• Title/Summary/Keyword: digital hologram

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Horizontal-parallax-only Optical Scanning Holography with an Electronic Low-pass Filter

  • Kim, Taegeun;Jang, Sun Ho;Kim, You Seok
    • Journal of the Optical Society of Korea
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    • v.16 no.2
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    • pp.121-126
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    • 2012
  • We propose a novel technique that records the horizontal-parallax-only (HPO) hologram of a real object using optical scanning holography (OSH). The proposing HPO-OSH is composed of a conventional OSH and an electronics low pass filter. When we scan an object along vertical direction before horizontal direction, the electronic low pass filter filters the vertical fringes with preserving horizontal fringes and gives an HPO hologram. To the best of our knowledge, this is the first time to record the HPO hologram using OSH without either truncation of the scanning beam or digital post processing.

A Study on the Production of Perspective Images using Drone (드론을 이용한 다시점 투영 이미지 제작 연구)

  • Choi, Ki-chang;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.953-958
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    • 2022
  • Holographic Stereogram can provide the depth perception without the visual fatigue and dizziness because it use multiple images acquired from the multiple viewpoints. In order to produce a holographic stereogram, it is necessary to obtain perspective images of a live object and record it on film using a digital hologram printer. when acquiring perspective images, the hologram without distortion can be produced only when the perspective images with a constant distance between the camera and the target is obtained. If the target is small, it is possible to keep the constant distance from the camera to object. but if it is large, this is difficult to keep the constant distance. In this study, we photograph the large object using the POI (Point of Interest) function which is one of the smart flight modes of drone to produce perspective images required for the hologram production. after that, problems such as the unexpected shakings and distance change between camera and object is corrected in post production. as a result, we produce the perspective images.

A New ASIC Design of Digital Hologram Generation Circuit for 12×12 Block (12×12 블록의 디지털 홀로그램 생성 회로의 ASIC 설계)

  • Lee, Yoon-Hyuk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.944-956
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    • 2016
  • In this paper, we propose a new hardware architecture to generate computer-generated holograms based on the block based calculation method and implement a VLSI (very large scaled integrated circuit) in ASIC (application specific integrated circuit) environment. The proposed hardware has a structure that can produce a part of a hologram in the unit of a block in parallel. After calculating a block of a hologram by using an object point, the calculation is repeated to all object points and intermediate results from them are accumulated to produce a final block of a hologram. Through this structure, we can make various size of holograms with the optimized memory access in real-time operation. The proposed hardware was implemented in the Hynix 0.18um CMOS technology of Magna chip Inc. and has 876,608 gate counts. It can generate complex holograms unlike the previous researches and stably operate in the clock frequency of 200MHz.

Quantization Method for Normalization of JPEG Pleno Hologram (JPEG Pleno 홀로그램 데이터의 정규화를 위한 양자화)

  • Kim, Kyung-Jin;Kim, Jin-Kyum;Oh, Kwan-Jung;Kim, Jin-Woong;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.587-597
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    • 2020
  • In this paper, we analyze the normalization that occurs when processing digital hologram and propose an optimized quantization method. In JPEG Pleno, which standardizes the compression of holograms, full complex holograms are defined as complex numbers with 32-bit or 64-bit precision, and the range of values varies greatly depending on the method of hologram generation and object type. Such data with high precision and wide dynamic range are converted to fixed-point or integer numbers with lower precision for signal processing and compression. In addition, in order to reconstruct the hologram to the SLM (spatial light modulator), it is approximated with a precision of a value that can be expressed by the pixels of the SLM. This process can be refereed as a normalization process using quantization. In this paper, we introduce a method for normalizing high precision and wide range hologram using quantization technique and propose an optimized method.

Computer generated hologram compression using video coding techniques (비디오 코딩 기술을 이용한 컴퓨터 형성 홀로그램 압축)

  • Lee, Seung-Hyun;Park, Min-Sun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.767-774
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    • 2005
  • In this paper, we propose an efficient coding method of digital hologram using standard compression tools for video images. At first, we convert fringe patterns into video data using a principle of CGH(Computer Generated Hologram), and then encode it. In this research, we propose a compression algorithm is made up of various method such as pre-processing for transform, local segmentation with global information of object image, frequency transform for coding, scanning to make fringe to video stream, classification of coefficients, and hybrid video coding. The proposed algorithm illustrated that it have better properties for reconstruction and compression rate than the previous methods.

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Design Error Corrector of Binary Data in Holographic Digital Data Storage System Using Subclustering (Subclustering을 이용한 홀로그래픽 디지털 정보저장 시스템의 이진 데이터 에러 보정기 구현)

  • Kim, Sang-Hoon;Kim, Jang-Hyun;Yang, Hyun-Seok;Park, Young-Pil
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.617-619
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    • 2004
  • Data storage related with writing and retrieving requires high storage capacity, fast transfer rate and less access time in. Today any data storage system can not satisfy these conditions, but holographic data storage system can perform faster data transfer rate because it is a page oriented memory system using volume hologram in writing and retrieving data. System architecture without mechanical actuating part is possible, so fast data transfer rate and high storage capacity about $1Tb/cm^3$ can be realized. In this paper, to correct errors of binary data stored in holographic digital data storage system, find cluster centers using subtractive clustering and reduce intensities of pixels around centers, so the intensify profile of data rare will be uniform and the better data storage system can be realized.

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Angular-spectrum based 3-D HPO digital hologram synthesis (Angular 스펙트럼을 이용한 3차원 HPO 디지틀 홀로그램의 합성)

  • 양훈기;김은수
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.34D no.5
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    • pp.67-74
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    • 1997
  • In this paper, we psresent a new scheme to synthetically generate a HPO digital hologram for a three-dimensional image that is modelled as the horizontally stacked two-dimensional images. The proposed method transforms a lightwave field into the angular spectrum of planewaves, which enables this method to use FFT routines, rather than using numerous arithmetic calculations. Hence, this method may be able to not only lead to the dramatically less computation but provide relatively excellent performances due to the phase error-free transformation. We present sampling constraints and implementaton procedure to obtian a hololine for each image and also point out the necessity of interpolation. Simulatioj results are presented to show the comparison with the conventional method in terms of computation time and performances, including the behaviors resulting form the different selection of parameter values to be used in the interpolations.

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An Efficient Hiding Methods for Phase Digital Hologram (위상 디지털 홀로그램의 효율적인 은닉 기법)

  • Choi, Hyun-Jun;Seo, Young-Ho;Yoo, Ji-Sang;Choi, Young-Geun;Kim, Hwa-Sung;Kim, Dong-Wook
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.319-320
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    • 2007
  • This paper propose a data hiding for a digital hologram which is the most valuable content. We propose a DCT-domain data hiding method. The data hiding method is composed on the basis of the energy distribution. The method in this paper is the basic guideline. We expected the scheme in this paper are further examined to fine more advanced and efficient data hiding scheme in the near future.

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A Study on the 3D Contents Production Technology of Taepyungmu

  • Gu, Ja-bong
    • International Journal of Advanced Culture Technology
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    • v.5 no.1
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    • pp.40-50
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    • 2017
  • Taepyungmu is a performing art that can be called the most skillful dance among Korean dances. It expresses the meaning of honoring the peace and peacefulness of the country in dance. The construction of 3D stereoscopic digital contents for Taepyungmu is in a series of processes such as 3D recording of intangible cultural properties and implementation of hologram contents. The purpose is to try various possibilities through various technologies and methods, to establish a technical basis of the preservation paradigm change of intangible cultural properties and to present a leading direction to realize real digital cultural properties.

A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer

  • Haitao Jiang
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.130-139
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    • 2023
  • With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.