• Title/Summary/Keyword: digital fusion

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A Study on Jewelry Design Using 3D-Printing - Focusing on Curved Form (3D프린팅을 활용한 주얼리 디자인 연구 - 곡선 형태를 중심으로)

  • Chang, Chin-hee
    • Journal of the Korea Convergence Society
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    • v.10 no.4
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    • pp.189-194
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    • 2019
  • This thesis aimed to apply the 3D-printing technology rapidly introduced to the overall industry to jewelry design. In the results of examining preceding researches, out of 3D-printing methods, the FMD method was used the most in design area. However, for jewelry design, the 3D-printing is used for casting process out of production processes, so that the printing method is not FMD, but DLP. Thus, the researcher examined the material functions and applicability of jewelry design through research works, by applying the 3D-printing in DLP method to jewelry design. In the results, brooches were completed by applying the 3D-printing to the jewelry design with no casting process, and then utilizing enamel and pure silver together. Producing light and solid completed products in various colors, they were verified as applicable materials. Also, as the size and form of curved design mainly used for non-geometric jewelry design could be accurately predicted through Rhino CAD, diverse possibilities of advancement to be easily used for the development of formative form of jewelry design in the future were revealed.

Development and application of software education programs to improve Underachievement

  • Kim, Jeong-Rang;Lee, Soo-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.283-291
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    • 2021
  • In this paper, we propose the development and application of a software education program for underachievers. The software education program for underachieving students was developed in consideration of the characteristics of learner's suffering from underachievement and the educational effects of software education, and is meaningful in that it proposes a plan to improve the learning gap in distance learning. Learners can acquire digital literacy and learning skills by solving structured tasks in the form of courseware, intelligent tutoring, debugging, and artificial intelligence learning models in educational programs. Based on the effects of software education, such as enhancing logical thinking ability and problem solving ability, this program provides opportunities to solve fusion tasks to underachievers. Based on this, it is expected that it can have a positive effect on the overall academic work.

Analysis of Building Object Detection Based on the YOLO Neural Network Using UAV Images (YOLO 신경망 기반의 UAV 영상을 이용한 건물 객체 탐지 분석)

  • Kim, June Seok;Hong, Il Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.381-392
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    • 2021
  • In this study, we perform deep learning-based object detection analysis on eight types of buildings defined by the digital map topography standard code, leveraging images taken with UAV (Unmanned Aerial Vehicle). Image labeling was done for 509 images taken by UAVs and the YOLO (You Only Look Once) v5 model was applied to proceed with learning and inference. For experiments and analysis, data were analyzed by applying an open source-based analysis platform and algorithm, and as a result of the analysis, building objects were detected with a prediction probability of 88% to 98%. In addition, the learning method and model construction method necessary for the high accuracy of building object detection in the process of constructing and repetitive learning of training data were analyzed, and a method of applying the learned model to other images was sought. Through this study, a model in which high-efficiency deep neural networks and spatial information data are fused will be proposed, and the fusion of spatial information data and deep learning technology will provide a lot of help in improving the efficiency, analysis and prediction of spatial information data construction in the future.

A Study on the RPA Module Implementation of Cloud Travel and Expense Management System (클라우드 경비지출관리 솔루션의 RPA 모듈 구현에 관한 연구)

  • Lee, In-Sung;Oh, In-Ha
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.46-54
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    • 2021
  • As the realization of the 4th industrial revolution is approaching, the paradigm of the corporate work environment is changing to digital, from the traditional work environment. In particular, technologies like RPA(robotic process automation) and chatbot reduce the need for human labor or task by automating simple repetitive tasks, enabling humans to focus on more valuable tasks. In this study, corporates operating expense management services in public cloud computing environments develop a cloud module that simplifies expense report management by grafting robotic process automation and chatbot technology. According to the result of the expert evaluation, the developed system marked 80.3% of satisfaction levels and the highest satisfaction level 94% was confirmed in terms of easy of use. Based on the research result, future research can be suggested to expand the works occurring inside and outside the company to a single RPA environment by additionally linking the work system related to expense management.

Research on the Expression Features of Naked-eye 3D Effect of LED Screen Based on Optical Illusion Art

  • Fu, Linwei;Zhou, Jiani;Tae Soo, Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.126-139
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    • 2023
  • At present, naked-eye 3D appears more and more commonly on the facades of urban buildings. It brings an incredible visual experience to the audience by simulating the natural 3D 3D space effect. At the same time, it also creates enormous commercial value for city publicity and commercial advertisements. There is much research on naked-eye 3D visual effects, but for right-angle LED screens. Right-angle LED screen's brand-new expression method that has only become popular in recent years, how to convey a realistic naked-eye 3D effect through two LED screens combined at right angles has become a problem worth exploring. To explore the whole design ideas and production process of the naked-eye 3D impact of the right-angle LED screen, this paper is a preliminary study aimed at understanding the performance principle and expression features. Before the case analysis, first, understand the standard virtual 3D space construction techniques. Combining it with the optical illusion phenomenon, according to the expression principle of the naked-eye 3D effect of the right-angle LED screen, it can be summarized into seven expressions: Shadow, Color contrast, Background structure line, Magnify object, Object out of bounds, Object floating, Fusion of picture and background. By analyzing the optical illusion phenomenon used in the case, we summarized the main performance characteristics of the naked eye 3D effect. The emergence of right-angle LED screens breaks the limitation of a single plane of optical illusion art, perfectly combines building facades with naked-eye 3D visual effects, and provides designers with a brand-new creative platform. Understanding its production principles and main expressive features can help designers enter this innovative platform better.

Analysis of Energy Preference in the 4th Industrial Revolution Based on Decision Making Methodology (의사결정 방법론 기반 4차 산업혁명 시대 에너지 선호도 분석)

  • Nam, Soo-Tai;Shin, Seong-Yoon;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.328-329
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    • 2021
  • Newly, the fourth industrial revolution is a way of describing the blurring of boundaries between the physical, digital, and biological worlds. It's a fusion of advances in AI (artificial intelligence), robotics, the IoT (Internet of Things), 3d printing, genetic engineering, quantum computing, and other technologies. At the world economic forum in Davos, switzerland, in january 2016, chairman professor klaus schwab proposed the fourth industrial revolution for the first time. In order to apply the AHP (analytic hierarchy process) analysis method, the first stage factors were designed as Natural, Water, Earth and Atom energy. In addition, the second stage factors were organized into 9 detailed energies presented in the conceptual model. Thus, we present the theoretical and practical implications of these results.

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ZoomISEG: Interactive Multi-Scale Fusion for Histopathology Whole Slide Image Segmentation (ZoomISEG: 조직 병리학 전체 슬라이드 영상 분할을 위한 대화형 다중스케일 융합)

  • Seonghui Min;Won-Ki Jeong
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.127-135
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    • 2023
  • Accurate segmentation of histopathology whole slide images (WSIs) is a crucial task for disease diagnosis and treatment planning. However, conventional automated segmentation algorithms may not always be applicable to WSI segmentation due to their large size and variations in tissue appearance, staining, and imaging conditions. Recent advances in interactive segmentation, which combines human expertise with algorithms, have shown promise to improve efficiency and accuracy in WSI segmentation but also presented us with challenging issues. In this paper, we propose a novel interactive segmentation method, ZoomISEG, that leverages multi-resolution WSIs. We demonstrate the efficacy and performance of the proposed method via comparison with conventional single-scale methods and an ablation study. The results confirm that the proposed method can reduce human interaction while achieving accuracy comparable to that of the brute-force approach using the highest-resolution data.

Recognition of Korean Menu for Online to Offline Stores : VGG-ResNet Fusion Model with Attention Mechanism (Online to Offline 상점을 위한 한글 메뉴판 인식 : 어텐션 메커니즘을 적용한 VGG-ResNet 융합 모델)

  • Jongwook Si;Sangjin Lee;Sungyoung Kim
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.17 no.4
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    • pp.190-197
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    • 2024
  • The O2O store model dissolves the boundaries between online and offline platforms, providing significant convenience to customers. To effectively operate such platforms, small business owners must provide necessary information in digital format. Specifically, the process of digitizing Korean menus manually can lead to multiple issues, and the use of OCR technology often results in high error rates due to the low accuracy in recognizing Korean. In response, this paper proposes an enhanced OCR model based on the popular EasyOCR framework, aimed at improving the recognition accuracy of Korean. The proposed model integrates the structural advantages of VGG and ResNet, and incorporates an attention mechanism to significantly improve the recognition performance of Korean. Moreover, experimental results indicate that the proposed model achieved approximately a 3.5% improvement in accuracy and around a 1% improvement in both confidence score and normalized edit distance compared to EasyOCR. Therefore, this demonstrates that the proposed method effectively addresses the existing challenges.

A Critical analysis of NCS-based Curriculum (국가직무능력표준(NCS) 기반 교육과정에 대한 비판적 고찰)

  • Ko, Kyoung-Im
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.69-82
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    • 2015
  • This article critically examines the backgrounds and meanings of National Competency Standards (NCS) that is employed by Korean colleges for managing performance-based, competency-based curriculum. Findings are as follows: 1) the NCS-based curriculum was primarily adopted to enhance students' business competency for their successes in a competitive job market. 2) NCS is questioned its efficacy to resolve Korean employment issues in a serious economic structure in which a growing number of jobless youth and aged employees and education discrimination are involved. 3) NCS, with its emphasis on the Tyler Rationale and principles of scientific curriculum development, has many criticisms due to its technical approaches to educational processes and needs to be replaced with an alternative paradigm. 4) This article suggests that administrators, policy makers, and educators seek ways to resolve NCS issues considering contextual features of Korean job market and rethinking NCS ideology in the education process. A need for curriculum reconceptualisation is discussed.

Emotion fusion video communication services for real-time avatar matching technology (영상통신 감성융합 서비스를 위한 실시간 아바타 정합기술)

  • Oh, Dong Sik;Kang, Jun Ku;Sin, Min Ho
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.283-288
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    • 2012
  • 3D is the one of the current world in the spotlight as part of the future earnings of the business sector. Existing flat 2D and stereoscopic 3D to change the 3D shape and texture make walking along the dimension of the real world and the virtual reality world by making it feel contemporary reality of coexistence good show. 3D for the interest of the people has been spreading throughout the movie which is based on a 3D Avata. 3D TV market of the current conglomerate of changes in the market pioneer in the 3D market, further leap into the era of the upgrade was. At the same time, however, the modern man of the world, if becoming a necessity in the smartphone craze new innovation in the IT market mobile phone market and also has made. A small computer called a smartphone enough, the ripple velocity and the aftermath of the innovation of the telephone, the Internet as much as to leave many issues. Smartphone smart phone is a mobile phone that can be several functions. The current iPhone, Android. In addition to a large number of Windows Phone smartphones are released. Above the overall prospects of the future and a business service model for 3D facial expression as input avatar virtual 3D character on camera on your smartphone camera to recognize a user's emotional expressions on the face of the person is able to synthetic synthesized avatars in real-time to other mobile phone users matching, transmission, and be able to communicate in real-time sensibility fused video communication services to the development of applications.