• Title/Summary/Keyword: digital hologram

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A Study on the Service Provision Direction of the National Library for Children and Young Adults in the 5G Era

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.2
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    • pp.77-105
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    • 2021
  • In order to establish a digital-based use environment for the provision of new information services suitable for the 5G era, it is necessary to discuss the direction of service provision by the National Library of Children and Young Adults in the 5G era. Based on utilization services in other fields, library services in the 5G era, including the development and provision of employee education and training services, ultra-high-definition and 360-degree realistic contents and education on library use, provision of multi-dimensional realistic media streaming broadcasting services, provision of telepresence education programs, activation of virtual communities, implementation of hologram performance halls/exhibit centers, and provision of unmanned book delivery services, environment monitoring, safety monitoring, and customized services, were proposed. In addition, based on 5G service, 5G technology, and library application direction, advancing into a producing and supporting base for ultra-realistic and immersive contents in the 5G era, strengthening online and mobile services in the non-contact era, and establishing a smart library environment were proposed as the service provision direction for the National Library of Children and Young Adults in the 5G era.

Development of Optical Illusion Design Pattern for Furniture Using a UV Curing Resin (UV 경화성 수지를 이용한 가구용 옵티컬 일루젼 디자인 패턴 개발)

  • Kim, Ki-Chul
    • Journal of Convergence for Information Technology
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    • v.7 no.1
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    • pp.43-48
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    • 2017
  • The design trend is changed with the times. The design trend of recent 21 century is eco-friendly design. The optical illusion design is a new trend of digital convergence era. In this study, optical illusion patterns were designed for furniture with eco-friendly UV-curable resin. The micro-patterns of optical illusion design were fabricated with the micro-mold which was mastered using a semiconductor micro-fabrication process by photolithography technique. The micro-patterns of optical illusion design were manufactured on PET film with a roll-to-roll process using a UV-curable resin. The manufactured PET film of optical illusion micro-pattern exhibits hologram effect, optical illusion effect, and texture of metal with the backside digital printing of metal tone. The furniture of new design concept so-called emotional furniture was manufactured with the various optical illusion design patterns. The optical illusion design patterns by UV mold prospect a new trend of interior design materials.

Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

3D Point Clouds Encryption Method and Analysis of Encryption Ratio in Holographic Reconstruction Image (3D 공간정보 암호화 기법과 홀로그래픽 복원영상의 암호화 효율 분석)

  • Choi, Hyun-Jun;Seo, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1703-1710
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    • 2017
  • This paper propose a 3D point clouds (depth) security technique for digital holographic display service. Image contents encryption is a method to provide only authorized right owners with the original image information by encrypting the entire image or a part of the image. The proposed method detected an edge from a depth and performed quad tree decomposition, and then performed encryption. And encrypts the most significant block among the divided blocks. The encryption effect was evaluated numerically and visually. The experimental results showed that encrypting only 0.43% of the entire data was enough to hide the constants of the original depth. By analyzing the encryption amount and the visual characteristics, we verified a relationship between the threshold for detecting an edge-map. As the threshold for detecting an edge increased, the encryption ratio decreased with respect to the encryption amount.

A Plan to Maximizing the Visual Immersion of 3D Media Art (3D 미디어아트의 시각적 몰입감 극대화 방안)

  • Kim, Ki-Bum;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.659-669
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    • 2015
  • Recently, media art is transforming from analogue to 'digital', and from 2D to '3D'. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media façade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers' interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with 'creativity' and 'variability' from the perspective of visual concept, such as 3D modeling and mapping, with 'consistency' through out all concepts, as well as the works with stronger 'restriction' of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D 'shape' and 'material' following the four-step rule, and gradual increase of change in quantity within the 'number' and 'size', in addition to increased degree of systematization within the change in editing, such as the 'scene change', resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for 'developing 3D visual concepts' while 'synchronizing' them, as well as 'strengthening the four steps within 3D visual composition' while 'systematizing' them should be emphasized.

Speckle Noise Reduction and Image Quality Improvement in U-net-based Phase Holograms in BL-ASM (BL-ASM에서 U-net 기반 위상 홀로그램의 스펙클 노이즈 감소와 이미지 품질 향상)

  • Oh-Seung Nam;Ki-Chul Kwon;Jong-Rae Jeong;Kwon-Yeon Lee;Nam Kim
    • Korean Journal of Optics and Photonics
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    • v.34 no.5
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    • pp.192-201
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    • 2023
  • The band-limited angular spectrum method (BL-ASM) causes aliasing errors due to spatial frequency control problems. In this paper, a sampling interval adjustment technique for phase holograms and a technique for reducing speckle noise and improving image quality using a deep-learningbased U-net model are proposed. With the proposed technique, speckle noise is reduced by first calculating the sampling factor and controlling the spatial frequency by adjusting the sampling interval so that aliasing errors can be removed in a wide range of propagation. The next step is to improve the quality of the reconstructed image by learning the phase hologram to which the deep learning model is applied. In the S/W simulation of various sample images, it was confirmed that the peak signal-to-noise ratio (PSNR) and structural similarity index measure (SSIM) were improved by 5% and 0.14% on average, compared with the existing BL-ASM.

Compression Performance Comparison of Fringe Pattern and Phase Data for DHM (DHM을 위한 간섭무늬 압축 방법과 위상 압축 방법의 성능 비교)

  • YoungMin Kim;Hyunmin Ban;Heeyeon Koo;SeungMi Choi;Kwan-Jung Oh;Yongjun Lim;Hui Yong Kim
    • Journal of Broadcast Engineering
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    • v.28 no.1
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    • pp.55-78
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    • 2023
  • The fringe pattern obtained through a DHM (Digital Holographic Microscopy) contains the thickness information of the sample. However, there is a disadvantage that the data capacity is large. Therefore, a compression method that can reduce the data size while minimizing damage to the thickness information of the sample contained in the fringe pattern is required. This paper presents the phase compression method and confirmed through experiments that the phase compression method is more efficient that the fringe pattern compression method used in JPEG Pleno Holography. As a result of evaluation using RMSE, BD-Rate and PSNR the phase compression method showed up to 92.39% improvement in performance than the fringe pattern compression method. In addition, experiment were conducted under various conditions to compare and analyze the compression performance for each condition. In the case of the fringe pattern compression method, it includes not only the phase information for calculating the thickness of the sample but also other information, whereas the phase compression method compresses only the phase information after removing unnecessary information from the fringe pattern. It is judged to have high performance.