1 |
한국콘텐츠진흥원, "2010 대한민국 게임백서", 2010.
|
2 |
"Draft use cases for the scalable enhancement of HEVC", JCT-VC Document M 23514, February, 2012.
|
3 |
임충규, 김성수, 김경일, 원종호, 박창준, "클라우드 컴퓨팅 기반의 게임 스트리밍 기술 동향", 전자통신동향분석 제26권 제1호, 2011.
|
4 |
OnLive. OnLive. OnLive. [Online] OnLive. [Cited: Nov. 30, 2010.] www.onlive.com.
|
5 |
Rich Brown and Dan. Ackerman, "Hands-on with OnLive: Is this the future of PC gaming?", www.cnet.com. [Online] June 28, 2010.
|
6 |
Gaikai Inc. Gaikai. Gaikai. [Online] 2010. [Cited: Nov. 30, 2010.] www.gaikai.com.
|
7 |
Y. Tzruya et al., "Games@Large-a new platform for ubiquitous gaming and multimedia", Broadband Europe Conference 2006, Geneva, Switzerland, 2006.
|
8 |
A. Shokrollahi, "Raptor Codes," IEEE Trans. Inf. Theory, vol. 52, no. 6, pp. 2551-2567, 2006.
DOI
ScienceOn
|
9 |
U. Demir and O. Aktas, "Raptor versus Reed Solomon Forward Error Correction Codes," in Proc. Int Computer Networks Symp, pp. 264-269, 2006.
|
10 |
"Open SVC decoder project." [Online]. Available: http://opensvcdecoder.sourceforge.net
|
11 |
Shaoxuan Wang and Sujit Dey, "Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach", GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications, pp. 4231-4237, 2009.
|
12 |
E.-S. Ryu, N. Jayant, "Home Gateway for Three-Screen TV Using H.264 SVC and Raptor FEC", IEEE Transactions on Consumer Electronics (TCE), Vol. 57, No. 4, Nov. 2011.
|