• Title/Summary/Keyword: distributed multimedia service

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A Survey on Admission Control Mechanisms for providing QoS in the IEEE 802.11 Wireless LANs (IEEE 802.11 무선랜에서 QoS 제공을 위한 허가 제어 연구)

  • Lee, Kye-Sang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.535-538
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    • 2005
  • Wireless LANs based on the IEEE 802.11 standard are widely spread for use nowadays. Traffic which are conveyed over the WLANs change rapidly from normal data such a Email and Web pages, to multimedia data of high resolution video and voice. To meet QoS (Quality of Service) required by these multimedia traffic, the IEEE 802 committee recently has developed a new standard, IEEE 802.11e. IEEe 802.11.e contains two MAC mechanisms for providing QoS: EDCA(Enhanced Distributed Channel Access) and HCCA (HCF Controlled Channel Access). Using these standardized MAC mechanisms as a building platform, various admission control mechanisms can be combined to offer QoS gurantees for multimedia traffic. This paper surveys these research efforts.

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Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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The Design of Intramedia Synchronization based QoS (QoS 기반의 미디어내 동기화 설계)

  • Park, Hong-Jin;Lee, Jun-Yeon;Kim, Chang-Min
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2042-2049
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    • 1999
  • In contrast to traditional data communication, the multimedia communication must support variable requirements to multimedia application service. Specially, it is a critical issue that the synchronization supports a continuous and temporal relationship media playout in a distributed environment. But the continuously generated media in source can't guarantee the constant interval on playout for the destination due to the inconsistent network transmission delay and transmission error. In this paper, we introduce a intramedia synchronization mechanism for the continuous and synchronous playout of multimedia stream such as audio and video across a communication network. The proposed mechanism is based on the user defined QoS(Quality of Service) and the playout correction algorithm to guarantee the continuous media playout at the receiver.

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A Dynamic Bandwidth Allocation Scheme based on Playback Buffer Level in a Distributed Mobile Multimedia System (분산 모바일 멀티미디어 시스템에서 재생 버퍼 수준에 기반한 동적 대역폭 할당 기법)

  • Kim, Jin-Hwan
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.413-420
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    • 2010
  • In this paper, we propose a scheme for dynamic allocating network bandwidth based on the playback buffer levels of the clients in a distributed mobile multimedia system. In this scheme, the amount of bandwidth allocated to serve a video request depends on the buffer level of the requesting client. If the buffer level of a client is low or high temporarily, more or less bandwidth will be allocated to serve it with an objective to make it more adaptive to the playback situation of this client. By employing the playback buffer level based bandwidth allocation policy, fair services can also be provided to the clients. In order to support high quality video playbacks, video frames must be transported to the client prior to their playback times. The main objectives in this bandwidth allocation scheme are to enhance the quality of service and performance of individual video playback such as to minimize the number of dropped video frames and at the same time to provide fair services to all the concurrent video requests. The performance of the proposed scheme is compared with that of other static bandwidth allocation scheme through extensive simulation experiments, resulting in the 4-9% lower ratio of frames dropped according to the buffer level.

A Development of Home Nursing Service System based Service Oriented Architecture (SOA) (SOA 기반의 가정간호서비스 시스템 개발)

  • Hong, Hae-Sook;Park, Chun-Bok;Kim, Hwa-Sun;Cho, Hun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1680-1691
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    • 2009
  • To improve the quality of healthcare and build up the health delivery system, electronic health record system is important for healthcare institutions providing health services. However, the systems currently operated in domestic healthcare institutions use independent software interface with distributed environment for data search and process. Therefore, it raises an additional expense to buy or develop each interface module when there is a link to new system and the problem of complexity. To solve these problems, this study implemented the service oriented architecture basis for home nursing service and carried out an assessment. The study defined the process modeling and business requirements based on the scenario of service and drew 17 suitable services based on five verification items for service design. To draw the final service, seven services were selected by service litmus test (SLT). The study found that, by the improvement of business process for healthcare service support department, SOA based information system has an effect of time reduction of patient processing time. In conclusion, to enable the hospital information system to cope with various demands of healthcare consumers, it is necessary to consider the application of SOA technology which has excellent interoperability, reusability and maintenance.

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A Technique for Distributed Media Object Live Streaming (분산 미디어 객체 실시간 스트리밍 기법)

  • Seo Bong-Kun;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.74-79
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    • 2006
  • In this paper, we present a technique for distributed media object live streaming using RMI and JMF. Then, we handle technique that simplify complex control of distributed objects using RMI and do one-to-many live streaming in network environment that do not support multicast using JMF. It can separate transmission and control to use RMI and JMF based on Java. Consequently the technique is available in development of multimedia service application that is independent to platform.

A design of object croup model in open distributed processing environments (개방형 분산 환경에서 객체그룹 모델의 설계)

  • 이승용;정창원;신영석;주수종
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.9A
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    • pp.2258-2270
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    • 1998
  • Recently, the distributed processing environments provide various open multimedia serivces through telecommunication network and have been developing into information networking structure based on object oriented concepts and distributed systems which can apply new services with a few changes the existing networks. This paper proposes the object group model which is the collection of objects and can functionally and efficiently manage the individual object. this paper presents the analysis of the requirement and the function specifications to propose the object group model, and depicts the functional structure in details using its analysis. The goal of this paper is to decrease the complexity of the object's management and to voercome the limitations of among the components of object group for management and service functions based on our proposed the object group model and show interaction procedures to eTD (event tracing diagram)s and finally we design the object group model by TINA-ODL.

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A Sharing Scheme for Connection Mamagement Objects in Different Distributed Processing Environments (이기종 분산처리환경상에서 연결관리 객체의 정보공유)

  • 신영석;오현주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.4
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    • pp.793-803
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    • 1997
  • Open networking architecture is required to support new multimedia services as integrated functions of network management and service architecture. In this paper, we propose the methodology of building block modeling using object grouping concepts and the sharing scheme of different distributed processing environments based on open networking architecture. The building block has the functions of object management, security object instance registry and object mapping in object group. It is necessary for the connection management information to be shared on the interworking between two domains. We implemented and validated connection management functions using computational object modeling and building block modeling in different distributed processing environments.

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The Design of Process-Engine for Distributed Workflow Management System based on Web (웹기반 분산워크플로우 관리시스템의 프로세스 엔진 설계)

  • Lee, Heon;Park, Kyoo-Seok
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.377-389
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    • 2001
  • It has a tendency to build Workflow Systems based on the web with the spread of web environment. The important function in Workflow Systems are to automatize job flow according to the predefined regulations, procedures or conditions. Hence, there needs to consider excluding passive jobs, supporting GUI and a migratory information processing for information flow. Distributed Workflow System for workflow of a distributed service system should perform transfer control and Fault-Tolerance between tasks based on process logic, and real time processing. However, the existing mail systems being used are just for transmission and it doesn't fit to automatize job flow. To solve the matter, there needs a Distributed Workflow Engine to design workflow and automatize its control. In this paper, we design a web browser with graphic interface using web mail, a browser creating a script code for a procedural performance. Also, we design a Process-engine has a Preprocessor which tolerates process scheduler for task transaction or server node's faults on distributed environment. The proposed system enhances the reliability and usability of a system reduces the cost rather than a workflow system based on database, for they execute as proxy for a server's fault or suers' absence.

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Content Distribution for 5G Systems Based on Distributed Cloud Service Network Architecture

  • Jiang, Lirong;Feng, Gang;Qin, Shuang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.11
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    • pp.4268-4290
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    • 2015
  • Future mobile communications face enormous challenges as traditional voice services are replaced with increasing mobile multimedia and data services. To address the vast data traffic volume and the requirement of user Quality of Experience (QoE) in the next generation mobile networks, it is imperative to develop efficient content distribution technique, aiming at significantly reducing redundant data transmissions and improving content delivery performance. On the other hand, in recent years cloud computing as a promising new content-centric paradigm is exploited to fulfil the multimedia requirements by provisioning data and computing resources on demand. In this paper, we propose a cooperative caching framework which implements State based Content Distribution (SCD) algorithm for future mobile networks. In our proposed framework, cloud service providers deploy a plurality of cloudlets in the network forming a Distributed Cloud Service Network (DCSN), and pre-allocate content services in local cloudlets to avoid redundant content transmissions. We use content popularity and content state which is determined by content requests, editorial updates and new arrivals to formulate a content distribution optimization model. Data contents are deployed in local cloudlets according to the optimal solution to achieve the lowest average content delivery latency. We use simulation experiments to validate the effectiveness of our proposed framework. Numerical results show that the proposed framework can significantly improve content cache hit rate, reduce content delivery latency and outbound traffic volume in comparison with known existing caching strategies.