• Title/Summary/Keyword: digital environments

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A Study on Affordance Dimensions of Digital Services for the Elderly through the Analysis of Senior Adults' Daily Activities

  • Park, Soobeen
    • Architectural research
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    • v.10 no.2
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    • pp.11-20
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    • 2008
  • Designing environments for the elderly includes studying changes in the elderly themselves, changes in their environment, and changes in the intercommunication between the elderly and their environment. The purpose of this study is to provide guidelines for a ubiquitous environment in which seniors can "age in place," using an environment-behavioral approach. 305 subjects aged 45 to 78 take part in the survey research. Temporal sequence (age groups) and behavior (daily activities) are considered as the significant variables to design digital services for the elderly in the perspective of an environment-behavioral approach. Several conclusions can be made. (1) The characteristics of subjects in the over-65 age group shows that they manage an independent lifestyle even if they realize some body functions deteriorate as they age. (2) Over-65 age group is more engaged in healthcare and pastime activities. The male subjects of it are most inactive. (3) The IDA (importance of daily activities) and FDA (frequency of daily activities) are classified by five to six factors in each group. The IDA and FDA of the group aged over 65 differ from other age groups. (4) Five affordance dimensions of digital services for the elderly are proposed: Healthcare, Domesticity, Mobility & Security, Network, and Recreation & Pastime. These affordance dimensions will help research groups or companies design ubiquitous environments to enhance the quality of life of seniors.

A Spatial Audio System Using Multiple Microphones on a Rigid Sphere

  • Lee, Tae-Jin;Jang, Dae-Young;Kang, Kyeong-Ok;Kim, Jin-Woong;Jeong, Dae-Gwon;Hamada, Hareo
    • ETRI Journal
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    • v.27 no.2
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    • pp.153-165
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    • 2005
  • The main purpose of a spatial audio system is to give a listener the same impression as if he/she were present in a recorded environment. A dummy head microphone is generally used for such purposes. Because of its human-like shape, we can obtain good spatial sound images. However, its shape is a restriction on its public use and it is difficult to convert a 2-channel recording into multi-channel signals for an efficient rendering over a multi-speaker arrangement. In order to solve the problems mentioned above, a spatial audio system is proposed that uses multiple microphones on a rigid sphere. The system has five microphones placed on special points of the rigid sphere, and it generates audio signals for headphone, stereo, stereo dipole, 4-channel, and 5-channel reproduction environments. Subjective localization experiments show that front/back confusion, which is a common limitation of spatial audio systems using the dummy head microphone, can be reduced dramatically in 4-channel and 5-channel reproduction environments and can be reduced slightly in a headphone reproduction.

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A Study on the Digital Image Creating through Emotional Dimension (감성차원을 통한 디지털 이미지 크리에이팅)

  • Park Sang-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.475-479
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    • 2005
  • Such changes that the digital paradigm brought propels a change of the value system itself in the existing society so that a way of thinking that differentiates oneself from others is getting much stronger. As public interests are higher in the image production on the internet, such authoring environments as development of related technologies, expansibility of information, and systematization of available information continue to change. Therefore, a variety of unique image presentations that fit to the changed environments are necessary and an expression method is indispensable for such image production. It suggests digital image application methods and examples that contain not just simple image distortion or variation but intrinsic significance. It is believed that it will be of good use to produce a variety of unique and innate digital images in the end.

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A Quantitative Analysis of System-Level Performance of the Wireless LAN in Digital Home Environments

  • Son, Byoung-Hee;Kim, Hag-Bae
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.1
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    • pp.51-55
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    • 2008
  • A digital home is a ubiquitous environment that is expected to be realized in the near future. All information appliances in a house are connected to each other through wired and/or wireless home networks. Authenticated user can access the various services provided by the digital home, and the access is not restricted by equipment, time, or location. The technologies that form the digital home can be grouped into two categories: wired networking technologies and wireless networking technologies. For the purpose of ubiquitous environments, wireless-networks offer suitable and seamless high-quality services. A wireless LAN can be created simply by equipping a single access point. For that reason, the cost of establishing such a network is low and using it is easy. Of course, there is an exciting new wireless technology. It is the Ultra Wide Band (UWB). However, it is not enough to bring wireless convenience, although offering a broad range of high-speed data transfer capabilities, Because of unstable. Thus, of the wireless-networking systems, we focus on the wireless LAN. We quantitatively analyze its capabilities. The dynamic and adaptive wireless LAN provides a foundation for the evolution toward the next generation of wireless and adaptive networks. The difference between wired LAN and wireless LAN in upload and download rates is small. Although the wireless LAN experiences a greater loss rate than the wired LAN, the difference is minimal. We conclude that a wireless LAN is suitable for use in an apartment environment.

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A Study on Efficient Policies of solving the Digital Divide for Weak Layers in the Smart Phone Convergence Era (스마트융합시대 취약계층에 대한 정보격차 해소 방안)

  • Kang, Wol-Suk;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.29-38
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    • 2012
  • As smart convergence occurs, solving the digital divide issue for weak layers such as the elderly, handicapped and poor groups is becoming an emerging issue. This study aims to promote information service to encourage active participation of the weak layers and to bridge the digital divide among those under the digital switchover and the smart phone convergence environments. This study, comparing the environments of Korea and other major countries with respect to digital divide, found some differences and tried to suggest proper policies for Korea to remain as a leading IT country. We expect this study to help the government, industries, schools cope with the divide issues and establish proper policies to provide weak layers with equal opportunities to IT in the coming smart convergence era.

A Service Coverage Analysis for the Digital Radio Village Broadcasting Systems (디지털 무선 마을방송 시스템을 위한 서비스 커버리지 분석)

  • Choi, Da-Some;Kang, Young-Heung
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.630-635
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    • 2015
  • Since, the existing analog village broadcasting system had been affected by the climate change such as rain and had some problems likes as short range, it had been changed to the digital system and its standardizations required to be developed from now. In order to deploy the efficient digital wireless village broadcasting system, some propagation profiles as well as service coverages should be analyzed in various radio environments. In this paper, we have set up the transmission power as a parameter and estimated the service coverage area ratio as well as the area ratio interfered into the nearby village in rural, suburban and urban environments using spectrum management intelligence system (SMIS). This paper provides the basic data to establish a standard using the radio propagation characteristics and received power for village broadcasting system in various environments.

Measuring Situation Awareness of Operating Team in Different Main Control Room Environments of Nuclear Power Plants

  • Lee, Seung Woo;Kim, Ar Ryum;Park, Jinkyun;Kang, Hyun Gook;Seong, Poong Hyun
    • Nuclear Engineering and Technology
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    • v.48 no.1
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    • pp.153-163
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    • 2016
  • Environments in nuclear power plants (NPPs) are changing as the design of instrumentation and control systems for NPPs is rapidly moving toward fully digital instrumentation and control, and modern computer techniques are gradually introduced into main control rooms (MCRs). Within the context of these environmental changes, the level of performance of operators in a digital MCR is a major concern. Situation awareness (SA), which is used within human factors research to explain to what extent operators of safety-critical systems know what is transpiring in the system and the environment, is considered a prerequisite factor to guarantee the safe operation of NPPs. However, the safe operation of NPPs can be guaranteed through a team effort. In this regard, the operating team's SA in a conventional and digital MCR should be measured in order to assess whether the new design features implemented in a digital MCR affect this parameter. This paper explains the team SA measurement method used in this study and the results of applying this measurement method to operating teams in different MCR environments. The paper also discusses several empirical lessons learned from the results.

Interface Design for Service Improvement of Unmanned Ordering Device to the Digital Underprivileged (디지털 소외계층의 무인주문기기 서비스 향상을 위한 인터페이스 설계)

  • Oh, Am-Suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1592-1598
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    • 2022
  • This paper proposes an improvement system for the marginalized digital underprivileged of these services due to the lack of intuition and usability for the recently increasing number of unmanned ordering devices' interfaces and device environments. The problem with kiosk service is that it lacks intuition among design principles and cannot be used by wheelchair passengers in environments that meet general standing standards. To solve this problem, we propose a service that can use kiosk-like environments on mobile devices by photographing QR codes with mobile devices. As a result of the experiment, people in their 20s did not experience difficulties in using the existing kiosk model, but in the case of the elderly, it was difficult to use the kiosk, so they asked for help. The improved kiosk model was carried out in their 20s without difficulty, and the results showed that it was carried out without difficulty even in the case of the elderly.

Manufacturing Preparations in the New Car Development for an Automotive Body Shop by Digital Manufacturing Technologies (차체공장 디지털생산 기술 적용을 통한 신차 개발 생산준비 업무 수행)

  • 노상도;박영진
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.6
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    • pp.118-126
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    • 2003
  • Digital Manufacturing is a technology facilitating effective developments and agile productions of the product via digital computer models representing physical and logical schema and the behavior of the real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a digital factory as a well-designed and an integrated environment is essential. In this paper, we constructed the sophisticated digital factory of a Korean automotive company's body shop, and conducted precise simulations of unit cell, lines and the whole factory for the collision check, the production flow analysis and the off-line programming. We expect that this digital factory of the body shop helps us achieve great savings in time and cost for many manufacturing preparation activities of the new car development.

Digital Manufacturing - a Strategy for Engineering Collaboration

  • Noh Sang Do
    • Journal of Ship and Ocean Technology
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    • v.8 no.4
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    • pp.45-55
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    • 2004
  • How to achieve engineering collaboration among diverse engineering activities is one of the key topics in manufacturing fields nowadays. The infrastructure for collaborative engineering is essential, and it can be realized by information technologies and intelligent engineering applications in digital environments. Digital Manufacturing is a technology to facilitate effective product developments and agile productions by computer models representing the physical and logical schema and the behavior of real manufacturing systems including products, processes and factories. A digital factory as a well-designed and integrated digital environment is incorporated in it. In this paper, digital manufacturing is recommended as a good strategy for collaborative engineering, especially in product developments and productions. By business process analysis and some case studies, we suggested sophisticated digital models are very useful to concurrent and collaborative engineering. It is expected that digital manufacturing is a very good strategy for achieving dramatic time and cost savings in many engineering activities of many manufacturing industries, including machinery, automotive and shipbuilding.