing job.

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The deformation of a free surface due to the impact of a water droplet

  • Kwon, Sun-Hong;Park, Chang-Woo;Lee, Seung-Hun;Shin, Jae-Young;Choi, Young-Myung;Chung, Jang-Young;Isshiki, Hiroshi
    • International Journal of Ocean System Engineering
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    • v.1 no.1
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    • pp.28-31
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    • 2011
  • An attempt was made to compute the free surface deformation due to the impact of a water droplet. The Cauchy Poisson, i.e. the initial value problem, was solved with the kinematic and dynamic free surface boundary conditions linearized. The zero order Hankel transformation and Laplace transform were applied to the related equations. The initial condition for the free surface profile was derived from a captured video image. The effect of the surface tension was not significant with the water mass used in this investigation. The computed and observed free surface deformations were compared.

Fashion-show Animation Generation using a Single Image to 3D Human Reconstruction Technique (이미지에서 3차원 인물복원 기법을 사용한 패션쇼 애니메이션 생성기법)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.17-25
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    • 2019
  • In this paper, we introduce the technology to convert a single human image into a fashion show animation video clip. The technology can help the customers confirm the dynamic fitting result when combined with the virtual try on technique as well as the interesting experience to a normal person of being a fashion model. We developed an extended technique of full human 2D to 3D inverse modeling based on SMPLify human body inverse modeling technique, and a rigged model animation method. The 3D shape deformation of the full human from the body model was performed by 2 part deformation in the image domain and reconstruction using the estimated depth information. The quality of resultant animation videos are made to be publically available for evaluation. We consider it is a promising approach for commercial application when supplemented with the post - processing technology such as image segmentation technique, mapping technique and restoration technique of obscured area.

Development of the Dynamic Host Management Scheme for Parallel/Distributed Processing on the Web (웹 환경에서의 병렬/분산 처리를 위한 동적 호스트 관리 기법의 개발)

  • Song, Eun-Ha;Jeong, Young-Sik
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.3
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    • pp.251-260
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    • 2002
  • The parallel/distributed processing with a lot of the idle hosts on the web has the high coot-performance ratio for large-scale applications. It's processing has to show the solutions for unpredictable status such as heterogeneity of hosts, variability of hosts, autonomy of hosts, the supporting performance continuously, and the number of hosts which are participated in computation and so on. In this paper, we propose the strategy of adaptive tack reallocation based on performance the host job processing, spread out geographically Also, It shows the scheme of dynamic host management with dynamic environment, which is changed by lots of hosts on the web during parallel processing for large-scale applications. This paper implements the PDSWeb (Parallel/Distributed Scheme on Web) system, evaluates and applies It to the generation of rendering image with highly intensive computation. The results are showed that the adaptive task reallocation with the variation of hosts has been increased up to maximum 90% and the improvement in performance according to add/delete of hosts.