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http://dx.doi.org/10.7583/JKGS.2012.12.3.59

Network-Adaptive N-Screen Game System on Cloud Computing Environment  

Ryu, Eun-Seok (InterDigital)
Kang, Shin-Jin (School of Games, Hongik University)
Abstract
This paper describes the design and implementation of a network-adaptive N-screen game system to be used in cloud computing. The system we are considering needs to generate game video in a cloud server and transmit the video to multiple game devices over an in-home wireless network via a home game server. It is difficult to support multiple screens which have different resolutions with a single bitstream of game video. Therefore, we developed a new network-adaptive game-video extraction and transmission method using (1) scalable video coding and (2) Raptor code techniques. The simulation, conducted with real game-video, verified the efficiency of the proposed video streaming system.
Keywords
클라우드 컴퓨팅;스트리밍;N-스크린 게임;H.264 스케일러블 비디오 코딩;
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