• Title/Summary/Keyword: digital light industry

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Analysis of Furniture Design Cases Using 3D Printing Technique (3D 프린팅 기술을 활용한 가구디자인 사례 분석 연구)

  • Kang, Hyun-Dae
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.177-186
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    • 2015
  • This study aims to suggest the direction in which furniture design can contribute, keeping with the trend of small quantity batch production by analyzing cases of furniture design manufacturing. This study analyzed cases of furnitures and lights made by 3D printing with 3 classifications. They are 1st, classification by correlation between 3D printing method and materials, 2nd, classification by 8 formative characteristics of 3D printing furniture design, 3rd, comparison analysis of competitiveness between existing furniture design and 3D printing furniture design by practicality, usability and durability. The competitiveness 3D printing technique arouses in furniture design industry, which is investigated in this thesis, is as follows. 1st, small quantity batch production, which caters to personal taste, is made possible. 2nd, transmission and transportation via digital are became more convenient. 3rd, it brings about a breakthrough in furniture design manufacturing. 4th, there is room for development into the 'smart furniture design' industry through collaborative use of 3D printing and internet of things. 5th, an Eco-friendly method of furniture design is consistently facilitated.

A study on deriving success factors and activating methods through metaverse marketing cases (메타버스(Metaverse) 마케팅 사례를 통한 성공요인 및 활성화 방안 연구)

  • Jo, Jae-Wook
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.791-797
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    • 2022
  • Through recent metaverse marketing case studies, success factors and activation methods were analyzed from the perspective of content, platform, network, and device of the metaverse ecosystem in each industry. The importance of contents and platform of metaverse could be found in entertainment, fashion, office space and real estate, education, advertisement and commerce industries. In order to vitalize the metaverse, firstly, it is necessary to strengthen active participation and retention by providing a stable revenue model for market participants. Secondly, the importance of attractive content to expand subscribers is a key trigger for metaverse activation. Thirdly, it is necessary to increase the convenience of using metaverse service by using a light and simple device for the user. Fourthly, a win-win cooperation strategy should be supported in the value chain of the industry through ecosystem scalability. In addition, business opportunities for market participants and additional revenue models should be continuously provided.

Research on Continuous After-Treatment Process and System for DTP(Digital Textile Printing) (DTP(Digital Textile Printing)용 후처리 및 연속공정 시스템에 관한 연구)

  • Park, Soon-Young;Jeon, Dong-Won;Park, Yoon-Cheol;Lee, Beom-Soo;Cho, Hang-Sung
    • Journal of Fashion Business
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    • v.15 no.5
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    • pp.43-54
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    • 2011
  • Digital Textile Printing(DTP) is appropriate for quick response system(QRS) and is closely connected with high value added fashion industry. Fashion products of high price are mainly silk and cotton. For high quality DTP products, it is important to optimize the parameters of media, pre and after-treatment, ink, printer, etc. DTP for these two fiber materials is also accompanied certainly with steaming as after-treatment process for coloration. Role of steam is like water in exhaustion dyeing. Steam can diffuse dye or ink in printing paste to fiber. Quality of DTP products depend on after-treatment processes such as steaming, washing, drying. Current production amount of DTP is smaller than one of conventional textile printing. However conventional after-treatment system has been using so far. This is mismatched with DTP in terms of process efficiency, spot work of small lot, quality control. In this study, continuous after-treatment system has been suitably designed for DTP that washing and drying are available after steaming. So, It is possible to improve efficiency of DTP process. Especially, the effects of after-treatment process, such as temperature of heat drum, steaming time on printability, color difference, color fastness were examined. Two types of samples(cotton knit and silk fabrics) were used. The results were obtained as follows : First, there is no a wide difference between the K/S values of cotton and silk treated with continuous after-treatment system and those of sample treated with conventional printing after-treatment method. So it is more effective to use the continuous after-treatment system than conventional printing after-treatment system in case of the daily throughput of 1,000 yards below. Second, after continuous after-treatment for DTP, K/S values were increased and lightness($L^*$) values were decreased. ${\Delta}E$ values were below 2.3. Third, DTP samples treated with continuous after-treatment system were tested for fastness(washing, light, rubbing). Grades of fastness(washing, light, rubbing) were above 3 grade.

The Detection of Heat Emission to Solar Cell using UAV-based Thermal Infrared Sensor (UAV 기반 열적외선 센서를 이용한 태양광 셀의 발열 검출)

  • Lee, Geun Sang;Lee, Jong Jo
    • Journal of Korean Society for Geospatial Information Science
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    • v.25 no.1
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    • pp.71-78
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    • 2017
  • Many studies have been implemented to manage solar plant being supplied widely in recent years. This study analyzed heat emission of solar cell using unmanned aerial vehicle(UAV)-based thermal infrared sensor, and major conclusions are as belows. Firstly, orthomosaic image and digital surface model(DSM) data were acquired using UAV-based RGB sensor, and solar light module layer necessary to analyze the heat emission of solar cell was constructed by these data. Also as a result of horizontal error into validation points using virtual reference service(VRS) survey for evaluating the location accuracy of solar light module layer, higher location accuracy could be acquired like standard error of $dx={\pm}2.4cm$ and $dy={\pm}3.2cm$. And this study installed rubber patch to test the heat emission of solar cell and could analyzed efficiently the location of rubber patch being emitted heat using UAV-based thermal infrared sensor. Also standard error showd as ${\pm}3.5%$ in analysis between calculated cell ratio by rubber patch and analyzed cell ratio by UAV-based thermal infrared sensor. Therefore, it could be efficiently analyzed to heat emission of solar cell using UAV-based thermal infrared sensor. Also efficient maintenance of solar plant could be possible through extracting the code of solar light module being emitted of heat automatically.

The Effect of Augmented Reality-based Fashion Product Application on Intention to Use (증강현실기반의 패션제품 어플리케이션 특성요인과 사용의도와의 관계에 관한 연구)

  • Kim, Hyekyung;Park, Jihye;Kim, Yongseok;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.19 no.1
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    • pp.89-102
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    • 2020
  • With the technology of the 4th Industrial Revolution integrated into the industry as a whole, digital transformation (DT) is becoming an innovative and essential element of corporate survival in the fashion industry, and it is expected that the paradigm shift in shopping will become an unavoidable reality, especially based on the AR. Therefore, in this study, the characteristics of augmented reality were presented separately as perceived realism, interaction, pleasure, and usability, and the influence of augmented reality by immersion parameters on the user's satisfaction and intended to reveal the relationship between satisfaction and usage through the characteristics of augmented reality. For the purpose of this study, a structured questionnaire was conducted, and the available 209 responses were collected and used for empirical analysis. The results of the empirical analysis are as follows. First, while immersion has the greatest effect on satisfaction, the effect on use intention has a stronger effect on satisfaction than immersion. This indicates that purchase occurs when the user's immersion leads to satisfaction, and when the satisfaction falls, the intention to use is also lowered. Second, interactivity, enjoyment, and ease of use among the various characteristics of fashion applications have a positive effect on immersion. Among them, ease of use had a strong effect on immersion. In light of this, it can be seen that ease of use should be considered first when creating an application based on augmented reality in the future fashion industry. However, the perceived reality is low in the degree of immersion, and the effect on satisfaction is also lowered, so it is difficult to be connected to intention. Considering that this study was conducted through indirect experience through video viewing, this study expects the development of research through a more practical research model in the future, as the impact is considered to be a relatively low measurement.

A Study on Innovation and Competitive Strategy in Network-Based Economy: Case Analysis on Network Effects, Incremental Innovation in Korean Mobile Telecommunication Industry (네트워크 경제 하에서 혁신과 경쟁 전략에 대한 기반 연구: 한국 이동통신 산업 사례를 중심으로)

  • An, Kwang-Jun;Shin, Dong-Hyung
    • Journal of Korea Technology Innovation Society
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    • v.11 no.2
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    • pp.145-170
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    • 2008
  • The existence of network is indeed the single most important factor that brings about new business phenomena in the new digital economy, especially in the IT industry. Network effect refers to a phenomenon that the increase in size of the network leads to increased network value and user utility. It determines the competitive structure of an industry and the performances of industry competitors (Shapiro and Varian, 1999). The phenomenon of increasing returns and winner-take-all enjoyed by the early winner in the competition can be attributed to the existence of positive feedback which increases the value of network and induces more users into join the network (Arthur, 1996; Shapiro and Varian, 1999; Song and Lee, 2003). This research attempts to shed light on the topic of innovation and competitive strategy of network-based industries. We analyze the case of the Korean mobile communications industry, in which a shift in technological paradigm from 2G to 3G brought new changes to the competitive structure of the industry. The Korean mobile communications industry makes an ideal case for analysis since it is an industry whose value is inherently dependent upon its user network. It is characterized by the typical increasing returns, in which a monopolizing player is enjoying firstmover's network effects. Because of the existence of network in the mobile communications industry, latecomers' disruptive innovations could not outcompete the incumbent's sustaining innovations. The contribution of this research lies in laying a groundwork for future studies by introducing a numerical simulation model to analyze the complexity theory and network effect.

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Application Types and Meanings of Fashion Engineering in Fashion Brand CuteCircuit (패션 브랜드 CuteCircuit에 나타난 패션 공학의 적용 유형과 의미)

  • Kim, Jang-Hyeon;Kim, Young-Sam
    • Fashion & Textile Research Journal
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    • v.20 no.3
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    • pp.245-256
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    • 2018
  • This study considers application types and meanings of fashion engineering by analyzing CuteCircuit. The conclusions of this study are as follows. The application type of fashion engineering shown in CuteCircuit is first, electronic fashion, which attaches LED or WL on the surface of clothes to express the decorative function in clothes as optical light change, ultimately performing one-dimensional function. Second, interactive fashion is a medium in which clothing connects human beings with other human beings with sensors that can recognize the changes in tactile or movement with the wearer or with a light source that can visualize the emotional changes of the wearer. Third, scientific fashion has emerged as a new type of fashion in which new materials introduced in the field of engineering are fused with clothing to expand functionality and aesthetics. The meanings of fashion engineering in CuteCircuit is first, trying to conceptualize a new beauty as an open fashion that can freely change with the creation of a dual beauty by combining analog and digital sensibility. Second is the external representation of human psychological change or emotional exchange, which helps to form a consensus by understanding and exchanging emotions of different people. Third, reorganization of apparel pursuing integrated value appeared. Clothing, as a connection body in which the human body and the mechanical environment are combined with each other, is reestablished as a product of variable body that can embody an integrated value that includes various characteristics and can be diversified appropriately in any circumstance.

A Study on Jewelry Design Using 3D-Printing - Focusing on Curved Form (3D프린팅을 활용한 주얼리 디자인 연구 - 곡선 형태를 중심으로)

  • Chang, Chin-hee
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.189-194
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    • 2019
  • This thesis aimed to apply the 3D-printing technology rapidly introduced to the overall industry to jewelry design. In the results of examining preceding researches, out of 3D-printing methods, the FMD method was used the most in design area. However, for jewelry design, the 3D-printing is used for casting process out of production processes, so that the printing method is not FMD, but DLP. Thus, the researcher examined the material functions and applicability of jewelry design through research works, by applying the 3D-printing in DLP method to jewelry design. In the results, brooches were completed by applying the 3D-printing to the jewelry design with no casting process, and then utilizing enamel and pure silver together. Producing light and solid completed products in various colors, they were verified as applicable materials. Also, as the size and form of curved design mainly used for non-geometric jewelry design could be accurately predicted through Rhino CAD, diverse possibilities of advancement to be easily used for the development of formative form of jewelry design in the future were revealed.

Development of Test Method for Flat Panel Display Life Time Prediction during Atmospheric Particle Exposure (평판디스플레이의 대기중 분진농도에 따른 수명예측 시험방법 개발)

  • Yoo, Dong-Hyun;Lee, Gun-Ho;Choi, Jung-Uk;Ahn, Kang-Ho
    • Journal of the Semiconductor & Display Technology
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    • v.12 no.4
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    • pp.45-48
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    • 2013
  • The electronic device, such as flat panel display (FPD), is very important in our life as a means of communication between humans. Liquid crystal display (LCD), which is categorized as a flat panel display, has been used in many display products, especially in TV industry. An LED TV is composed of several electrical components, such as liquid critical module (LCM), analog to digital convertor (AD), power supplier, and inverter board. These modules are very vulnerable to particulate contamination, and causing malfunction or visibility degradation. In this study, we developed a test method for prediction of LCM's lifetime. The test system consists of carbon particle generation flame, dilution system, test chamber, and particle concentration monitoring instrument. Since the carbon particles are the most abundant in the atmosphere and easily absorb light, soot particles are used as a challenging material for this test. The concentration of generated soot particles is set around 4,000,000 #/cc, which is 400 times higher than that of usual atmospheric particles. Through this experiment, we deduced the relationship between the dust concentration and life time of the test specimen.

How sWOM Contribution Motivations Vary by Cosmetics and Restaurants in Vietnam

  • LE, Thi Thanh Ha;VO, Thanh Thu
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.885-896
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    • 2020
  • The purpose of this study is to shed light on the driving motivations of contributing social word of mouth on social networking sites (sWOM) toward both tangible and intangible products. In order to develop a research model, this study adopts the motivation theory and TAM model. Data was collected from 904 members of the cosmetic and restaurant communities by using the snowball method. After assessing the validity of all constructs, the structural equation modeling (SEM) is used to test the proposed hypotheses. Results show that personal motivations (satisfaction, opinion leadership, self-enhancement, and economic incentives) and characteristics of sWOM (Perceived Usefulness and Ease of Use) have positive effect on exposure and engagement behaviors. Here are our specific findings, (1) customer satisfaction positively affects online interactions on SNSs such as Like or Sharing a content; (2) sWOM contribution behavior exists in two structures (Exposure and Engagement) and affects each other; (3) This study combines two groups of personal motivation and TAM to conceptualize a research model; and (4) The motivations of contributing sWOM between a specified service and product are rather similar. These findings help digital managers to understand consumers' behavioral contributions on SNSs and also provide interesting insights for marketers.