• Title/Summary/Keyword: distributed object

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Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Designing SCA-Based Component Framework for Dynamic Deployment of SDR Components (SDR 컴포넌트의 동적 배치를 위한 SCA 기반 컴포넌트 프레임워크의 설계)

  • 김세화;홍성수;장래혁
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.241-253
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    • 2003
  • SCA (Software Communication Architecture), which has been adopted as a SDR(Software Defined Radio) Forum standard, provides a framework that successfully exploits common design patterns of embedded systems software. However, the SCA is inadequate as a component framework since it does not explicitly specify (1) a component model that defines how to express a component interface and how to implement it, (2) a package model that defines what and how to package in deployment units, and (3) a deployment model that defines the deployment environment and deployment process. In this paper, we propose a SCA-based component framework for SDR. Specifically, we present (1) a component model that defines a component as a specialized CORBA object that implements object management functionality, (2) a package model exploiting the existing XML descriptors of the SCA, and (3) a deployment model that defines a SCA-based deployment environment, a boot-up process that restores the deployment state, and a deployment process that supports lazy application instantiation and dynamic component replacement.

A Study on Characteristics of Prospect from the Mountain Pass - Focusing on Mountain Passes Located in Busan - (고개의 조망특성에 관한 연구 - 부산광역시를 대상으로 -)

  • Kang Young-Jo;Cho Seung-Rae;Kim Hee-Jung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.4 s.111
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    • pp.22-32
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    • 2005
  • The purpose of this study is to analyze characteristics of prospect from the mountain pass by investigating relations between the type of mountain pass and object overlooked from the mountain pass. For the purpose, this researcher selected and surveyed 44 mountain passes located in Busan, except in Gangseo-gu lesion. According to their locational characteristics, the mountain passes were classified into three types, 'sanmok'(formed between mountain peaks), 'sanheori'(formed on the mountainside) and 'sanmaru'(formed at the tip of the mountain peak). Out of the total 44 mountain passes, 22 were 'sanheori' in type. In the same type, mountain passes mostly had a prospect providing the overlap of downtown and mountain areas. The researcher examined the sight distance and dip of object to be viewed from the mountain pass, determining relations between the object and the mountain pass. When overlooked from mountain passes in Busan, most objects are distributed between $-3^{\circ}\;and\;-1^{\circ}$ in an angle of depression within the sight distance from 0.5km to 14km. Mountain passes are valuable as a post that is very important in prospecting scenes. But they are now in crisis. They are being gradually disappeared because of development projects. Finally, the researcher hopes that the study makes recognizing the value of the mountain pass and contributes to preserve the mountain pass as an important post of view point when its region is later developed.

Unsupervised Segmentation of Objects using Genetic Algorithms (유전자 알고리즘 기반의 비지도 객체 분할 방법)

  • 김은이;박세현
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.9-21
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    • 2004
  • The current paper proposes a genetic algorithm (GA)-based segmentation method that can automatically extract and track moving objects. The proposed method mainly consists of spatial and temporal segmentation; the spatial segmentation divides each frame into regions with accurate boundaries, and the temporal segmentation divides each frame into background and foreground areas. The spatial segmentation is performed using chromosomes that evolve distributed genetic algorithms (DGAs). However, unlike standard DGAs, the chromosomes are initiated from the segmentation result of the previous frame, then only unstable chromosomes corresponding to actual moving object parts are evolved by mating operators. For the temporal segmentation, adaptive thresholding is performed based on the intensity difference between two consecutive frames. The spatial and temporal segmentation results are then combined for object extraction, and tracking is performed using the natural correspondence established by the proposed spatial segmentation method. The main advantages of the proposed method are twofold: First, proposed video segmentation method does not require any a priori information second, the proposed GA-based segmentation method enhances the search efficiency and incorporates a tracking algorithm within its own architecture. These advantages were confirmed by experiments where the proposed method was success fully applied to well-known and natural video sequences.

Object - Oriented Design Object Analyzer based on the WWW (웹을 사용한 객체지향 설계정보 분석)

  • Bae, Myung-Nam;Choi, Wan;Yang, Hyun-Teak
    • Journal of KIISE:Software and Applications
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    • v.27 no.7
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    • pp.702-711
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    • 2000
  • This paper proposes a methodology for effectively analyzing a lot of design information written from various design viewpoints in an integrated s/w development environment. It provides a way of extracting the inherent role of the design contents, as well as easily accessing and understanding the other related ones on the web. For this aim, it defines a series of methods 1) to correctly capture relationships between the contents and the other related ones, 2) to translate them into a web object equipped with hypertext links corresponding the relationships, and to navigate all the related contents with the links. The suggested methodology have three advantages. First, it supplies ways to analyze new design contents invented from different points of view. Second, it can help user to easily access the related contents using hypertext links over WWW. Third, it provides an environment capable of effectively sharing and accessing design contents distributed on remote sites, thanks to the platform-independent property of the web.

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A Study of Automatic Code Generation for TMO-based Real-time Object Model (TMO 기반의 실시간 객체 모델의 코드 자동생성기법 연구)

  • Seok, Mi-Heui;Ryu, Ho-Dong;Lee, Woo-Jin
    • The KIPS Transactions:PartA
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    • v.19A no.2
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    • pp.101-112
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    • 2012
  • In recently years, distributed real-time software has performed important roles in various areas. Real-time applications should be performed with satisfying strict constraints on response time. Usually real-time applications are developed on the real-time supporting middleware such as TMO(Time-triggered, Message-triggered Object), CORBA/RT, and RTAI. However, it is not easy to develop applications using them since these real-time middleware are unfamiliar to programmers. In this paper, we propose an automatic code generator for real-time application based on TMO in order to reduce development costs. For increasing or reflecting the characteristics of TMO into the design model, SpM and SvM methods are added into the class diagram, which have time constraints as their properties. And behaviors of them are represented as separated regions on state machine diagram in different abstract level. These diagrams are inputted into TMO-based code automatic generator, which generates details of the TMO class. Our approach has advantages for decreasing effort and time for making real time software by automatically generating TMO codes without detailed knowledge of TMO.

Design & Implementation of Thin-Client Architecture using Server Based Computing (서버 기반 컴퓨팅을 활용한 썬-클라이언트 아키텍쳐 설계 및 구현)

  • Song, Min-Gyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.5
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    • pp.149-157
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    • 2008
  • In the field of computing service, there is a copernican revolution indebted to development of network & computer technology. Computer system, which is set to mainframe in the 1960's, is advancing torwards to the paradigm of server based computing, so-called thin-client. In thin-client computing, network is the platform which is responsible for transfer of application, so that client execute application installed on server. It is also possible that each system share the computing resource connected with network. In this parer, we suggest component & distributed computing technology as a measn for the implementation of thin-client architecture hence, make the best use of COM(Component Object Model and PYRO(PYthon Remote Objects). We talk about the concept and mechanism of thin-client at the beginning, and propose the design of network architecture for the implementation thin-client.

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A Study on Metadata Formats for Integration of Cultural Contents (문화콘텐츠 통합을 위한 메타데이터 포맷 연구)

  • Cho, Yoon-Hee
    • Journal of the Korean Society for information Management
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    • v.20 no.2
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    • pp.114-133
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    • 2003
  • Recently, the organizations related to cultural contents are gradually expanding access to cultural contents for general public through the distributed network. However, since cultural contents have different characteristics than general contents, the objects, the of cultural contents seldom contain the words generally used for organization and search of information. If the cultural contents system is created without any consideration of such differences. We cannot effectively identify and search resources. Moreover, because the names, expressions and meanings are different between metadata elements of various cultural contents, it is very difficult to interconnect or share information between different systems. In order to solve these problems, proper organization ad management of metadata is vital. In this studym we have comparatively analyzed the data elements of each format based on Dublin Core, EAD, VRA, CDWA, CIMI, and Object ID, the metadata formats approached from various aspects in the cultural contents area. Through this study, we tried to provide the basic materials for integration of cultural contents by securing interoperability of different metadata formats.

A Experimental Study on the Translation from Korean Digital Topographic Maps to Distributed Objects (수치지형도의 객체화 변환에 관한 연구)

  • 황철수
    • Spatial Information Research
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    • v.7 no.2
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    • pp.255-269
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    • 1999
  • This is an experimental study to translate the Korean digital topographic maps into distributable information-hide objects, which are designed with object-oriented development's key features ; encapsulation, polymorphism, inheritance, In order to achieve this goal , the characteristics of the data mode and inter-relationships of digital topographic maps are investigated . As a result, it is revealed that the current Korean digital topographic maps, which is organized into so many individual layers of mixed spatial and attributed data, have to explicit and concrete hierarchies in spatial data model and data definition . Due to this limitation , data layer stage and object class stage are integrated. And ISCO(the is-computer -of relationships) mechanism is mainly used to develop the objects of digital topogrpahic maps, which is implemented with spatial primitive classes. the designed objects are coded with JAVA and then testified in web interface.

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Key Point Extraction from LiDAR Data for 3D Modeling (3차원 모델링을 위한 라이다 데이터로부터 특징점 추출 방법)

  • Lee, Dae Geon;Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.5
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    • pp.479-493
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    • 2016
  • LiDAR(Light Detection and Ranging) data acquired from ALS(Airborne Laser Scanner) has been intensively utilized to reconstruct object models. Especially, researches for 3D modeling from LiDAR data have been performed to establish high quality spatial information such as precise 3D city models and true orthoimages efficiently. To reconstruct object models from irregularly distributed LiDAR point clouds, sensor calibration, noise removal, filtering to separate objects from ground surfaces are required as pre-processing. Classification and segmentation based on geometric homogeneity of the features, grouping and representation of the segmented surfaces, topological analysis of the surface patches for modeling, and accuracy assessment are accompanied by modeling procedure. While many modeling methods are based on the segmentation process, this paper proposed to extract key points directly for building modeling without segmentation. The method was applied to simulated and real data sets with various roof shapes. The results demonstrate feasibility of the proposed method through the accuracy analysis.