• Title/Summary/Keyword: digital network coding

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A Study on LMS-MPC Method Considering Low Bit Rate (Low Bit Rate을 고려한 LMS-MPC 방식에 관한 연구)

  • Lee, See-Woo
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.233-238
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    • 2012
  • In a speech coding system using excitation source of voiced and unvoiced, it would be a distortion of speech waveform in case of exist a voiced and an unvoiced consonants in a frame. To solve this problem, this paper present a method of LMS-MPC uses individual pitch and LMS(Least Mean Square). I evaluate the MPC and LMS-MPC using LMS. As a result, SNRseg of LMS-MPC was improved 1.5dB for female voice and 1.3dB for male voice respectively. Compared to the MPC, SNRseg of LMS-MPC has been improved that I was able to control the distortion of the speech waveform finally. And so, I expect to be able to this method for cellular phone and smart phone using excitation source of low bit rate.

Porting Point-to-Point Protocol(PPP) Software to an Embedded System (임베디드 시스템으로의 Point-to-Point Protocol(PPP) 소프트웨어 이식)

  • Choe, Seong-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2135-2148
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    • 2000
  • Developing network software in embedded systems, such as digital set-top boxes, requires coding under limited computing resources. This paper presents the porting of Point-to-point Protocol (PPP) software, PPPD, to an embedded system. The PPP is the most popular link layer protocol for the information appliance, to an embedded system. In order to achieve this, problems to be solved for the porting were identified and methods to solve the problems were described. First, PPP source codes were divided into modules. Next, functions of each module were analyzed and interfaces between the modules were delineated. With the analysis results, porting to the embedded system was described. The normal operation of the ported software was verified with the help of a network packet analyzer. Finally, experiences during the porting were presented. The method developed in th paper can be applied to the porting of software to an embedded system as well as the porting of network software.

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A Study on PEP based on Cross-layer and Network Coding in DVB-RCS Networks (DVB-RCS 네트워크에서 Cross-layer 및 네트워크 코딩 기반 PEP 연구)

  • Lee, Kyu-Hwan;Jung, Hyun-Ki;Kim, Jae-Hyun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.3
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    • pp.25-31
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    • 2015
  • In this paper, we propose PEP based on cross-layer and network coding in digital video broadcasting-return channel via satellite (DVB-RCS) networks. In particular, we propose not only a scheme of cross-layer information exchange for interaction between TCP and the resource allocation (RA) scheme in the link layer but also a tuning algorithm for the TCP contention window (CWND) by using information on the RA in the link layer and the redundancy rate for network-coded packets. The simulation results show that TCP CWND can be adjusted by RA information in the proposed protocol. Furthermore, through the transmission of network-coded packets and the proposed CWND tuning algorithm, TCP throughput is enhanced in lossy environment due to user mobility without the unnecessary resource overhead.

Exact Outage Probability of Two-Way Decode-and-Forward NOMA Scheme with Opportunistic Relay Selection

  • Huynh, Tan-Phuoc;Son, Pham Ngoc;Voznak, Miroslav
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5862-5887
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    • 2019
  • In this paper, we propose a two-way relaying scheme using non-orthogonal multiple access (NOMA) technology. In this scheme, two sources transmit packets with each other under the assistance of the decode-and-forward (DF) relays, called as a TWDFNOMA protocol. The cooperative relays exploit successive interference cancellation (SIC) technique to decode sequentially the data packets from received summation signals, and then use the digital network coding (DNC) technique to encrypt received data from two sources. A max-min criterion of end-to-end signal-to-interference-plus-noise ratios (SINRs) is used to select a best relay in the proposed TWDFNOMA protocol. Outage probabilities are analyzed to achieve exact closed-form expressions and then, the system performance of the proposed TWDFNOMA protocol is evaluated by these probabilities. Simulation and analysis results discover that the system performance of the proposed TWDFNOMA protocol is improved when compared with a conventional three-timeslot two-way relaying scheme using DNC (denoted as a TWDNC protocol), a four-timeslot two-way relaying scheme without using DNC (denoted as a TWNDNC protocol) and a two-timeslot two-way relaying scheme with amplify-and-forward operations (denoted as a TWANC protocol). Particularly, the proposed TWDFNOMA protocol achieves best performances at two optimal locations of the best relay whereas the midpoint one is the optimal location of the TWDNC and TWNDNC protocols. Finally, the probability analyses are justified by executing Monte Carlo simulations.

Performance Analysis on Speed Quality of LTE-Maritime Considering Scenario of e-Navigation Service and the Modulation Coding Scheme(MCS) (이내비게이션 서비스 시나리오 및 변조코딩방식(MCS)을 고려한 초고속해상무선통신망(LTE-Maritime)의 전송속도 성능 분석)

  • Kim, Bu-Young;Shim, Woo-Seong
    • Journal of Navigation and Port Research
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    • v.45 no.6
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    • pp.360-365
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    • 2021
  • LTE-maritime, which was built as part of the Korean e-Navigation project, has been providing a service that meets the goal of establishing a network up to 100km from the coast since J anuary 31, 2021. To provide appropriate communication services for LTE-maritime from the perspective of real users, additional performance analysis of LTE-maritime is required considering service implementation, and efficient use of spectrum resources. This paper presents the requirement of transmission speed according to the e-Navigation service scenario, and available transmission speed based on LTE modulation coding scheme (MCS) according to sea-specific ship distribution scenario and frequency resource allocation, and is cross-analyzed with results of the sea test.

Coast Evaluation Techniques for Mode Selection in Video Coding (동영상에서 모드 선택을 위한 코스트 평가 방법)

  • Song, Dae-Geon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.275-280
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    • 2013
  • Recently, access networking BroadBand the high performance of the video equipment to the Internet via voice, video, multimedia services, such as dealing with the media information dissemination is becoming increasingly attracting attention. More video devices and network environments in the future to keep pace with the high-quality video using the form dealing with an increasingly diversified and shall utilization is expected. Among them, video encoding technology, image compression encoding technology of information technology is one of the central role. Video coding technology that requires a vast amount of information contained in the video signal and the appropriate amount of information to eliminate redundancy as the efficiency of the digital code representing video signal is developed as a technology is going. Therefore, this study applied to video coding mode selection in the cost evaluation methods to examine and to maximize the coding efficiency and the proposed method compared to the conventional method was confirmed excellence.

A study on the Image Signal Compress using SOM with Isometry (Isometry가 적용된 SOM을 이용한 영상 신호 압축에 관한 연구)

  • Chang, Hae-Ju;Kim, Sang-Hee;Park, Won-Woo
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.358-360
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    • 2004
  • The digital images contain a significant amount of redundancy and require a large amount of data for their storage and transmission. Therefore, the image compression is necessary to treat digital images efficiently. The goal of image compression is to reduce the number of bits required for their representation. The image compression can reduce the size of image data using contractive mapping of original image. Among the compression methods, the mapping is affine transformation to find the block(called range block) which is the most similar to the original image. In this paper, we applied the neural network(SOM) in encoding. In order to improve the performance of image compression, we intend to reduce the similarities and unnecesaries comparing with the originals in the codebook. In standard image coding, the affine transform is performed with eight isometries that used to approximate domain blocks to range blocks.

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Design of Home Gateway Architecture for Efficient Multimedia distribution in Home Network (홈 네트워크에서 멀티미디어의 효율적 분배를 위한 홈 게이트웨이 구조 설계)

  • Lee Dongwook;Han Sangwoo;Lee Chulho;Kim JongWon;Cho Chunglae;Jun Yong-il
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6B
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    • pp.355-368
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    • 2005
  • The need for a unified data communication for home digital devices and realtime multimedia services in home network has led to recent research on home gateway over the broadcasting and communication convergence network. In this paper, we discuss requirement for such home gateway design and define services that the home gateway provides. Then, we propose a home gateway architecture aimed to efficient multimedia distribution for heterogeneous devices in the home network. The proposed home gateway has a role of protocol gateway, media server, and media trans-coder. Finally, we show the feasibility of the proposed home gateway in several multimedia distribution scenario.

Network-Adaptive N-Screen Game System on Cloud Computing Environment (클라우드 컴퓨팅 환경에서의 네트워크 적응적 N-스크린 게임 시스템)

  • Ryu, Eun-Seok;Kang, Shin-Jin
    • Journal of Korea Game Society
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    • v.12 no.3
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    • pp.59-68
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    • 2012
  • This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.

Design and Implementation of the Electronic Payment Protocol for Digital Merchandise (디지털 상품 거래를 위한 전자지불 프로토콜 설계 및 구현)

  • Park Sei-Seung;Han Jae-Kyun
    • Journal of Korea Multimedia Society
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    • v.8 no.7
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    • pp.988-999
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    • 2005
  • As the Internet continues to have the commercial trade changed, the method of payment is one of critical components to conduct successful businesses through the internet. An electronic cash has all of the characteristics of a traditional commodity cash and ensures the security for all transactions. Accordingly an internet billing system based on the electronic cash is expected as the secure and efficient payment method for the future electronic commerces. The digital contents such as digital merchandise and services have the characteristic that both the delivery of merchandise and the payment of money can be accomplished on the same network and are helpful to idealize the design of the electronic commerce system. In this paper, Anonymity got to be possible by using a virtual ID in the process of payment, the payment steps were decreased by being processed on the same network, and the efficiency and the security were guaranteed by decreasing the frequency of the coding and communication.

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